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4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.

Colostomy Bag posted:

Do they still have their garbage "issue council" for the bugs?

Ofc they do!

On Spectrum there's a schism of sorts betwen backers who think it's useless and others who say you have to report every bug so CIG knows about them and can fix them.

Taxxe: https://thumbs.gfycat.com/HeartfeltGraciousCowbird-mobile.mp4

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4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.
No one posted the SQ42 monthly report yet sadly, will provide a tldr of that one too when possible.

Janitor Ludwich IV
Jan 25, 2019

by vyelkin
so have they finished any of the fundamental tech required to deliver any of the poo poo they promised?

No?

Early days

no_recall
Aug 17, 2015

Lipstick Apathy
Is it still early days?

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY
These days really punch above their weight

no_recall
Aug 17, 2015

Lipstick Apathy

4th Stimpire Queen posted:

Not yet, but their antics are becoming more and more ludicrous.



I really wonder how their sprints and kanban looks like.

Would be amazing to review their development cycles (if any)

Kosumo
Apr 9, 2016

Janitor Ludwich IV posted:

so have they finished any of the fundamental tech required to deliver any of the poo poo they promised?

No?

Early days

YES, credit card processing works perfectly.

All of Chris Roberts promise's to Sandi fulfilled.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Beginning to think about the concept of prototyping the implementation of AI serving coffee from the Coffee to 60 stand.

4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.
Ok, can anyone tech savvy explain this one to me please?



The solutions:



Befuddled I looked it up and lo and behold, even CIG has this in their official FAQ. :aloom:

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars
Based on this I absolutely trust this developer that they will eventually make the greatest game of all.

If the launcher is broken, it means fixing it is not a priority because they're working on some secret groundbreaking technology that will soon make all launchers obsolete. They must be very close to finishing it, otherwise leaving their launcher broken would be embarrassing, but all troubles will be soon forgotten once they launch Advanced Automated Amusement Activator (AAAA!) and we will plug our craniums directly into The 'Verse, just like in Matrix.

arsenicCatnip
Dec 23, 2022

:33< i KNOW, i was speaking metafurrikitty :33



something in the code of the game or installer was designed with a limit of that date, presumably thinking it was far away and by the time they got there it wouldn't be relevant for one reason or another.

A similar bug happened with Fallout 76's nukes, though that was only a year after release

commando in tophat
Sep 5, 2019

arsenicCatnip posted:

something in the code of the game or installer was designed with a limit of that date, presumably thinking it was far away and by the time they got there it wouldn't be relevant for one reason or another.

A similar bug happened with Fallout 76's nukes, though that was only a year after release

This reminded me of permabans on their forums already expiring :lol:

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

4th Stimpire Queen posted:

[b]PU Monthly Report
November/December 2022

[...]

quote:

INTERACTABLES

In December, fixes were made for the current in-game coffee machines. Soon, players will be able to take select cups to these machines and have infinite cups of coffee.

[...]

WTF? What happens to my coffee machine pad refill career if it's infinite? And what about servicing? Emptying the coffee bins? Refilling water? And while bring-your-own-cup is a good environmental habit, that's putting the trash disposal career players on the dole...

Joke Miriam
Nov 17, 2019



Is Ben Lesnik still alive?

Larz
Jul 29, 2011

Joke Miriam posted:

Is Ben Lesnik still alive?

https://twitter.com/banditloaf/status/1615933205621751815

Sandepande
Aug 19, 2018
Does that mean being alive?

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Sandepande posted:

Does that mean being alive?

I guess living in the past is a kind of living :shrug:

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

4th Stimpire Queen posted:

Ok, can anyone tech savvy explain this one to me please?



The solutions:



Befuddled I looked it up and lo and behold, even CIG has this in their official FAQ. :aloom:



lol this is fantastic. CIGs official help pages are basically "we don't get it either :shrug:"

arsenicCatnip
Dec 23, 2022

:33< i KNOW, i was speaking metafurrikitty :33



commando in tophat posted:

This reminded me of permabans on their forums already expiring :lol:

Would be extremely funny if they were also set to that date.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Try setting your computers date to anytime before January 1st 1970

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:

I am heartened by the number of long-term SC Haters making videos in which they admit that they are so impressed by the latest SC that they are abandoning Elite Dangerous to play SC instead. :+1:

quote:

I am not falling into the trap of wasting time posting ten examples only to be told that ten is not statistically significant :kissing_smiling_eyes: My favourite convertee though has to be Katie. She had a major stake in ED and a successful org but now she posts what I consider to be the very best SC Vlog available. https://www.youtube.com/@Citizen_Kate

quote:

Nothing but damage control and spinning the narrative.

There are those, especially those from the refund(refunder, get it?) subreddit and associated discords who are very actively working against CIG's interests. There are also those who just enjoy making noise and harassing the community and development via hateful comments as their misguided form of attention and entertainment. This has all been well documented to raise awareness but unfortunately will also grant access to publicly available slanderous material to better serve an anti-CIG agenda. That being said, with your demeanor I don't think any evidence is going to matter. The proof is in the pudding and that's the route CIG is taking. No I'm not going to link anything that can be spun or cause further headaches for CIG just like the target I've just painted once again on my back. Those who know, know and the only person acting like a tool is you.

Sandepande
Aug 19, 2018
Only CIG is working against CIG's interests, but thankfully backers are on the case.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Speed Limit posted:

Why do ships have a sublight speed limit? Such as the 600i can only go around 953ms but the Carrack can reach just under 1200ms. If you need to limit yourself you can always scroll down on your mouse. But in space why not just let it fly as fast as time will allow you? Be nice for targets that have no QT ability.

*it's just a question
*I'm not asking cig to change anything

quote:

safe operating speed. IFCS does not allow you to accelerate further than you can safely travel without your ship flying apart and/or turning your self into goo. You can argue that should should be able to override IFCS and allow you to fly your ship apart and turn yourself into goo, then the answer is "because videogame"

quote:



As a meta, it's a game. As in game, energy isn't infinite. To move 1kg at 1m/s is X energy (I used to know, but my brain is fuzzy today). To move that same 1kg at 2m/s is twice the energy, so 2X, as you would expect. But next, moving 1kg at 3m/s is 4X, then moving 1kg at 4m/s is 8X. The cost of energy is exponential and there isn't enough energy to push a ship faster. This is why we don't have light speed ships today.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

4th Stimpire Queen posted:

Ok, can anyone tech savvy explain this one to me please?



The solutions:



Befuddled I looked it up and lo and behold, even CIG has this in their official FAQ. :aloom:



That FAQ sure has a lot of words and hack-rear end solutions for "we have a web server / CDN somewhere that is serving a file and the server has a SSL cert that expired"

commando in tophat
Sep 5, 2019

Mirificus posted:

quote:

safe operating speed. IFCS does not allow you to accelerate further than you can safely travel without your ship flying apart and/or turning your self into goo. You can argue that should should be able to override IFCS and allow you to fly your ship apart and turn yourself into goo, then the answer is "because videogame"

Yes, this is how space physics work :trustme:

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

commando in tophat posted:

Yes, this is how space physics work :trustme:

Oh God, is it time for this again? A bemused Richard Garriott who's actually been in zero G tries to give a confused Chris Roberts who's taking Chuck from Illfonic out for dinner later the benefit of the doubt and fails.

https://www.youtube.com/watch?v=fxxlrKlLO9g&ab_channel=GamersNexus

Kosumo
Apr 9, 2016

Was Sataball a fundraising goal and not make Sataball another, higher fundraising goal?

Blue On Blue
Nov 14, 2012

Kosumo posted:

Was Sataball a fundraising goal and not make Sataball another, higher fundraising goal?

not sure about that, but it's really lore'd to gently caress and back

it must be hard to have people constantly being paid to put out this drivel, and it's just a list of 'what we haven't accomplished' in bold format

RSIsite.svgComm-Link:Lore Builder - Three - Racing Events & Sataball. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Four - Sataball. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Five - Sataball Format. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Six - Sataball & Criminals. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Seven - Final Sataball Vote & Pirates Galore. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Eight - Field - Goals - Barriers. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Nine - Squadron Numbering & Sataball. Spectrum Dispatch - Comm-Link
RSIsite.svgComm-Link:Lore Builder - Ten - Numbering and Sataball Wrap-Up. Spectrum Dispatch - Comm-Link

BumbleOne
Jul 1, 2018

by Fluffdaddy

Jonny Shiloh posted:

Oh God, is it time for this again? A bemused Richard Garriott who's actually been in zero G tries to give a confused Chris Roberts who's taking Chuck from Illfonic out for dinner later the benefit of the doubt and fails.

https://www.youtube.com/watch?v=fxxlrKlLO9g&ab_channel=GamersNexus

maybe chris was talking about being underwater in space. then he's got a point. i dont think richard has been underwater in space so checkmate?

colonelwest
Jun 30, 2018

So I’m just a social science dummy. But doesn’t constant acceleration increase the mass of the spaceship, so you will need increasingly greater amounts of thrust to maintain the same rate of acceleration?

MarcusSA
Sep 23, 2007

Does this game support FSR or DLSS?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

MarcusSA posted:

Does this game support FSR or DLSS?

Once they get static server meshing working that is the first step to dynamic server meshing...

Jonny Nox
Apr 26, 2008




colonelwest posted:

So I’m just a social science dummy. But doesn’t constant acceleration increase the mass of the spaceship, so you will need increasingly greater amounts of thrust to maintain the same rate of acceleration?

Mass is constant, but the formula has an exponent on the velocity so as you get faster you need exponentially more energy to go faster.

E=mV^2

Edit: in other words to move a mass of 1 a speed of 10 is 100 energies, the same mass at a speed of 100 is 10000 energies and a speed of 1000 is 1000000 energies. You start getting close to infinity faster than you think.

Jonny Nox fucked around with this message at 07:11 on Jan 20, 2023

colonelwest
Jun 30, 2018

MarcusSA posted:

Does this game support FSR or DLSS?

Lol no, it’s straight out of the early 2010’s. It doesn’t support any modern graphics features and the best they can say when this comes up, is that they may begin to think about considering adding them after whatever the current god tech blocker is overcome.

colonelwest fucked around with this message at 07:17 on Jan 20, 2023

MarcusSA
Sep 23, 2007

colonelwest posted:

Lol no, it’s straight out of the early 2010’s. It doesn’t support any modern features and the best they can say when this comes up, is that they may begin to think about considering adding them after whatever the current god tech blocker is overcome.

Honest question but can they even support that stuff? The engine is so old at this point I wouldnt be surprised if they couldn’t include it.

Some quick google work and no lumberyard does not currently support DLSS or FSR lmao.

MarcusSA fucked around with this message at 07:22 on Jan 20, 2023

colonelwest
Jun 30, 2018

MarcusSA posted:

Honest question but can they even support that stuff? The engine is so old at this point I wouldnt be surprised if they couldn’t include it.

Some quick google work and no lumberyard does not currently support DLSS or FSR lmao.

I’d have to defer to the people in this thread who have a programming/game development background. But my take is that it’s theoretically possible if they rewrote portions of their engine, but it’s far beyond the skill of anyone at CIG, and even if they had the talent their codebase is a mess from 11 years of multiple generations of devs hacking together whatever they can before leaving the company.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

colonelwest posted:

So I’m just a social science dummy. But doesn’t constant acceleration increase the mass of the spaceship, so you will need increasingly greater amounts of thrust to maintain the same rate of acceleration?

Ideal Rocket Equation posted:

The forces on a rocket change dramatically during a typical flight. During powered flight the propellants of the propulsion system are constantly being exhausted from the nozzle. As a result, the weight and mass of the rocket is constantly changing. Because of the changing mass, we cannot use the standard form of Newton's second law of motion to determine the acceleration and velocity of the rocket.



Rocket Propulsion posted:

  • As the rocket engines operate, they are continuously ejecting burned fuel gases, which have both mass and velocity, and therefore some momentum. By conservation of momentum, the rocket’s momentum changes by this same amount (with the opposite sign). We will assume the burned fuel is being ejected at a constant rate, which means the rate of change of the rocket’s momentum is also constant. By Figure, this represents a constant force on the rocket.
  • However, as time goes on, the mass of the rocket (which includes the mass of the remaining fuel) continuously decreases. Thus, even though the force on the rocket is constant, the resulting acceleration is not; it is continuously increasing.
  • So, the total change of the rocket’s velocity will depend on the amount of mass of fuel that is burned, and that dependence is not linear.

Jonny Nox posted:

Mass is constant, but the formula has an exponent on the velocity so as you get faster you need exponentially more energy to go faster.

E=mV^2

Edit: in other words to move a mass of 1 a speed of 10 is 100 energies, the same mass at a speed of 100 is 10000 energies and a speed of 1000 is 1000000 energies. You start getting close to infinity faster than you think.

https://physics.stackexchange.com/questions/287101/where-does-the-extra-kinetic-energy-of-the-rocket-come-from

Mirificus fucked around with this message at 07:49 on Jan 20, 2023

Kosumo
Apr 9, 2016

MarcusSA posted:

Does this game support FSR or DLSS?

It supports VISA and Mastercard I believe.

4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.
Why wait for things to actually be ingame when you can totally gush over text from the monthly report and take it as something that's already done,amazing and better than other games?

"NPC's are going to be escorting you reliably, without getting in your face all the time"

"Star Citizen is perhaps the very first game ever to manage having followers get in and out of open air lifts,"

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Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


colonelwest posted:

So I’m just a social science dummy. But doesn’t constant acceleration increase the mass of the spaceship, so you will need increasingly greater amounts of thrust to maintain the same rate of acceleration?

This is true, and it's a consequence of special relativity. But the effect is absolutely miniscule until you're going a significant fraction of the speed of light. Think, like, millions of meters per second.

Jonny Nox posted:

Mass is constant, but the formula has an exponent on the velocity so as you get faster you need exponentially more energy to go faster.

E=mV^2

Edit: in other words to move a mass of 1 a speed of 10 is 100 energies, the same mass at a speed of 100 is 10000 energies and a speed of 1000 is 1000000 energies. You start getting close to infinity faster than you think.

Eh, it's important to realize that when you accelerate in space you do so by changing your momentum, which corresponds linearly with velocity. In other words, if your spaceship takes 5 seconds to accelerate from a dead stop to 1,000 m/s, it will also take 5 seconds to accelerate from 20,000 m/s to 21,000 m/s (barring the negligible relativistic effect mentioned above, and assuming we're flying futuristic spaceships that don't care about Mirificus's rocket equation).

Basically modern day rockets are governed by the rocket equation that says as you burn fuel your acceleration increases since you're no longer hauling all that fuel with you. Sci fi spaceships could theoretically be limited by relativity, that says as you approach the speed of light it takes more and more thrust to continue accelerating at the same rate. Only (bad) sci fi spaceships have a speed limit of like 1200 m/s or whatever the case is in SC.

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