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AAA games can rock, AA games can rock, indie games can rock. We need stux in these trying times.
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# ? Feb 6, 2023 17:48 |
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# ? May 28, 2024 02:56 |
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Mordja posted:AAA games can rock, AA games can rock, indie games can rock. We need stux in these trying times. i'm gonna start downloading demos now... the Darkest Dungeon 2 demo is out btw
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# ? Feb 6, 2023 17:54 |
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ironically discussing it is explicitly banned in reset era
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# ? Feb 6, 2023 17:54 |
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Feels Villeneuve posted:ironically discussing it is explicitly banned in reset era lol that site is wild. I do wonder if it does continue getting high review scores how they are going to twist it.
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# ? Feb 6, 2023 17:56 |
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I'm going to have fun blasting dudes with magic in fantasy China
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# ? Feb 6, 2023 17:56 |
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MarcusSA posted:lol that site is wild. e: getting away from stuxposting for a second, i'm downloading the Shadows of Doubt demo now. the phrase "sandbox detective stealth game" is one of those phrases that sounds very cool but also seems like it could be very dull in execution (the proc-gen nature of the game terrifies me) so i'm skeptical about whether it will hold up over a long play. The 7th Guest fucked around with this message at 18:00 on Feb 6, 2023 |
# ? Feb 6, 2023 17:57 |
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The 7th Guest posted:they also put a disclaimer in every cyberpunk thread claiming that bigotry was innate to the Polish so. lol That strikes me as somewhat bigoted
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# ? Feb 6, 2023 17:59 |
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The 7th Guest posted:they're extremely performative over there so I imagine they would keep the ban going. they also put a disclaimer in every cyberpunk thread claiming that bigotry was innate to the Polish so. lol Well it’s in their DNA you see. I’m sure the potter game is going to sell a billion copies. I’m just going to play VS and Fortnite instead.
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# ? Feb 6, 2023 17:59 |
Jack Trades posted:Speaking of Terfwarts. I love that the thrust of the reviews about the combat focus entirely around the dodge and parry mechanics since the pew pew spells aren't interesting in and of themselves. Ah yes. Dodge and parry mechanics. The thing that everyone was tired of 5 years ago.
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# ? Feb 6, 2023 18:00 |
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There's additional depth in the form of enemies with color-coded shields that demand matching spells, just like in the critically-acclaimed DmC: Devil May Cry
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# ? Feb 6, 2023 18:04 |
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Parry systems are an interesting topic. Game devs love them because they force players to engage with enemy mechanics for zero effort on the dev side. But they can often feel like following a routine set of instructions before you get to play the game again and in the worst cases slow combat down. To me the most memorable parry system is dark souls but it's entirely optional, super difficult, and turbo broken. Sekiro's parry system is good but it is the entire game, it's not very copyable. What are some of the other "model" parry systwms devs are thinking about when they add it to their games?
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# ? Feb 6, 2023 18:08 |
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Demmo for The Great War: Western Front is up, the new strategy game from Petroglyph. Downloading it now.
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# ? Feb 6, 2023 18:09 |
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zoux posted:That strikes me as somewhat bigoted
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# ? Feb 6, 2023 18:09 |
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I hate parry systems because I suck at timing
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# ? Feb 6, 2023 18:12 |
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Motto posted:There's additional depth in the form of enemies with color-coded shields that demand matching spells, just like in the critically-acclaimed DmC: Devil May Cry Hi-Fi Rush triggered my DmC PTSD with those color coded enemies. Holy poo poo is that a god awful system.
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# ? Feb 6, 2023 18:14 |
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MGR: Revengeance's parry system was loving sick. The whole game was built around it and it was immensely satisfying to use.
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# ? Feb 6, 2023 18:15 |
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Jack Trades posted:Speaking of Terfwarts. this is why Devil May Cry V is the best game for creative combat. Reject dodgeroll, embrace invincibility frames on jump / Royal Guard / sword surf dodge
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# ? Feb 6, 2023 18:16 |
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The 7th Guest posted:i'm gonna start downloading demos now... the Darkest Dungeon 2 demo is out btw Lemme know if there's still placeholder text in some of the new mechanic's activations. I remember that a bit from the EGS days. Also hopefully more bits on why the end boss is the end boss and not randomly thrust into a weird arena.
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# ? Feb 6, 2023 18:16 |
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i probably wont play darkest dungeon 2's demo because it's not really my kind of game but I wanted to at least let people know it was out. Voidtrain demo is out now as well. the majority of demos will flip the switch in 40 minutes
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# ? Feb 6, 2023 18:18 |
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DLC Inc posted:this is why Devil May Cry V is the best game for creative combat. Reject dodgeroll, embrace invincibility frames on jump / Royal Guard / sword surf dodge Both Nero (half of the time) and V have cool dodges that they do instead of rolling on the ground like assholes as well. Also don't forget the clash system. If your V is a Chad then you won't have to bother to dodge poo poo when you can just clash using your cane.
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# ? Feb 6, 2023 18:18 |
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Not strictly a parry but the guard counter in Elden Ring is neat because it encourages the player to do a smart thing (block) and then gives them a nice surprise. I actually like it better as a mechanic, even though I am comfortable with the normal parrying. Elden Ring parry is: do a questionable thing (block only at the last second) and maybe if you practice enough, get a payoff. Fruits of the sea fucked around with this message at 18:27 on Feb 6, 2023 |
# ? Feb 6, 2023 18:20 |
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How is Nioh's parry system, when compared to say DS/ER?
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# ? Feb 6, 2023 18:22 |
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KazigluBey posted:How is Nioh's parry system, when compared to say DS/ER? Nioh 1's weapon parries or Nioh 2's demon parries? In Nioh you basically have a trillion variations of every mechanic so that you can pick the one that works best for you.
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# ? Feb 6, 2023 18:27 |
No Wave posted:Parry systems are an interesting topic. Game devs love them because they force players to engage with enemy mechanics for zero effort on the dev side. But they can often feel like following a routine set of instructions before you get to play the game again and in the worst cases slow combat down. Like you said, the primary issue with parry systems is that they're entirely reactionary. I find that they work best in PvP games like Mordhau where you're working them in to try and outsmart a human, who then can also call you bluff and feint an attack to change the window instead. But for PvE enemies if you build a system around using it a lot then you're just baiting enemies whose programming boils down to "move forward and swing sword til enemy dies"; that is not an actually interesting tactical decision, it's all just whether your timing is good enough that you can hit the window for the parry or not. If you can, combat is trivial. If you can't, combat is infuriating. FromSoft games are better about having more complex enemy movesets, but that just means you end up memorizing movesets rather than dynamically reacting to things. I just think to games like the Surge 2 or, yes, Sekiro, where unless you are extremely good at weaving parries in among strikes you spend a lot of time just circling enemies waiting for them to hit, which isn't really interesting imo. Of course the alternative is ones that I've played elsewhere where you have a parry window 300 frames long and the game just turns into an absolute slog of parry hit parry hit parry hit. CuddleCryptid fucked around with this message at 18:37 on Feb 6, 2023 |
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# ? Feb 6, 2023 18:34 |
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No Wave posted:Parry systems are an interesting topic. Game devs love them because they force players to engage with enemy mechanics for zero effort on the dev side. But they can often feel like following a routine set of instructions before you get to play the game again and in the worst cases slow combat down. Trek to Yomi has a decent feel/follow-up to its parries, and it’s a 2.5D game. It’s also pretty fun and I’m never gud so play in story mode.
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# ? Feb 6, 2023 18:35 |
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Hi-Fi Rush solves a lot of parry problems by having all actions land on the beat. So you never really have to guess which enemy has some wildly unsynced windup attack because you know it'll always come out with regular timing.
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# ? Feb 6, 2023 18:37 |
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Mordja posted:Demmo for The Great War: Western Front is up, the new strategy game from Petroglyph. Downloading it now. Hell yeah, I know Petroglyph is wicked spotty with their games but I always look forward to whatever they work on. Especially cause RTSes desperately need a boomer shooter-style comeback.
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# ? Feb 6, 2023 18:42 |
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ymgve posted:I hate parry systems because I suck at timing Yer a wizard, Parry!
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# ? Feb 6, 2023 18:44 |
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Ragequit posted:Yer a wizard, Parry! lol
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# ? Feb 6, 2023 18:45 |
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Ragequit posted:Yer a wizard, Parry! lol
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# ? Feb 6, 2023 18:45 |
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CuddleCryptid posted:Like you said, the primary issue with parry systems is that they're entirely reactionary. I find that they work best in PvP games like Mordhau where you're working them in to try and outsmart a human, who then can also call you bluff and feint an attack to change the window instead. But for PvE enemies if you build a system around using it a lot then you're just baiting enemies whose programming boils down to "move forward and swing sword til enemy dies"; that is not an actually interesting tactical decision, it's all just whether your timing is good enough that you can hit the window for the parry or not. If you can, combat is trivial. If you can't, combat is infuriating.
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# ? Feb 6, 2023 18:46 |
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KazigluBey posted:How is Nioh's parry system, when compared to say DS/ER? There are general move parries which work like DS, and much like DS are way too specific because only a couple of them work on yokai enemies (which are the majority of enemies in nioh 2) and the feedback for “you did it wrong” is identical to “you can’t do it” so learning what you are and aren’t allowed to do without looking it up is pretty miserable since you can can be 100->0’d in half a second in nioh. The reward isn’t at all comparable to the risk either. Nioh 2 also added burst counters, which are actually cool and understandable. sometimes enemies do big moves signposted with a red light and you can spend a refillable resource to do a burst counter which owns them if you land it. There are 3 kinds of burst counters and which one you do depends on your guardian spirit. There’s a big slap that you just have to land anytime they’re in the windup animation, there’s a traditional shield you need to use at the last second, and there’s a dodge one where you want the attack to collide with you mid-dodge. Some attacks are much easier to handle with one burst counter than the others, so there isn’t a single best one, and the counters all have value at other times too (such as an emergency dodge or 100% shield) so it’s actually quite a well designed mechanic Wo long fallen dynasty is bringing back a bit of this idea where some big attacks have a red light that announces they’re unblockable, but deflecting them is much more rewarding than other attacks and gives you a swag animation when you land it. But you can also just deflect almost everything else in the game (that was shown in the demo at least), including ranged attacks, so it’s going to be much more of a core mechanic than nioh’s parry moves. A common complaint with the demo was that the deflect window was loving minuscule to the point of feeling like the risk/reward was way off, but team ninja said they increased it due to feedback, so we’ll see when the second demo hits. Owl Inspector fucked around with this message at 18:55 on Feb 6, 2023 |
# ? Feb 6, 2023 18:48 |
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I can usually parry in most games but for some reason I suck rear end at it in From games
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# ? Feb 6, 2023 18:53 |
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Arkham/Mordor parry system is good. It's extremely basic and the main penalty for not doing it is looking uncool.
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# ? Feb 6, 2023 19:02 |
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Ragequit posted:Yer a wizard, Parry! title
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# ? Feb 6, 2023 19:04 |
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Pwnstar posted:Arkham/Mordor parry system is good. It's extremely basic and the main penalty for not doing it is looking uncool. Fun fact: Shadow of Mordor/War's version of the parry is SO lenient that if you just input X - Y, X - Y, X - Y with a correct timing it will option select for you to always continue the combo if nobody is attacking you and do a parry if someone's attacking you. During my 6th playthrough of Shadow of Mordor I was at some point fighting groups of normal mooks while watching something else on my second monitor.
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# ? Feb 6, 2023 19:04 |
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Jeez, the Broken Arrow demo's a big one at almost 40 gigs.
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# ? Feb 6, 2023 19:08 |
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Ragequit posted:Yer a wizard, Parry!
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# ? Feb 6, 2023 19:11 |
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alright, time to list more demos now that the Steam Next Fest is live: Townseek I Am Future Ravenbound Sons of Valhalla Sunnyside Cook Serve Forever The Ranch of Rivershine Scene Investigators (Painscreek Killing dev) Shumi Come Home Troublemaker Valfaris: Mecha Therion (valfaris was neat I guess I'll give this a shot) Coven Slave Zero X Crystals of Irm Picto-pull (please be good I need more Pushmo) Chants of Sennaar Hello Engineer Cavern of Dreams Aground Zero Vividlope honestly there are too many to list. this is the biggest Next Fest in a while The 7th Guest fucked around with this message at 19:18 on Feb 6, 2023 |
# ? Feb 6, 2023 19:14 |
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# ? May 28, 2024 02:56 |
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What are the good demos to try? There are too many games for Next Fest.
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# ? Feb 6, 2023 19:26 |