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the blood, the blood keeps returning. the dwarves keep washing and washing but they will never be rid of the blood. Synthbuttrange fucked around with this message at 10:22 on Jan 5, 2023 |
# ? Jan 5, 2023 10:18 |
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# ? Jun 13, 2024 02:12 |
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First kobold I've seen in like 5 forts, wasn't even aware they could be visitors.
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# ? Jan 5, 2023 12:32 |
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What affects visitors anyway? I had a nice public tavern, two days travel to elves, humans and goblins but I hardly got any visitors or invaders.
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# ? Jan 5, 2023 12:35 |
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Synthbuttrange posted:What affects visitors anyway? I had a nice public tavern, two days travel to elves, humans and goblins but I hardly got any visitors or invaders. I've had forts where it's taken years for the first visitors to show up, but also some where you get dozens within a month of opening up the tavern. A library can attract Scholars, and breaking into the cavern attracts monster slayers. In my current fort I had 5 slayers ask for residency before I even had the tavern set up, as I broke into the cavern fairly early.
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# ? Jan 5, 2023 12:38 |
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yup, got all of those but this particular fortress on the seaside has had 0 visitors in the 6 years its been up and running.
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# ? Jan 5, 2023 12:40 |
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Visitors initially only come when you open something new - a new temple, tavern, library, guild hall, etc. The first few that show up are pretty much only there to see if that new location is worth visiting, they go back to their civs and report on what it was like, and if they liked it, it brings in more visitors. But if the first few visitors from a place don't like your temple or library or whatever, they'll tell everyone it's not worth visiting. So if you initially opened pretty barebones Locations and the first few visitors came and left before you decorated them and filled them up with opulent things, you just need to do a Dwarven Press Release . I'm sure there are several solutions but I always open a new location like a 2nd Tavern to bring some new first-wave visitors, they'll visit the OG tavern while they're there and see how nice it is and tell others to visit it too.
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# ? Jan 5, 2023 12:48 |
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Some drat elf gave my tavern a bad rating on TripAdvisor and now all the visitors I get are goblin criminals and lady consorts.
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# ? Jan 5, 2023 12:53 |
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It is of course okay if your fancy Grand Opening tavern is a facade that gets torn down a few weeks after visitors start going to your first, more mundane tavern.
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# ? Jan 5, 2023 12:56 |
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Dogs worst nightmare
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# ? Jan 5, 2023 12:57 |
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I do think nearby civs plays a pretty huge role in how many visitors you get. If you've settled in a distant, desolate place, don't expect your tavern to be as bustling as if you'd settled in-between 3-4 different friendly civs. Also, the only miserable dwarf in my current fortress is a mercenary axedwarf who, after getting in his first fight, got permanently traumatized by seeing a reptile man die, get injured (a small scar on the upper arm), and feeling restless after having to rest in the hospital while a doctor patched him up. My dude, why did you even come here?
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# ? Jan 5, 2023 13:11 |
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How many tricks are there to "safely" mine blocks from oblique enough locations that a given dorf can't get hosed up doing it? I know the ramp-up-under-a-bridge trick but I'm curious how many other similar tricks exist that don't involve "just slap the mining job on someone nobody will miss and lock the door behind them"
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# ? Jan 5, 2023 13:28 |
I think proximity to civs matters more than anything when it comes to getting visitors. I opened up with a rough-walled, barren tavern and I had a dozen troupes petitioning to join in the first year. I did get far fewer elf visitors after I accepted a 10+ troupe and kicked out all the non-dancers, and after a few years I started to notice familiar faces returning (some of whom had arrest warrants). I was kind of far away from my own civ, so I got a lot of intelligent undead, goblins, amphibian men, etc than dwarves or humans. Almost all the elves were performers.
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# ? Jan 5, 2023 14:15 |
I pretty much expected that dropping a necromancer down into my corpse pit would be !!FUN!! (assuming she survived), but I didn't expect this: She was rezzing this (former) citizen, only to immediately kill him, every other second. Ended up lasting for a few months - no idea why she stopped in the end. She now has 863 kills of the poor ghost in her military tab
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# ? Jan 5, 2023 14:18 |
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Is she a legendary wrestler now?
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# ? Jan 5, 2023 15:23 |
Legendary Fighter, Great Striker, Adept Biter ()
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# ? Jan 5, 2023 15:40 |
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This naked elven man showed up in my new fort. A nudist elf who showed up hoping to be a performer. This nude elf's fascination with tastefully arranged seats. The fact that he doesn't even have any notable performance skills. That's right. He's been around for 385 years and never learned any social skills. He also knows a whole lot of dances about lace and skirts No, sorry creepy elf, your competition was a lazy, non-musical pangolin woman bard, and she got the job.
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# ? Jan 5, 2023 15:59 |
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How do I view my forts created value?
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# ? Jan 5, 2023 16:20 |
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Synthbuttrange posted:
I’m new to the game, how do I get that lovely GUI.
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# ? Jan 5, 2023 16:52 |
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BIgDevine posted:I’m new to the game, how do I get that lovely GUI. Assuming you got the free version, the GUI is part of the Steam Version BurntCornMuffin fucked around with this message at 17:01 on Jan 5, 2023 |
# ? Jan 5, 2023 16:56 |
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Krataar posted:How do I view my forts created value? Hover over the fort name in the top left, it'll list out your net worths
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# ? Jan 5, 2023 17:13 |
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If I have "Unit has misaligned body modifiers. Adjusting." in my error log, does that mean my save is destined to continue crashing/I need to turn off cavern invasions? I lost ~an hour of work again and it's getting too annoying.
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# ? Jan 5, 2023 17:33 |
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Jinnigan posted:is there any benefit to indoor farming if i let it get all dense with cave fungus first? like letting fungus grow over all the sand? Nope but you can pasture grazers on it and they will eat it.
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# ? Jan 5, 2023 17:53 |
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These 3 messages all happened at the same time, anyone know what could have caused this? Ducim and Urvad are brothers, but Sazir has no relation to them at all as far as I can see. Also, is there a way I can send them to their respective hamlets to go bother those people instead?
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# ? Jan 5, 2023 18:15 |
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Hot dang, just gotta say I appreciate the pictures of cool layouts and buildings. Love that skull on last page.
The Lemondrop Dandy fucked around with this message at 18:47 on Jan 5, 2023 |
# ? Jan 5, 2023 18:43 |
Broken Cog posted:
Nope, enjoy your 3 new mandates
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# ? Jan 5, 2023 18:46 |
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Is there a good series of videos on how to start off in this game? I've done maybe a half dozen forts or so and while this latest one is sort of surviving it's not really doing well. I'm slowly learning how everything works but having a tutorial video explain good starting tips and tricks would be extremely helpful. What I really need is an explanation of farming and brewing and how to set up the fortress so that it's defensible from enemies. I will spend some time just cruising the wiki as well.
Cowman fucked around with this message at 18:52 on Jan 5, 2023 |
# ? Jan 5, 2023 18:50 |
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Broken Cog posted:
sounds like a few people got Red Wedding'd somewhere
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# ? Jan 5, 2023 18:56 |
Broken Cog posted:
My guess? A dragon or a Forgotten Beast or something else with a AoE attack showed up at a Mountainhome and merced a whole court of gathered Nobles in one shot
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# ? Jan 5, 2023 18:58 |
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Cowman posted:Is there a good series of videos on how to start off in this game? I've done maybe a half dozen forts or so and while this latest one is sort of surviving it's not really doing well. I'm slowly learning how everything works but having a tutorial video explain good starting tips and tricks would be extremely helpful. What I really need is an explanation of farming and brewing and how to set up the fortress so that it's defensible from enemies. I will spend some time just cruising the wiki as well. Blind's "short tutorial" series is superb. Little 5-10minute explanations of how a mechanic works. It's what I've been using to grow my ambitions from "survive for a year" to "build a self-sustaining fortress that can start pumping out tons of blocks, for megaproject and defenses." https://www.youtube.com/watch?v=LYw2go17SqI click through and you'll see the playlist. i actually wouldn't recommend watching them in order, they're not organized in a linear way or building on top of the previous one. just click the ones that sound interesting or relevant to you. Jinnigan fucked around with this message at 19:18 on Jan 5, 2023 |
# ? Jan 5, 2023 18:58 |
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Asterite34 posted:My guess? A dragon or a Forgotten Beast or something else with a AoE attack showed up at a Mountainhome and merced a whole court of gathered Nobles in one shot From the rumours and news the outpost liaison brought me, there seems to have been a goblin army that marched on the capital of my civilization around when the messages popped up. I suspect that might have something to do with it.
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# ? Jan 5, 2023 19:25 |
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Jinnigan posted:Blind's "short tutorial" series is superb. Little 5-10minute explanations of how a mechanic works. It's what I've been using to grow my ambitions from "survive for a year" to "build a self-sustaining fortress that can start pumping out tons of blocks, for megaproject and defenses." This is perfect! Exactly what I was looking for, thanks so much!
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# ? Jan 5, 2023 19:32 |
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My dwarfs are filthy and I love them for it. Even with dining halls, taverns, and plenty of storage, they are happy to leave food and other crap just lying around. Looking at the bedrooms, there are always a handful that are just full of miasma due to rotten food. There's a goblin hair crown and set of goblin hair earrings that have been unclaimed laying on the temple floor for about a year. I found a bunch of teeth on a statue, possibly a result of a recent kerfuffle. Also, after a recent dragon visit, there are piles of permanently on-fire trash in the main hall. The dwarves honestly just seem happy to walk around it. My fortress has become a trap house.
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# ? Jan 5, 2023 20:19 |
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Asterite34 posted:My guess? A dragon or a Forgotten Beast or something else with a AoE attack showed up at a Mountainhome and merced a whole court of gathered Nobles in one shot This happened to me. Except now I have the queen, a Duke, a countess, and 10 barons.
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# ? Jan 5, 2023 21:32 |
A new version was released (50.05).Toady One posted:Welcome to Putnam, who started this year and prepared this important fix for a nasty save corruption bug. (and the other fixes as well) nielsm fucked around with this message at 21:48 on Jan 5, 2023 |
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# ? Jan 5, 2023 21:35 |
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Friend posted:Is there any real benefit to making your fortress super deep (other than magma access)? I have everything set up pretty nicely with a moat around my entrance, and I don't see how cutting down mushroom trees in a monster-infested cave is any better than on the surface, especially if I'm gonna have to go all the way up there for trading anyway There's a lot of advantages to building in the cave areas, and a lot of disadvantages. It can be worth moving fort operations down there or setting up a smaller fort down there for cavern labors (designating dwarves to it using burrows) in the later game, either for better access to cavern industries or just a change of pace. If you're planning to do any actual work on lower levels (use magma, haul cages, etc, etc) you really need to have some sort of presence on those floors that is consistent so that jobs on those floors aren't being assigned to people on the surface. Really long pathing jobs across multiple z-levels are savage on FPS and take forever to get done (which just extends the slowdown even more) Most of the ordinary monsters in the cave can be tamed and give about 4x the value over surface creatures on leather and meat which is absolutely huge on prepared meal value. Cave crocodiles can be tamed, lay up to 60 eggs in a clutch, and give birth to babies who can be fully domesticated by a trainer
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# ? Jan 5, 2023 22:14 |
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Fish Appreciator posted:My fortress has become a trap house. lmao
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# ? Jan 5, 2023 23:24 |
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Did they release any of the big old modpacks?
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# ? Jan 6, 2023 00:58 |
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Fish Appreciator posted:Also, after a recent dragon visit, there are piles of permanently on-fire trash in the main hall. This is excellent haha
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# ? Jan 6, 2023 01:04 |
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If you really want to get rid of forever-burning stuff, drop water on them from above with the pond designation. It's how I put out a bunch of diamonds that were somehow on fire.
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# ? Jan 6, 2023 01:07 |
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# ? Jun 13, 2024 02:12 |
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Broken Cog posted:If you really want to get rid of forever-burning stuff, drop water on them from above with the pond designation. Doesn't work on all ever burning things
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# ? Jan 6, 2023 01:08 |