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My weaponsmith got a mood and needs tanned hides, rock blocks, metal bars and plant cloth. I have all these things, in fact a fairly wide selection is in a stockpile right next to him. Nothing is forbidden and the stockpiles don't have any input/output rules. I'm not sure if the forge he took had a stockpile rule setup though because once claimed I can't change/view it. Not entirely sure what to do now other than put a bunch of cage traps around the forge and wait for the inevitable.
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# ? Jan 7, 2023 21:12 |
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# ? Jun 5, 2024 15:53 |
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MagicBoots posted:My weaponsmith got a mood and needs tanned hides, rock blocks, metal bars and plant cloth. I have all these things, in fact a fairly wide selection is in a stockpile right next to him. Nothing is forbidden and the stockpiles don't have any input/output rules. I'm not sure if the forge he took had a stockpile rule setup though because once claimed I can't change/view it. Might be he wants specifically wool or silk cloth. Could also be that he wants specific metal or rock blocks, check his preferences for hints on what he could be looking for.
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# ? Jan 7, 2023 21:16 |
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Broken Cog posted:Might be he wants specifically wool or silk cloth. Could also be that he wants specific metal or rock blocks, check his preferences for hints on what he could be looking for. I have bronze bars, wool and silk cloth as well, also made a few limonite blocks just in case, no luck.
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# ? Jan 7, 2023 21:19 |
Does it specifically say plant cloth? Because then it'll need to be pig tail cloth or one of the other plant fiber cloths. https://dwarffortresswiki.org/index.php/Plant_fiber
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# ? Jan 7, 2023 21:23 |
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MagicBoots posted:
Then I'm out of ideas other than that there for some reason is a request for bones in there somewhere. That one seems to almost always be the one thing I'm lacking, and have to slaughter an animal for whenever a dwarf gets stuck on a mood.
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# ? Jan 7, 2023 21:24 |
I've had a few fight cascades that started with a child's tantrum. They would tantrum, tip over a few things, and before I knew it I had 120 dwarves in all out brawls through the whole fort. I don't know the mechanism though, dwarf throws a punch and catches a bystander? My current count forbids the export of figurines, but he is also the broker. What happens when I turn off hauling for everyone but him, have him haul the figurines to the trade Depot, and have him trade figurines?
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# ? Jan 7, 2023 21:25 |
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Is the workshop set to take only from a certain stockpile? Does that matter for a mood?
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# ? Jan 7, 2023 21:26 |
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Synthbuttrange posted:Is the workshop set to take only from a certain stockpile? Does that matter for a mood? afaik only burrows matter for item choice
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# ? Jan 7, 2023 21:27 |
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Got it, I only had 3 units of actual plant cloth and they were all in my hospital chest. Deleted the hospital zone and he grabbed it.
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# ? Jan 7, 2023 21:34 |
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My dwarves have been doing well enough, and very happy, for a little over 7 years now without a temple. But I recently realized that Angzak, The Evil Skull, the God of Death and Murder, has 99 worshippers in my fort and they were all miffed about not getting to worship him enough. He also wrote a necromancer slab. Ugh. Seven years with no temple feels like a good way to get cursed so I decide to make it up to him. And I'll give him this, too, because my dwarven children can't stop getting in moods and making really ominous opulent poo poo. But no, Angzak, no deity is important enough for more than 9 tiles. Here, have some masterwork engraved rosegold floors and billon walls, and a blinged out altar and chest. Oh, goddamnit, all of that just brought him more worshippers! But whatever, sure, I'll assign this Legendary Bard to your little god-closet, mr. Evil Skull. This better ward off all evil forever Or get me a fort full of evil-worshipping dwarves, I'll take either one. deep dish peat moss fucked around with this message at 22:13 on Jan 7, 2023 |
# ? Jan 7, 2023 22:11 |
Bad Munki posted:Yes, that’s what I need, a dwarven aspic worth 7 million bucks Eagerly awaiting a kombucha mod
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# ? Jan 7, 2023 22:17 |
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deep dish peat moss posted:But no, Angzak, no deity is important enough for more than 9 tiles. If you want your dwarves to get the most out of the temple, you probably need a sizable dance floor.
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# ? Jan 7, 2023 22:20 |
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oh heck, shift-mousewheel lets you scroll pages at a time this should have been a major highlighted improvement
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# ? Jan 7, 2023 22:24 |
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Should have embraced your fortress being a cult to the god of skulls, imo
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# ? Jan 7, 2023 22:34 |
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TastyAvocado posted:My experience has been that the conspirator fights start when a fellow conspirator visits and the announcement that triggers it is the "Pib Meddletongue the human crossbowman has been caught skulking around!" announcement, at which point the visitor and all the related conspirators go hostile, but maybe I'm misunderstanding exactly what's going on. I've had a few times where goblin invasions happened and I sent my war bears and hydra to fight them, and them randomly other animals started murdering visiting nobles in my tavern. It wasn't, like, a coincidental brawl happening at the same time since both times it happened exactly when the animals started fighting goblins. None of the nobles appeared to be affiliated with the goblins under their group listing. So maybe there are also secret goblin conspirators? Also it was extra weird because only the animals seemed to care, not any of my dwarves. I dunno, stuff gets weird. It's safer for me just to keep melting the gobbs with magma or caging them, that doesn't seem to piss anyone off.
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# ? Jan 7, 2023 22:35 |
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cheetah7071 posted:Should have embraced your fortress being a cult to the god of skulls, imo Skulls for the skull throne
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# ? Jan 7, 2023 22:38 |
This thing's been rampaging through my lower caves for two years or something by now. Edit: Right after posting this, another Forgotten Beast enters the arena. This one's a blob composed of mud, but it has two tails with poisonous stingers. And it has managed to sting Ino and inject its poison! Edit 2: Slevina Vathi has been slain, collapsed into a lifeless pile of mud, but Ino Rushanaco looks worse off than ever before. It is blistering all over the body. Could this be the end of it? nielsm fucked around with this message at 22:55 on Jan 7, 2023 |
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# ? Jan 7, 2023 22:45 |
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The volcano fort I recently started has rocketed to 135 dwarfs. Great! Downside: I still cannot find water or caverns anywhere, and I only realised my brewing order was for 1 still instead of all of my stills after multiple dwarfs fell over dead of dehydration. Now my manager just needs to validate the orders so that six stills can start cranking and I can throw a big party. Except he had been praying to Meban, the god of seasons, for two weeks now, even as dwarfs die in the temple he prays at We are out of drink and up to 7 bodies now. Meban, save us.
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# ? Jan 7, 2023 23:04 |
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If only you could put a manual repeating order on the stills
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# ? Jan 7, 2023 23:08 |
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lol yeah don't become too dependent on work orders. you can still add jobs to the stills manually
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# ? Jan 7, 2023 23:09 |
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I didn’t know you could do that without the manager validating it
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# ? Jan 7, 2023 23:10 |
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God dammit
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# ? Jan 7, 2023 23:10 |
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Naturally, my legendary brewer died of thirst as he was doing what he loved: brewing plump helmets
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# ? Jan 7, 2023 23:12 |
FAT32 SHAMER posted:God dammit Lol bruh how did you tell workshops what to do before you had a manager??
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# ? Jan 7, 2023 23:12 |
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FAT32 SHAMER posted:I didn’t know you could do that without the manager validating it You only need the manager for "make me 5 of those if we're under 10 in storage" type orders (and obviously it's way more convenient to put in a brew infinitely work order that automatically scales as you drop more stills) but the basic functionality doesn't need a manager
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# ? Jan 7, 2023 23:13 |
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I also use it for automatically stopping and re-starting jobs based on stock rather than them being infinite, e.g. an order to brew 20 drinks when you have 20 barrels and 20 brewable plants, which is functionally infinite but without a ton of tedious cancel messages
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# ? Jan 7, 2023 23:16 |
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madmatt112 posted:Lol bruh how did you tell workshops what to do before you had a manager?? I always assign a manager right away and then build a offices in the corner of the tavern for the manager and bookkeeper I mostly do this because it’s easier to click the button at the bottom and say BREW PLANT than it is to scroll up 15 z levels and then remember what the still looks like and click it
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# ? Jan 7, 2023 23:29 |
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FAT32 SHAMER posted:I always assign a manager right away and then build a offices in the corner of the tavern for the manager and bookkeeper I have so many work orders on that screen now it’s almost easier to find the workshops than it is to scroll all the way through the work orders to click on the buttons to choose materials/conditions
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# ? Jan 7, 2023 23:33 |
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I’ve been warring with the elves. I have 4 squads of legendary axemen armed and clad with iron. They’ve got a drat near perfect record. Tearing down elvin town of 70 or less. I just repelled an elven army of like 30ish elves and ten or more bears with only 3 axemen hanging out front. Are elves like easy? Am I about to get stomped in the next ambush? The size of the attack kinda spooked me but it seems like elves are weak sauce.
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# ? Jan 7, 2023 23:42 |
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SnoochtotheNooch posted:I’ve been warring with the elves. I have 4 squads of legendary axemen armed and clad with iron. They’ve got a drat near perfect record. Tearing down elvin town of 70 or less. I just repelled an elven army of like 30ish elves and ten or more bears with only 3 axemen hanging out front. Are elves like easy? Am I about to get stomped in the next ambush? The size of the attack kinda spooked me but it seems like elves are weak sauce. Elves tend to use wooden armor and weapons, if you've got full iron armor and weapons they'll need to get pretty lucky to hurt you and their armor won't do much.
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# ? Jan 7, 2023 23:45 |
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Yeah, elves aren't much of a challenge. Wooden armor can't stand up against even iron or bronze, much less steel. The only danger they possess is that sometimes they bring some dangerous war animals.
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# ? Jan 7, 2023 23:47 |
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The combat in this game is arcane, but as a general rule, weapons of a lower 'tier' than the armor they're up against will do almost nothing. The tiers being something like wood < bone < copper < iron = bronze < steel It'd be neat if 'grown wood' was special in some fantasy-ish way, imo. Like based on the tree it's made of it behaves more like metal in some ways, or is otherwise interesting enough to not be a complete waste of time to trade with elves for anything but their animals
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# ? Jan 7, 2023 23:49 |
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How well does bloodthorn-based equipment do?
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# ? Jan 7, 2023 23:52 |
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Hey the elves are needed for their wood also, and to train your dwarves by attacking the gently caress out of them
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# ? Jan 7, 2023 23:52 |
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I think elves sell a lot of books and drinks, which is always nice to clear them out for
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# ? Jan 7, 2023 23:59 |
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How do you find necromancer towers?
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# ? Jan 8, 2023 00:03 |
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resistentialism posted:How well does bloodthorn-based equipment do? Not very. It's passably OK for trap components if you don't want to spend metal on them, but that's about it.
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# ? Jan 8, 2023 00:03 |
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I have a serious problem with elven trash littering my front yard. I think my dump is broken, I made a channel and zoned it as a dump. The channel is 2x2 and my zone is 4x4 but my dwarves are throwing the trash in there. Do I need to screw with my standing orders?
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# ? Jan 8, 2023 00:09 |
Started a "Joyous Wilds" embark. Had just finished my second door to seal my fortress in the start of the second season when a herd of 9 giant agitated boar slaughtered my entire fortress and 6 war dogs. I think I'll start a more evil embark next time.
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# ? Jan 8, 2023 00:30 |
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# ? Jun 5, 2024 15:53 |
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I am a rank newbie with this game, on my first fort running with 100 dwarves at this point. Things seem to be going well, but I have no idea what I'm doing a lot of the time, which I understand is typical. Few quick questions: What's a good number of things like stills, kitchens, and crafting stations for different thresholds of populations? I have enemies turned off for this run, but generally how many squads of troops is a good number? I only have 10 total guys training and armed atm. Any general tips that you wish you had known early on? Like, I watched a video on making a well and it genuinely surprised me that I even would want to do that.
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# ? Jan 8, 2023 00:31 |