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From the other thread, apparently all Retro Studios.
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# ? Feb 9, 2023 13:34 |
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# ? Jun 5, 2024 06:53 |
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Bismack Billabongo posted:I am forcing myself to wait on buying this until I get paid again but I am going to buy the living poo poo out of this. It looks so good man. I've never bought a game so quick from awareness of release to purchase
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# ? Feb 9, 2023 13:53 |
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hughesta posted:Theyre back retro are loving gods
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# ? Feb 9, 2023 14:27 |
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Fedule posted:Who actually did the remaster? Was it Retro themselves? One of the known remake/remaster studios? Some internal Nintendo team?
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# ? Feb 9, 2023 14:30 |
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It is a really great remaster. The controls are very smooth and very intuitive. I only ever tried the GCN version once but played the Trilogy version with the Wii controls, which I honestly really liked. But the dual stick with the lock on is a great marriage between those styles. Plus it's just loving gorgeous! Last time I played Prime was on an CRT TV from 1990-something and I struggled to see what was going on a lot of the time. It definitely created a vibe that I'm missing, but nothing short of a full-on remake would really address that. I'm just happy I can see what the hell is going on. Nintendo sure loves the surprise Metroid announcements. First Dread now this? I feel like one day Prime 4 will just be out and then the next day they'll tell us after it's already sold ten million copies.
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# ? Feb 9, 2023 14:37 |
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Christ, a surprise release where all they really said was “hey, here’s the store page” out of nowhere on release day?
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# ? Feb 9, 2023 14:39 |
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Retro are working on Prime 4 now right? Like, it was originally handed to another studio but their work got scrapped and now Retro themselves are doing it? I wonder if this remaster happened just by recreating the original game as a prototype for their new engines and figured "hey, lets polish it up and sell it to build up hype".
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# ? Feb 9, 2023 15:08 |
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Mr. Fortitude posted:Retro are working on Prime 4 now right? Like, it was originally handed to another studio but their work got scrapped and now Retro themselves are doing it? That's the official line, but it's been about four years since Retro took over with no news so who really knows at this stage.
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# ? Feb 9, 2023 15:12 |
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Mr. Fortitude posted:Retro are working on Prime 4 now right? Like, it was originally handed to another studio but their work got scrapped and now Retro themselves are doing it? I actually wonder if they showed off this remaster to Nintendo, and Nintendo said "oh gently caress this looks so much better then whatever the hell Bamco is doing" and scrapped told Retro they have full control of Prime 4 now.
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# ? Feb 9, 2023 15:12 |
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I understand Nintendo is probably SUPER gushy about saying anything about Prime 4 after they had to start the whole loving thing over. But on the other hand, I want it. I already played Prime 20 years ago (well, 14 years ago), I want the new one. Dual stick controls sound neat, though.
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# ? Feb 9, 2023 15:29 |
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I haven’t started it yet but does anyone know if they brought back being able to see her arm when using the X-Ray visor? You could see her moving her fingers into different configurations when she changed beams, that ruled. But they took it out of Trilogy due to the free-moving arm.
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# ? Feb 9, 2023 15:46 |
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Uh, ok. They did way more to this graphically than I expected. I saw that they re-did character models and textures, I expected that environment textures were probably touched up, but this looks like they've re-done loving everything. At least the Freighter at the start looks completely re-built. https://www.youtube.com/watch?v=Jaypbay8rt4 This might be one of the best remasters made, in terms of improvements. Not just somewhat better textures and running in a higher resolution, but the whole game graphically re-done. Jesus.
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# ? Feb 9, 2023 16:38 |
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In old Metroid news, you can play the original Metroid II now on the switch online GB/GBC collection.
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# ? Feb 9, 2023 16:50 |
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Veotax posted:Uh, ok. They did way more to this graphically than I expected. I saw that they re-did character models and textures, I expected that environment textures were probably touched up, but this looks like they've re-done loving everything. At least the Freighter at the start looks completely re-built. Bingo - it's why I said it's...more of a remake than a remaster. They went above and beyond for this kind of project and I wouldn't be surprised if they did this to build out an engine for MP4.
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# ? Feb 9, 2023 17:30 |
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Icon Of Sin posted:Christ, a surprise release where all they really said was “hey, here’s the store page” out of nowhere on release day? Nintendo loves doing that with their directs.
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# ? Feb 9, 2023 17:56 |
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Yeah this is a real delight. I could never get it working well on PC so I'm glad I have such a pretty and good feeling version to play.
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# ? Feb 9, 2023 20:23 |
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Kirios posted:Bingo - it's why I said it's...more of a remake than a remaster. They went above and beyond for this kind of project and I wouldn't be surprised if they did this to build out an engine for MP4. tbh it just depends on how you define remake vs remaster. I lean in the direction of only using "remake" when there are significant changes to the gameplay/content, but otoh, "remaster" tends to refer to releases that are just HD up-ports with only minimal changes beyond upping the resolution, so it would be nice if there were a term to use for releases like Prime Remastered and Demon's Souls PS5 that fall in between the two (significant improvements to the graphics but minimal changes to the gameplay). there isn't, so the semantic argument will continue. oh well! stev posted:That's the official line, but it's been about four years since Retro took over with no news so who really knows at this stage. I'm guessing that Prime 4 is a Switch 2 title at this point, but who knows, maybe it'll resurface later this year.
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# ? Feb 9, 2023 21:26 |
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Barry Convex posted:
Wasn't dread a decade old development? It got dropped and someone picked up off the trash heap?
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# ? Feb 9, 2023 21:46 |
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Did they ever change Samus at the end of Prime to look like the Zero Suit Samus from later games? Or do we still get OG Samus
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# ? Feb 9, 2023 21:47 |
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Is early Space Jump still in?
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# ? Feb 9, 2023 22:24 |
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Tender Bender posted:Did they ever change Samus at the end of Prime to look like the Zero Suit Samus from later games? Or do we still get OG Samus Its..kinda a mix
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# ? Feb 9, 2023 22:25 |
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Electric Phantasm posted:Is early Space Jump still in? Yeah, but you gotta do the bomb jumping trick from the Wii version
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# ? Feb 9, 2023 22:27 |
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Orange Crush Rush posted:Yeah, but you gotta do the bomb jumping trick from the Wii version Does the lock-on dash that was required for NA Player’s Choice (where you had to go up in the tunnel across from the ship to find an enemy) not work?
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# ? Feb 9, 2023 22:32 |
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Barry Convex posted:tbh it just depends on how you define remake vs remaster. I lean in the direction of only using "remake" when there are significant changes to the gameplay/content, but otoh, "remaster" tends to refer to releases that are just HD up-ports with only minimal changes beyond upping the resolution, so it would be nice if there were a term to use for releases like Prime Remastered and Demon's Souls PS5 that fall in between the two (significant improvements to the graphics but minimal changes to the gameplay). there isn't, so the semantic argument will continue. oh well! The difference is kinda technical and kinda academic and not everybody cares enough to really want to be precise and the line blurs a lot in most cases anywhere but there is a line. Remastering isn't really technically actually a thing you do in video games but the term has been borrowed from other media and it works neatly as a metaphor. In music, remastering (usually) refers to producing a new digital master from the original analog master tape (note that we're already kinda into the weeds here because the actual master master isn't changing at all but an intermediary step which is a master relative to later steps is, but this is a typical usage). The very original source doesn't change but the thing that is later used to make all the copies that actually get sold is remade. With video games the analogy basically works because in a remastered game all the source assets are unchanged but are compiled/rendered/whatever in an updated way, usually with regard to technical details like running at a sharper resolution or higher frame rate. Or maybe you use a new technique for calculating lighting but all the information about light sources in each scene is unchanged, which will produce a different looking scene from the same source material. To use the upcoming Ghost Trick port as an example, Capcom hasn't changed the 3D models they used to make the DS version, but they have re-rotoscoped them in HD and 60fps, producing updated sprites that are night and day from the original game's. They have, of course, also actually changed a few things, like UI elements, which is one part of why the remake/remaster line is blurry. Technically, every port to a new platform is a remaster... if it's done natively and not just made by translating the compiled code to run on a different platform (video games are weird). A remake happens when you literally recreate the source from scratch. Of course, philosophically speaking, you could argue there's a deeper source that's a concept or idea or memory or what the gently caress ever, and that's just one more reason the language doesn't ever fully work and everything is relative but hey work with me here. The thing is, you can do substantive changes to some parts of the source while not changing others at all. The Metroid Prime "remaster" does complete model overhauls on almost everything, but reuses the animation scripting from the original game (I think it is 100% unchanged though I'm interested if there are any deviations). Demon's Souls PS5 and Link's Awakening for Switch are other pretty good examples of complete ground-up visual overhauls that are layered exactly onto other unchanged frameworks. So Metroid Prime Remastered is, in my estimation, definitely a remake using this distinction, exactly by virtue of how much stuff has actually been redesigned from scratch. A remake needn't (but can) change up the playable elements of the game. Conversely, of course, while doing a remaster, you could add to the source, because code be like that. So, I'd class the WiiU port of Wind Waker as a remaster, because most of the source that was already made is unchanged, even though some new source was added, and the overall look and feel is very different but that's due to rendering more than it is changing what stuff was being rendered. See what I mean? The concepts are a mess when you apply them practically but remaking and remastering are definitely extremely specific things. (The tidiest example of all of this is The Last Of Us Remastered vs The Last Of Us Part 1. The worst example is Final Fantasy VII Remake.)
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# ? Feb 9, 2023 22:35 |
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Mooseontheloose posted:Wasn't dread a decade old development? It got dropped and someone picked up off the trash heap? It was more some of the concepts from older cancelled versions of Dread were picked up, I doubt anything substantial was taken from the older versions.
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# ? Feb 9, 2023 22:37 |
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DeafNote posted:Its..kinda a mix
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# ? Feb 9, 2023 22:49 |
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DeafNote posted:Its..kinda a mix she looks like lady gaga
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# ? Feb 9, 2023 22:49 |
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Veotax posted:It was more some of the concepts from older cancelled versions of Dread were picked up, I doubt anything substantial was taken from the older versions. I think they said the EMMI (or some other enemy that's hunting Samus) was always part of the game. The plan had always been to expand on the SA-X stuff from Fusion and make it a part of the actual gameplay. Don't quote me on that though.
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# ? Feb 9, 2023 23:03 |
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Fedule posted:The difference is kinda technical and kinda academic and not everybody cares enough to really want to be precise and the line blurs a lot in most cases anywhere but there is a line. The game is literally named Metroid Prime Remastered, so I'd be inclined to go with the game's own identity. Also the lead engineer of the original Prime trilogy (uncertain of his role with the remaster if any) suggested this:https://mobile.twitter.com/jack_mathews/status/1623735955675836418
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# ? Feb 9, 2023 23:18 |
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https://twitter.com/ZoidCTF/status/1623477699942686720 (By and large the changes are great he's just hung up on this detail for a reason)
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# ? Feb 9, 2023 23:42 |
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Hogama posted:https://twitter.com/ZoidCTF/status/1623477699942686720 Left looks better, but I wouldn't be surprised if Right was a deliberate decision because it's easier to tell what kind of beam to use on the door to open it.
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# ? Feb 9, 2023 23:43 |
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Yeah he's initially assuming it's an alpha issue, but the door textures themselves have been updated to a flatter design than the original doors. It does make it way easier to see the whole door as that color, rather than having the dark textures underneath the glow texture that reduce the glow visibility.
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# ? Feb 9, 2023 23:47 |
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DeafNote posted:Its..kinda a mix kim wexler
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# ? Feb 10, 2023 00:25 |
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Was there a substantial difference between the Prime and Echoes code/engines that would be mostly done/resolved, now that Prime is remastered? I just want a remastered Echoes, drat it
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# ? Feb 10, 2023 00:48 |
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She should look more tired and pissed off imo
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# ? Feb 10, 2023 00:58 |
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Icon Of Sin posted:Was there a substantial difference between the Prime and Echoes code/engines that would be mostly done/resolved, now that Prime is remastered? There's no reason why a Remastered Echoes would hinder them, other than (hopefully) wanting to improve the portals so that they're....Portal...portals and not loading screens. On that note, feel free to cut out that multiplayer if it means more dev time to the actual game.
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# ? Feb 10, 2023 01:43 |
TaurusOxford posted:There's no reason why a Remastered Echoes would hinder them, other than (hopefully) wanting to improve the portals so that they're....Portal...portals and not loading screens. PrimeHack already proved that this is doable, there's an option to skip the portal cutscenes. You get the fade to white and then you're in the other world right away. It also has a skip for the temple bomb gates that cuts most of the room rotating with a screen flash.
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# ? Feb 10, 2023 01:50 |
WHY BONER NOW posted:She should look more tired and pissed off imo I mean, Prime 1 is like her second ever space adventure in the timeline, she can't be THAT burnt out and grizzled yet. She's only on her first weird alien DNA infusion and first Ridley kill, this is baby poo poo
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# ? Feb 10, 2023 01:51 |
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Bloody Pom posted:PrimeHack already proved that this is doable, there's an option to skip the portal cutscenes. You get the fade to white and then you're in the other world right away. Show the portal animation first time then skip it after, or make it an option cause honestly that animation kidna sick.
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# ? Feb 10, 2023 01:56 |
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# ? Jun 5, 2024 06:53 |
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Icon Of Sin posted:Was there a substantial difference between the Prime and Echoes code/engines that would be mostly done/resolved, now that Prime is remastered? I’m sure they’ll release all three and maybe even give you a bundle discount if you’ve already bought the first one…? Edit: they removed the multiplayer from Trilogy. It really sucked tbh I played it with a friend and it wasn’t very fun.
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# ? Feb 10, 2023 01:59 |