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klonere posted:One of my goals for this first, real, proper fort of mine was to have a thriving library and academic quarter, however I believe I may have made a grave mistake in allowing too much intellectual freedom:
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# ? Jan 17, 2023 20:57 |
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# ? Jun 4, 2024 01:34 |
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Broken Cog posted:I can pretty much guarantee the elves wouldn't be fans of that construction. You say that, but all those hypocritical assholes will ever sell me are wooden goods. What are they, the Catholic church?
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# ? Jan 17, 2023 21:00 |
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mdct posted:Embrace Wood, Build a 5-Story Titanic Wooden Structure Above Ground let me know when the fire-breathing forest titan shows up
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# ? Jan 17, 2023 21:03 |
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Baronjutter posted:Any tips on dealing with the hidden fun stuff mining ? The monsters that come out are totally immune to traps, which seems like a bit of a lazy way to make them tougher, and the poor miner who digs them up are always toast immediately. Even with a big military squad nearby I always lose at least a couple miners and a few troops, more if it's a nasty web spitter or some other terrible roll of the dice. if you're clever about warm and wet designations, you can get semi-frequent situations where you breach locations that are simultaneously adjacent to water and lava, exposing a horror that's been entombed in the earth and immediately re-trapping it in obsidian beyond that yeah, "sacrificial one-at-a-time unhappy miners", cheer up or die
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# ? Jan 17, 2023 21:08 |
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Cup Runneth Over posted:You could set them to only do assigned tasks and then don't put them on any work details. But they will eventually get upset because they feel a need for self-actualization and creative fulfillment. Yeah that is one of the issues with them too, while my fort is relatively secure, they are quite active killing things - between doing menial tasks or drills when off-duty, they aren't getting that whole self-actualization thing going at all. Tiler Kiwi posted:I think you'd have to make all labors require assignment and then just not assign them to do anything. That, or lock them in some room with a food stockpile and some shrine to pray at or something. I'm definitely stuck with a few workaholics who are going to stress themselves into a murder suicide spree. Oh dwarves
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# ? Jan 17, 2023 21:12 |
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none of my scholars or scribes were writing anything. i had the idea that maybe it was because they had zero education whatsoever and thus decided to peek around to see if there was any nearby site i could appropriate some knowledge from turns out there was some ruins nearby that were basically the library of loving alexandria lets see if this attracts any nerds e: what the gently caress is this Tiler Kiwi fucked around with this message at 21:34 on Jan 17, 2023 |
# ? Jan 17, 2023 21:31 |
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If you have enemies turned off does that also disable missions? Or do I need to build some military structure to enable it I think I’m going to turn enemies back on now that I know more of what I’m doing and see what happens. I would very much like to go burn the elven forests.
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# ? Jan 17, 2023 21:35 |
Promontory posted:I began a campaign of destroying necromancer towers. I screened the pillaged books for the secrets of life and death and devised a way of destroying them for good. I placed flammable pedestals at the lowest level of my fort, had the books placed on them and then filled the room with magma. Tiler Kiwi posted:
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# ? Jan 17, 2023 21:40 |
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nicknaming this one joss whedon
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# ? Jan 17, 2023 22:11 |
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Baronjutter posted:Any tips on dealing with the hidden fun stuff mining ? The monsters that come out are totally immune to traps, which seems like a bit of a lazy way to make them tougher, and the poor miner who digs them up are always toast immediately. Even with a big military squad nearby I always lose at least a couple miners and a few troops, more if it's a nasty web spitter or some other terrible roll of the dice. Can they use doors? Make a hallway between your dig and your settlement with lever-operated spikes inside and box them in by forbidding the doors on either side. Once they're inside repeatedly pull the lever until they're dead.
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# ? Jan 17, 2023 22:27 |
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Friend posted:Last time on Cudgellock... Well, the pleasure palace of Cudgellock is no more. The human village that had been taken over by a necromancer sent 3 Ruined Ones and two, I dunno, ghost monsters? and have killed all but two of my citizens and are currently making their way through my many many performers and random visitors. The only ones who may survive are Clappy and a baby that got thrown in her cell shortly after I took during the melee. The lesson? Plan wisely and invest in good security, or your dwarf party zone may also become a fyre festival. Or don't ignore everything and focus entirely on a tavern from day one. Edit: oh jeez a huge performing troupe just showed up to visit Friend fucked around with this message at 22:38 on Jan 17, 2023 |
# ? Jan 17, 2023 22:28 |
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itry posted:Can they use doors? Make a hallway between your dig and your settlement with lever-operated spikes inside and box them in by forbidding the doors on either side. Once they're inside repeatedly pull the lever until they're dead. Not sure I'd recommend getting used to doing this method, as it only works because big monsters can't destroy buildings atm, which is something I imagine they will fix relatively fast.
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# ? Jan 17, 2023 22:34 |
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still just a Dabbling Reader. i guess theyre all picture books.
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# ? Jan 17, 2023 22:40 |
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Tiler Kiwi posted:e: I'm almost positive this is a goblin horoscope reference book where they use their wart patterns to determine which star-sign they are.
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# ? Jan 17, 2023 22:45 |
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Chewbot posted:I'm almost positive this is a goblin horoscope reference book where they use their wart patterns to determine which star-sign they are. I can't tell if you're joking
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# ? Jan 17, 2023 22:46 |
ChickenWing posted:Naturally, right after asking this I was able to google the right combination of words and found an old-rear end bug that's still hanging around in some fashion. Basically, your moody dwarf can claim something that they're not allowed to have, for some reason (in my case, I think it might have been that I stopped letting children do chores?), and then they'll just keep grabbing everything that's not that while they wait for the item to become accessible. lol e: bastard
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# ? Jan 17, 2023 22:53 |
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a streamer i watch had a good idea for a pit windows surrounding it at the bottom, dining hall/tavern built around the outside, my citizens and visitors can watch as our enemies are thrown to their deaths
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# ? Jan 17, 2023 22:56 |
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Doesnt that panic the dwarves because they saw an enemy?
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# ? Jan 17, 2023 23:02 |
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bonus: it teaches them not to be pussies
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# ? Jan 17, 2023 23:09 |
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hbag posted:a streamer i watch had a good idea for a pit I did something similar in an old fortress once—built an enormous maze surrounding a chamber with a captured bronze colossus inside. I’d dump all invaders caught with cage traps there. The entire ceiling of the maze was made from clear glass with a dining hall/meeting area up top so my dwarves could look down and watch the colossus beat the piss out of goblins while they ate.
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# ? Jan 17, 2023 23:09 |
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Cowman posted:I can't tell if you're joking DF is one of the only games where it's nearly impossible to tell if something is intentional, a bug, or completely fabricated because anything *could* be possible. I got annoyed with the game a couple weeks back for being so opaque, but got sucked back into it and can't stop playing.
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# ? Jan 17, 2023 23:17 |
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itry posted:Can they use doors? Make a hallway between your dig and your settlement with lever-operated spikes inside and box them in by forbidding the doors on either side. Once they're inside repeatedly pull the lever until they're dead. I haven't tried this with the Steam version yet, but it's been my go-to solution to trapavoid monsters for a long time. Dig a narrow hall containing 30-40 menacing copper spikes in 3-4 tiles, all linked to the same lever with some bait at the end. Seal it with a drawbridge or put a locked hatch above it, let the gribblies inside and put the lever on repeat.
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# ? Jan 17, 2023 23:19 |
Crash bug talk: Still getting a consistent save crash, and I've narrowed it down to one of my squads returning from raiding a monastery. I've tried disbanding the squad, but it still crashes when the save is at the "offloading units" portion. I'm kind of tired of troubleshooting it, but later I'll try dumping their loot into magma, and then exiling the squad to see if any of that helps. I'm pretty sure it has something to do with the returning raiders, unless it's something off-screen that I'm unaware of. Will follow up on this if I find a solution in case anyone else has a similar problem.
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# ? Jan 17, 2023 23:33 |
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Is there a mod or anything that makes the various cheesy monsters that are trap immune to be not trap immune? I don't care if they're super agile or whatever and have a good chance to jump out of the way, that's cool. But just flat out magical trap immunity sucks.
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# ? Jan 18, 2023 00:02 |
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i built a bunch of dedicated temples for all the gods my citizens worship, but... theyre just still going to the general one (or a different god's temple) and complaining about being unable to pray to their god like... just walk across the hall man. it's right there
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# ? Jan 18, 2023 00:06 |
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Friend posted:Well, the pleasure palace of Cudgellock is no more. The human village that had been taken over by a necromancer sent 3 Ruined Ones and two, I dunno, ghost monsters? and have killed all but two of my citizens and are currently making their way through my many many performers and random visitors. Alas all opulence must come to an end. but you flew high and proud before the sun melted your wings, and that is no thing to be ashamed of hbag posted:i built a bunch of dedicated temples for all the gods my citizens worship, but... theyre just still going to the general one (or a different god's temple) and complaining about being unable to pray to their god I had multiple temples set up for various religions based around Rakust, god of death in that world, and still had multiple dwarves who were members of that religion and used the temples with unfulfilled needs to pray to Rakust Cup Runneth Over fucked around with this message at 00:26 on Jan 18, 2023 |
# ? Jan 18, 2023 00:24 |
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PSA: after about 170 hours I discovered you can hit alt + or alt - to increase or decrease the game speed. You won't be able to see exactly how much unless you have framerate turned on in the game options. The increment is fairly small so you gotta do it a couple times to notice a difference. Useful for combats where you're trying to follow along.
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# ? Jan 18, 2023 00:26 |
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im almost done digging the pit this tavern is gonna kick rear end will probably add a door at the bottom so i can go loot their poo poo and/or melt their bodies without having to rig up a whole pump thing. not like theyre gonna escape after a 20 level drop anyway
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# ? Jan 18, 2023 00:28 |
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hbag posted:i built a bunch of dedicated temples for all the gods my citizens worship, but... theyre just still going to the general one (or a different god's temple) and complaining about being unable to pray to their god Yeah the game's chock full of stuff like this. I know a lot of older players think it's part of the charm but I'd love to see some actual development time put into getting rid of this sort of frustrating jank.
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# ? Jan 18, 2023 00:29 |
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Baronjutter posted:Yeah the game's chock full of stuff like this. I know a lot of older players think it's part of the charm but I'd love to see some actual development time put into getting rid of this sort of frustrating jank. It's because a lot of the systems, while expansive and detailed, are kind of half-baked, and Toady has admitted that he doesn't find Fortress Mode very interesting as a game and strongly prefers Adventure Mode, so I strongly suspect that many decades-long-standing bugs still have yet to be fixed primarily because he doesn't play his own game.
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# ? Jan 18, 2023 00:33 |
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Fortress mode, the game mode that inspired titanic games such as minecraft and other open ended builder games, isn’t interesting to him?
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# ? Jan 18, 2023 00:34 |
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FAT32 SHAMER posted:Fortress mode, the game mode that inspired titanic games such as minecraft and other open ended builder games, isn’t interesting to him? No. He's given interviews and talks on the background behind why he created the game. Fortress Mode was intended as an arcade-style mode where you built up the dungeon that your adventurer would delve, racking up as high a score as possible to create a maximum high score for your adventurer. It's called Slaves to Armok 2 because the original Slaves to Armok game was the prototype for Adventure Mode. Adventure Mode always came first.
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# ? Jan 18, 2023 00:37 |
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Cup Runneth Over posted:It's because a lot of the systems, while expansive and detailed, are kind of half-baked, and Toady has admitted that he doesn't find Fortress Mode very interesting as a game and strongly prefers Adventure Mode, so I strongly suspect that many decades-long-standing bugs still have yet to be fixed primarily because he doesn't play his own game. To be sympathetic, if I were working on a game for 20 years I would also not play it for fun. Hell, I worked on games for 4 years that I would never touch again. But I also suspect the infrastructure for a game of this complexity with one programmer is a labyrinth of indecipherable edge cases with systems stacked on systems. At some point you try to fix one thing and you create 15 new problems.
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# ? Jan 18, 2023 00:37 |
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I’m struggling to figure out the basics of minecarts. I’m trying to build a simple system that takes ore from a mine area and dumps it in a stockpile. Do I need a linked input stockpile, or will dwarves fill a minecart at a route stop near the mine area?
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# ? Jan 18, 2023 00:37 |
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It is spattered with mandrill blood. exe cummings posted:I’m struggling to figure out the basics of minecarts. I’m trying to build a simple system that takes ore from a mine area and dumps it in a stockpile. Do I need a linked input stockpile, or will dwarves fill a minecart at a route stop near the mine area? https://www.youtube.com/watch?v=nukLYaUYZgo Cowman fucked around with this message at 00:55 on Jan 18, 2023 |
# ? Jan 18, 2023 00:53 |
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oh my god. the fuckers were making coffins out of dolomite. now i need to go exhume a bunch of corpses
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# ? Jan 18, 2023 01:03 |
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gently caress it. I'm retiring this fort. Between the agitated wildlife and the loving merchants throwing themselves off a waterfall it's far too annoying. I'm gonna reload my save to watch what happens when merchants arrive. e: Ok, so they are just straight up leaping into the river, to enter my fort via... a downward slope which is blocked off with fortifications and a floodgate, or the exit for the water just above that. But there's no stairs for them to get OUT of the cistern once they get in, do they just expect the horses to climb the walls? Zeruel fucked around with this message at 01:21 on Jan 18, 2023 |
# ? Jan 18, 2023 01:14 |
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thats it im confiscating their stupid hammers, they clearly dont need them anymore e: also toady now has a second programmer on his team, which is very excited because its likely they probably find fortress mode more interesting than toady does and maybe will do things related to it, who knows
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# ? Jan 18, 2023 01:17 |
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Tiler Kiwi posted:
Not all dwarves know the five point palm exploding heart technique Also, thanks dfhack yes I know this means like 2 cloth
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# ? Jan 18, 2023 01:19 |
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# ? Jun 4, 2024 01:34 |
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some rear end in a top hat citizen in my fort inherited a county somewhere when the old count died while visiting and now shes making demands and export bans bitch this isnt even your territory!!!!
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# ? Jan 18, 2023 01:22 |