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I'm actually looking forward to jumping back into this. I've been in Australia and NZ for the past few weeks, and since literally every city here is built around a Victorian harbour everything gives me ideas on how to build a new Crown Falls.
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# ? Jan 2, 2023 09:36 |
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# ? Jun 7, 2024 12:17 |
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lol, reached New World and Smith had already colonized a likely island I wanted (good fertilities and most importantly clay), so I guess I'll have to colonize a second island anyway just to bring bricks in :v Oh well, I'll just run a small town for the sole purpose of making bricks and shipping it to my real main NW city. EDIT: a good friend just reminded me I can use Docklands to bring in bricks and thankfully I did turn it on just for the cosmetics so everything works out in the end! toasterwarrior fucked around with this message at 15:28 on Jan 2, 2023 |
# ? Jan 2, 2023 14:06 |
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There are some Trade Union specialists you can pick up which make brickworks (and concrete factories) produce extra goodies and electrify them, so I usually wind up centralizing brick production somewhere in the Old World or Cape Trelawney and distributing them across each session, before sinking any excess by selling to an NPC and going back for more. Which is decent advice for other sessions, really, particularly timber for building and coal for heating in the Arctic: once you can afford the shipping throughput, you can plan routes to send excess stock from other sessions up to King William Island and its environs. If you're looking to keep your number of islands relatively small, you'll want to keep an eye on trade inventories and missions in order to accumulate specialists, I've got factories in dedicated trade union clusters running at 4-500% efficiency and often spitting out various bonus goods. They're great space-savers and also give you little production districts you can theme up with decorations, if that's your thing. Usually it isn't mine, but cramming big rectangular buildings together into a circular area leaves plenty of little gaps and I've developed an appreciation for setting up lunch courts and smoking pits for the factory workers. e: ^^^ also very thread-popular to set a house rule for Docklands due to how wildly strong they are, someone a few pages back was talking about having islands with dedicated goods production, both for shipping to other islands and for trading in the Docklands for most of the goods needed to support their population. LonsomeSon fucked around with this message at 23:45 on Jan 2, 2023 |
# ? Jan 2, 2023 23:42 |
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Yeah, it's why I decided not to use Docklands for earlier starts, but as it turns out this is the perfect niche to use it in without feeling like I'm cheating myself out of the game. It's clay, both very important and also not that important that it should dumpster a near-perfect island.
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# ? Jan 3, 2023 01:32 |
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I mainly use the docklands for lumber since I find covering islands in logging camps exhausting and finicky. Especially now that there are orchards for them to compete with.
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# ? Jan 3, 2023 12:38 |
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Once again restartitis is exerting its malign influence on my soul after this latest try, but TBF I enjoy learning how to become more and more efficient over repeated runs. I actually managed to reach Artisans/NW faster than the diff 2 AIs, which I'm sure is easy for you vets but it was still fun learning what to prioritize, especially since I didn't lean on the usual soap -> Eli run since I felt it was rather OP. That said, I also learned two key lessons: 1) Rush Enbesa, yes, but stop once I get mud bricks and settle all the fertilities I need. Why? I can't seem to turn a passive profit in Enbesa just by fulfilling needs and maxing out population, and research suggests that it's deffo a late game area when you're flush with cash and can actually take advantage of the resources and mechanics it offers once you get past the impressive and extensive questline. The irrigation mechanic is cool and it's a beautiful region, but my head aches trying to suss out a good layout because of the former. 2) Hugo Mercier is a cool unique AI but I think I can live without his DLC content because drat is he fussy. Especially the final quest putting me in a position where I can accidentally end up in a big fight because his quest trigger ship spawns right in my harbor; poo poo's uncool.
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# ? Jan 7, 2023 11:36 |
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I'm pretty sure this gets said pretty often but...it's entirely reasonable to play without the expanding AI. The game gets a lot more chill when you can explore and build at your own pace. Also Mercier's a dick. He's a socialist...but built on the Calvinist Protestant "Work is its own reward" model of such glorious people like Kellogg and Graham. Like those real life examples he probably thinks masturbation is a sin too, goodness knows he seems to think any form of fun and entertainment is vile and disgusting. He just didn't invent a cereal or cracker. And yeah, the only real zones you make profit in are the Old World ones...though maybe the New World once you really pamper the Artistas. The Old World is where the money is. Oh and oddly enough, the Arctic makes an oddly positive trickle sometimes. Anyways, the other zones are mainly for resource extraction. Land of Lions is mostly to feed your massive research institute that's giving you all the game breaking items and abilities.
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# ? Jan 7, 2023 12:23 |
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Ever since the 2nd expansion this year, I have not been able to keep my balance positive after I get to Engineers. In the past I've had as much as 13K per second, but now it continually fluctuates. All my people are satisfied in both happiness and needs, still right now I'm at 650 Engineers and at -1200. I spend way more time trying to balance my economy than I do actually doing anything. May have to put it down, it's grown beyond my skill to fix it seems.
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# ? Jan 7, 2023 17:49 |
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The way to really take off making money in this game is getting to Engineers and satisfying Happiness needs, so that seems off to me. Are you trying to support really limited populations maybe? Usually my big problem with Engineers (and to a lesser extent Artisans) is hauling enough Rum and/or Coffee from the New World. Those folks just love their old-timey Four Loko e: running a post-last-DLC-release start which is just about to break through 100k Investors on the Cape, I've got four Reefers with the Purveyor of Tall Ships lady who negates cargo slowdown and buffs speed running Rum and I think I just added a sixth to the Coffee run since Investors also consume it but pass on Rum for Champagne. I try to focus my Shopping and Dining bonuses on reducing Coffee consumption as much as possible, too, pretty sure most of my Investor towers are running -25% or better demand for it. LonsomeSon fucked around with this message at 19:53 on Jan 7, 2023 |
# ? Jan 7, 2023 19:49 |
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LonsomeSon posted:The way to really take off making money in this game is getting to Engineers and satisfying Happiness needs, so that seems off to me. Are you trying to support really limited populations maybe? This is likely to be the culprit, engineers have a lot of very expensive infrastructure which doesn't pay off so well if you only have the bare minimum population. Specifically bicycles are the main culprit. I find that a lot of cash flow issues are alleviated by expanding. Also, if you have the airships dlc, getting overseas mail running asap is extremely worth it, just a single of the smallest airships running back and forth between sessions will get you a huge cash boost. Regional mail is pretty good but more of a pain to balance between multiple islands. Just don't build a huge amount of aluminum smelting right away, because that gets expensive too. Let it build up while you do other stuff.
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# ? Jan 7, 2023 20:23 |
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Oh yeah, Regional and, if you can afford it, Overseas mail is absurd. On my game which as Low Funding it provides an extra $137 from investors which is insane. I mean just getting on-island mail is a good, cheap way to get a few extra dollops of money and population. Inter-island is great, but the international stuff just vomits money.
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# ? Jan 8, 2023 01:23 |
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If you want the less utterly passive AI's and also a leisure start what you could do is to start without player AI's (do get the pirates, and other npc ai's you want) and install the AI shipyard mod later. This allows you to spawn in player AI's into your game, you can get rid of the mod afterwards iirc.
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# ? Jan 8, 2023 01:56 |
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Am I supposed to know what's special about Manola? Also thanks for the advice, I'm in the positive consistently now.
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# ? Jan 8, 2023 22:41 |
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Well it's big. Really big. Lots of oil and mine slots. Oh and if you want spoilers: it's got a slot for a hydro dam that will electrify the entire island.
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# ? Jan 8, 2023 23:28 |
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Alkydere posted:Well it's big. Really big. Lots of oil and mine slots. Thanks! Love the spoiler
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# ? Jan 9, 2023 00:13 |
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Half the reason I run the Spice it Up mod is for the AI shipyard so I can spawn a few friends in once I'm comfortable.
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# ? Jan 9, 2023 08:47 |
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I keep getting messages and now have choices that involve having a power plant in the New World. But this is what I get when I mouse over the power plant I don't get it. Please explain
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# ? Jan 9, 2023 17:10 |
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Mayveena posted:
You need to hit 1000 Artistas to unlock the actual NW power plants I believe. (Though the tier 2 populace unlock a couple buildings that can use electricity.)
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# ? Jan 9, 2023 17:23 |
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Mayveena posted:I keep getting messages and now have choices that involve having a power plant in the New World. But this is what I get when I mouse over the power plant I wish the tool tip said that. That being said I have this situation How can I get the necessary materials for the soccer balls if I don't have electricity?
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# ? Jan 9, 2023 17:41 |
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Footballs require Nandu LEATHER, which is produced by those farms, powered or not. When they're powered they then additionally produce Nandu FEATHERS, which are used in later chains. It could be a lot better indicated. The whole dlc has little things like that, like the aforementioned two different power plants.
Single Tight Female fucked around with this message at 17:49 on Jan 9, 2023 |
# ? Jan 9, 2023 17:47 |
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Yup. The tool tips and organization are...frustrating. Obreros have a menu for the OW sewing machine chain, Artistas have the menu for the NW one. It's really confusing if you have everything grouped by buildings vs population level. Likewise Artistas have the NW power plant which has a grey background compared to the blue OW one. And as said Alpacas, Cattle and Nandu farms generate wool, beef and leather respectively without power. With power they also produce saltpeter, milk and feathers.
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# ? Jan 9, 2023 17:56 |
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Something I find confusing is that the New World airship stuff starts unlocking when you get some Artisans, but to actually get Helium you need Saltpetre which requires Engineers for the Advanced Weapons chain. Maybe it's expecting me to get Artistas and their NW power chain first so I can get Saltpetre from farms. Not sure if you can unlock NW Power before OW power. Maybe it's all designed to progressively unlock with other advances but it feels different to the way that most unlocks progress.
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# ? Jan 9, 2023 23:21 |
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It does feel like they could have just given us the Saltpetre Works right then, yeah. It takes awhile to make and needs to be moved from an Old World map, in addition to the Works themselves being fairly expensive to run and this being square in the middle of the game stage where that still matters.
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# ? Jan 12, 2023 03:16 |
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What are folks thoughts on using the Hacienda for residences? I'm starting to rev up Manola and am wondering which works best. Thanks!
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# ? Jan 17, 2023 16:33 |
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https://www.youtube.com/watch?v=WBU_iCDxjIc Reveal trailer for 1800 console edition, coming to Xbox Series X and Playstation 5. All cosmetics but no gameplay DLC which means I'll be passing. Release date not mentioned, however there are some pre order bonuses available.
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# ? Jan 17, 2023 20:35 |
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it’s cool though I can’t imagine enjoying using a controller for Anno. SNES Simcity at least had mouse support in other news I’m looking forward to starting a new game now that all the season 4 dlc is out. maybe this time I’ll do all the land of lions stuff
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# ? Jan 17, 2023 20:51 |
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Mayveena posted:What are folks thoughts on using the Hacienda for residences? I'm starting to rev up Manola and am wondering which works best. Thanks! I built these almost exclusively except for a little initial-town area on Manola, which I needed anyway in order to do the first upgrade to Obreros and then Artistas. It's a little frustrating to shoehorn the initial houses in around the Hacienda, on a new island, but its map radius expands pretty rapidly as long as you jam in as many as you can at first. Commuting in the New World has meant that I only really need to have populations on a couple of islands, though. e: vvv I've got something like 10-11k Obreros and 13k-ish Artistas all in Hacienda Quarters on Manola, and as a result I had to offshore almost everything Hacienda-production-related. It's worked out all right but this advice could have saved me a bunch of persnickety poo poo getting through the middle part of development in the New World. LonsomeSon fucked around with this message at 21:53 on Jan 17, 2023 |
# ? Jan 17, 2023 21:01 |
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Mayveena posted:What are folks thoughts on using the Hacienda for residences? I'm starting to rev up Manola and am wondering which works best. Thanks! On Manola at least I feel the Hacienda's radius is better spent on farms and fertilizer stuff. If you go the way of the Hacienda residences you're going to have to make Hacienda Breweries for hot sauce and atole which each carry a -10 appeal penalty and currently do not get electricity bonuses (I feel that's an oversight though and will likely get changed). On the other hand Hacienda breweries do let you make New World Beer. Even if you do Hacienda Housing on Manola the island is so big you're going to need normal houses anyways.
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# ? Jan 17, 2023 21:07 |
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Thanks both of you.
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# ? Jan 17, 2023 21:58 |
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Honestly I feel Hacienda Housing is better for medium sized islands and/or pretty little town areas. As said, Manola's way too big to cover with a Hacienda. The tiny islands just get a zeppelin station with a commuter terminal slapped on them. There's not actually that much of an efficiency bonus on resident per tile, and what there is comes down to mainly needing less roads.
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# ? Jan 17, 2023 23:23 |
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Mayveena posted:https://www.youtube.com/watch?v=WBU_iCDxjIc Actually kinda looking forward to this since I really enjoyed the base game but don't have a capable PC any more. Fingers crossed it controls well! If it sells well I'd be surprised if they don't port across at least some of the DLC as well. edit; the "Game Presentation Trailer" (not the "Reveal Trailer" that was also released today, christ knows why they have two) says the release date is March 16th https://www.youtube.com/watch?v=uZiY1XlA0L0 webmeister fucked around with this message at 23:31 on Jan 17, 2023 |
# ? Jan 17, 2023 23:27 |
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There's actually a bunch of gameplay footage in the livestream announcement video as well, seems pretty smooth! https://www.youtube.com/watch?v=rU_pKa1XYcA&t=3s Interesting that they went with a fixed cursor, so your "mouse" is locked in the middle of the screen and your view scrolls around that (not as much when you're placing buildings though). The UI is much larger than on PC, and a lot of colours are brighter too so that they stand out more at a longer viewing distance. I haven't watched the whole thing yet but it all looks pretty promising. I didn't see them get into a big naval battle which might stretch the controls, but I don't care much since I prefer to play without AIs.
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# ? Jan 18, 2023 03:18 |
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Okay so I skimmed through the entire stream. A few more interesting points: - it's the base game only, but patched to the current version - none of the gameplay DLC like Land of Lions etc is included (they were a bit vague on whether it would ever get ported, probably depends on how well it sells I guess) - the deluxe edition comes with three cosmetic DLCs (pedestrian zone, vibrant cities, amusement parks), it's priced at $50 USD/50 euro - base edition is 40 USD/euro, just the game only but will be available on disc - rather than preorder bonuses, they have "early adopter" bonuses which you'll get if you buy before launch, or up to a month after launch. You get stuff like the 1602 monument, extra ship/train skins, company logos, digital artbook and so on Gameplay wise: - 30fps, doesn't really need to be more than that I guess? - The version they were playing seemed to have weird LOD issues, like house textures were PS2-era stuff until you got seriously close in. Could've just been the stream quality - As I mentioned above the "mouse cursor" is fixed to the centre of the screen, everything scrolls around it so you don't have one stick for selecting and another for camera - Three separate radial menus: one for tools like upgrading/demolishing etc, another for building (with separate wheels for each pop tier), then a third one for management which is where the stats, influence, diplomacy etc all live - As I mentioned above they didn't show any ship combat, though setting up trade routes seemed fine and normal - Nothing about the New World (though it was mentioned at one point, they just didn't show it)
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# ? Jan 18, 2023 14:14 |
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Feels a little bit slimy to not have the DLC/still sell it separately this far into the game's lifespan. Like if they have the game on the latest patch, it feels a bit hard to understand what the hurdle in bringing the DLC in would be - I guess more UIs to consider and more testing, but still, it I feel like they're creating a weird situation where a lot of people might say "just go get the PC version, it has more" Also feels like it rules out the possibility of cross-play as well, as well as probably not having an option for the controller support on PC. (I know a friend who has a Steamdeck that might benefit from good controller support on PC)
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# ? Jan 18, 2023 16:56 |
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Oxyclean posted:Feels a little bit slimy to not have the DLC/still sell it separately this far into the game's lifespan. Like if they have the game on the latest patch, it feels a bit hard to understand what the hurdle in bringing the DLC in would be - I guess more UIs to consider and more testing, but still, it I feel like they're creating a weird situation where a lot of people might say "just go get the PC version, it has more" Does Ubisoft even support cross play? I don't like them as a company, frankly I hope they go under and Blue Byte can go back to being indy like god meant for them to be . Astroneer for example supports cross play through servers, which while you might have to pay for a dedicated one is at least a solution. I don't see Ubisoft lifting a finger to help, and given their current financial situation I'm sure nickel and diming us for the DLC is in the cards (instead of the nice season passes on PC).
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# ? Jan 18, 2023 17:51 |
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Anybody know of any issues with coop right now? Friend and I were trying to start a game and it would instantly desync on load. We've never had issues before.
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# ? Jan 19, 2023 02:43 |
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https://anno-union.com/updates/anno-1800-game-update-16-1/ The patch today claims to have fixed the desyncs that were specifically brought in by New World Rising. Also they added Artistas to the balance tracker but lol:
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# ? Jan 19, 2023 19:20 |
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Krataar posted:Anybody know of any issues with coop right now? Friend and I were trying to start a game and it would instantly desync on load. We've never had issues before. After today’s patch, none should remain. Instand desyncs seem to be fixed with all coop partners restarting their computer. We have a 100+ hour coop save with a foursome and it’s worked without hiccups minus two times. Restarts helped. Otherwise it’s been fluid 6 hour sessions.
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# ? Jan 20, 2023 00:27 |
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Mayveena posted:Does Ubisoft even support cross play? I don't like them as a company, frankly I hope they go under and Blue Byte can go back to being indy like god meant for them to be . Astroneer for example supports cross play through servers, which while you might have to pay for a dedicated one is at least a solution. I don't see Ubisoft lifting a finger to help, and given their current financial situation I'm sure nickel and diming us for the DLC is in the cards (instead of the nice season passes on PC). I don't think Anno 1800 does anything too fancy for multiplayer games - it's probably all peer to peer with one player hosting. I'm just getting the impression that the likelihood of the two game versions being compatible for MP is much lower if consoles don't have any DLC out of the gate, that alone probably means they won't be able to play with PC players, but who knows. They would probably would have advertised cross play if they had it.
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# ? Jan 20, 2023 04:03 |
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# ? Jun 7, 2024 12:17 |
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quote:I don't think Anno 1800 does anything too fancy for multiplayer games - it's probably all peer to peer with one player hosting. It's the consequence of peer to peer lockstep & tacked on multiplayer that isn't a priority. 1800 has an even more fun issue where you rely on their service to even get into a game with someone you know & that can be an adventure in itself. Also, anno takes too long to play unless you set very specific victory conditions or you are both going to go to ships asap and wage war (which is the most efficient strategy in single player/multiplayer, but that's not what people play anno for...) And the longer style sandboxy games... you're both in the same world so islands are divided and stuff. And there's no client:server system so you both have to play the entire time meaning one person can't work on stuff alone or whatever. I think there's the option to both control the same thing, but that runs into very similar issues. I really don't like Anno in multiplayer. And I'm a multiplayer-first game player in most other games. Khorne fucked around with this message at 22:15 on Jan 20, 2023 |
# ? Jan 20, 2023 22:08 |