When I talked to my usual players about doing the mortal one shot, we started to reminisce about our first game together and decided to go back to Santa Sangre, the city I created for our Werewolf: the Forsaken game. It's going to be set in 2029, so ten years after we finished our WtF game and this time they'll be playing vampires. The city is based on Corpus Christie The pack was in the Old Town neighborhood and worked out of the Squat which was an abandoned building that two of them had been fixing up and running a community help center out of before their first change. They were the only full time Luna aligned pack in the city, although across the bay there was an alliance between a high tech faction of the Ivory Claws that were using medical research and bioengineering to try and create the perfect werewolf, and the Invictus/Ordo Dracul who were trying to find a way to eliminate the traditional vampiric weakness. What they ended up doing were creating the CHUDs, small goblin like creatures who existed only to feed on human flesh. CHUDs weren't a problem on their own, but they bred fast and travelled in packs. There were also the Alpha CHUDs, which where bigger and meaner, but also could go gauru and even a single Alpha was a challenge for a pack of Forsaken. Long story short (too late) the big ending fight of the chronicle was the pack destroying the research facility out on the border of the swamp where the CHUDs were created. They summoned a gator-nado and assembled an impressive group of allies, included some enchanted items gifted to them by local mages, and some Carthian vampires who were allied with pack and helped build The Squat. Currently I'm doing a timeline of what happened since then and it's super fun. Since my players naturally gravitate to queer revolutionaries and, thankfully, those are the type of stories I like telling, I made a concept for them that's gonna start them in a much different place than normal. The destruction of the BioGen facility in the swamp led to a war between supernatural factions that ended up destroying the Ivory Claws entirely and caused a civil war in the Invictus and their allies. The war raged on for years and almost destroyed the Masquerade before it ended, and the Invictus vampires lost. Their numbers drastically decreased, their werewolf allies dead or driven out, they sued for peace and now the city is an East/West Berlin situation. Aristaville, Fort Tulane, and Carmalita are Invictus territory. Old Town, Dockside, and Yellowfin are Carthian territory. Japeth's Swamp, Ascending Heights, and most of Scoundrel's Island are no man's land. The coterie of Invictus and Ordo Dracul vampires who overthrew the old reigme has become the Prince and Primogen of the city. Each player is the childe of one of the new Primogen, the only new vampires that have been officially sired since the war. They've just finished a year of fledgelinghood with their sires and are being released to act as a coterie of ambassadors. They're going to have to strengthen the sect's hold on it's territory, establish their own power bases, and keep the peace when many of the vampires aligned with them really want things to go back to how they were before when they were the absolute power in the city. Last night I started to update my old neighborhood descriptions with information their sires would make sure they knew. quote:Aristaville:
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# ? Jan 6, 2023 16:54 |
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# ? Jun 5, 2024 04:25 |
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I would be excited for that game. Looks fun.
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# ? Jan 6, 2023 19:12 |
TY, the chronicle song for the last game was Devo's Beautiful World, the song for this game is Flowers Everywhere by Talking Heads.quote:Carmalita:
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# ? Jan 6, 2023 19:34 |
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https://twitter.com/TheOnyxPath/status/1611482785629327378
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# ? Jan 6, 2023 23:11 |
This is a very solid base for an urban fantasy game, highly recommend
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# ? Jan 7, 2023 01:38 |
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https://twitter.com/jachilli/status/1612787612107919361 Achilli's finishing up his Werewolf stuff but he's leaving Paradox.
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# ? Jan 10, 2023 13:33 |
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EFB - Welp, looks like Achilli is moving on from WoD again. https://twitter.com/jachilli/status/1612787603639508992?t=K9FD-BZZ_UdxWxtbLrAURw&s=19 https://twitter.com/jachilli/status/1612787610719485952?t=2cc2n_qpDCePJDJyJr8aFg&s=19
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# ? Jan 10, 2023 13:34 |
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He's not even "leaving" Paradox, he was only a contractor to begin with despite being creative lead, which is loving ridiculous and shows you how terrible the publishing world is. Dude probably wanted real benefits and better healthcare. I don't blame him.
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# ? Jan 10, 2023 16:57 |
Off the top of your heads, what does CoD say about vampires becoming ghosts. I'm writing up the description for the downtown area of the city, where the coterie are going to have their base, which they've decided is a high class strip club. I'm saying that this club used to be the haven of the previous regime's deava primogen and that she was staked out for the sunrise and left on the roof during the Invictus civil war. It might be cool to have her ghost antagonize the players. I'll probably do it no matter what because it seems like a fun sideplot that my players will really bite on, but I'm curious as to if there's any offical word on vampires becoming ghosts (not strix, I've got those planned for something else.)
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# ? Jan 10, 2023 21:07 |
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I believe in most editions it is considered to be a thing that shouldn't happen (because vampires arent human, because they don't have human souls anymore, because they died when they got embraced, nobody knows for sure) but still occasionally does, usually through magical bullshit. The most prominent example I can think of is Hollow Mekhet in 1e, who are haunted by a ghost of themselves that split off of them. This could ve a useful jumping off point. Cruac stuff might also come in handy to explain it, I'm guessing the Lancaea wouldn't like it because dead vampires are supposed to be in hell. I can't recall any 2e specific examples, though. worm girl fucked around with this message at 22:54 on Jan 10, 2023 |
# ? Jan 10, 2023 21:33 |
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Personally, the funniest outcome is that the ghost of the person who was embraced (who was created when they died, in the act of the vampire being created), and the ghost of the vampire, are two distinct entities
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# ? Jan 10, 2023 21:52 |
Chernobyl Peace Prize posted:Personally, the funniest outcome is that the ghost of the person who was embraced (who was created when they died, in the act of the vampire being created), and the ghost of the vampire, are two distinct entities
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# ? Jan 10, 2023 21:54 |
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Diablerize this malchavian and in addition to the point of blood potence you will get not just one, but two, count them, two ghosts to keep you company through your undying torment.
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# ? Jan 10, 2023 21:58 |
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Nessus posted:Then they join the same krewe Then they kiss
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# ? Jan 10, 2023 21:59 |
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Chernobyl Peace Prize posted:Then they kiss
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# ? Jan 10, 2023 22:10 |
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Chernobyl Peace Prize posted:Personally, the funniest outcome is that the ghost of the person who was embraced (who was created when they died, in the act of the vampire being created), and the ghost of the vampire, are two distinct entities This would be a pretty amusing curveball in a Wraith game, though I'm sure it's been done a million times. You are just moping around watching the mortals live their lives and you see your body walking around killing people.
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# ? Jan 10, 2023 23:02 |
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worm girl posted:This would be a pretty amusing curveball in a Wraith game, though I'm sure it's been done a million times. You are just moping around watching the mortals live their lives and you see your body walking around killing people.
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# ? Jan 11, 2023 03:17 |
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Technically in the old WoD, the soul is multi-part and the Mage part, the Avatar, reincarnates at the moment of the Embrace so you could totally have a Vampire meeting the living Mage who's got his old Avatar.
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# ? Jan 11, 2023 04:46 |
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One of the best WWDITS episodes is the one where the vampires summon their own ghosts
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# ? Jan 11, 2023 05:09 |
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worm girl posted:I believe in most editions it is considered to be a thing that shouldn't happen (because vampires arent human, because they don't have human souls anymore, because they died when they got embraced, nobody knows for sure) but still occasionally does, usually through magical bullshit. It's definitely not because of anything to do with souls, because in Chronicles, things without souls can leave ghosts. Dogs can leave ghosts, buildings can leave ghosts. Geist 2e specifies that you can even have multiple ghosts of the same person, if that person has been through several near-death experiences. Night Horrors: Immortal Sinners for 1e has the ghost of a long-dead vampire in the Sightless Mother, whose writeup doesn't at any point refer to the existence of a vampire's ghost as something that needed some special genesis.
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# ? Jan 11, 2023 05:24 |
Thanks for the feedback everyone. After a week of work, I'm back at writing, I only have a single neighborhood left to finish up before I start writing up the timeline and create the questionnaire my players use to supplement their backgrounds and gain bonus XP for character creation. Had a lot of fun telling them about the neighborhood their werewolf pack controls and how their old character's names are spoken of with fear by the vampires on the side their new characters are going to be on.
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# ? Jan 11, 2023 16:37 |
I Am Just a Box posted:It's definitely not because of anything to do with souls, because in Chronicles, things without souls can leave ghosts. Dogs can leave ghosts, buildings can leave ghosts. Geist 2e specifies that you can even have multiple ghosts of the same person, if that person has been through several near-death experiences.
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# ? Jan 11, 2023 17:01 |
Is that why it’s a World of Darkness? No dog souls?
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# ? Jan 11, 2023 17:02 |
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All dogs do not go to heaven because they do not have souls
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# ? Jan 11, 2023 17:13 |
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Animals having souls is pretty contentious. Aquinas contended that they did not and their existence ended with death. This was backed officially by Pius IX in the 1800s. He apparently hated animals because he tried to stop the opening of an Italian chapter of the Society for Prevention of Cruelty to Animals. Pope John Paul II, a guy who loved dogs and actively participated in covering up acts of sexual abuse by clergy, declared in 1990 that animals had souls and were as near to god as men are. The next pope, Benedict, contradicted that and supported the no dogs go to heaven position. Now Francis is more of a doggos in heaven guy.
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# ? Jan 11, 2023 17:13 |
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"Soul" in the nWoD describes something much closer to a weird supernatural organ that helps regulate (but not produce) consciousness than anything like the Christian theological concept (or even a vague Cartesian dualist concept). It's like a spleen but for ethics and personal drive rather than blood cells. And also wizard stuff if you happen to be a wizard. Ghosts, if I remember correctly, have literally nothing to do with the Soul and are rather just a reflection of things that people remembered in life, projected into a semi-real existence of their own by the trauma of dying. Speculatively, the fact that this happens to things that humans remember and reflects our memories and attachments instead of just becoming a weird copy of the Spirit World is probably related to the fact that there are no "humanity spirits;" all the self-referential stuff we do that should theoretically generate Essence and gradually become a part the Shadow ecosystem gets shunted to the Underworld instead. Maybe. There are also a number of vague hooks suggesting that the Underworld was a) created artificially at some point by unknown entities and b) has been abandoned and its functions gradually failing for a very long time. Tuxedo Catfish fucked around with this message at 17:57 on Jan 11, 2023 |
# ? Jan 11, 2023 17:50 |
Kurieg posted:All dogs do not go to heaven because they do not have souls Cainite Heresy dogs can ask their pastor
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# ? Jan 11, 2023 18:13 |
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I think you can effectively get ghosts of cars, buildings, etc. if those things last long enough to be remembered and then get destroyed so there may well be dog ghosts around. Of course, those ghosts are no more continuations of the same being as their living selves than a human ghost is.
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# ? Jan 11, 2023 18:20 |
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Nessus posted:All Noddist dogs go to heaven And there are no Bahari dogs because they have better sense.
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# ? Jan 11, 2023 18:48 |
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1) Ghost dogs predate Werewolf: The Forsaken 1e - they're in Ghost Stories, one of the very first nWoD books. 2) Ghosts are not souls. 3) Hollow Mekhet are indeed haunted by themselves. 4) If you want vampires to leave ghosts when they're embraced, go nuts. EDIT 5) The Underworld isn't artificial - it's being steadily invaded and colonised by humans. Cthonian Rights! Preserve the Neverborn! (But seriously, it's the *Astral* - or at least the Temenos - that's consistently nudge-winked as being an artificial creation. At some point Humanity's soul got walled off from the rest of the universe.) Dave Brookshaw fucked around with this message at 18:54 on Jan 11, 2023 |
# ? Jan 11, 2023 18:52 |
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TL;DR: it's your game, do whatever the hell you want. I'm pretty sure this is explicitly laid out as the golden rule, rule zero, or similar, but I'm too lazy to walk downstairs and pull V:TR off of the shelf.
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# ? Jan 11, 2023 18:58 |
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Dave Brookshaw posted:5) The Underworld isn't artificial - it's being steadily invaded and colonised by humans. Cthonian Rights! Preserve the Neverborn! However, its current state of "lovely place of leaky caves" as opposed to the ocean seen in Neolithic Mage is probably the result of a successful Catabasis at some point near the dawn of recorded history.
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# ? Jan 11, 2023 19:34 |
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Nessus posted:All Noddist dogs live in death
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# ? Jan 11, 2023 21:26 |
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Ferrinus posted:I think you can effectively get ghosts of cars, buildings, etc. if those things last long enough to be remembered and then get destroyed so there may well be dog ghosts around. Of course, those ghosts are no more continuations of the same being as their living selves than a human ghost is.
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# ? Jan 12, 2023 02:16 |
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I am more proud of the mental leap I had to "phantom limb syndrome" when creating dopplegangers for Geist 2e than I am of the entirity of Deviant: The Renegades.
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# ? Jan 12, 2023 12:59 |
Here's the batch of neighborhood writeups I did yesterday. Old Town was where their werewolf pack, Renewal, was based out of the first time we used this city. Fort Tulane is where their new vampires characters will be. One of my players is going heavy on Filipino vampire myths and wants to be able to eat shadows down the road, so one of the things I'm going to be playing with is the more mystical side of the Ordo Dracul having a form of blood magic that allows them to feed off spirits if they have a certain set of coils and an auspex devotion. This will be contrasted with the Circle of the Crone community I wrote about in ascending heights that has some cruac rituals that are more about placating and helping spirits. The BioGen ruins in Japeth's Swamp is the site of the giant battle I ran in their own game, where they combined their gifts to create a Gator-nado. quote:Fort Tulane:
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# ? Jan 12, 2023 13:37 |
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Ghosts of inanimate objects is a funny topic for someone currently in a drunken nostalgia mood. What does the ghost of a car get up to?
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# ? Jan 12, 2023 16:06 |
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Ghost Leviathan posted:Ghosts of inanimate objects is a funny topic for someone currently in a drunken nostalgia mood. What does the ghost of a car get up to? I'm not sure about everything it gets up to, but I do know that when it gets up to 88 miles per hour, you're going to see some serious poo poo. In all honesty, I'd kind of play it like a cross between a horse and a loyal family dog. It loved it's owners. It loved carrying around their baby. There were so many happy memories, and emotions, that happened in and around that car. It was their first 'big' purchase together. They drove it away from their wedding, complete with 'just married' sign and cans on strings. It drove them to the hospital when she went into labour. It drove them home with their precious little baby. And it was driving them the night when a drunk driver smashed into them, killing the whole family. And now, like a loyal pet, it carries the ghost of the baby around, for all eternity. And sometimes, just sometimes, while the ghost of the baby is asleep, the ghost of the car 'parks' outside of a local bar, and watches while somebody stumbles out, fumbling for their keys, and drunkenly tries to get into their car, and quietly revs it's ghost engine, and feels something, a feeling that, if could be spoken aloud, would say 'no more victims'........... HEADLINE: Drink Driver Declared Dead At Scene Of Accident Another motor vehicle accident occured today on the straightaway between County Road 9 and 10. "The driver died on impact," said traffic investigator Jane Smith. "He was clearly intoxicated, well past the legal limit. He must have lost control of the vehicle, which left the road and crashed into the tree. It was a clear night, with no other traffic, and nothing else to explain the accident." This is the eighth fatality on this stretch of road in the last ten years, starting with the tragic deaths of the Dunsford family, struck by a drunk driver, though curiously, the seven subsequent accidents have all been single-vehicle accidents, with a drunk driver. Police remind the public to not drink and drive, and to be careful while driving at night. TheCenturion fucked around with this message at 16:22 on Jan 12, 2023 |
# ? Jan 12, 2023 16:15 |
/\/\/\That's very atmospheric!
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# ? Jan 12, 2023 16:54 |
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# ? Jun 5, 2024 04:25 |
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I picked this up as reading material, seems fun enough Free is always a good price
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# ? Jan 12, 2023 19:17 |