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Gyoru
Jul 13, 2004



The Experience Inc. DRPGs are okay to great. They have varying degrees of ANIME depending on your tolerance. They're all Wizardry based because :japan: still carries the torch for Sir-Tech

https://store.steampowered.com/app/1363840/Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited/
This is a bundle of 2 games
- Saviors of Sapphire Wings: an older title that's missing some more modern QOL.
- Stranger of Sword City Revisited: Standalone expansion of the original Stranger of Sword City on the PS Vita. It's the one with the more grimdark setting of the two in the bundle. There's multiclassing and a branching story depending on which faction you align with. This is one of my favorite games of theirs.

https://store.steampowered.com/app/1570510/Undernauts_Labyrinth_of_Yomi/
Undernauts is solid throughout and their latest release. I found it to be the easiest game they've released.

https://store.steampowered.com/search/?developer=Experience%20Inc.
the Operation Abyss/Babel games are remakes of their Generation Xth games and aren't as good as their more recent games.

https://store.steampowered.com/app/1308700/Wizardry_The_Five_Ordeals/

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MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Triarii posted:

I tried a couple hours of Cruelty Squad and I'm pretty sure this is a bad game that people "recommend" as a joke. This is videogame Malort.

To be serious, it's an interesting game that deliberately gussies itself up as an abomination of bad design and in doing so becomes at least partly a self-fulfilling prophecy. It's hard for me to criticize properly because I haven't managed to push past the early phase of having my cash balance perpetually in the red and being unable to unlock anything to make the core loop more feasible, varied, or engaging, while the game presents an organ harvesting stock market as the potential means to dig yourself out of this hole but no, there's actually a bunch of hidden systems it's just not telling you about. There is a visceral and deliberate unpleasantness to both the aesthetic and mechanics in a vein somewhat reminiscent of LISA.

I bounced off of LISA pretty hard too.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Oh man I loved LISA, I'd completely forgotten about that game.

ChrisBTY
Mar 29, 2012

this glorious monument

But yeah I've talked about this before but blobbers do exist in this day and age but 99% of them seek to emulate the classic wizardry games while what M&M 6-8 (open world, real-time with option to pause for turn based combat) has been completely ignored except for the game I recommended earlier.

I don't like dungeon crawlers much at all but I loved M&M VI-VIII so naturally this is a pretty massive bummer for me.

Also: Bards Tale IV has TOO MANY GODDAMN PUZZLES HOLY loving poo poo!

Lunsku
May 21, 2006

Blobbers, more like boomer looters I say.

GhostDog
Jul 30, 2003

Always see everything.

kazil posted:

there's nothing Super about these Mario Bros

Now these Giana Sisters though, they are loving Great.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Vasler posted:

I think it was somewhere in this thread that someone had recommended a chill city building game. I forgot to bookmark the game and now I can't find the recommendation again. Anyone remember/have any idea what it could be?

Probably me here with Aven Colony, which you probably don't want to buy at full price, but is sold for a fiver right now. Relatively standard builder stuff, but lovely colourful graphics and soundscape as you expand colonies on an exoplanet through a small campaign storyline that gives a little additional flavour.

FishMcCool fucked around with this message at 09:51 on Dec 29, 2022

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Triarii posted:

I tried a couple hours of Cruelty Squad and I'm pretty sure this is a bad game that people "recommend" as a joke. This is videogame Malort.

correct, but it's the best joke ever

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

explosivo posted:

It's impressive that they set out to intentionally make a game as off-putting as Cruelty Squad and hit their target and you have to commend them for that but no I wouldn't recommend buying or playing it unless you like saying "You just don't get it" smugly to strangers about bad games

RPATDO_LAMD posted:

but u dont understand
looking like dogshit and instantly giving everyone who plays a headache is an intentional design choice
which means it is actually very good instead of bad

pwoerful boomer energy. . .

Jack Trades
Nov 30, 2010

Out of all "blobber" party rpg's Wizardry 8 is the only one I've seen that has the foresight of making your custom made party members actual characters.
There are something like 24*2 voice options for each other the 6 party members and they all act like unique characters and constantly comment on things that are happening, despite being custom characters. It really elevates the experience.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Bad Palettes

habituallyred
Feb 6, 2015
Okay this is probably a lost cause. But any advice on getting Gratuitous Space Battles 1's campaign working? The same fleet with a billion cruisers armed with bitsy lasers are in every system. Instead of the game dynamically taking successful fleets from everyone else's campaigns for battles. The system sounds really cool, but support has probably long since ended.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
GSB1 had a campaign?

victrix
Oct 30, 2007


Gonna pitch two not-for-everyone games, since I've rarely seen them talked about

First, Biomass: https://store.steampowered.com/app/1138960/Biomass/







The easy shorthand would be 2d soulslike roguelike deckbuilder, but I think 'aggressively opaque extremely atmospheric sci fi weirdness' fits better. It starts out moody and strange and just gets progressively more bizarre.

It also has a really neat newgame+, where entirely new branches to the story will open up, and you can plow through the game very quickly using what you learned on your first playthrough (and if you get that far, you're likely to keep going, just to see more weird poo poo).

I will warn however, it is opaque to the point of you'll probably get stuck because you didn't intuit some weird rear end sorta-puzzle mechanic. There's a friendly discord, and you can find the info you need on the steam page, just beware of spoilers.

The closest analog I can think of in other media would probably be the manga Biomega.



(the least weird image from Biomega)

Second, The Final Station: https://store.steampowered.com/bundle/1330/The_Final_Station_Collectors_Edition/



It has a train. Any game or movie is better with a train.

The entire game revolves around traveling from station to station as a conductor in a doomed (pre? post? present?) apocalyptic world, as strange zombie like creatures infest the towns and more momentous events in the background propel the story to its conclusion.

Gameplay wise, it's a borderline walking sim in some regards, the gameplay really isn't the draw here, it's all about the atmosphere and the story unfolding.

--

Neither of these games are going to be for everyone, but both are fairly short, and if you dig the vibes, you'll probably come away satisfied. Weird atmospheric poo poo is my jam, even if the gameplay isn't top notch (cf. Rainworld)

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
i played biomass a year and a half ago and it was cool for a bit but i gave up at some point, probably because it got too obtuse. felt like i needed a guide to point me in the right direction but one didn't exist at the time

would be excellent if it was just a little less inscrutable, it has so much going for it

lih fucked around with this message at 14:05 on Dec 29, 2022

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

MonkeyforaHead posted:

To be serious, it's an interesting game that deliberately gussies itself up as an abomination of bad design and in doing so becomes at least partly a self-fulfilling prophecy. It's hard for me to criticize properly because I haven't managed to push past the early phase of having my cash balance perpetually in the red and being unable to unlock anything to make the core loop more feasible, varied, or engaging, while the game presents an organ harvesting stock market as the potential means to dig yourself out of this hole but no, there's actually a bunch of hidden systems it's just not telling you about. There is a visceral and deliberate unpleasantness to both the aesthetic and mechanics in a vein somewhat reminiscent of LISA.

I bounced off of LISA pretty hard too.

How does your cash balance go negative? Respawning is free.

Lakitu7
Jul 10, 2001

Watch for spinys

AfricanBootyShine posted:

There's a mod that automatically upgrades your gear to your current level. I'd highly recommend it, especially as the vanilla loot system makes unique items useless after a level or two.

Thanks. At the time I'd found mods that tried to make the leveling curve closer to linear but they had pretty mixed reviews and didn't seem like a great idea when you were already halfway through the game. Maybe scaling the equipment would be a gentler and more balanced fix. I have enough other stuff to play that I doubt I'll come back to DOS2, but I'm glad people have options.

Heroic Yoshimitsu
Jan 15, 2008

How is Elder Scrolls Online as a co op game?

Synthbuttrange
May 6, 2007

https://twitter.com/Arestame_Arkeid/status/1608139878436605952?s=20

Volte
Oct 4, 2004

woosh woosh

MonkeyforaHead posted:

To be serious, it's an interesting game that deliberately gussies itself up as an abomination of bad design and in doing so becomes at least partly a self-fulfilling prophecy. It's hard for me to criticize properly because I haven't managed to push past the early phase of having my cash balance perpetually in the red and being unable to unlock anything to make the core loop more feasible, varied, or engaging, while the game presents an organ harvesting stock market as the potential means to dig yourself out of this hole but no, there's actually a bunch of hidden systems it's just not telling you about. There is a visceral and deliberate unpleasantness to both the aesthetic and mechanics in a vein somewhat reminiscent of LISA.

I bounced off of LISA pretty hard too.
If you die enough, respawning becomes free at least.

Xalidur
Jun 4, 2012

Infinite Adventures is a great blobber if we need more recommendations for those. The VA and art style are a bit "unpolished" but there's a lot of content and the game mechanics are top notch. Lots of classes, races, talent trees, etc. The game is a little on the easy side but it has enough bite to not get too boring. The structure of the game is pretty reminiscent of Etrian Odyssey which is a plus for me.

https://store.steampowered.com/app/607820/Infinite_Adventures/

Edited to add a second recommendation:

Operencia is another good one with a dash of Eastern European flavor. You only pick the MC's class and everyone else is a story NPC, but you build all of them with talents, perks, skills, etc, and the combat is pretty fun. Some tough bosses here. Compared to Infinite Adventures, there are a lot of environmental puzzles, including some light pixel hunting; there are times when it almost feels like a point-and-click adventure game fused with a dungeon crawler. The story has some charm to it too. If that sounds more fun than terrible I would recommend this one over Infinite.

https://store.steampowered.com/app/985950/Operencia_The_Stolen_Sun/

Xalidur fucked around with this message at 15:13 on Dec 29, 2022

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Any else got issues with achievements not showing up in game details in the game library?

Skulker
Jan 27, 2021

Duuuuuude!
I quite liked The Final Station but hoo boy did it ever advertise itself wrong. It's, as described, a walking sim. Perfectly good, nice atmosphere, vaguely intriguing at times, quite heavily inspired by Roadside Picnic. But the Steam page makes it seem like some kind of train-based survival and scavenging game, which it really isn't.

Kennel
May 1, 2008

BAWWW-UNH!

ymgve posted:

Any else got issues with achievements not showing up in game details in the game library?

Yeah, not working.

KNR
May 3, 2009
My big problem with the Japanese blobber genre isn't the anime, it's that the entire genre is built upon Wizardry 1-6. Even 7 would be an improvement. Some of the combat systems are nice, but they're pretty much always extremely grindy. And the level design has been consistently awful in every single one I've tried. Just the same identical-looking hallways of invisible traps, invisible walls and teleporter mazes as in games from 40 years ago.

It is a lot more puzzle centric, but I think Grimrock 2 is overall my favorite blobber, despite its weak rpg systems. Or more precisely, the Guardians and Final Adventure custom campaigns for it: https://steamcommunity.com/workshop/filedetails/?id=1712363347. They're probably more polished than base Grimrock 2 and have very interesting dungeon design, though stretching the Grimrock asset set. They're by the creator of the cool-but-terrible indie HoMM style game, Eador, but so much better than that.

Cowcaster
Aug 7, 2002



Triarii posted:

I tried a couple hours of Cruelty Squad and I'm pretty sure this is a bad game that people "recommend" as a joke. This is videogame Malort.

nope

Sab669
Sep 24, 2009


When you spend your entire art budget on 2 backgrounds 😬

I don't know why but I've just never been able to get into platformers of any flavor. Those two screenshots do look great and made me go watch the trailers on Steam, but I put 5 hours into Ori and the Blind Forest and that's probably the time I've put into a platformer since logging 4 hours on VVVVVV god knows how many years ago.


Heroic Yoshimitsu posted:

How is Elder Scrolls Online as a co op game?

I enjoyed it a lot as an online-only singleplayer RPG. Some of the quests were really fun and well written, and I'm saying that as someone who puts Plot/Story/Writting as the least important thing about a game (by a significant margin). So I mean if you like MMOs, I'd say they're always better with a friend. The only thing I didn't like about the game was that I actually wanted to take my time during dungeons but everyone else playing the game is running it for the hundredth time and just wants to zerg rush everything so I felt like I was "missing out" in that regard -- and that's a fault of the community, not the game itself. I think I was playing just before the Elsweyr expansion dropped in 2019, not sure if it's changed since then.

Sab669 fucked around with this message at 16:03 on Dec 29, 2022

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

FishMcCool posted:

Probably me here with Aven Colony, which you probably don't want to buy at full price, but is sold for a fiver right now. Relatively standard builder stuff, but lovely colourful graphics and soundscape as you expand colonies on an exoplanet through a small campaign storyline that gives a little additional flavour.

This was it, thank you!!

Nancy
Nov 23, 2005



Young Orc

KNR posted:

My big problem with the Japanese blobber genre isn't the anime, it's that the entire genre is built upon Wizardry 1-6. Even 7 would be an improvement. Some of the combat systems are nice, but they're pretty much always extremely grindy. And the level design has been consistently awful in every single one I've tried. Just the same identical-looking hallways of invisible traps, invisible walls and teleporter mazes as in games from 40 years ago.

I'd push back on this a bit and say it's the Wizardry-likes that tend to get localized. Every Japanese computer & console platform from about 1983/1984 on had a bunch of first-person dungeon RPGs that tried different things from the early Wiz formula. What's localized tends to be stuff like Experience or Zero Div games explicitly trying to make something Wiz-style, though I'd argue that even descendants like Etrian Odyssey do enough to separate themselves out.

Nancy fucked around with this message at 16:58 on Dec 29, 2022

Dr Kool-AIDS
Mar 26, 2004

Sab669 posted:

I enjoyed it a lot as an online-only singleplayer RPG. Some of the quests were really fun and well written, and I'm saying that as someone who puts Plot/Story/Writting as the least important thing about a game (by a significant margin). So I mean if you like MMOs, I'd say they're always better with a friend. The only thing I didn't like about the game was that I actually wanted to take my time during dungeons but everyone else playing the game is running it for the hundredth time and just wants to zerg rush everything so I felt like I was "missing out" in that regard -- and that's a fault of the community, not the game itself. I think I was playing just before the Elsweyr expansion dropped in 2019, not sure if it's changed since then.

I think it's a fault of the game itself, because people similarly want to rush through dungeons in other games just as badly, but FFXIV at least does a good job of signaling to other players that someone new is there and they'll get a bonus in the currency they're probably farming the dungeon to get for the inconvenience of having to sit through the new player watching cut scenes or whatever. ESO's dungeons are just kind of a mess in comparison imo. The community in FFXIV similarly rushed when they had the opportunity to do so in Praetorium, and it sucked for new players since it was the culmination of the main story of the base game, but they've fixed that now too.

Sab669
Sep 24, 2009

That's a fair point; I did binge FF had for a month earlier this year and forgot it had a way to let us noobs still watch cutscenes in dungeons and poo poo.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

ymgve posted:

How does your cash balance go negative? Respawning is free.

Eventually it is:

Volte posted:

If you die enough, respawning becomes free at least.

which is one of the many undisclosed mechanics, which I had not yet encountered despite dying enough to put myself a few grand in the red. Although even this isn't fully accurate; dying enough times automatically lowers the difficulty level which includes waiving the reconstruction fee but then there are certain parts of the game that require you to be playing on a higher difficulty level which IIRC can only be done by accessing the secret level that you can only enter while playing the game with the resolution set to 640x480 and it's when you get into that sort of depth of insanity that I have to admit, this game is doing some amazingly unique things, which are at times unique because they fly directly in the face of established intuitive design principles.

It's like someone managed to tap into the mindset of a late 80's / early 90's game developer and specifically isolate their foreknowledge of the next four decades to what unintuitive mechanics have already been used so they could create entirely original ways to screw with the player.

repiv
Aug 13, 2009

MonkeyforaHead posted:

certain parts of the game that require you to be playing on a higher difficulty level which IIRC can only be done by accessing the secret level that you can only enter while playing the game with the resolution set to 640x480

that's *a* way to change the difficulty, but there are difficulty orbs elsewhere in the game you can use instead

the 640x480 secret is never actually required for anything

Cowcaster
Aug 7, 2002



there's multiple ways to activate the special difficulty level and once you do it doesn't go away by dying, you have to manually reactivate the not-special difficulty levels, of which there's also multiple ways to do so, one of which takes all of 10 seconds at the end of the game. for 95% of intents and purposes the non-special difficulty levels all count the same as each other, barring a couple doors that need you to be on a specific difficulty to open (which is the thing you can do at will at the end of the game so kind of moot).

worrying about the difficulty level is something that seems like it's a big deal only at the start of the game and becomes practically irrelevant by the end.

i think that's oblique enough not to count as spoilers so i won't spoiler it unless another cruelty squad fan yells at me

Cowcaster fucked around with this message at 20:37 on Dec 29, 2022

fit em all up in there
Oct 10, 2006

Violencia

New on fanatical:
BYOB: Mythic bundle
Undundgeon
Mists of Noyah
Stix shadows of darkness
Heroes of the kingdom:lost tales two
Pendula Swing - the complete journey
Squids odyssey
Peach leaf pirates
Tangledeep
Hero of the kingdom: the lost tales
Undead hoard
Mana Spark: Forgotten crypts edition
Styx:master of shadows
Jotun
Chicken assassin reloaded
Aurion legacy of the kori odan
Zombie party
Epistory: typing chronicles
Diaries of a spaceport janitor
Kings bounty crosswords
Space ranger hd: a world apart
Beat cop
Red Bow
The deed 2
The hex
Paw Paw Paw
Flashback
Kings bounty:armored princess

$1 for one game/$2.99 for five games/ $4.99 for 10 games

If you bought something on fanatical in the past month, don't forget to use your 5% coupon. ($2 minimum)

https://www.fanatical.com/en/pick-and-mix/build-your-own-mythic-bundle

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

MonkeyforaHead posted:

Eventually it is:

which is one of the many undisclosed mechanics, which I had not yet encountered despite dying enough to put myself a few grand in the red. Although even this isn't fully accurate; dying enough times automatically lowers the difficulty level which includes waiving the reconstruction fee but then there are certain parts of the game that require you to be playing on a higher difficulty level which IIRC can only be done by accessing the secret level that you can only enter while playing the game with the resolution set to 640x480 and it's when you get into that sort of depth of insanity that I have to admit, this game is doing some amazingly unique things, which are at times unique because they fly directly in the face of established intuitive design principles.

It's like someone managed to tap into the mindset of a late 80's / early 90's game developer and specifically isolate their foreknowledge of the next four decades to what unintuitive mechanics have already been used so they could create entirely original ways to screw with the player.

something weird must have happened with my game because I never saw it subtract for dying, and after FINALLY clearing the first mission I had enough money to buy a $1000 upgrade

Cowcaster
Aug 7, 2002



once you die enough for the game to start waiving the respawn fee it also clears your debts

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
lol, winning by being bad at games and not noticing my bank balance

Fart of Presto
Feb 9, 2001
Clapping Larry

fit em all up in there posted:

New on fanatical:
BYOB: Mythic bundle
...

$1 for one game/$2.99 for five games/ $4.99 for 10 games

If you bought something on fanatical in the past month, don't forget to use your 5% coupon. ($2 minimum)

https://www.fanatical.com/en/pick-and-mix/build-your-own-mythic-bundle

Hero of the Kingdom: The Lost Tales 1 + 2 are both really good and chill adventure-lite/hidden object type of games, that were released after HotK 3 was a grindy mess.
Epistory: Typing Chronicles is also a fun typing game.
Getting these three along with 2 others is a real bargain for $2.99

Styx: Shard of Darkness is the second Styx game and should be a more polished stealth experience (but still janky).
Jotun: Valhalla Ed. and Space Rangers HD I have also heard good things about in this thread.

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Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



So I've got Grounded and Vermintide 2 in my cart. Any thoughts on Grounded? Just watched some videos and it looks pretty entertaining.

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