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Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Root Film is currently $16 on the eshop

No idea if it's any good or if it was better than root letter tho

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Dr Kool-AIDS
Mar 26, 2004

I'm being weird and instead of finishing off the Zero Escape trilogy after enjoying Virtue's Last Reward recently, I decided to start the Infinity trilogy instead, and have been playing Never7. My understanding is that the trilogy gets a lot better as it goes on, but more than halfway through this one it's not too exciting since it's mostly just normal/unexceptional dating sim stuff (though i do appreciate that most of the cast is college aged instead of being high schoolers!), with some Uchikoshi weirdness here and there, but not really in a way that elevates the material a ton. I'm pretty sure the standard advice is to feel free to skip this one and just play Ever17, and unless the ending blows me away I think that would have been the right call.

More specific thoughts after four routes: Holy poo poo is this formula getting repetitive, and designed to make the protagonist look like an absolute moron a lot of the time, particularly in Kurumi's route. I really really hope something changes before the end, because the increasingly contrived girl in stubbornly persistent peril looping poo poo is actively dragging it down at this point.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Yeah I never read Never 7 but everyone always says to skip it. Ever 17 is only "okay" IMO, with Remember 11 is my favorite of the 3 by far.

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer
Ok after coming back to it I am finally on Umineko chapter 8

I still like the music a lot and the general plotting and stuff but I still genuinely feel like the game needed an editor and a lot of the scenes dragged on too long at many points in the story, getting towards the end hasn't really changed my opinion of that. I would still sort of recommend it to people but I feel like I would have to tell them that you have to slog through a lot of scenes especially in the first couple chapters where characters just over explain things to death.

I'm not quite at the end yet so I'm reserving judgment but I still have also reservations about the way that all of the metanarrative characters are presented, in terms of like who they are supposed to be and how you're supposed to figure that out but I know that might be the kind of thing that might get answered in the last chapter so I'm not gonna criticize that too much yet

gegi
Aug 3, 2004
Butterfly Girl
Finished the main game of Yurukill; do not recommend.

This game wants to be Danganronpa so bad it's honestly embarrassing, but except for the production values it isn't good at anything. The characters are very shallow when they're not outright jokes, the plot is nonsensical and unsatisfying, the puzzles are too few, not interesting enough (seriously, did we need two slider puzzles in a row in the final chapter?) and mostly easy to the point of being dull (how exactly did it take the characters an hour of in-game arguing to try and fail to work out the missing number between 1, 3, 4?) and even the shooter which is clearly their pride and joy is frustrating, especially in the main game.

I am absolutely not a shmup or bullet hell expert, but to me this seemed to do a bad job of making it visually clear what was harmless, what would destroy you if you touched it, and what you were supposed to touch. Sometimes the exact same graphic that had just been deadly was now a thing to collect. Also, the interruptions leaping out of shmup context back into VN were annoying. They didn't come between stages or anything, you'd be in the middle of something and then yanked out of it.

The pure shooter game that you can play outside of the story may be better, I see positive reviews of it, but I don't intend to play that mode.

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

I tried Steins Gate from the steam sale but all I got at the main menu was the spinning satellite. The music and sound was very staticky too for some reason. I saw the satellite thing has been a known issue for the game for my video card line for years and there were .dlls to throw in the directory to fix the issue but I just refunded it. Maybe I'll grab it on a console in the future but I'm still playing through Umineko and I liked some of the Mahoyo demo on the switch so I'll stick with those for now.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
The AI Somnium games really are one of the prettiest VNs

Ornamented Death
Jan 25, 2006

Pew pew!

Some bad news from the Steins;Gate developer.

fez_machine
Nov 27, 2004
Yikes! Anonymous;Code must have really sank in Japan.

Dr Kool-AIDS
Mar 26, 2004

I finished the last of the main routes in Never7, but unfortunately I can't get the last one that's supposed to be available from Append Story on the main menu to work, so I might watch a LP but will probably just move on to a better game. Either way, there was one route toward the end that was the most interesting part of the game in and of itself, to the point where it was screaming "this is the guy who went on to write Zero Escape" at me, but unfortunately the structure of the game still ended up dragging it down, and I didn't really care for the last route at all, which ruined the game's opportunity to end on a high note. Overall there was some interesting stuff here, but except for the first route and the other near the end the novelty to repetitiveness ratio is really out of whack, so I'm fully on board with the general recommendation to skip it now, especially when you add in the hassle of overcoming technical issues to get it running in the first place.

fez_machine posted:

Yikes! Anonymous;Code must have really sank in Japan.

I don't think it was particularly well received, but beyond any one game's reception I think VNs as a whole are really struggling to stay afloat at this point unless they're shovelware garbage and/or porn games. Or if they can find a niche that has appeal to a worldwide audience like death games.

fez_machine
Nov 27, 2004

Dr Kool-AIDS posted:

I don't think it was particularly well received, but beyond any one game's reception I think VNs as a whole are really struggling to stay afloat at this point unless they're shovelware garbage and/or porn games. Or if they can find a niche that has appeal to a worldwide audience like death games.

Yeah, the traditional Japanese VN model of hope it gets made into an anime, doesn't work so well if the anime industry is also kind of struggling.

Nate RFB
Jan 17, 2005

Clapping Larry
Mages also made a series of missteps like striking a Holostar's stream who they had given permission to and then having to appologize, and bleeding money in a "youtuber" cafe all of things where if I'm understanding it right it was literally a maid cafe except instead of maids it's youtubers.

Irony Be My Shield
Jul 29, 2012

Yeah I think it's more terrible business decisions than their games doing poorly.

Dr Kool-AIDS
Mar 26, 2004

fez_machine posted:

Yeah, the traditional Japanese VN model of hope it gets made into an anime, doesn't work so well if the anime industry is also kind of struggling.

Speaking of anime, I think VN devs were even further behind than anime creators in realizing there's a lot of money out there in the world and waiting so long that the global audience is trained to seek out pirated versions of your product to get translations before you decide to start adapting them is bad business. I mean it's 2022 and the first official English translation of a type moon VN just came out, it's insane. Obviously not everyone took that long, but adaptations definitely were still an afterthought for most of the industry until pretty recently.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


yeah the thing with Never7 from what I understand piecing together stuff some 22 years after it came out is that it was a lot of the typical dating sim stuff and then you have the "Uchikoshi talks about science and paradoxes and time travel" route at the end out of nowhere, and that was pretty nove at the time?

Ever17 is still much better (oh my god ever17 is also like a 20 year old game now what the gently caress)

Dr Kool-AIDS
Mar 26, 2004

Nyaawn posted:

yeah the thing with Never7 from what I understand piecing together stuff some 22 years after it came out is that it was a lot of the typical dating sim stuff and then you have the "Uchikoshi talks about science and paradoxes and time travel" route at the end out of nowhere, and that was pretty nove at the time?

Ever17 is still much better (oh my god ever17 is also like a 20 year old game now what the gently caress)

The various elements are a bit more evenly distributed than that, but yeah the ratio changes in that late route for sure. I think a version of the game that let you just play the first route and then the fifth one would have been pretty decent, but having to play the first four to unlock the fifth and then ending with a dud sixth route was frustratingly mediocre. I'm still optimistic about the rest of the trilogy though, so I don't think it'll be long before I jump into Ever17. I still have to get back to Zero Time Dilemma at some point, but the puzzles kind of burn me out.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Aside from Anonymous;Code, Mages has also kind of been phoning it in with remakes of science adventure games, side-stories and bad directionless sequels for awhile. It might be an example of too little, too late.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Dr Kool-AIDS posted:

Speaking of anime, I think VN devs were even further behind than anime creators in realizing there's a lot of money out there in the world and waiting so long that the global audience is trained to seek out pirated versions of your product to get translations before you decide to start adapting them is bad business. I mean it's 2022 and the first official English translation of a type moon VN just came out, it's insane. Obviously not everyone took that long, but adaptations definitely were still an afterthought for most of the industry until pretty recently.

It's definitely a weird situation. Right now the Chinese VN market is bigger than the rest of the world put together despite a bunch of the content being technically illegal in China. I'm very worried about what will happen if the Chinese government actually starts paying attention to small-time foreign game devs.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Nate RFB posted:

Mages also made a series of missteps like striking a Holostar's stream who they had given permission to and then having to appologize, and bleeding money in a "youtuber" cafe all of things where if I'm understanding it right it was literally a maid cafe except instead of maids it's youtubers.

im sorry i just caught up and lmao at this idea

Feels Villeneuve
Oct 7, 2007

Setter is Better.
opening an American youtuber cafe where i get called onii-san by Logan Paul, a racist Goldeneye speedrunner, and James "The Angry Video Game Nerd" Rolfe

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
oh no nirvana initiative wasnt as good as the first game

Lord Bob
Jun 1, 2000

Tired Moritz posted:

oh no nirvana initiative wasnt as good as the first game

still pretty good tho

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

Lord Bob posted:

still pretty good tho

sorry, I sat on my thoughts for a bit and I will have to say that it's mid.

LordMune
Nov 21, 2006

Helim needed to be invisible.
Nirvana Initiative fixed the occasionally rather atrocious gameplay of the original—which I did not expect—but everything else is, if not worse, then... not as good. Even more than the original it's a Zero Escape game in disguise, and as a result gets tonally weird at times in ways that don't feel intentional.

LordMune fucked around with this message at 16:20 on Jan 4, 2023

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


So, Mages is gone? Any word if their VNs will be delisted or do they actually belong to the publisher (SpikeChunsoft) and will likely remain available throughout the years?

Ornamented Death
Jan 25, 2006

Pew pew!

Saoshyant posted:

So, Mages is gone? Any word if their VNs will be delisted or do they actually belong to the publisher (SpikeChunsoft) and will likely remain available throughout the years?

They aren't gone (yet), but their chairman has stepped down.

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"
House in Fata Morgana is pretty dope so far!

Redezga
Dec 14, 2006

Saw that Suhoshin just got released on the PSN store and I have a busy couple of weeks coming up so I decided to do a single 8 hour power session today from beginning to end for all the endings and gallery images and all that.

Overall a pretty satisfying experience. The story is sort of a Kotaro Uchikoshi style murder mystery set in Joseon era Korea in the sense it has a a few bad endings you have to unlock to get the final/true ending. I've seen people compare it to Raging Loop, although I can't really confirm that as I haven't played that past the first hour yet. It's actually developed by a tiny France based team (end credits ran for about 10 seconds), although half the names in the credits were Korean, and it also does the Uchikoshi thing of supplying supplementary cultural information for context.

In terms of stuff that would warrant trigger warnings it was pretty safe as well outside of the fact it's a murder mystery, so I'd feel pretty comfortable recommending it to people if I thought it would be kind of thing they'd be interested in.

Redezga fucked around with this message at 08:34 on Jan 13, 2023

Gaius Marius
Oct 9, 2012

They split the Amagami Patch into 3 parts so we should be able to actually get to the end of a route now. Haven't actually tried it yet but let's hope.

woodenchicken
Aug 19, 2007

Nap Ghost
3 chapters into Chaos Head and it's starting to suuuck... And I was really vibing with it at first, but... that sure is the same writer who did Chaos Child, no doubt about it. The amount of drivel is making it move so slowly. Demon girl, demon girl, demon girl... There are tacos in cafeteria today: some kind of plot by the demon girl? That dog looked at me funny. Demon girl in disguise?
Like when we receive a voicemail, do we really need to painstakingly list all people who know our phone number and their possible motives for calling us? Just open it already!
*delusion trig...* NO! Bad Takumi! Open the voicemail!

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
I thought some of the middle parts of the common route of Chaos Head dragged and Takumi annoyed the poo poo out of me, but it was well worth it because I thought the payoff was fantastic, packed an emotional wallop, and actually made Takumi one of my favorite characters in a visual novel.

Now I’m on the other routes, which are actually fairly short and easy to access compared to Chaos Child or Steins Gate (of which this is the same author).

Also the fan translation is quite good from what I can tell.

woodenchicken
Aug 19, 2007

Nap Ghost
I'm definitely sticking with it, the Chaos; setting is great, and Child had some really really strong parts. Just not looking forward to literal hours of extremely silly pointless inner dialogue.

Playing with the fan patch here yeah, that... took a while, but mouse support alone is worth it.

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"
I quite enjoyed Steins;gate, but I played Chaos;child shortly after and don't remember a single thing about it except there being stickers that like, killed people. :stare:

Nate RFB
Jan 17, 2005

Clapping Larry
The final chapter of Chaos;Head is hall of fame stupid in terms of ways to end a visual novel IMO.

Mix.
Jan 24, 2021

Huh? What?


i got recommended a video essay on chaos;head a few months ago and i think it's a really good summary of everything involving C;H, for better or for worse, especially in regards to its delusion system:

https://www.youtube.com/watch?v=cJqHWysjBJ0

(obvious spoilers for the entire game for the most part)

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"

Nate RFB posted:

The final chapter of Chaos;Head is hall of fame stupid in terms of ways to end a visual novel IMO.

You mean the true end? I thought the common route end was great (if a bit silly).

In fact I find it so satisfying as an end I have less an urge to do the “true end”.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
The thing I remember about Chaos Child is that the killer is killing people with an ability that they have not ever been shown to possess before the reveal

GreenBuckanneer
Sep 15, 2007

Robotics Elite needs to have a "text shows up immediately" because even at 80% it's 70% slower than the spoken audio

woodenchicken
Aug 19, 2007

Nap Ghost

ymgve posted:

The thing I remember about Chaos Child is that the killer is killing people with an ability that they have not ever been shown to possess before the reveal
When the male culprit revealed himself, I loving lol'd at how stupid he looked, what is that dorky looking helmet, are you kidding me. Way to deflate the whole menacing spirit of the case. Now, the teacher later on was a much better villain imo, a believably nasty fucker.

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ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

woodenchicken posted:

When the male culprit revealed himself, I loving lol'd at how stupid he looked, what is that dorky looking helmet, are you kidding me. Way to deflate the whole menacing spirit of the case. Now, the teacher later on was a much better villain imo, a believably nasty fucker.

it's been a while, but I'm talking about the female culprit - if I remember correctly the male one wasn't present for at least one murder, which means that the female culprit have to be able to mind control people in addition to her main ability

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