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Gripweed
Nov 8, 2018

https://twitter.com/necrobranson/status/1605589096365031425?s=20&t=Azw-eH8GWQGPbRefgnQvFg

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Punkin Spunkin
Jan 1, 2010
between the newest ep and the PAL+E1 christmas ep, my favorite E1s might both be christmas related. the christmas pencil was hilarious, even felix was great. lost it at the buzzball speech and their date and basically everything

Dr. Yinz Ljubljana
Nov 25, 2013

Thr Christmas Pencil is amazing

Gripweed
Nov 8, 2018

Holly sympathizing with the murder victim was so good.

Fsmhunk
Jul 19, 2012

by Fluffdaddy
You wouldn't even know what to do with that...

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.

Fsmhunk posted:

You wouldn't even know what to do with that...
Branson breaking down Caleb going from house to house raping the E1 boys and then not knowing what to do with Andrew was a great bit.

Gripweed
Nov 8, 2018

https://twitter.com/toy_pizza/status/1609961095305007104?s=46&t=0acHqE4BErzIQFCC46i-6w

shame on an IGA
Apr 8, 2005

I cannot get the concept of an age-appropriate adaptation of Mad Men to the elementary school stage musical format out of my head now

Gripweed
Nov 8, 2018

https://twitter.com/charlesraustin/status/1612161744058589185?s=46&t=G6KnVocBLsQ6SsJXnFod-Q

limp dick calvin
Sep 1, 2006

Strepitoso. Vedete? Una meraviglia.
How is that possible

Gripweed
Nov 8, 2018

https://twitter.com/charlesraustin/status/1612564880837562393?s=46&t=-wvJHA-OxVj34hgCqUmCzA

mark immune
Dec 14, 2019

put the teacher in the cope cage imo
if you snuck into NERV headquarters and got your hands on eva unit 01 you wouldn't even know what to do with it

Gripweed
Nov 8, 2018

this episode started out OK but got great as they added more and more details about the horrible dead child.

Dr. Yinz Ljubljana
Nov 25, 2013

Dr Yinz would get Lola Bunny to pilot the Eva no question

Sephyr
Aug 28, 2012
I only now discovered this, holy crap I have so much to catch up on!

Gripweed
Nov 8, 2018

lol Andrew and Charles agreed to do the Minions review episode but then just didn't watch the movie so Branson had to get one of the Pod About List guys to watch it at double speed so he could do the episode with him.

Springfield Fatts
May 24, 2010
Pillbug
Literally the only PTC that was worth listening to.

Jestery
Aug 2, 2016


Not a Dickman, just a shape

Springfield Fatts posted:

Literally the only PTC that was worth listening to.

The swimmer was good

shame on an IGA
Apr 8, 2005

they had correct yet still surprisingly rare opinions about Neon Genesis

Springfield Fatts
May 24, 2010
Pillbug
Really proud of Charles' growth in the last episode. I think it took him up to fifteen seconds to reference Bugs Bunny.

Punkin Spunkin
Jan 1, 2010
Stay strong buddy, baby steps...I've been Looney tunes clean for six months 💪

KICK BAMA KICK
Mar 2, 2009

Been reading Black Reconstruction and every time there's a quote from a plantation type guy I absolutely read it in Branson's Gilroy Monsanto voice.

Fsmhunk
Jul 19, 2012

by Fluffdaddy

shame on an IGA posted:

they had correct yet still surprisingly rare opinions about Neon Genesis

Any analysis of EVA that doesn't talk/know about Ultarman is literally worthless.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Who is the most recurring guest? My gut says Felix but he's not been on as much the last couple years.

No Dignity
Oct 15, 2007

Tom?

Gripweed
Nov 8, 2018

It was Ben, until he died.

Springfield Fatts
May 24, 2010
Pillbug
I wish he was here, so I could bounce his head off the pavement. That little man, that little freak.

ElectricWizard
Oct 21, 2008
I love you Ben. I want to live inside you Ben. I hope you choke on your hose Ben.

limp dick calvin
Sep 1, 2006

Strepitoso. Vedete? Una meraviglia.
Well I’m about Ben, I’m about protecting Ben, I’m about killing Ben

Gripweed
Nov 8, 2018

7 Days to Die is an early access survival horror video game set in an open world developed by The Fun Pimps. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013,[1] and for Linux on November 22, 2014.[2] Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing,[3] but are no longer being developed.[4] In late 2022, The Fun Pimps announced that game will be re-released on consoles targetting Xbox Series X/S and PlayStation 5. It is also available on Xbox One via Game Pass, but still unknown if it will return on PlayStation 4.

The game's events happen during aftermath of a nuclear Third World War that destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. The player is a survivor of the war who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout, a new strain of flu, or both) that populate Navezgane. Though there is no real objective except surviving at this moment, the developers promised a dynamic storyline in the Kickstarter and stretch goals. The video with more explanation has since been removed by the developer.[5]

The goal of 7 Days to Die is to survive as long as you can while fending off the elements and the hordes of zombies. The player can either spawn into a randomly generated world or the pre-set world of Navezgane, Arizona. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft, but with smooth terrain), allowing for simple building and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse).[6][7] Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.[8][9]

While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game days progress, tougher and more aggressive variants begin to appear.[10] Stealth and distraction can be used to avoid unnecessary conflict. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed, including player-built fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead, or leaves the immediate area.

The game's title is a reference to an important Blood Moon event that occurs every seventh day of in-game time, whereby hordes of zombies and wild infected animals attack the player's current location en masse. Unless sufficient preparation has been made and defenses constructed, the player will quickly be overwhelmed.

The world of Navezgane is composed of multiple biomes, or geographic areas. These include dry deserts, temperate forests, snowy fields, as well as a burnt forest separating the southern and northern regions, and a brick and metal-strewn wasteland full of zombies. Each biome has unique resources that can be obtained, thus encouraging exploration across the map by players.

Multiplayer is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Interactions can be cooperative or hostile depending on the used server options. Players can run their own servers or use a hosting provider.[11] Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. Players are also able to provide Wide Area Network support via single player worlds. 7 Days to Die servers can run on consoles, Windows and Linux.[12] There are two supported game modes for multiplayer: Survival (both randomly generated and standard) and Creative. The console version of the game supported split screen cooperative multiplayer. Although as mentioned before the PS4 version is not having updates.

The Windows alpha version of the game was released on August 16, 2013, for people who pre-ordered the game on either Kickstarter or PayPal. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15.[13] The estimated release date was May 2014 for Microsoft Windows; Macintosh and Linux versions were planned for later in the year.[14]

The game was also greenlight on Steam[15] after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was number one on Steam Greenlight, after only 16 days with over 56,000 votes.[16] The Mac version was released on September 13, 2013, at the same time as update Alpha 1.1.[17]

The game is still in its alpha state of the game,[18] its current version being Alpha 20.6.

On September 15, 2021, developers Fun Pimps announced a development stream hosted on Twitch offering a look at what's to come for Alpha 20 and exclusive insider news.[19]

7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0, which was released on Steam as an Early Access game on December 13, 2013.[20]

Since the Alpha release of 7 Days To Die, there have been multiple major updates containing features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains.

Alpha 7.8 was released on April 4, 2014, followed by Alpha 7.9 on April 8,[1] and Alpha 7.10 April 19. Alpha 8 was released on May 7, 2014, which updated the visuals for zombie animations and smoothed the terrain for a final time.[21] Alpha 9 was released on August 19, 2014, and added random generated worlds, new injuries, new light effects, and new graphics.[citation needed] Alpha Version 10 was released on November 22, 2014, and added a new character creation system with face/body morphing and visible clothing, a new zombie horde world heat map system and a new wellness system.[2]

Alpha Version 11 was released on April 2, 2015, where the developers updated to Unity 5, which includes many graphical improvements, a new quality range system for guns, weapons, tools and armor and a new Zombie called "Feral".[22] Alpha 12 was released on July 3, 2015, and added a new vehicle system with a Mini Bike, first weather system, new sound and physic systems, among other fixes and additions.[23] Alpha 13 was released on December 10, 2015, adding temperature survival elements, a skill system, and a redesigned crafting system.[24] The difficulty of the game has increased, but it continues to be popular.[25]

Alpha 14 was released on March 26, 2016, with further improvements and more features, a lot of bug fixes, as well as some performance and graphic optimizations.[26] Alpha 15 was then released on October 5, 2016, with major improvements to random generated maps, a trader system, a new difficulty scaling and several more features. The UMA-Zombies that were introduced in this Alpha would be removed in Alpha 16.[27]

On June 6, 2017, Alpha 16 was released.[28] This release added electricity to the game for the first time and introduced various traps including electric fences and spinning blades. On November 19, 2018, Alpha 17 was formally released[29] which added a quest system as well as new vehicles and numerous system overhauls. This build also featured new main menu music, marking the beginning of a large audio overhaul. The new music and sound design from Alpha 17 onwards would be produced by Native Darkness Productions.[30] On October 2, 2019, Alpha 18 was released, which optimized and balanced the changes from Alpha 17, and also added new things to the game (Improved Random World Gen, new infection system, weapons and schematics, locations and POIs, zombie enrage mode etc.). This build also introduced what would be called the Dynamic Music System (abbreviated as DMS). On June 27, 2020, Alpha 19 was released, which added a new loot system, new weapons and tools, candy, a new critical hit system, new POIs and new texture overhauls for the zombies.[31]

On December 1, 2021, Alpha 20 was released. The devs referred to this update as "by far the largest content drop" they had ever released for the game. Features included, but were not limited to: overhauling the random world generation feature, adding large numbers of new POIs, and giving items, objects, and enemies higher quality 3D models. The blunderbuss, which was the only firearm available to the player in prior versions, was replaced with a new lineup of makeshift pipe weapons.[32]Though the update added a lot of new content, there was some criticism levied against the developers for the game remaining in the Alpha stage almost a decade after its launch.[33]

February 1, 2022, saw the release of Alpha 20.1. With the previously mentioned release of Alpha 20 came new bugs, updates, and exploits. Alpha 20.1 saw many of these resolved. Most notably, there were fixes done to a number of POIs, a fix for several duplication glitches, and a fix for achievements. Additionally, there were a number of balance changes made based on player's feedback.

In April 2016, the game was announced for PlayStation 4 and Xbox One. It was published by Telltale Publishing and released in June and July 2016.[3]

The most recent update for the console versions, Patch 13, was released on December 13, 2017. This patch updates the PlayStation 4 version of the game to version 1.18, and the Xbox One version of the game to version 1.0.18.0.(alpha 18) [34]

On September 21, 2018, Telltale Games abruptly laid off most of its staff due to financial problems,[35][36] and on October 11, 2018, began liquidating its assets through Sherwood Partners.[37][38] A statement by The Fun Pimps on November 13, 2018, via their official online forum stated “upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game.” They went on to say that this “also severed Telltale's rights to any future updates or sequels of the 7 Days to Die franchise.”[39]

The Fun Pimps released a statement on October 16, 2019, stating that the developer had re-acquired the publishing rights to the game. The future of the console ports, which has not been updated since 2017, is not entirely clear. For long period of time there was no active development happening.[4] On November 2, 2022, during an interview on a YouTube channel "Guns, Nerds, and Steel", The Fun Pimps, announced that they hired external developers to port the game to Xbox Series X/S and PlayStation 5.

The PlayStation 4 and Xbox One versions of 7 Days to Die received "unfavorable" reviews according to the review aggregation website Metacritic.[47][48]

As of May 2021, the game is rated "very positive" overall by over 118,000 reviews on Steam,[49] and was one of the "Top 100 Selling games of 2017" on Steam, despite still being in alpha stage development.[50]

One reviewer, however, criticised the length of time that the game had spent in an alpha state.[51]

limp dick calvin
Sep 1, 2006

Strepitoso. Vedete? Una meraviglia.
The Fun Pimps???

Eat The Rich
Feb 10, 2018



This is a gently caress poem
You gently caress to this poem
You gently caress thinking about this poem
Your toes are curling
My toes are curling
Men do that too when they nut if they are comfortable enough with themselves to allow them to do it
My poems can make women nut
My dick could too if women hadn't desensitized themselves so much with sex toys that do things I can't even do
Like lasting more than 3 minutes
This is a gently caress poem
This is a gently caress
I'm loving
This is a loving
Oh loving poo poo
Oh fyuck
I'm gonna loving bust
I've still got my socks on
And they're black
And I'm gonna
loving
buuuust
I have busted
Yeah - I have busted
I have gently caress
And you gently caress
This was a gently caress poem

Punkin Spunkin
Jan 1, 2010
Ernest Cline is taking it to another level

super fart shooter
Feb 11, 2003

-quacka fat-
It's funny to think that I've probably spent at least 25-30 combined hours listening to walt tremblay rambling at this point

Gripweed
Nov 8, 2018

The whole gang baffled by Hesse’s cryptic slur is an all time great moment.

Springfield Fatts
May 24, 2010
Pillbug
I knew the exact quest Branson was talking about and it would of ruled to stumble across irl

No Dignity
Oct 15, 2007

Gripweed posted:

The whole gang baffled by Hesse’s cryptic slur is an all time great moment.

That was an all time great episode

The Kingfish
Oct 21, 2015


Gripweed posted:

The whole gang baffled by Hesse’s cryptic slur is an all time great moment.

I can’t figure it out

No Dignity
Oct 15, 2007

The Kingfish posted:

I can’t figure it out

why would hesse consider heshe a slur

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Gripweed
Nov 8, 2018

No Dignity posted:

why would hesse consider heshe a slur

It made more sense when she said to add a hyphen

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