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tbh i was expecting him to get rammed by the stag in the third clip as well
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# ? Jan 26, 2023 20:43 |
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# ? May 30, 2024 02:59 |
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Carthag Tuek posted:tbh i was expecting him to get rammed by the stag in the third clip as well Yeah that as a perfect example of subverting the rule of three.
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# ? Jan 26, 2023 21:13 |
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I just assumed the same deer had been chasing them across half the map for hours
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# ? Jan 26, 2023 21:22 |
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https://mobile.twitter.com/BATHSmusic/status/1618531273592688641
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# ? Jan 27, 2023 03:56 |
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hell,
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# ? Jan 27, 2023 04:25 |
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Final Fantasy XIV:Cleretic posted:Meanwhile, in Omega Ultimate: It turns out teams are wiping to a damage race element because Hello World floods them with so many debuffs that it causes some characters to hit the cap of buffs/debuffs a character can have. And if they hit that cap, further buffs and debuffs just won't get applied.
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# ? Jan 27, 2023 14:10 |
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Posted before about NFS Unbound graphical glitches and I'm certain at this point that the game is to blame: https://www.youtube.com/watch?v=YqwTEOuz0VE Zero issues in any other games.
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# ? Jan 27, 2023 15:37 |
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Pile Of Garbage posted:Posted before about NFS Unbound graphical glitches and I'm certain at this point that the game is to blame: Definitely in "feature, not a bug" territory with that one.
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# ? Jan 27, 2023 16:25 |
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Dareon posted:Final Fantasy XIV: We used a similar bug in Everquest. Everyone would have instant-cast buff items that they would spam to override debuffs from raid bosses. Also a fun way to troll the main tank as a druid (lovely regen spells and damage shields for everyone!)
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# ? Jan 27, 2023 16:50 |
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The final fantasy thing isn't a glitch really. It's a known limit that's existed for a long time and has been changed in the past, this is just a very rare instance where people are running up against it in 8-player content.
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# ? Jan 27, 2023 17:10 |
That was a known issue early on in WoW's lifetime, too. Instead of simply failing to apply, though, older buffs would get overwritten. This lead to us healers being cautioned not to use heal over time spells on the tanks as that might push off a pivotal buff and get them splatted.
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# ? Jan 27, 2023 17:17 |
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Pile Of Garbage posted:Posted before about NFS Unbound graphical glitches and I'm certain at this point that the game is to blame: only car drugs.
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# ? Jan 28, 2023 00:01 |
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Pile Of Garbage posted:Posted before about NFS Unbound graphical glitches and I'm certain at this point that the game is to blame: stop giving your computer bong hits Garbo, Windows wasn't built for that!
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# ? Jan 28, 2023 00:18 |
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Magic: The Gathering Arena has a limit on how many creatures can be in play, for practical reasons. In older versions, every identical copy of a creature was report to the server as a unique object. Then they added Scute Swarm, a card that doubles the number of copies of itself in play every time you get a land. The massive packets being sent were dragging down all of their servers, so they had to change the netcode to deal with 200 identical tokens in play.
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# ? Jan 28, 2023 09:43 |
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Yup, that’ll happen when you introduce a doubling mechanic on something with no limit. If you’re not very careful players will find a way to break it. In Hearthstone there are various ways to get cards attack or health infinitely high through stuff like that. There is in fact a limit though, if you go above 2,147,483,647 it will overflow back to 0. This is because it’s the max 32 bit integer value
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# ? Jan 28, 2023 11:02 |
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Guess that is why it is the limit in Marvel Snap as well. https://mobile.twitter.com/Bynx_Plays/status/1585435323575713793 They have since changed the card Onslaught, so you might no longer be able to reach that number. "[...]the all-powerful Onslaught, who can put big power numbers on the board thanks his ability to double other cards’ ongoing effects, gets a major adjustment. Onslaught’s ability now stacks additionally (instead of exponentially) with effects from cards like Mystique or locations like Onslaught’s Citadel." Mierenneuker has a new favorite as of 11:17 on Jan 28, 2023 |
# ? Jan 28, 2023 11:10 |
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Chamale posted:Magic: The Gathering Arena has a limit on how many creatures can be in play, for practical reasons. In older versions, every identical copy of a creature was report to the server as a unique object. Then they added Scute Swarm, a card that doubles the number of copies of itself in play every time you get a land. The massive packets being sent were dragging down all of their servers, so they had to change the netcode to deal with 200 identical tokens in play. warcraft 2 had a max of i think 255 units are & barracks etc just didnt spawn anything once you hit it (but it still cost resources/time) i dont remember if it were global but it would be pretty funny if you could just max out with cheap units and the other player couldnt do anything. probably it was per player, i do remember killing my own peons to buff up before an attack so i could max out lol ~ogre rush ftw~
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# ? Jan 28, 2023 12:46 |
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I remember with Warcraft 1, before the game started it would let you choose what units you and your opponent started with. Independently. Also you would make your choice and then it would go to your opponent who could then make a choice and then it would come back to you, until both players check the "yes I am okay with this" box. These were also the days that if you were playing a game with someone remotely it was by modem, which meant you couldn't call them on the phone because your phone was tied up also there was no chat box and we were all very young with no concept of etiquette so it was mostly just ping pong "no,*I* start with 20 catapults!!"
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# ? Jan 28, 2023 13:57 |
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Carthag Tuek posted:warcraft 2 had a max of i think 255 units are & barracks etc just didnt spawn anything once you hit it (but it still cost resources/time) Reminds me of the original Starcraft with a similar problem. It had a limit of total entities on the game, I don't know what the number was, certainly higher than 255, but I doubt it was 32k so idk how whatever the limit was was defined. If enough already existed new units couldn't spawn, and, more amusingly to me, units that had projectile attacks couldn't attack because the game couldnt spawn their projectiles. Always amusing to watch a giant swarm of mutalisks fly up to a building or opposing army and just kind of start hovering near it because they can't attack. Another Blizzard game with a similar problem, Diablo 2 would just plain crash if enough monsters spawned in a certain area. Normally not a problem since the limit was far, far, above what would typically be spawned by the level generator. But could be caused by a few of the enemies that spawned new enemies. Like the blood maggots in act 2. Way back when I was new to the game and didn't know how to make effective characters I often played necromancers who couldn't kill very quickly but also didn't really die due to my own army of protectors and would just stalemate against the blood maggots until the game crashed.
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# ? Jan 28, 2023 14:46 |
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My memories of playing Warcraft II with my friend growing up was a lot of NO MOM DON'T PICK UP THE PHONE I TOLD YOU OH NOOOOOOO
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# ? Jan 28, 2023 14:50 |
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The Final Fantasy 6 any% speedrun involves dying 52 times in a row just outside the first town, and then a frame-perfect button press to trigger the credits. (It's a memory corruption glitch of some sort, apparently)
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# ? Jan 28, 2023 17:53 |
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iirc the game over in ff6 pushes one more thing onto the stack than it ends up removing, so after enough game overs you end up overwriting something important and the game farts could be wrong though
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# ? Jan 28, 2023 18:02 |
Zamujasa posted:iirc the game over in ff6 pushes one more thing onto the stack than it ends up removing, so after enough game overs you end up overwriting something important and the game farts
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# ? Jan 28, 2023 23:16 |
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The new Dead Space remake is mostly great, but I've been having some occasional glitches where the models for zombies and stuff don't visibly spawn in for a couple seconds after they're supposed to. But this is the first time I've had a door open and the level just wasn't there yet: https://i.imgur.com/JHqgdkw.mp4
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# ? Jan 29, 2023 01:45 |
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Captain Hygiene posted:The new Dead Space remake is mostly great, but I've been having some occasional glitches where the models for zombies and stuff don't visibly spawn in for a couple seconds after they're supposed to. But this is the first time I've had a door open and the level just wasn't there yet: I seem to remember encountering that in the original game. Honestly it kinda adds to the atmosphere, like the insanity effects in Eternal Darkness.
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# ? Jan 29, 2023 03:19 |
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Blue Footed Booby posted:I seem to remember encountering that in the original game. Honestly it kinda adds to the atmosphere, like the insanity effects in Eternal Darkness. Yeah, I honestly sorta love it sometimes. Another entertaining one was the intro necromorph fight, it didn't spawn at first so the dude is just lying there getting mauled by a ghost (warning: gross ): https://i.imgur.com/m2qN93B.mp4 Discussion in a games thread said it probably was related to not using an SDD, so I have moved it onto one, somewhat sadly.
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# ? Jan 29, 2023 03:29 |
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The necro jumped out of that guy
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# ? Jan 29, 2023 03:36 |
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Captain Hygiene posted:Discussion in a games thread said it probably was related to not using an SDD, so I have moved it onto one, somewhat sadly. Yeah that's definitely stuff just not loading in time
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# ? Jan 29, 2023 06:14 |
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Captain Hygiene posted:The new Dead Space remake is mostly great, but I've been having some occasional glitches where the models for zombies and stuff don't visibly spawn in for a couple seconds after they're supposed to. But this is the first time I've had a door open and the level just wasn't there yet: I had that happen in Horizon Forbidden West when I fast traveled to the base and got to the door too quickly. It did open and let me through, though, only for me to plummet into an empty abyss for a bit before dying.
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# ? Jan 29, 2023 11:57 |
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Captain Hygiene posted:Yeah, I honestly sorta love it sometimes. Another entertaining one was the intro necromorph fight, it didn't spawn at first so the dude is just lying there getting mauled by a ghost (warning: gross ): Yeah, a friend of mine had the same problem and it got solved once they put it on a SSD. In one instance it actually broke the game entirely, because key quest items just didn't spawn in at all even after repeated reloads.
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# ? Jan 29, 2023 12:08 |
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kirbysuperstar posted:Yeah that's definitely stuff just not loading in time Yeah, this is probably one of the first games (to my knowledge) that's come to PC that's only on the current generation of consoles, not the PS4/Xbone. The current consoles use SSDs, so games are getting built around faster load times. You're probably going to see more of this going forwards if you install games that rely on fast loading/streaming to an HDD.
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# ? Jan 29, 2023 12:12 |
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The game literally tells you in a big pop up the first time you start it "Hey, this game is for SSDs only, there can and will be bugs if you play it on an HDD". at least it did for me
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# ? Jan 29, 2023 12:59 |
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HenryEx posted:The game literally tells you in a big pop up the first time you start it "Hey, this game is for SSDs only, there can and will be bugs if you play it on an HDD". lol gamers listening to the warnings Real Yakuza use a gamepad
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# ? Jan 29, 2023 13:12 |
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Veotax posted:You're probably going to see more of this going forwards if you install games that rely on fast loading/streaming to an HDD. Yeah at this point my HDD is slowly turning into 'old game storage', especially since Steam made it easier to swap games between storage.
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# ? Jan 29, 2023 15:09 |
Croccers posted:Real Yakuza use an SSD
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# ? Jan 29, 2023 15:20 |
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Due to a glitch in Pokemon crashing the game, a streamers pet fish exposed their credit card information and bought eShop items. https://twitter.com/IGN/status/1618041923113189376?t=b517cG3xDTC9EFjF2HVjPA&s=19
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# ? Jan 29, 2023 16:03 |
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I don't think my phishing training prepared me for that.
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# ? Jan 29, 2023 22:07 |
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HenryEx posted:The game literally tells you in a big pop up the first time you start it "Hey, this game is for SSDs only, there can and will be bugs if you play it on an HDD". Yeah, that's what made me question the cause when the issues started popping up, I'm not even deep enough on the tech side to consciously remember I have two separate drives 95% of the time. But also yeah, I've got games to play, I'm not gonna let some dumb warning get in my way.
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# ? Jan 29, 2023 23:20 |
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Croccers posted:lol gamers listening to the warnings I actually listened to that cause it's objectively correct
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# ? Jan 29, 2023 23:24 |
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# ? May 30, 2024 02:59 |
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Yeah I can be a mouse and keyboard grognard but even I know when it's time to grab a controller
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# ? Jan 30, 2023 00:43 |