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While not survival related, the "people raiding your base while you are offline or doing something else" chat reminded me of Anarchy Online from years ago. Getting a call from a friend at some ungodly hour or inconvenient time because your organization's base was getting attacked was simultaneously exciting and annoying. People would intentionally schedule raids at odd hours just to take advantage of that, and grudges were formed, and that sucked. On one hand there were "safe hours" where your base was invulnerable, but that could be negated by someone in your org accidentally attacking another base and all hell broke loose. Trying to do damage control politics was stupid. So was dropping everything to rush out to defend just to find it was some noob that didn't know what they were doing and a waste of time as well. The end result of it all usually was some sort of cold war stalemate situation where everyone left each other alone for fear of retaliation. The things that were fun about it though was PvP was level bracketed, so there were "sweet spot" levels, where you could attack certain ranges of other players but be unattackable by others, so leaving PvP "twinks" logged out at your base and having a call to arms and wrecking some people that thought they were going to waltz in and destroy your towers was pretty enjoyable. Also, other than some mild almost negligible buffs, there wasn't much to be gained by having a base other than bragging rights and the opportunity to PvP, so losing a base wasn't really a big deal beyond the annoyance or piss off factor.
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# ? Feb 3, 2023 13:37 |
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# ? May 13, 2024 03:08 |
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For me, "huge open world" usually means I'm running around for potentially hours not making any progress just looking for specific resources. Everybody loves Valheim, but as soon as I have to sail somewhere I completely lose interest because it takes FOREVER and is not engaging in any way. Even before that is just a lot of time running around hoping to find whatever resource. So I like any game that quickly gets me where I want / need to be without wasting my time with "exploration".
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# ? Feb 3, 2023 13:43 |
I can firmly say that I would spend a thousand hours in a densely packed dog park before I spend an hour in a "massive open world". Games like GTA or whatever get away with it because they have fast methods of travel and also quicktravel for returning to locations. But when it comes to survival everything has to be on a timer so you take forever to actually go anywhere. I'm going to come down hard and say that a survival game whose major landmarks are more than three minutes apart by the fastest available method of travel are bad. You can break it up by having longer trips with small landmarks in between, like how The Long Dark has little caches along major paths, or by making movement more of a dynamic thing like how Sea of Thieves (not a survival game, I know) has you tracking the map and wind as you go along. But if you are just pressing W for 10 mins your game sucks no matter how "hardcore" it is.
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# ? Feb 3, 2023 15:36 |
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I actually feel like a lot of TLD's distances are too big. Crossing just one map takes forever and even if there's stuff along the way, there, now it's all looted. You still have to walk by it on the way back, and every time after that.
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# ? Feb 3, 2023 18:21 |
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Vib Rib posted:A mobile base of some kind would work well in a genre like that, but I also think it lacks some of the charm and expansive customization you get in a permanent settlement. Maybe if it was like, a really big spaceship that gave you lots of space to build in. The closest thing in development to this seems to be Forever Skies which has kind of a Raft/Subnautica but on an airship thing going on. I'm not sure how much variability or "raid" feeling there will be to the various places you can park at and loot.
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# ? Feb 3, 2023 18:25 |
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Vib Rib posted:A mobile base of some kind would work well in a genre like that, but I also think it lacks some of the charm and expansive customization you get in a permanent settlement. Maybe if it was like, a really big spaceship that gave you lots of space to build in. A Mortal Engines game
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# ? Feb 3, 2023 18:36 |
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Phigs posted:The refresh is an important part of it too. If you're just looting an open world you're reducing the loot in your area and will eventually run out but with a raid format you're not depleting anything. Every raid is the same tier, where in an open world you're slowly going to worse and worse places as you go through the best places to loot things. Makes me think that a survival game where you have to stay nomadic as you loot everything around you and move on would be interesting. this is why whenever i've played cataclysm dda i always end up making a post apocalyptic RV as a home base with which to travel between towns something like that without the permadeath could be fun
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# ? Feb 3, 2023 19:36 |
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Azhais posted:A Mortal Engines game Isn't this just Last Oasis?
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# ? Feb 3, 2023 23:54 |
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Oysters Autobio posted:Refresh could be done in a bit more immersive way too. I try to pretend that loot refresh is just me looking through everything again and finding stuff I didnt see the first time around. Unfortunately, games basically suffer from not enough "stuff". It's either the same containers, or the same bare spots for a few items. Or, if you do fill the environment with lots of stuff thats unlootable, it feels artificial. So its sort of a limitation just with the game engines I guess for open world. SCUM was kinda smart by having the game's setting be a hosed up dystopian future reality show so all the weird artificiality that comes out of survival sandbox gameplay can be explained away by "it's a tv show" loot respawning? its the show's producers making sure there's always interesting poo poo for the prisoners to find players respawning? its the future, you can just make an infinite number of clones that the prisoners have to pay for every time they die though i do honestly prefer when games are designed around the fact that loot never respawns like project zomboid or state of decay
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# ? Feb 4, 2023 00:05 |
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ShadowMar posted:though i do honestly prefer when games are designed around the fact that loot never respawns like project zomboid or state of decay The ambition of the Project Zomboid team to develop a game that will flow from: - initial outbreak, fresh foods aplenty with many zombies, using scavenged equipment, ramshackle fortifications - later outbreak, breakdown of modern accessories leading to a transition to base level basic long term survival items, still lots of zombies, beginning of larger human settlements - formation of human societies at renaissance tech with occasional modern era tech as special relics who have to deal with zombies as part of the background as those societies collide ...is quite significant and if they pull it off, quite a feat.
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# ? Feb 4, 2023 00:19 |
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Humble Bundle has a survival bundle available: https://www.humblebundle.com/games/survival-instinct Chernobylite: Enhanced Edition 83% Positive on Steam SCUM 78% Positive on Steam State of Decay 2: Juggernaut Edition 80% Positive on Steam The Long Dark: Survival Edition 91% Positive on Steam Volcanoids 85% Positive on Steam SurrounDead 91% Positive on Steam Starsand 82% Positive on Steam
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# ? Feb 4, 2023 00:19 |
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HelloSailorSign posted:The ambition of the Project Zomboid team to develop a game that will flow from: it might take another decade or two but i believe in them
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# ? Feb 4, 2023 00:32 |
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CuddleCryptid posted:I can firmly say that I would spend a thousand hours in a densely packed dog park before I .... Huh? Is this a common expression? A dog park packed full of doggos sounds awesome, how is this a negative?
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# ? Feb 4, 2023 00:52 |
Oysters Autobio posted:Huh? Is this a common expression? A dog park packed full of doggos sounds awesome, how is this a negative? I think it's just to evoke the scale. It makes me think of AC: Syndicate where it was relatively compact over an area of London, vs GTA5
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# ? Feb 4, 2023 00:56 |
Oysters Autobio posted:Huh? Is this a common expression? A dog park packed full of doggos sounds awesome, how is this a negative? I meant more in the sense of "a very small outdoor area". Alternative would be like a single office building.
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# ? Feb 4, 2023 01:24 |
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Oysters Autobio posted:Huh? Is this a common expression? A dog park packed full of doggos sounds awesome, how is this a negative? Half of them are poorly socialized wrecks with people who: 1- think if they ask their dog nicely that it'll start playing nice 2- are largely ignoring their dog while on their phone 3- use prong collars and scruff slam their dog when its misbehaving
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# ? Feb 4, 2023 03:12 |
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HelloSailorSign posted:3- use prong collars and scruff slam their dog when its misbehaving this is the worst poo poo and was part of the reason I stopped going to dog parks.
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# ? Feb 4, 2023 03:16 |
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Flesh Forge posted:this is the worst poo poo and was part of the reason I stopped going to dog parks. Oh I see you have been to popular dog parks too
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# ? Feb 4, 2023 03:18 |
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The last straw for me was this one lady with an rear end in a top hat boxer that decided it wanted to gently caress with my tiny dog and as I had *picked up my dog and was trying to leave the park* her rear end in a top hat boxer was jumping on me trying to get to my own dog, I looked her dead in the face and asked her to please control her dog so I could leave and she turned her back on me never went back, no regrets!
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# ? Feb 4, 2023 03:45 |
HelloSailorSign posted:The ambition of the Project Zomboid team to develop a game that will flow from: I haven’t played it; how much of this is in so far? Because this sounds fantastic.
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# ? Feb 4, 2023 10:43 |
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First two more or less, although me and my friends usually manage to survive rarely long enough to reach part two - granted, we're not Zomboid experts by no means and actually setting up a functional colony without electricity or water is quite the task. Most people will be playing their Zomboid at the first part, I'd imagine.
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# ? Feb 4, 2023 10:50 |
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Zomboid is great, it has the downside though that there's no real incident system to shake up the monotony except for one specific event. It's super immersive and hard as balls unless you start with something super able to forage and just run straight away from anything urban. e: you are utterly locked out of most carpentry tasks until you find a saw, and for ~game design~ reasons ordinary tools like saws and screwdrivers are like diamonds, feel free to tune loot rarity to make it less stupid
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# ? Feb 4, 2023 11:22 |
Nonsense. Every suburban household has half of the tool aisle of Home Depot in their basement for the off chance you need a chainsaw on your property with no trees. It's just part of the experience.
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# ? Feb 4, 2023 15:12 |
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Naw when you go through an entire huge neighborhood with 50+ garages and you don't find a single saw, that's just not terribly fun
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# ? Feb 4, 2023 15:22 |
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Flesh Forge posted:Naw when you go through an entire huge neighborhood with 50+ garages and you don't find a single saw, that's just not terribly fun On my recent run, I installed a mod that lets you make primitive stone tools to enable my soft bodied hibernation into a hulking zombie killing chad. Mods are widely available for zomboid; many of which ought to be QOL fixes. (Being able to use crowbars to pry, throwing zombies out windows, seeing the moodlet base values) Make it yours.
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# ? Feb 4, 2023 16:44 |
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Every time I install zomboid after an update I look at the roadmap and think "eh, lets give it another 4 months."
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# ? Feb 4, 2023 17:57 |
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yeah definitely feel free to mod some of the arbitrary game designer bullshit out of zomboid (or any game) especially if you're a solo player, who really enjoys sifting through hundreds of containers to find the gatekeeper item that lets you do the basic crafting poo poo?
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# ? Feb 4, 2023 18:54 |
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Flesh Forge posted:Zomboid is great, it has the downside though that there's no real incident system to shake up the monotony except for one specific event. It's super immersive and hard as balls unless you start with something super able to forage and just run straight away from anything urban.
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# ? Feb 4, 2023 19:04 |
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In this particular case at least, re: finding a hand saw it's super not sensible from a gameplay standpoint because it is an absolute roadblock between you and the interesting construction content, requiring tons of boring repetitive sifting through almost-always empty containers. I have no idea who thinks that's good gameplay or why e: like I get the notion of the tradeoff between verisimilitude and fun/challeing/interesting gameplay but this is neither of those, it's just arbitrary
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# ? Feb 4, 2023 19:07 |
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Survival game where nails are a form of currency.
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# ? Feb 4, 2023 20:41 |
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Typical Pubbie posted:Survival game where nails are a form of currency. Is traditional Japanese carpentry just cheating in that world? That said, it'd be neat if some of the games had skillbooks you could read that would fundamentally transform the recipes you could make, like using more wood but no nails, or substituting glue for nails, or whatnot.
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# ? Feb 5, 2023 00:20 |
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Flesh Forge posted:In this particular case at least, re: finding a hand saw it's super not sensible from a gameplay standpoint because it is an absolute roadblock between you and the interesting construction content, requiring tons of boring repetitive sifting through almost-always empty containers. I have no idea who thinks that's good gameplay or why
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# ? Feb 5, 2023 00:28 |
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skilling in general in that game is awful and again it's totally fine to tune the xp gain settings so it's less lovely.
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# ? Feb 5, 2023 00:31 |
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The main things holding PZ back from entering the 2nd tier as noted above is more long term food storage and a better farming system. I agree that an event system is needed, which is why I use Expanded Helicopter Events mod in the meantime. I feel the tool RNG though. Saws I generally have no issue and wind up on default settings having 5 or so by end of first week, but I also almost always take lucky trait. Sledgehammers though, those I can rarely find.
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# ? Feb 5, 2023 03:26 |
I'm waiting for the NPC update. Everything else can be fixed with mods, but NPCs need native support for them to actually work in multiplayer.
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# ? Feb 5, 2023 03:32 |
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Edilaic posted:Is traditional Japanese carpentry just cheating in that world? That said, it'd be neat if some of the games had skillbooks you could read that would fundamentally transform the recipes you could make, like using more wood but no nails, or substituting glue for nails, or whatnot. satisfactory does that, though its survival elements are thoroughly vestigal
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# ? Feb 5, 2023 06:20 |
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I picked up the PC version of Stranded Deep after playing a lot of the console version. I still think it's my favorite survival game mostly because it's very relaxed for the most part. I think my biggest complaint is how easy it is to find good loot. My starting island alone had enough resources to build several motors and I'm swimming in compasses and a massive pile of hammers. Is there a mod to tweak the difficulty? It would be nice to turn finding a engine filter part into a big deal rather than throwing it on the pile of 15 others. Or not starting with a compass in the air raft would make early game navigation tougher. It's weird going to other islands only really caring about finding rocks instead of rare parts.
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# ? Feb 7, 2023 17:27 |
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I was looking at the current Steam event and grabbed the demo for a survival game called I am Future where you're stuck on top of a building while the world is flooded. Seems like Raft but you're not moving.
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# ? Feb 7, 2023 19:07 |
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So "Roof"
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# ? Feb 8, 2023 16:42 |
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# ? May 13, 2024 03:08 |
e. Wrong
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# ? Feb 8, 2023 16:47 |