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My fave play of the game will forever be this: https://www.youtube.com/watch?v=DiMJ-s4T16M
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# ? Jan 13, 2023 13:27 |
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# ? May 27, 2024 03:58 |
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Nepal, Sanctum, overtime. Enemy Reaper teleports to the back of the point, obviously going to ult. Sleep dart on cooldown, I frantically ping him. Orissa turns around, and javelin spins him off the edge as he is beginning Death Blossom. He disconnects before his death even registers. Sometimes, overwatch still has the magic.
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# ? Jan 13, 2023 15:32 |
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Push makes me miss 2CP.
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# ? Jan 13, 2023 15:40 |
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Jack Trades posted:Push makes me miss 2CP. Yeah same. OW2 just isn't fun for me like OW1 was for so many years. I liked the team focus, poke, dive, brawl, etc. Every OW2 match feels the same for me: Threats everywhere. No way to defend myself. Every position is bad, just some are worse than others. One pick wins it, but the team can't just wipe and the spawn is for ever away. Whichever team has a flanker with a brain and mechanical skill has a decent time but doesn't have to do anything to enable them. It is either complete solo contribution from hog or sojourn, or a boring tug of war between tank ults.
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# ? Jan 13, 2023 16:11 |
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The lack of Tank variety is getting very annoying too. If your team doesn't have Ram, Orisa or Hog then you might as well GG right away, most of the time. Tank is my most played role as well and I can't figure out what character to use to counter enemy Orisa's or Ram's either.
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# ? Jan 13, 2023 16:19 |
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Jack Trades posted:Tank is my most played role as well and I can't figure out what character to use to counter enemy Orisa's or Ram's either. I've found Orisa mirror match to be the best defense against an enemy Orisa, though it basically inevitably turns into a stalemate until a pick happens to either team. Ram, I have no idea - I think he's still new enough that people are still figuring out his tech which makes him a bit of a question mark from match to match. gently caress his ult, though. I really wish they would significantly buff Junker Queen, as I've been playing her in QP lately and she is SO fun to play.
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# ? Jan 13, 2023 16:22 |
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The Midniter posted:I've found Orisa mirror match to be the best defense against an enemy Orisa, though it basically inevitably turns into a stalemate until a pick happens to either team. As Orisa main, I can't stand Orisa mirrors. Neither player can do poo poo unless one of them is just straight up worse. I think counter-pick for Ram is Doom, because you can knock him around and he has no protection against stuns in any form, but I'm not good at Doom yet to confirm that.
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# ? Jan 13, 2023 16:34 |
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Jack Trades posted:As Orisa main, I can't stand Orisa mirrors. Neither player can do poo poo unless one of them is just straight up worse. I think rein can be good at low-med SR, but you have to be able to outplay him. Pinning him away during ult is fun. Of course rein is clunky and awful vs anyone that knows how to play.
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# ? Jan 13, 2023 16:35 |
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Orissa isn't my main tank but if we're having a problem with ramm she's my counter pick. Ramms key power is his transform which turns him into a faster, more resilient Reinhart temporarily. So my job as tank is to keep this psycho away from my team until his transformation ends. Orissa has two different knockback abilities on 6(?) second timers and one of them even comes with a stun. Every time ramm transforms, I pop those and he generally spends most of his time chasing Squishies rather than killing them.
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# ? Jan 13, 2023 16:42 |
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With the minor Zarya buff people have started playing her into Orisa. There are still enough times where I go against Ashe/Widow/Hanzo that even with Sojourn I just go Winston. Especially on Circuit Royal first and second. Rammatra is very fun and Orisa is very zen, so this should be the meta for me but I’ve just been forcing Junker Queen as much as possible. The only issue is that she’s like Ball in the sense that your team cannot run it down middle if they’re not a Widow or Sojourn with extreme range.
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# ? Jan 13, 2023 16:44 |
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I'm still not sure on Zarya. The buff is nice but even if i'm sat at 100 charge i'm still not getting past an Orisa who has a team that's even vaguely throwing heals out. E: On JQ i've just embraced picking her and turning off my comms. There's a fairly significant chance in masters that if you pick her, your team will immediately think you're throwing and start throwing to "join you" or some poo poo.
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# ? Jan 13, 2023 16:48 |
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As an Orisa main I don't feel threatened by Zarya at all, provided my supports are at least half-competent, even thought she should logically be the counter-pick.
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# ? Jan 13, 2023 16:54 |
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as a rein main I can confirm he is a great ram counter pick in qp and absolutely miserable to play in any context even in dumpster tier ranked
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# ? Jan 13, 2023 16:56 |
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Jezza of OZPOS posted:as a rein main I can confirm he is a great ram counter pick in qp and absolutely miserable to play in any context even in dumpster tier ranked They should really give him some goodies to deal with ram and orisa. Charge on a 4 second cooldown and bullets bounce off of him during charge. lets gooooo headcase fucked around with this message at 17:16 on Jan 13, 2023 |
# ? Jan 13, 2023 17:03 |
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What if Bubble was also like fortify, so an Orisa couldn't just spin you out of position, and if you were quick you could no-sell javelin with it.
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# ? Jan 13, 2023 17:10 |
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Gravitas Shortfall posted:What if Bubble was also like fortify, so an Orisa couldn't just spin you out of position, and if you were quick you could no-sell javelin with it. Bubble makes you immune to CC, including the Javelin Throw and Spin.
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# ? Jan 13, 2023 17:28 |
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Jack Trades posted:Bubble makes you immune to CC, including the Javelin Throw and Spin. She's not immune to the CC of spin or charge (just the damage), but you're right about javelin. EDIT: okay now I'm doubting myself but I'm sure spin still knocks you back, I'm trying to find confirmation Gravitas Shortfall fucked around with this message at 17:54 on Jan 13, 2023 |
# ? Jan 13, 2023 17:51 |
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Gravitas Shortfall posted:She's not immune to the CC of spin or charge (just the damage), but you're right about javelin. Really? That's bizarre.
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# ? Jan 13, 2023 17:53 |
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im pretty sure a bunch of doomfist punches have just phased through me too lol https://www.youtube.com/watch?v=P8DBGqFn2ZM
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# ? Jan 14, 2023 00:48 |
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SadisTech posted:gently caress it's embarrassing when it gives you play of the game and it's just some dumb poo poo where you kill a dude, whiff 4 shots and then slightly damage someone else i had a potg as zen the other night where before it played our tank was like dude u have less healing that both the enemy healers and im like watch this maybe its all of us pushing the cart enemy dva ults and everyone just kinda runs around i plant my rear end on the opposite side of the cart crouch down to dodge it and win everyone else ate poo poo of course i dont think i threw more than 2 attacks in this time
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# ? Jan 14, 2023 00:55 |
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This might be a dumb question as tanks have the highest health and can output lots of damage, but...as a tank, should I be doing the most damage and have the most elims on my team, like every game? Isn't that what DPS is for, or have I just been playing with bad DPS teammates?
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# ? Jan 14, 2023 05:26 |
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The Midniter posted:This might be a dumb question as tanks have the highest health and can output lots of damage, but...as a tank, should I be doing the most damage and have the most elims on my team, like every game? Isn't that what DPS is for, or have I just been playing with bad DPS teammates? Depends on the tank but especially at lower ELO you are getting the most heals/are harder to kill so yeah you typically do more damage.
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# ? Jan 14, 2023 05:36 |
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focusing on stats or comparing stats with your teammates is a really bad idea it's really easy for players to pad their stats with suboptimal play and mistakenly thinking they're doing so much. for example, a dps could focus on pumping all their damage and cooldowns into an unkillable tank while playing an angle that only lets them hit the tank. usually a lot of dps characters and map positions want them to try to play alternate angles that let them pressure or confirm kills on squishies. tanks do have the burden of doing a lot compared to their teammates. you can't have the loser mentality of wow i'm doing so much why isn't my team pulling their weight that's why im losing. you really have to hard carry and out carry the enemy tank.
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# ? Jan 14, 2023 06:14 |
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I had 2 comp games back to back on All Roles last night. In the first one I was on heals. Both my DPS had 0 eliminations for the whole match. They defended themselves by saying that they were new players and shouldn't have been in that game which is probably true but it didn't help the situation. In the second game we were absolutely rolling the enemy on Blizzard World. I was on Mei and was absolutely just laying waste in a comical fashion. Our second DPS was a Genji who was contributing very little. As we were about to reach the first payload checkpoint he dashed into the middle of the enemy team and hit blade solo while standing still on the ground, took one swing and got instantly deleted as you'd expect, and then rage quit. I tried to encourage our team to keep pushing because we could still have plausibly won but as soon as the timer expired our tank left, which put an end to that idea. I didn't play any more comp after that
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# ? Jan 14, 2023 09:24 |
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Had a comp game recently where my whole team didn't get a single elimination for TWO motherfucking rounds. Matchmaking in this game is a joke.
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# ? Jan 14, 2023 09:34 |
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socialsecurity posted:Depends on the tank but especially at lower ELO you are getting the most heals/are harder to kill so yeah you typically do more damage. Also several dps benefit from waiting until a fight is well underway before doing damage. It is the tank's job to come out guns blazing and get everyone's attention. Some DPS are just burst damage while tanks are spamming everyone. Damage without kills can be detrimental to ult economy. Overall I'd say a DPS with less damage is doing their job better as long as they are involved in a lot of the elims.
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# ? Jan 14, 2023 16:26 |
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Tanks will typically be involved in a fight doing damage constantly, so yeah they should get tons of elims/assists/damage. Later on when people start playing the mercy solj/pharah thing you'll have less damage, but that's expected.
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# ? Jan 14, 2023 16:33 |
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headcase posted:Also several dps benefit from waiting until a fight is well underway before doing damage. It is the tank's job to come out guns blazing and get everyone's attention. Some DPS are just burst damage while tanks are spamming everyone. Damage without kills can be detrimental to ult economy. poo poo tier here but often I try to go for flanking and trying to avoid firing on the tank, I notice killfeed getting really populated *while I'm on the move*. So, sometimes I end up having very little eliminations and damage, but... well I don't think I should've done anything different, it's likely the game was carried by one of the tanks.
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# ? Jan 14, 2023 16:48 |
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Tanks can also do a lot more damage by being in a perfect position to do damage on the opponent's tank without actually doing much useful. You should always look at damage numbers together with the number of kills. They don't mean much by themselves.
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# ? Jan 14, 2023 16:49 |
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They don't mean much in general. You can have, for instance, a D.Va doing a whooooole lot of chip damage to every enemy and hence contributing to almost every elim her team gets while also doing massive amounts of spam damage to the enemy tank that's getting healed and healed and healed. Granted that's an extreme case, but it's very very common for tanks who aren't doing much at all to say "WTF YOU DOING DPS KILL THINGS I HAVE MORE ELIMS AND DAMAGE" while their dps are desperately trying to get angles to do anything at all because there is no space being made.
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# ? Jan 14, 2023 16:53 |
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Yeah context is everything. I wouldn't worry about the numbers, just putting pressure in the right place to get a win. Another extreme example: A Widow gets one perfect headshot kill on kings row point A offense. The rest of the cap she gets no kills but makes the entire enemy team play sub-optimally by just existing. That is a win. headcase fucked around with this message at 16:59 on Jan 14, 2023 |
# ? Jan 14, 2023 16:56 |
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The only stat I would pay some attention to is deaths. If you're dying twice as much as the rest of the team then (most of the time) something's gotta change
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# ? Jan 14, 2023 17:46 |
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Ah. Sometimes you just get these great games. Just won Midtown in silver open queue 4 v 5 after one of our team disconnected couple of minutes into the match. (Genuinely, probably. We had just captured the point.) I have no chance to ever play in groups, so when random people click, it is great. Our Hog was just dominant all the time and would always get kills no matter if left 1 v 4. Our Zen trusted the rest of us and kept their orb on one target at time while the rest of us focused it down, no matter how long it took. I even feel proud going Winston in defense and just hanging behind Hog's back when he went in until he had to retreat, at which point I took lead and either dived and confirmed whatever kill he set up or just bodyblocked everything until his cds were up again. 5/5
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# ? Jan 14, 2023 17:56 |
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deaths is a bad stat to focus on and having 2x the deaths of the rest of your team can be from optimal play a lot of times it's much better to die ASAP rather than try to escape with the huge risk of dying much later a lot of times it's much better to start throwing haymakers and not care about making yourself way more likely to imminently die in a committed team fight if the team fight is already likely lost a lot of times it can be good to take the swingy duel vs the enemy who can 1-shot you (hanzo/widow/sojourn) and sometimes you just go on a losing streak even if you are evenly skilled or better than them and so on and so forth
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# ? Jan 15, 2023 00:01 |
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comedyblissoption posted:having 2x the deaths of the rest of your team can be from optimal play ???????? Like, I'm just a high plat/low diamond player but you can usually spot a problem teammate if they have 2x your deaths.
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# ? Jan 15, 2023 02:30 |
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good at resetting. every single second you are alive past the team fight being lost is a second you are stealing from your team also low deaths can mean you are playing too safe/not taking enough risks/not playing high-impact positions
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# ? Jan 15, 2023 02:37 |
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...But if you're dying for resets you, by definition, cannot have 2x your teams deaths tho.
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# ? Jan 15, 2023 02:39 |
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you can have 2x the deaths of the other team mate who never resets and sometimes gets staggered for 20 seconds while screaming in chat best death related metric wrt win/loss percent is, afaik, first pick and first death
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# ? Jan 15, 2023 02:40 |
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It’s not a perfect heuristic, but if your DPS doesn’t have a positive K/D ratio and your other team members do, then that player is a problem. Overwatch only requires you to contribute some damage to an enemy to get an elimination. If someone is consistently going into a fight and getting killed before they can successfully contribute to an elimination, you can reliably point to that as an issue.
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# ? Jan 15, 2023 02:43 |
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# ? May 27, 2024 03:58 |
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The Midniter posted:Ram, I have no idea - I think he's still new enough that people are still figuring out his tech which makes him a bit of a question mark from match to match. gently caress his ult, though. Ram in my experience struggles with very aggressive divey play since he has no peel and only has a barrier in omnic form. He doesn't have strong answers against Doom or Winston or especially Ball, and also gets boned by Antiheal and discord. I do think his ult could be toned down. My armchair dev $0.02 is his ult cost should be increased significantly, as I believe he's currently at 1680 points which is tied for I think the 4th fastest ult in the game not counting baby Dva. I'd put him up into the 1800-2000+ charge range where most other tank ults sit to begin with.
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# ? Jan 15, 2023 02:53 |