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CapnAndy posted:It was, yeah, but I think it called out an actual flaw in my strategy -- I'm not barricading my borders with giant gently caress-off starbases. So that's definitely something I can focus on, rather than tearing myself apart building fleet after fleet that I can't afford. So I did find it helpful! Honestly, Scaling difficulty is the way to go either way if you ask me. Especially once you go higher in difficulty, the bonuses become incredibly bullshit early on and force you to metagame. Difficulty is for making sure that the AI stays relevant later, not early game, imo.
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# ? Jan 25, 2023 06:53 |
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# ? May 25, 2024 20:25 |
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Yami Fenrir posted:Honestly, Scaling difficulty is the way to go either way if you ask me.
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# ? Jan 25, 2023 11:11 |
Just make friends so you can boom your Econ and research to make admiral easy. Highly aggressive play styles are do or die early but regular empires with diplo options can and should make at least a friend or two to keep you safe behind your choke point systems. If you know how to grow your economy and take advantage of your friends wars you will accelerate past the AI later on.
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# ? Jan 26, 2023 03:13 |
Nuclearmonkee posted:Just make friends so you can boom your Econ and research to make admiral easy. Highly aggressive play styles are do or die early but regular empires with diplo options can and should make at least a friend or two to keep you safe behind your choke point systems. Heavily depends on what AIs spawn as your neighbors. You sometimes just don't have anyone nearby that's at all interested in being your friend.
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# ? Jan 26, 2023 13:59 |
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Two games ago I started in what seemed like a decent spot, couple choke points, lots of neighbors my science ships were finding. To the north ended up being a Martial Alliance Federation, so I upgraded the starbase and then kept exploring south. Every 5-10 years I got a new notice, 'species you were trying to learn the language of, no longer exists.' Hunh, that's weird. Then about 2240, I meet the advanced neighbor Fanatic Purifier who's gone through 4 of my neighbors already, and thats when the Federation attacks Never hit new game faster in my life lmao.
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# ? Jan 26, 2023 14:14 |
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I dropped down to Captain just to get my confidence back up -- and yeah, it's too easy -- but at least something utterly hilarious has happened to make it worth my time. The entire galaxy, out of fear of me, had all become vassals of the second biggest empire around, a hive mind. Bit weird to see the martial xenophobes pledging fealty to the Great Mind, but okay, whatever. And then the hive mind decided to become a Stage 5 Crisis. While I was planning to shelter up in my third of the galaxy and not make any more moves until I had a really robust Gateway network and some more fleets, because if I picked any war anywhere it'd result in the entire galaxy declaring war on me, the hive mind is now facing rebellion from literally every civilization that's not me simultaneously. Which not only means they're going to be terribly distracted, it means nobody's gonna defend each other. So I"m going to eat the civilization that's between me and the Crisis-mongers, and then go eat the Crisis. To save the Galaxy.
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# ? Jan 26, 2023 18:23 |
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Developer Diary 284: Broken Shackles https://www.youtube.com/watch?v=mw4EFIOlgjQ This one seems to confirm that we might be able to play as apre-FTL origin. I'm really curious to see how that will handle. Also really digging the whole setup of playing as a hodgepodge of races and being able to find their original home planet.
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# ? Jan 26, 2023 23:59 |
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A pre-FTL origin is something I was hoping would get added at some point, can't wait to try that when it gets released.
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# ? Jan 27, 2023 01:02 |
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You should be able to take Xxxenophile as your first ascension perk if you start with broken shackles without needing gene tailoring
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# ? Jan 27, 2023 01:37 |
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As someone who pretty much always plays multi-racial and non-authoritarian builds, I can't wait for Broken Shackles. Curious if your seeded races are pure random or if you are guaranteed variety in cold/hot/temperate species.
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# ? Jan 27, 2023 01:58 |
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My latest game was exceedingly bullshit. Devouring Swarm, Cordyceptic Drones, Necrophage. I started 4 jumps from Tiyana Vek and didn’t need alloys for ships until 2300. My neighbors didn’t know what hit them.
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# ? Jan 27, 2023 01:59 |
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Well poo poo Broken Shackles is exactly my ideal origin.
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# ? Jan 27, 2023 02:02 |
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That sounds rad as gently caress, but it's going to be an insanely rough start -- even in their example images, they've got dudes with Arctic, Desert, Tundra, and Ocean preference all crowded in on a Continental world. Habitability is gonna be in the toilet.
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# ? Jan 27, 2023 03:17 |
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CapnAndy posted:That sounds rad as gently caress, but it's going to be an insanely rough start -- even in their example images, they've got dudes with Arctic, Desert, Tundra, and Ocean preference all crowded in on a Continental world. Habitability is gonna be in the toilet. I also like the narrative touch of Minamar Industries just not giving a poo poo about you at all. You're less than nothing to them.
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# ? Jan 27, 2023 05:18 |
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Relevant Tangent posted:You should be able to take Xxxenophile as your first ascension perk if you start with broken shackles without needing gene tailoring Was that perk ever fixed to not cause significant slowdown? I haven't played with it since the start option to disable it became available.
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# ? Jan 27, 2023 08:14 |
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CapnAndy posted:That sounds rad as gently caress, but it's going to be an insanely rough start -- even in their example images, they've got dudes with Arctic, Desert, Tundra, and Ocean preference all crowded in on a Continental world. Habitability is gonna be in the toilet.
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# ? Jan 27, 2023 12:28 |
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Pre-FTL would have me make an entire galaxy of pre-ftl's for themed games.
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# ? Jan 27, 2023 13:28 |
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Im playing as DA and after gobbling up 3 different empires Ive got like 100 pops bored out of their mind because I can't build enough districts/buildings to keep them employed. lol.
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# ? Jan 27, 2023 14:27 |
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Splicer posted:I'm wondering if your guaranteed planets will be the opposite of usual, like you will get one per your random guys rather than the usual same as your homeworld. Then you can use unemployment to force a mass exodus of the low hans to their new high hab planets.
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# ? Jan 27, 2023 14:36 |
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Lance of Llanwyln posted:They do mention Broken Shackles force-spawns a Payback origin empire and that that species makes up a big chunk of your starting pops, so it would be nice if one of your habitables was guaranteed to be ideal for them.
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# ? Jan 27, 2023 15:20 |
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If I decline a covenant with one of the Shroud entities the first time I go in, do I ever get the chance to form a covenant again? So I'm playing a non-hivemind for the first time in a while, and I'm going down the Psionic Ascension tradition tree. The first time I went into the shroud, I got the opportunity to form a covenant with the Instrument of Desire, which I stupidly declined because the increase to pop upkeep seemed intimidating and I don't have any slaves in my empire. I've gone into the shroud a few times since then, and have managed to get psi jump drives and a random curse lasting five years. I have not, but I haven't had the covenant forming opportunity pop up again. Am I just locked out of forming a covenant, or do I have to get lucky on RNG and on one of the next times I go back? It's extra frustrating because I really underestimated how long the cooldown for entering the Shroud is.
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# ? Jan 27, 2023 15:44 |
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DJ_Mindboggler posted:Was that perk ever fixed to not cause significant slowdown? I haven't played with it since the start option to disable it became available. it still has the potential to make dozens of unoptimized species, it owns other Gods will contact you eventually
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# ? Jan 27, 2023 17:55 |
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Splicer posted:Where did you see the bolded bit?
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# ? Jan 27, 2023 18:11 |
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It doesn't mention it directly but in the screenshot the species 'The Unshackled' has the largest number of pops while everyone else has normal RNG names. That was my read on how it'll work too. Pre-FTL seems neat I guess? Not really sure what there will be to do beside waiting twenty years to start the game for real.
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# ? Jan 27, 2023 18:23 |
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DaysBefore posted:It doesn't mention it directly but in the screenshot the species 'The Unshackled' has the largest number of pops while everyone else has normal RNG names. That was my read on how it'll work too. Origin 1) Broken Shackles: you are (the descendents of?) a bunch of escaped slaves. You start off with a bunch of Your Name Here (the Unshackled in their example) and also a bunch of randoms. Your ex-slavers are an rear end in a top hat space megacorp. Origin 2) Payback: your planet is/was being invaded by the same rear end in a top hat space megacorp. Screw that. Your dudes are called whatever you call them. If you play origin 1 or 2 then that spawns the rear end in a top hat space megacorp, but also spawns the other origin. Species unrelated but you have a common enemy.
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# ? Jan 27, 2023 18:45 |
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Angrymantium posted:If I decline a covenant with one of the Shroud entities the first time I go in, do I ever get the chance to form a covenant again?
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# ? Jan 27, 2023 18:55 |
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Poil posted:I believe that if you do the more expensive entering the shroud which costs zro you get to pick which one to approach, and you can do it again until you actually form a covenant. Oh nice, just need to find some Zro and I'll try that out then. It might take me another hundred years but I've definitely got the energy to spare with the ridiculous telepath job buffs.
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# ? Jan 27, 2023 20:44 |
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Relevant Tangent posted:it still has the potential to make dozens of unoptimized species, it owns The lack of optimized pops doesn't bother me (I usually play xenophile empires, so my pops are a mishmash anyways). I just don't want the game to unplayably slow by 2350.
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# ? Jan 27, 2023 21:40 |
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Anyone know if you can use Marauder fleets hired from one enclave to attack the other enclave of Marauders?
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# ? Jan 29, 2023 17:27 |
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Loel posted:Anyone know if you can use Marauder fleets hired from one enclave to attack the other enclave of Marauders? IIRC no.
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# ? Jan 29, 2023 17:30 |
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Loel posted:Anyone know if you can use Marauder fleets hired from one enclave to attack the other enclave of Marauders?
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# ? Jan 29, 2023 18:30 |
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Not the 'we know a good raiding target', the midgame event where you hire fleets that follow your orders.
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# ? Jan 29, 2023 18:39 |
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Loel posted:Not the 'we know a good raiding target', the midgame event where you hire fleets that follow your orders. They'll help you kill their own enclave last I checked.
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# ? Jan 29, 2023 20:26 |
They will turn on you if they're actually destroyed.
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# ? Jan 29, 2023 20:31 |
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Adenoid Dan posted:They will turn on you if they're actually destroyed. a bit too late, I think
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# ? Jan 29, 2023 21:38 |
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it's not they're bitter about what's happened, just any time their enclave gets wiped out, any extant hired fleets break contract and respawn in a few months to attack whoever fired the last shot for a wild suicide rush. wish they could rebuild their enclave if they were successful enough. I wish all pirates could!
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# ? Jan 29, 2023 21:49 |
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Pirates should be a neutral empire you start at war with but can immediately subjugate so instead of being an annoyance they're a blessing. Make it so they can't close borders to anyone so your enemies can mass a fleet inside them etc. as a consequence of letting them be Free Space.
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# ? Jan 30, 2023 01:05 |
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Pirates should be able to grow, but break apart when their leader dies Great Khan style. Like, thr core systems will remain pirates, but the outer systems shatter into splinter pirate gangs, a democracy or two, that kind of thing.
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# ? Jan 30, 2023 17:27 |
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What causes my vassals to abruptly spawn a new empire who hates me and them and usually declares was immediately? Is there some resistance movement mechanic that spawns these civil wars to throw off the big bad overlord?
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# ? Jan 30, 2023 17:40 |
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# ? May 25, 2024 20:25 |
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Probably a civil war breaking out for one reason or another, thats usually how one system minors pop up in my games.
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# ? Jan 30, 2023 18:00 |