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learnincurve
May 15, 2014

Smoosh
I don't get what they mean by luxuries, again, Northumberland is where a lot of very very rich people live and there are far more luxuries there than Kent.

I know what it is. One time I got into a screaming match with my dad over council funding and I said that it was better for Chesterfield to continue to be classified as South Yorkshire because of multiple sensible reasons based on geography, school catchment areas, and transport and he went batshit the man started screaming about how counties MATTER IT DOES MATTER IT DOES MATTER PEOPLE CARE ABOUT COUNTIES AND WHERE THEY ARE FROM

and it's this attitude that sums up everything that's wrong with Tories and why the stupid fuckers shouldn't be allowed any power over other humans

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Reveilled
Apr 19, 2007

Take up your rifles

Bobby Deluxe posted:

I don't think this is what you meant here, but this phrase sets me off because a lot of people use it as an accessibility dogwhistle. When I point out that I'm having difficulty experiencing the story of a game because my hands are hosed and i experience cognitive delay, a lot of people will say maybe game X "isn't for me," which is just a poo poo way of saying "I don't think this game should have to accommodate people who don't have full physical or mental capacity." And that's literally the problem that accessibility is talking about.

It's like how you can't get on a rollercoaster unless you are below a certain height, except for reaction speed or manual dexterity. Or I'm old enough to remember a long time ago the debates about whether public buildings should have to have diasabled access or not.

Again, I don't think that's what you meant but hearing that phrase always gets my back up a bit.

Good suggested further reading:
https://caniplaythat.com/2021/12/17/difficulty-in-video-games-is-accessibility/

https://www.eurogamer.net/why-dont-we-talk-more-about-cognitive-accessibility

Again this is something of a sore spot for me, because I love gaming, and it loving sucks on a whole other level to really be enjoying a game, and then just get to that one point you can't get past - especially when there's no difficulty to lower or accessibility options to switch.

There's a huge difference between getting pinned down in MW2's favela and realising you need to switch from hard to medium difficulty, and having a quicktime cutscene you literally cannot get past on any difficulty because your brain doesn't work that way.

I don't give a poo poo about getting the achievements or skins or whatever for hard mode, I just want to be able to finish the drat game somehow.

Video games are in a weird grey area between being a skill hobby and a media hobby, and I don’t think there are any easy answers to the matter.

Like, listening to music is a media hobby and playing music is a skill hobby. It’d be crazy if halfway through an album you had to complete a QTE to listen to the second half, but equally, folks would look at you funny if you bought the sheet music of the album and then complained you could only play half of it because the other songs were too hard and there were no easier versions of the songs included.

Is playing a video game more like playing an album or playing an instrument? You could argue that either way, I think. If it was exactly like playing an album, then watching an LP would be a perfectly acceptable substitute, but it’s clear that this isn’t the case for most people. But if it was exactly like playing an instrument, then nobody would expect they should be able to complete any game they buy, and that’s also not the case.

I think different games fall at different ends of this spectrum. I remember being unable to finish Zelda Spirit Tracks on the DS because I couldn’t do some stupid loving pan pipe section and being enraged that some bullshit little mini game had effectively cut me off for the game. That felt like playing an album. On the flip side, I never finished Baba Is You because I’m too loving dumb and not feeling bad at all about that, because it didn’t seem unfair that a puzzle game was made for people smarter than me. That felt more like playing an instrument.

Tesseraction
Apr 5, 2009

Bobby Deluxe posted:

I don't give a poo poo about getting the achievements or skins or whatever for hard mode, I just want to be able to finish the drat game somehow.

This is why I like the Legend of Heroes: Trails JRPG series as if you keep losing a mandatory battle, certainly in the later games, it offers for you to retry or retry with the enemies stats lowered, and I believe keeps letting you do so until they're doing almost-no damage. Other battles aren't as forgiving, but they also aren't going to stonewall you from the plot.

learnincurve
May 15, 2014

Smoosh
It's nearly 2023, at this point there should be a way to program games to automatically turn the difficulty slider down after a number of failed attempts.

I have one hand that got messed up after a operation when I was 10 which sliced through a load of nerves in my wrist so I have to look at that hand while using it and not the screen which is Bad for gaming.


Bobby try world of warcraft, you need to turn loads of bars on and get every talent on there but you can WASD and mouse click everything.

Just Another Lurker
May 1, 2009

andyf posted:

Bit late on the physical games chat, but as a wee lad who spent their days on an Amiga, there was an unrivalled sense of awe every time I’d take a look in the Electronics Boutique at the weekend, seeing what was new for the miggy, and then gawping at the sheer size of the game boxes for PC titles. Just vast, giant things. Presumably with some novel-esque game manuals inside and 300 floppy disks (pre CD days).

My first computer was an Amiga 500 then the 1200 a few years later.

I was in heaven, either playing Doom or losing days to Deluxe Paint. :peanut:

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug

Bobby Deluxe posted:

Again this is something of a sore spot for me, because I love gaming, and it loving sucks on a whole other level to really be enjoying a game, and then just get to that one point you can't get past - especially when there's no difficulty to lower or accessibility options to switch.

There's a huge difference between getting pinned down in MW2's favela and realising you need to switch from hard to medium difficulty, and having a quicktime cutscene you literally cannot get past on any difficulty because your brain doesn't work that way.

I don't give a poo poo about getting the achievements or skins or whatever for hard mode, I just want to be able to finish the drat game somehow.

Totally understand this, personally I'm an achievement hunter and try to 100% games (30k+ ach points in WoW and rising so far), but there are some games that I will happily just go 'gently caress no', not worth the bother for the bullshit they coded.
Your example there is a good one, a QTE, is just a timing changer between difficulties, and sure thats complete bullshit when its not evident when you will be doing it.
AI difficulty is the same. Most AI implementations will have one value that ranges from 0-1 (0-100%) for combat, and the higher it is, the more easier it hits you. Easy mode will be 0.1, Insane Nightmare, 0.9 or 1.0. And gently caress games that do this, as you need different tactics for even 0.9 to 1.0 where they hit you before you come around the corner.

happyhippy fucked around with this message at 17:46 on Dec 29, 2022

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug

learnincurve posted:

It's nearly 2023, at this point there should be a way to program games to automatically turn the difficulty slider down after a number of failed attempts.

Some games do this already, Alien Isolation has one where the Alien will start searching lockers and nooks if you are too good at hiding.
But also learns to back off if he's bitten out your throat for the 10th time.
Its a pity but AI is usually the last thing that they work on in games.

learnincurve
May 15, 2014

Smoosh
Based on that alone I'm going to tell Mini to get Alien Isolation. She and her friends all play these single player horror games on discord together and you can hear her go "we'll go into this room no AGHHHHH" through the wall and it's adorable

DesperateDan
Dec 10, 2005

Where's my cow?

Is that my cow?

No it isn't, but it still tramples my bloody lavender.
alien isolation is loving incredible, not only the sweaty palm inducing gameplay but the graphics design and music score absolutely nail the atmosphere of the films

there's meant to be a follow-up in production too

Bobby Deluxe
May 9, 2004

Isolation is great, way more story than your usual horror. I had to stop playing it at night after the first cutscene with the alien, because you have to wait for the lift while it hunts you through a cargo room. But either it didn't spawn or I hid too well, because the lift arrived and the music stopped, so I figured danger over, went into the lift to get the collectable, and suddenly dumfdumfdumfdumf... and I'm impaled. Dropped the controller and yelled in shock at 3am.

Honestly though, the androids were so much worse than the alien. "Ah, there you are" while they calmly run toward you and try to throttle you

Failed Imagineer
Sep 22, 2018
I just don't get how people have so much time for games, it would seriously cut into my reading books and playing music and posting time.

My mates giving me his old Xbox One and his account with a poo poo load of games. I'm excited to spend some time on RDR2 but also terrified this will unbalance my life somehow.

I also want to pick up a drumkit in 2023 and get back into lifting and running/rowing, so something will probably have to give. Hopefully I'll just spend less time looking at the Small Bad Screen

Failed Imagineer
Sep 22, 2018

Bobby Deluxe posted:

Honestly though, the androids were so much worse than the alien. "Ah, there you are" while they calmly run toward you and try to throttle you

This is exactly how I imagine it would go if I ever went to a goon meetup

learnincurve
May 15, 2014

Smoosh
Alien isolation collection is on sale on steam, I have bought it for mini, cheers everyone

Small Strange Bird
Sep 22, 2006

Merci, chaton!

Reveilled posted:

I think different games fall at different ends of this spectrum. I remember being unable to finish Zelda Spirit Tracks on the DS because I couldn’t do some stupid loving pan pipe section and being enraged that some bullshit little mini game had effectively cut me off for the game. That felt like playing an album. On the flip side, I never finished Baba Is You because I’m too loving dumb and not feeling bad at all about that, because it didn’t seem unfair that a puzzle game was made for people smarter than me. That felt more like playing an instrument.
I've played too many otherwise enjoyable games where one little bullshit section that I got too frustrated with effectively ended it for me.

Dying Light: got annoyed with constantly being killed in the arena bit where you lose all your weapons. Came back months later for another try, realised I'd forgotten all the unarmed combat moves, didn't have any older saves to revert back to.
Assassin's Creed 2: could never finish the infuriating timed obstacle course in Venice, so was locked out of progressing.
Assassin's Creed 4: the fireship escort mission where if the fireship takes basically one hit it sinks and you lose.

Alien Isolation and RE2make were a different case; being constantly hunted by an effectively unkillable boss just became too drat tense to endure! (Never had any problems with other RE games, even the original RE2, but having that bastard clomping relentlessly after me became panic-inducing. I'd probably die for real if I played it or Isolation in VR...)

feedmegin
Jul 30, 2008

andyf posted:

Bit late on the physical games chat, but as a wee lad who spent their days on an Amiga, there was an unrivalled sense of awe every time I’d take a look in the Electronics Boutique at the weekend, seeing what was new for the miggy, and then gawping at the sheer size of the game boxes for PC titles. Just vast, giant things. Presumably with some novel-esque game manuals inside and 300 floppy disks (pre CD days).

I remember getting M1 Tank Platoon for the Atari ST and it had what amounted to a first-year-military-college course on tank tactics and comprehensive recognition guide for Soviet armour. Similarly, after reading the Falcon 4 manual you probably could pretty much actually fly an F16.

Edit: seriously, manual for the former here https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS/manual/Formated/M1_Tank_Platoon.pdf

Epic High Five
Jun 5, 2004



Bobby Deluxe posted:

Skyrim is descended from the nordic for Yoghurt.

The biggest thing that made Soulslikes click for me was that you need to think about positioning. In Skyrim (assuming you got bored of stealth archery) you equip a greatsword, run up to a bunch of enemies after eating a bunch of cheese wheels, and swing wildly until everything is dead. As long as you put the basic paralyse effect on the greatsword, everything gets knocked down and you just keep swinging until everything dies.

If you do that in a soulslike, even basic undead will circle you and then stunlock you until you die. You have to make sure you're on the outside of the group and time your attacks, because unless you're poisetanking (very bad idea), you're going to end up getting poked to death. It feels more like a series of one-on-one duels.

There are other differences obviously, but that's the main difference to me between something like a soulslike and most other 3rd person melee games - in other games like Kingdoms of Amalur, Batman Arkham, or even Assassin's Creed, you can smash your way through groups, and ignore or dodge minor hits. With a soulslike, every hit matters because of the stagger, so you really can't afford to engage more than one enemy at a time.

The hits actually seeming to have a real impact is actually probably what has ruined a lot of other action games for me lol. Spending 10 minutes hammering away at some boss that just never even reacts except to lose 0.1% health per combo feels so, so bad and lazy now.

Bobby Deluxe
May 9, 2004

Yeah there's a stagger in Destiny 2 that makes guns with high calibre rounds / explosive rounds feel really satisfying, but one of the modifiers you get on high level content makes it harder to stagger enemies and it just feels really, really unsatisfying pouring rounds into enemies who don't seem to give a poo poo.

Dead Goon
Dec 13, 2002

No Obvious Flaws



I will never not read "Red Dead Redemption 2" as R2D2.

I bought a good game just before Christmas, called Norco.

I like point-and-click adventure games.

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...

happyhippy posted:

Some games do this already, Alien Isolation has one where the Alien will start searching lockers and nooks if you are too good at hiding.
But also learns to back off if he's bitten out your throat for the 10th time.
Its a pity but AI is usually the last thing that they work on in games.

The AI in Isolation is incredible, and it’s actually two AI systems. One is the Alien itself, and it has to use its own senses (sight and hearing) to find the player, and the other is a director that always knows where the player and alien are at any given time, and will point the alien to the players approximate location, but after that the alien has to use its own senses to find the player.

To prevent the alien presence from being overwhelming or impassible, once the alien is down from the vents actively hunting a menace gauge begins to fill, and the closer the alien is the faster it goes. Once full the director orders the alien to retreat back into the vents and leave the player alone for a while, unless the player makes a loud noise or something.

Really clever stuff, one of the best horror games ever made I think.

Bobby Deluxe posted:

Honestly though, the androids were so much worse than the alien. "Ah, there you are" while they calmly run toward you and try to throttle you

You and I are going to have a talk about safety.

Rust Martialis
May 8, 2007

At night, Bavovnyatko quietly comes to the occupiers’ bases, depots, airfields, oil refineries and other places full of flammable items and starts playing with fire there

Salisbury Snape posted:

Scamming people repeatedly in various mmos made me the man I am today.

Thank you for your service, Chief O'Brian

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug

Lord Ludikrous posted:

The AI in Isolation is incredible, and it’s actually two AI systems. One is the Alien itself, and it has to use its own senses (sight and hearing) to find the player, and the other is a director that always knows where the player and alien are at any given time, and will point the alien to the players approximate location, but after that the alien has to use its own senses to find the player.

Yeah, my fav thing is that the Alien is actually two 'cameras', one cone for detection as its head, and a smaller one from its rear end pointing backward.
This second one was added due to game testers just going up behind it and moving to keep behind it and it wouldn't notice.
They better not gently caress up the sequel.

feedmegin posted:

I remember getting M1 Tank Platoon for the Atari ST and it had what amounted to a first-year-military-college course on tank tactics and comprehensive recognition guide for Soviet armour. Similarly, after reading the Falcon 4 manual you probably could pretty much actually fly an F16.

Edit: seriously, manual for the former here https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS/manual/Formated/M1_Tank_Platoon.pdf

There was some submarine game whose manual was just WW2 the book. And it took ages to learn how to do anything.
All I can remember from that game was getting it to surface once.

happyhippy fucked around with this message at 19:59 on Dec 29, 2022

Guavanaut
Nov 27, 2009

Looking At Them Tittys
1969 - 1998



Toilet Rascal
Missed opportunity to call it Alien: Assholevision

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

learnincurve posted:

Bobby try world of warcraft, you need to turn loads of bars on and get every talent on there but you can WASD and mouse click everything.

He could try Elden Ring, call for help and watch as a naked person wielding a broken plank duels God on his behalf.

More games should have "call a friend" be an option.

fuctifino
Jun 11, 2001

https://twitter.com/scorp_uk/status/1608530700138954755

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug
Whats so big about those drinks?
Why?

el dingo
Mar 19, 2009


Ogres are like onions
Google says some dipshit youtuber made it

Reveilled
Apr 19, 2007

Take up your rifles

happyhippy posted:

Whats so big about those drinks?
Why?

Apparently Logan Paul (the suicide forest youtuber) and some boxer/influencer called KSI started a soft drink company, and cause they're internet famous all the kids want their drink?

Brendan Rodgers
Jun 11, 2014




happyhippy posted:

Whats so big about those drinks?
Why?

Maybe the next thing purchased will the one that brings happiness.

OwlFancier
Aug 22, 2013

I've had loads of people asking for it but I didn't know what it was or why. I had assumed it had heroin in it or something.

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug
Ah thanks.
I know Logan Paul is hosed with his NFT scamming, didn't know there was a drink scam going on too.

OwlFancier
Aug 22, 2013

He also does training course scams too.

Bobby Deluxe
May 9, 2004

Z the IVth posted:

He could try Elden Ring, call for help and watch as a naked person wielding a broken plank duels God on his behalf.

More games should have "call a friend" be an option.
I tried both classic and retail wow a while back but the damage to my hand is too much to regularly use a kb/m unfortunately. I can manage an hour or two and tend to use that to edit the podcast.

I have also never beaten a single Dark Souls boss without the benefits of Jolly Cooperation.

Epic High Five
Jun 5, 2004



As someone who does constant co-op while leveling and whose love of the Souls genre is in a big way informed by its weird unique online systems, I thank you and I'm extremely happy to be of assistance. Please level your vigor if you plan to sunbro a lot!

kecske
Feb 28, 2011

it's round, like always

it's pretty shocking to me that Sony still don't offer an accessibility controller option like the Xbox adaptive controller.

Jel Shaker
Apr 19, 2003

happyhippy posted:

Ah thanks.
I know Logan Paul is hosed with his NFT scamming, didn't know there was a drink scam going on too.

yep and the ksi chap lost 3 million on the luna/terra (?) coin collapse recently

Bobby Deluxe
May 9, 2004

The problem with a lot of accessibility aids is that they are a hell of a lot more expensive than the 'normal' version. That's not so bad if you get a workplace injury at your PC and your work's occupational health end up having to buy it, but when it's gaming, the standard controllers are expensive enough.

My brother gave me his old scuf controller, but I can't get it to stay paired with my PS4.

OwlFancier
Aug 22, 2013

Yeah that thing looks cool but £75 for just the thing that exposes each of the controls on their own line is... a lot.

Mebh
May 10, 2010


Sadly given the tight budgets and lack of dedicated balancers in the games design field advocating for it, fancy features like adaptive balancing and even basic features like difficulty modes get cut really often because its a niche feature and honestly, nobody cares. Its really sad, but its really hard to get your core gameplay designer to care about difficulty modes because he already doesn't have time to balance one game mode, never mind 3. Getting a tool written to support that is cool but then that pushes the load onto code and then testers.

The number of times I've had to can a really clever, deep system in the last few years because production has said its impossible to QA is infuriating. Most of the industry still does 90s style test every possible variable testing and throws cheap labour at it.

Additionally many games designers tend towards being a bunch of extremely opinionated genre snobs who get obsessed with one genre and rarely play anything else, or care about anything outside their area of expertise. You get fighting game folks who hate anything with stats and levels, COD/Fortnite players who hate all PvE content, narrative and systems designers that can't beat any game on any difficulty. Then there's the more senior designers who go one of two ways, rarely playing ANY games except board games or only playing the most obscure, weird indy poo poo.

Universally, they all hate MMOs and mobile gaming with a passion. Usually they think the idea of speaking to your players is dangerous as they have terrible ideas (not always untrue) and that supporting a game after launch is a fools errand.

Its a weird, dysfunctional, mostly white male industry. I spend most of my time talking to players and working on post launch content. I'm also massively flawed, but drat I'm constantly surprised how any games ever get made.

Jeherrin
Jun 7, 2012
I cut my teeth on HL1 because my parents couldn’t afford a TV so I played at friend’s houses, but the first game I really got to play on my own terms was BF1942 and then the Desert Combat fan expansion, which had inertia physics for the helicopters and you really had to learn how to fly those fuckers with WASD and a mouse and getting that right and just gunning down the map in a heli just brought me so much joy. It was so hard at first and then eventually it would click and you’d just be a proper angel of death.

Then HL2 came out and I just lost my mind.

But eventually I stopped liking shooting people and played Rift for a year. Drowned in MMO madness until I surfaced and now I’m just a filthy casual. Last games I really loved were Cities Skylines and Subnautica.

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Isomermaid
Dec 3, 2019

Swish swish, like a fish

OwlFancier posted:

Yeah that thing looks cool but £75 for just the thing that exposes each of the controls on their own line is... a lot.

You're right but it's more like however much for the plastics tooling, divided down to the limited number they're gonna produce and sell.

Which is still poo poo, cos it's an accessability aid, they should take the hit on the cost on moral grounds alone, let alone the fact that just about everyone that buys one is going to be a customer they didn't have before. Or release the CAD so people can 3d print their own, make it hackable and adaptable.

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