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Do sanguophages regenerate lost fingers and toes, and if so, how long does it take? I could swear I read that somewhere, but mine does not appear to be doing so. Maybe it just hasn't been long enough?
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# ? Jan 13, 2023 05:24 |
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# ? May 24, 2024 02:56 |
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Kestral posted:Do sanguophages regenerate lost fingers and toes, and if so, how long does it take? I could swear I read that somewhere, but mine does not appear to be doing so. Maybe it just hasn't been long enough? No, they regen scars, but not missing limbs/organs.
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# ? Jan 13, 2023 06:23 |
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Does anyone else find that their bases are constantly on fire, covered in puke and being raided while everyone is in hospital due to wounds and illness until it's saved by the appearance of some refugees who just fix everything up? Every game I feel like I'm on the verge of a nervous meltdown until these saviours just fix all of the problems in the base, and then calmly leave while merely thanking you for being able to stay. Like benevolent gods roaming the earth.
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# ? Jan 13, 2023 22:08 |
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Some dos and donts: Putting anything flammable near/in wooden buildings, it will ruin a colony. Especially batteries, but most electrics. Do not use wooden doors as a fire 'outside' can quickly become a fire 'inside' if you have a wooden door. Most people would simply say "no wood buildings". Prioritize cleaning work on your stupidest, most replaceable pawn over other work. Don't prioritize cleaning on your fighters because when they're injured nobody will clean up after them. Don't let your medical person be a fighter. Don't let bad cooks cook food. Keep the kitchen clean. Force raiders to step on wooden traps. You just solved: fire, food poisoning, cleanliness, and injury through the mid-game.
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# ? Jan 13, 2023 22:16 |
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Chatrapati posted:Does anyone else find that their bases are constantly on fire, covered in puke and being raided while everyone is in hospital due to wounds and illness until it's saved by the appearance of some refugees who just fix everything up? Every game I feel like I'm on the verge of a nervous meltdown until these saviours just fix all of the problems in the base, and then calmly leave while merely thanking you for being able to stay. Almost all of my early game problems are caused by not having enough nerds to haul poo poo around, having a group of five show up all at once is a god send for those moments
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# ? Jan 13, 2023 22:24 |
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Also whenever I implant a mechanitor chip and the first robot is a constructor instead of a hauler, I consider blowing up the map
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# ? Jan 13, 2023 22:26 |
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You can use wooden doors for the lack of open speed malus, but you need to be serious about there being nothing, including a floor tile or a dirt tile which might someday grow a plant, flammable adjacent to them.
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# ? Jan 13, 2023 22:36 |
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Some mods include packed dirt you can build, but even in vanilla, concrete or flagstone porches are great ways to keep fire away from your doors.
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# ? Jan 13, 2023 22:40 |
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if you use stone doors outside of your prison, you are a psychopath
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# ? Jan 13, 2023 22:51 |
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jokes posted:Some dos and donts: Thanks for the tips, though I mostly just wanted to give my appreciation to those roaming wonders. I feel like, you need to first get to a point where you aren't juggling cooking/putting out fires/patching wounds before you can worry about things like cleaning or cutting stone. Not using wooden doors sounds like a recipe for getting eaten by a lion.
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# ? Jan 13, 2023 22:57 |
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Inexplicable Humblebrag posted:if you use stone doors outside of your prison, you are a psychopath uranium autodoors for your random-rear end storage rooms, as a power move
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# ? Jan 13, 2023 23:05 |
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I swear it feels that keeping up with cleaning has been way more difficult since Biotech but hell if I know why. Maybe it's just because it's a lot easier to make good colonists out of the usual dregs with gene therapy so the usual useless idiots aren't doing their custodial duties.
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# ? Jan 13, 2023 23:08 |
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Chatrapati posted:Thanks for the tips, though I mostly just wanted to give my appreciation to those roaming wonders. The alternative is using wooden building materials and having everyone die in a fire! Traditionally I find that you can start with wood but the first time a fire breaks out it'll be a Major Lesson in why wood is a terrible building material. Having to use wooden buildings is also a major reason why tribal starts are very difficult: you don't get stonecutting for a while, so you're always one dry thunderstorm away from losing it all. And then, once you do get stonecutting, it's a major labor tax to change all your wooden buildings into stone buildings. Especially floors. jokes fucked around with this message at 23:12 on Jan 13, 2023 |
# ? Jan 13, 2023 23:10 |
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Which is why you should tunnel straight into a mountain as a tribal. You can build durable buildings outside once you get stonecutting.
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# ? Jan 13, 2023 23:45 |
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And live as a troglodyte? Please. I'll commit my brutal war crimes out in the sun as God intended
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# ? Jan 13, 2023 23:46 |
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Inexplicable Humblebrag posted:if you use stone doors outside of your prison, you are a psychopath I frequently use stone doors in places where I don't mind leaving the door held open.
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# ? Jan 13, 2023 23:59 |
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Stone door to my battery room, but a line of wooden floor tiles to a single wooden wall in the exterior.
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# ? Jan 14, 2023 00:15 |
I think people are way too worried about fires and wooden buildings. Lightning strikes and zzst events are trivial to contain if you've got anyone remotely nearby who can walk and fight fires. If you don't have someone like that who can drop everything and deal with the fire, then something else has gone really horribly wrong already. A fire might make a catastrophe far worse, but if you know what you're doing it's not going to cause a catastrophe by itself, and it's only an issue if you're already dealing with a catastrophe. Yeah, if you've got nothing better to do, stone is a pretty big improvement, but it's always a low priority for me. Except for exterior walls. If it's up against the open woods that's a lot more dangerous. Especially if it's covering an area far away from where your colonists usually hang out.
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# ? Jan 14, 2023 00:25 |
Inexplicable Humblebrag posted:if you use stone doors outside of your prison, you are a psychopath I have plenty of pyromaniacs and simply stone everything stonable, except for internal doors which are wood autodoors for expedience or marble for fancy reasons. Bedroom doors should probably be marble or stone, they get opened once or twice a day. Other than that, stoned lifestyle. Stone tiles, smoothed stone, perfect and beauteous
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# ? Jan 14, 2023 00:42 |
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If you need a wooden wall desperately you can help protect it from fire by extending the roof 2 tiles out in front of it. Plants won’t be able to grow under the roof, and fire won’t be able to jump 3 tiles across the bare dirt to get to your wall.
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# ? Jan 14, 2023 00:47 |
I'm grumbling in rage about all this darkness, this 1 roof tile makes it pitch black and I INSIST on walking through this way every time
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# ? Jan 14, 2023 00:52 |
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SniperWoreConverse posted:I'm grumbling in rage about all this darkness, this 1 roof tile makes it pitch black and I INSIST on walking through this way every time
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# ? Jan 14, 2023 01:12 |
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I’m loving PISSED this married woman rejected me. Then to make matters worse I didn’t want to wait for my meal to finish cooking so I went into the larder and ate 20% of a cow carcass— raw. gently caress everything, I’m gonna go dig up a dead body and drop it right in the cafeteria Ahhh, catharsis
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# ? Jan 14, 2023 01:18 |
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https://youtu.be/jYhWj79Aubo
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# ? Jan 14, 2023 01:26 |
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The only place for pyromaniacs in my fortress is in the gas tank of my freight plane, and even then only after some necessary adjustments
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# ? Jan 14, 2023 01:49 |
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SniperWoreConverse posted:I have plenty of pyromaniacs and simply stone everything stonable, except for internal doors which are wood autodoors for expedience or marble for fancy reasons. Bedroom doors should probably be marble or stone, they get opened once or twice a day. Danaru posted:The only place for pyromaniacs in my fortress is in the gas tank of my freight plane, and even then only after some necessary adjustments Brief moment of confusion before I remembered I installed a mod that just makes Pyromaniac want fires nearby (and only set them during mental breaks, if at all). Does mean I need to maintain torches and campfires well into the chemfuel/electric era, but it adds another resource management factor instead of just occasional bouts of annoyance.
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# ? Jan 14, 2023 02:20 |
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I use stone autodoors for prisons and at my exterior walls, but all other doors are wood. I use wood walls when I am just starting out and for caravans stopped at a mining site or whatever. For me refugees aren't as useful as they used to be because I have robots doing all of the hauling and cleaning. I have to make up a bunch of work, e.g. "I guess we could cut blocks from all of the stone chunks on the edge of the map" is a nice little bonus but not critical
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# ? Jan 14, 2023 02:58 |
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My autodoors are usually made from glass due to my modding poisoning, it's the same speed as wood but less HP, but also it looks cooler and that makes my brain do the good chemicals. Peoples' rooms get wood though, I'm not uncivilized
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# ? Jan 14, 2023 03:02 |
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jokes posted:I’m loving PISSED this married woman rejected me. Then to make matters worse I didn’t want to wait for my meal to finish cooking so I went into the larder and ate 20% of a cow carcass— raw. lol yeah one of my pawns is always on the edge of a minor break because he: - repeatedly strikes out with the married woman whose wedding he officiated - eats his meal in a dark cave or outside in the pouring rain - always goes for survival meals instead of the lavish meals next to them
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# ? Jan 14, 2023 03:10 |
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HolHorsejob posted:lol yeah one of my pawns is always on the edge of a minor break because he: I have a mod that adds implantable brain bombs and I swear to poo poo I'm going to start using them if my goons don't stop eating the travel supplies
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# ? Jan 14, 2023 03:45 |
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After reloading a bunch of times and trying the fight over, I did manage to beat the raiders by using what time I had to concentrate my people inside the mountain portion of my base with turrets and one good door between us and the opponents. I stationed my melee monster in the doorway and all my shooters behind her and it took a long time to break them, but eventually it happened. She was basically untouchable, but was reduced to nearly dead before it ended, lost a ton of fingers and toes, and the raiders razed most of my base in the process. We did live, but I decided to call it there. I was noticing the game lagging a lot, and I think I just had too much stuff for my computer to handle, so I'm gonna start over and try to keep my next base more slimmed down and engage more with caravans and exploration.
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# ? Jan 14, 2023 04:09 |
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HolHorsejob posted:lol yeah one of my pawns is always on the edge of a minor break because he: You can fix that third one - forbid the survival meals. Caravans can still haul them + eat them, but pawns on your map will ignore them. I keep all of my survival meals and pemmican on a specific set of shelves in my storage area, outside of the range of a trade beacon, next to a bunch of bed rolls. Easy to load up for a caravan, easy to double-click and forbid all of the stacks at once You might be able to fix that first one by finding him a girlfriend, now that the game lets you order pawns to try and romance other pawns
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# ? Jan 14, 2023 06:17 |
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Through a combination of patience, luck, and some light cheating via mods (transport shuttle specifically, to hit a half-dozen friendly outposts for trading in the span of a few days), my most recent colony has accumulated some extremely powerful xenogenes and enough archite capsules to implant them into all of my combat-oriented colonists. The most recent raid was ~25 outlanders against four colonists who were/had:
This would make for some great storytelling from the attackers who survived and fled, like quote:"How did we lose? You weren't there -- yeah, there were only four of them, but they all had heavy power armor and pulse weapons, and I don't care what they look like, they are not baseliners. I took one of them down with a bullet to the heart; I figured she was dead since the rest of them just left her there, didn't even try patching her up or anything. Turns out, not only was she not dead, but toward the end of the battle she got back up and kept fighting -- she killed two more of us before we could get the hell out of there. That actually happened; superclotting and scarless make it unnecessary to rush to treat wounds, so everyone else could either continue fighting or stay safely indoors. I hadn't realized superfast wound healing could be effective enough to bring someone back from pain shock during a fight, though
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# ? Jan 14, 2023 06:26 |
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QuarkJets posted:You can fix that third one - forbid the survival meals. Caravans can still haul them + eat them, but pawns on your map will ignore them. I use the Flickable Storage mod to set a couple shelves to storage only, so pawns will put meals there but won't take them out to eat. They'll still pick them up when added to caravans, and I don't have to remember to re-forbid stacks whenever I hit the button to allow everything on the map.
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# ? Jan 14, 2023 06:32 |
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Is there a mod to make in-game encyclopedias even slightly useful? When I look up a solar generator, I'm not looking for its cover effectiveness
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# ? Jan 14, 2023 07:14 |
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You can also just set up 2 food profiles. A home one that excludes Survival meals/pemmican and a travel one that allows everything. Then just flick between them when you send people on caravan and you don't need to do anything weird with storing your survival meals
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# ? Jan 14, 2023 07:33 |
HolHorsejob posted:Is there a mod to make in-game encyclopedias even slightly useful? When I look up a solar generator, I'm not looking for its cover effectiveness i just alt tab to the wiki Zore posted:You can also just set up 2 food profiles. A home one that excludes Survival meals/pemmican and a travel one that allows everything. Then just flick between them when you send people on caravan and you don't need to do anything weird with storing your survival meals
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# ? Jan 14, 2023 08:22 |
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Zore posted:You can also just set up 2 food profiles. A home one that excludes Survival meals/pemmican and a travel one that allows everything. Then just flick between them when you send people on caravan and you don't need to do anything weird with storing your survival meals What inevitably happens is that I forget to switch the food restrictions until I get a pop-up telling me the caravan is starving, or I forget to switch it after they get back and I don't notice until they've eaten a whole bunch of the stockpile. Not a problem with my solution.
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# ? Jan 14, 2023 08:33 |
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isndl posted:What inevitably happens is that I forget to switch the food restrictions until I get a pop-up telling me the caravan is starving, or I forget to switch it after they get back and I don't notice until they've eaten a whole bunch of the stockpile. Not a problem with my solution. Yeah I too forget to switch them, I prefer to just forbid my survival meals - you don't even have to unforbid them or anything, caravans will eat them still
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# ? Jan 14, 2023 10:43 |
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# ? May 24, 2024 02:56 |
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Dareon posted:Also the best hydroponics packing scheme I saw starts with a swastika. RimWorld: The best hydroponics packing scheme starts with a swastika. lunar detritus posted:when you have a genital-shaped hammer... Slow your roll there, Peter Gabriel.
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# ? Jan 14, 2023 13:53 |