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Clugg
Apr 21, 2005

Countblanc posted:

Most Colorless cards are bad, boring, or both, so I'm not really heartbroken over not seeing Flash of Steel and Hand of Greed more if it means I never have to look at Metamorphosis or Planning Ahead.

I don't agree with any of this but it only reinforces my belief in the thread title.

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EconDad
Jul 20, 2013

you talkin' to me Sheriff?

oh... I thought you was talkin' to me.




THOSE DAMN ENCHILADAS

Tau Wedel posted:

StS could do with some more ways to obtain colorless cards in general, really. Besides shops, there's Neow bonuses, Match and Keep (except on high ascensions), Knowing Skull and Sensory Stone (and Prismatic Shard, which you also have to buy in a shop). I'm pretty sure that's it. If you don't get a colorless card from Neow, it's very unlikely you'll have an opportunity to get one without paying gold, and you always have many other options for spending your gold in a shop. Sometimes you'll want to buy a very impactful card like Apotheosis, sure, but you'll almost never take decent but not exceptional colorless cards because there are better ways to use your limited amount of gold. Even just having one or two Act 1 events that let you obtain a colorless card for free would make them a much more interesting part of deckbuilding.

I wish Sensory Stone could also appear in Act 2. That'd change everything.

Knowing Skull is horrid. Plus you can't get the rare ones there.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Knowing skull lets you turn your health into money and therefore rules

Lucas Archer
Dec 1, 2007
Falling...
Had a hilarious IC run last night where I unlocked A17. It started out with a random Fiend Fire from Neow that allowed me to saunter through Act 1. My first shop in Act 2 had the membership card, and then my first elite relic from Act 2 was the courier which allowed me to grab a bunch of relics including the strange spoon from a ? shop. Then I got the Colosseum event which gifted me ice cream. To top it off, I got dead branch from my first Act 3 elite and nothing could touch me. Then on the Heart I was low on HP from a lovely turn 2 draw, and I forgot I only had 5 HP left when I exhumed my offering and killed myself. I was soooo angry with myself because I’m pretty sure I could have taken it.

Boosh!
Apr 12, 2002
Oven Wrangler

Zephro posted:

People occasionally talk about how difficult they find Time Eater with Shiv decks. There's a good recent Baalor video where he ends up in exactly that situation with a fairly ordinary Shiv deck:

https://www.youtube.com/watch?v=hAgvOYK9GnM&t=2870s

Worth a watch for a worked example of how you can often beat him anyway.

I've noticed Baalor usually skips Accuracy on Shiv decks. Even if his damage is mainly from side effects of the shiv (envenom), I would think +4 or +6 damage per Shiv would be too hard to pass up. I have a hard time passing it up / understanding his reasons.

Impermanent
Apr 1, 2010
Baalor will take accuracy on shiv decks, but only once the deck is solidly a shiv deck. he won't take it before he has the other pieces in place. Other cards like phantasmal killer he'll take much more often even when a deck isn't' a shiv deck, which means they show up as the big damage multiplier in those decks much more often.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
IMO the thing about Accuracy is that it solidly raises your damage output if you're already generating lots of shivs, but it's basically deck clutter if you aren't. I'll grab it without a second thought if I have a bunch of shiv-producing cards and can reliably use them turn by turn, but otherwise I'll be looking for card draw and other means of achieving the aforementioned reliability. That's what makes Accuracy good.

Cpt_Obvious
Jun 18, 2007

Phantasmal killer is pretty underated imo. It's a massive damage boost and it ignores artifact and it stacks with almost everything. The only reason it's not an auto pick is because poison exists.

massive spider
Dec 6, 2006

Baalors brought me around to eviscerate not being as dogshit as I previously thought. the problem is that its utility isnt obvious unless your deck is set up for it, but if you have gambling chip, calculated gamble you can usually get it to pop off for 0, an upgraded tactician means it can pop off for 1 and setup or bullet time can also make it fly for 0 (although they do that for everything but still).

Countblanc
Apr 20, 2005

Help a hero out!
Even if you don't have a bunch of discard synergy already Eviscerate is a decent card to just grab in Act 1. Silent can have trouble turning energy into damage and Eviscerate is 7 damage per energy at 3-cost. Not GOOD but if you don't need to block for a turn or just need damage asap against Nob it's way better than Strike. And then the turns where you draw it with Survivor are decent, plus any Dagger Throw you grab just got way better. Obviously the dream is to play it for 0 cost over and over in an Acro infinite but it's more versatile than you'd assume

Irony Be My Shield
Jul 29, 2012

Yeah I guess you just want a lot of damage against all the Act 1 elites and Eviscerate is that. And you can at least play it alongside Survivor ~40% of the time in the early game.

OzFactor
Apr 16, 2001
I think that Baalor run is a pretty good example that as you go up in ascension you have to stop thinking about shivs as damage and instead as card-play-count relic enablers. This is always the case but in early ascensions you can get away with turning them into damage plays with Accuracy. But at A17+ when everything can just murder you at any time, turning your very low damage cards into slightly higher low damage cards is not worth the energy or the weight in your deck unless you are all the way in on shivs, and really you're not getting there unless you have multiple card-play-count relics anyway. So in that case it's very much a win-more card.

Cpt_Obvious posted:

Phantasmal killer is pretty underated imo. It's a massive damage boost and it ignores artifact and it stacks with almost everything. The only reason it's not an auto pick is because poison exists.

It absolutely is, and I think it's really just because it used to be 2/1 energy and we're all just stuck with that in our heads.

Cpt_Obvious
Jun 18, 2007

Blade dance is a 1 mana 12 DMG card tho.

Cpt_Obvious
Jun 18, 2007

I guess it really sucks against act 1 elites tho.

Harold Fjord
Jan 3, 2004
Sure but it's a skill. Yuck

Nostalgamus
Sep 28, 2010

I decided try this Corruption card everyone was talking about :

This is fun.


I picked up an early Anger due to the Unceasing top, but with Barricade and 3 Bodyslam+ they ended up being unneccessary.

Still felt a bit too slow to really get going. Generally ended up taking a fair bit of damage until I could actually get to the Corruption, so I'm not sure if I could have taken on act 4 with this. I guess I'll never know, since the amount of gold I got led me to prioritize Shops to the point where I suddenly realized I couldn't get to a burning elite. Oh well.

I did get an Impervious from a skill potion in one fight, which was a fun combo with Barricade and two Exhumes.

Mr. Vile
Nov 25, 2009

And, where there is treasure, there will be Air Pirates.


It took a few attempts but I finally managed to nail down Common Sense. Completely standard deck with nothing interesting going on, but it did give me some appreciation for steam barrier. Turns out a 0 cost block is pretty good even it gets worse over time.

massive spider
Dec 6, 2006

It’s the same deal as glass knife where by the time the drawback comes around you’ve either got some scaling going, the hallway fight is over, or you’re dead.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Boosh! posted:

I've noticed Baalor usually skips Accuracy on Shiv decks. Even if his damage is mainly from side effects of the shiv (envenom), I would think +4 or +6 damage per Shiv would be too hard to pass up. I have a hard time passing it up / understanding his reasons.
Obviously I can't speak for him but Accuracy is a pretty niche card that often only becomes good once you already have the pieces of a shiv deck in place. Especially since it's fairly slow and requires setup. So you're unlikely to choose it before Act 2 at the earliest. Other damage-boosting cards like Phantasmal Killer are much more versatile / less specialised and so I'd tend to pick them up earlier in a run because they're less reliant on having specific other cards.

Then, by the time you have something like PK the value of Accuracy is reduced anyway.

I wouldn't never choose it, but it would need to be in the second half of a run, where I'd already got a lot of Shiv stuff in place, and where I felt I needed a damage boost to round out the deck.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Accuracy can be fun if you happen to luck into Mummified Hand while running a shiv-heavy deck. It's merely decent as a 1-cost power that makes you knife harder, but it actually kinda fucks as a 1-cost power that makes you knife harder and also makes a random card in your hand free, since that helps negate any opportunity cost and lets you get straight to the stabbin'

SKULL.GIF
Jan 20, 2017


I've been playing more Unchained and I'm actually enjoying it quite a bit. Comparable to Hermit (from Downfall) in level of polish, mechanics, and flavor/theming.

There's a lot of turn-to-turn strategizing as many of his mechanics involve keeping his "chain whirling" going via Relay, Relayed Damage, and Chain Combos. And just like actually spinning around chains, if you gently caress something up you get slapped with a bunch of backlash. There's a sub-theme with granting enemies block (as your chains wrap around them) and then punishing them for having block (thematically, by squeezing the chain-wrap painfully tight). Also Chain Saw is goofy fun.

Someone itt wrote it off because of the Swirl card (generated from building Momentum) was a 0-cost exponential doubler, but after many runs trying to break it across my knee I've concluded that while, yes, playing 5-6 Swirls is very powerful, it takes an inordinate amount of setup and clogs your hand. It's win-more. Swirl is much better used to reliably finish off chains and squeeze max value out of every turn.

I appreciate that all the card art is color-coded to match the mechanics that they use. When I realized that it made it much easier to diagnose if a particular card fit my deck and was worth drafting.

If you like combo characters definitely check this out.

OctaviusBeaver
Apr 30, 2009

Say what now?
Grabbed prismatic shard as Ironclad. I'd never thought about it before but shivs with IC are insanely good. Strength scaling + dark embrace alone made them tons of damage and card draw. I didn't find a FNP that run but if I had it would have been even more broken. I did get Charon's Ashes right before the heart though.

Ben Soosneb
Jun 18, 2009
Does anybody ever think they'd be a much better player if they stopped just doing what felt FUN instead of GOOD?

immoral_
Oct 21, 2007

So fresh and so clean.

Young Orc

Ben Soosneb posted:

Does anybody ever think they'd be a much better player if they stopped just doing what felt FUN instead of GOOD?

Not really, because being actually good at the game requires more thought and effort than I, personally, am willing to put into a video game.

metachronos
Sep 11, 2001

When I roll, baby I roll DEEP

Ben Soosneb posted:

Does anybody ever think they'd be a much better player if they stopped just doing what felt FUN instead of GOOD?

That's the best part about this game, I can just say "ehhh I'll just make smarter choices on my next run."

SiKboy
Oct 28, 2007

Oh no!😱

If a player has to decide between fun and success thats is a flaw in your game mechanics tbh.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore
The top players get some pretty crazy decks going on the A20, but the big thing is you can't force it. Which I'm glad, because if you could force whatever I don't think the game would be as interesting.

The only thing I think where the mechanics promote un-fun play is the relics where something carries over to the next fight. E.g. I need to get meat value, set flower to 2, nib to 9, etc. One side quest is fine, but trying to get to many, especially in an easy fight, is just tedium. At least creative ai doesn't give self repair anymore, that was the worst.

kemikalkadet
Sep 16, 2012

:woof:

SiKboy posted:

If a player has to decide between fun and success thats is a flaw in your game mechanics tbh.

I think the ascension difficulty mechanics do a really good job of letting you find a balance between fun and effort. I’ve got A20 heart kills on all characters but I’ve settled in to playing A10 which is where I’ve found a good balance of thought and effort I need to put in to still get fun and challenging runs. There’s such a variety between A0 with daily run mods and A20 in terms of difficulty and amount of thought you need to put into your plays but you can be successful in any of them if you define how much effort you want to put into it.

I’d rather think about what I find fun and use the games difficulty settings to define a good balance of challenging and fun instead of thinking that I have to have less fun in order to win.

Countblanc
Apr 20, 2005

Help a hero out!
Frankly if I'm having any fun at all the game has failed.

Eason the Fifth
Apr 9, 2020
Couldn't figure out ironclad for the longest time, then was finally able to do a tiny searing blow deck tonight. Holy poo poo, even in Act 3 fights didn't last more than four or five rounds.

unattended spaghetti
May 10, 2013

Ben Soosneb posted:

Does anybody ever think they'd be a much better player if they stopped just doing what felt FUN instead of GOOD?

Be a loving monk. Embrace in permanence and the brief passing of the light. Go into the void knowing that good and bad are a false duality. An endless corridor of fascinations awaits you none of your fleeting breaths are twinned in all of existence. Death awaits you always, but the experience of joy and exaltation is your only mortal purpose.

EconDad
Jul 20, 2013

you talkin' to me Sheriff?

oh... I thought you was talkin' to me.




THOSE DAMN ENCHILADAS
A1 runs are what I do to experience relaxation and fun these days. It’s my main method.

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*

BurningBeard posted:

Be a loving monk. Embrace in permanence and the brief passing of the light. Go into the void knowing that good and bad are a false duality. An endless corridor of fascinations awaits you none of your fleeting breaths are twinned in all of existence. Death awaits you always, but the experience of joy and exaltation is your only mortal purpose.

Is this new watcher lore???

unattended spaghetti
May 10, 2013

mcvey posted:

Is this new watcher lore???

In your heart you know the answer.

Red Oktober
May 24, 2006

wiggly eyes!



I think that’s why I stopped playing watcher (even though she was my first clear and first heartkill) - I know how to play her, but just find it a bit boring, especially compared with the others.

Miss Mowcher
Jul 24, 2007

Ribbit
Even if I’m winning if my deck is “boring” I just start another run.

(I’ll never pick dome or eye)

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

BurningBeard posted:

Be a loving monk. Embrace in permanence and the brief passing of the light. Go into the void knowing that good and bad are a false duality. An endless corridor of fascinations awaits you none of your fleeting breaths are twinned in all of existence. Death awaits you always, but the experience of joy and exaltation is your only mortal purpose.

I chose not to choose life...

Drunk Nerds
Jan 25, 2011

Just close your eyes
Fun Shoe
It's gotten to the point where if I'm running a shiv deck at high ascension I will actively root for getting Time Eater as my Act 3 boss because piloting through its drawback is a lot of fun

Kheldarn
Feb 17, 2011



Drunk Nerds posted:

It's gotten to the point where if I'm running a shiv deck at high ascension I will actively root for getting Time Eater as my Act 3 boss because piloting through its drawback is a lot of fun

I love facing Time Eater with a high draw deck. Ending a turn at 11/12 really sucks.

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Feels Villeneuve
Oct 7, 2007

Setter is Better.
I kinda feel the same way about figuring out which powers I need against Woke Bird

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