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Jewmanji
Dec 28, 2003
Thanks for the impressions on Oath. I bought it for a good price recently but I'm sweating at the thought of teaching this ungainly thing to my crew of two other people who are usually very down to play Root. Goodwill is the scarcest resource of all in board games, and I don't have much to spend with these folks. I'm surprised at how hard it is to wrap my own mind around Oath. As Anonymous Robot pointed out, particularly as it pertains to the concept of campaigns, there's a good deal of abstraction in this game that isn't present in the Root design where you have to apply a bit of editorializing and imagination to understand exactly what something is (the banners come to mind as well). I was hoping that some of the concepts from Root would carry over as helpful footholds for new players, but there doesn't seem to much of that all (whereas Pax Pamir 2E feels like such a natural extension of Cole's design ethos from Root). Making matters more difficult, you can't easily play the game as an individual playing multiple roles (if for no other reason than resetting the deck is a pain), which I find is the easiest way for me to learn the game before trying to inflict it on others.

This one may just stay on the shelf :(

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taser rates
Mar 30, 2010
Cole is definitely one of those designers whose games I respect more than I actually like, though I'm still a fan of original Pax Pamir and to a lesser extent the remake.

GreenBuckanneer
Sep 15, 2007

I have Gate coming in tomorrow, whether I enjoy it will determine if I buy Desolate and his other works, but it looks good from youtube!

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
I always thought that Vast looked like a really intriguing, frequently unfun trainwreck.

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
More like Asst. But that's not a Cole game. That's all Leder I think. Also it's not terrible, just not great and there are many games I would play instead.

E: Leder and David Sommerville. In any case that game predates Cole joininh Ledergames

Tempura Wizard
Sep 15, 2006

spending all
spending
spending all my time

CODChimera posted:

nice, gonna watch his entire channel tomorrow

He’s the best. Edit: NSFW

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Interesting anecdote about Oath. There's a curated list on BGG that is all "games that are not quite like anything else" which is something I and some others are interested in.

The vast majority of games on that list are a) older OOP games from the days before people all agreed on what games should play like, and/or b) borderline outsider art :v:. These games are obviously more difficult to learn and teach because they don't share the same DNA (for lack of a better term) as their brethren and as a result tend to defy expectations people didn't know they had.

It says something that Oath, which was at the time a new off-the-shelf release in the board game world, made it into that list because it really is just not like anything else out there.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Oath is when the Leder team saw the Cones of Dunshire and said "Bet." There is in fact an alchemist, and he can be in the Hinterlands.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.
Oath is for me the prime example of "oh, once you get it, it's really quite simple!" It honestly is, but it just takes some loving work to get there.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

The biggest draw in Oath is unpacking the world deck, and seeing how all these weird abilities might be leveraged to do cool crazy things.

Radioactive Toy
Sep 14, 2005

Nothing has ever happened here, nothing.
We enjoy Oath but drat if I don't have to explain how a campaign works every time someone wants to do one and we still mess things up all the time, but it doesn't get in the way of our games.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Been having fun with Frosthaven, but goddamn, some board games are clearly manufactured in wildly different humidities or whatever than exists where I live. I haven't had cardboard this badly warped since Irish Gauge (and that's a board I literally cannot fit back into its box).

Megasabin
Sep 9, 2003

I get half!!
I usually keep my game nights to 4 people, but it looks like I will need to accommodate 6 next weekend. How much of a mistake would it be to play John Company 2E at that number?

PerniciousKnid
Sep 13, 2006

FulsomFrank posted:

The game rewards repeated plays with a steady group and IN MY OPINION just isn't worth playing that much compared to other stuff. Also, someone always has a new game they want to play too so good luck doing just a simple, quick (~1.5hr) warm up play of it.

I think Oath will be really fun to play with my kids in about five years, so I'm keeping my eyes out for a cheap copy.

Captain Theron
Mar 22, 2010

Megasabin posted:

I usually keep my game nights to 4 people, but it looks like I will need to accommodate 6 next weekend. How much of a mistake would it be to play John Company 2E at that number?

I think John is actually better at larger numbers. The individual turns won't be too much longer, as most of that is dictated by the offices which don't change. There will probably be more and longer negotiations, but having more players means that you're incentivised to specialise, so not everyone will be involved in every discussion. Maybe don't play with deregulation though, as that could definitely bog things down.

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
I would say that totally depends on the players. JoCo is a bit much to spring on someone with a newfound or passing interest in boardgames, or anyone who doesn't like negotiations.

!Klams
Dec 25, 2005

Squid Squad

Anonymous Robot posted:

I always thought that Vast looked like a really intriguing, frequently unfun trainwreck.

Yeah, that's pretty much it.

I fuckin' LOVE asymmetry, is the number one thing I look for, so was alllll over Vast.

The trouble is, only one of the roles is actually 'good'.

The way it works is, the Knight does what you think you're gonna do when you look at the game. It 'should' be the basic one that you give to a newcomer. Except it has this resource, Grit, that determines how many things they can do, but it's one of those where it's a stat, not a resource, and so that can be kind of confusing (because you have to keep track of how much you've used in a turn, without actually 'spending' or changing anything). The Knight wants to slay the dragon.

The Dragon is the one everyone wants to be at first, because it's a dragon, but the dragon walks around 'under' the board to begin with, gathering power. It very much doesn't feel like it's under the board. Weirdly, the dragon, does not want to slay the Knight. But your players will. They can attack the Knight to impede them, and they will. But what they should be doing is trying to first of all 'wake up' (which gets them above ground') and then escape the Cave. They can eat Goblins on the way to power up. So, the Dragon is actually this weird weakling (because it's not really in the game) to begin with, that get's really powerful! And once it's powerful it can... run away?

The Goblins move in the spaces between spaces, if ever they go on regular spaces (that Knight uses) it takes them a 'wound' to do so. They want to amass forces by doing weird poo poo, and attack and kill the Knight. They're odd, they're like Goblins, where they plink and scratch and harry, constantly dying in the process. To me, they're really the only home run, because you play them how you expect to play them, they're about the level of weirdness and difficulty that you're expecting, and they're just actually fun to play as.

Finally (Ehhhh) the CAVE. The Cave player builds the level as you go, and then has a literal bag of tricks that they can use to level the playing field, again, both figuratively and literally; their goal is to build the cave big enough that it starts collapsing, then collapse it down. This will always happen on your first few games of Vast. In those first games, whoever it was wanted to be the Cave, for whatever reason they wanted to be the Cave, will have just the BEST time. They're essentially playing as a DM that can win. The Cave was why I bought the game, but the third game in, I realised, the Cave doesn't really... work. I mean, not really. You're supposed to keep things level for the other players, because you don't want any of them to win, so whoever's in the lead, you're trying to slap them down. And then, obviously, that will give an advantage to the one trying to kill them, so you need to slap 'them' down, and so on. It's cute, and it does what it says on the tin, but it means in practice, you just default win if ALL the other players don't play well. If any 'one' of them is screwing the pooch, you just poo poo on their adversaries repeatedly, and it's a free ride. If they are all playing well, you don't win. I mean it's fine, it's whatever, really. It just didn't feel like a 'deep' (har har) enough role.

And actually, that's kind of true of all of them. None of them feel like an entire game in themselves (apart from the Goblins), they all sort of felt like cogs in a great machine. Which, they are.

There's also an immortal thief as well. He's only called a thief because they couldn't call him 'treasure goblin' since goblins were gone. Anyone can kill him and get a bonus, which is just what happens over and over and over, and it's just not really a role in the game. It's quite funny, but ... felt very tacked on to me.

It's really cute how distinct they all are, and the interplay between them. But the game is anything BUT Vast. It's very shallow. And, it rarely matters so much what 'you' do right or wrong, as much as it does what the other players do. It ends up feeling like you're just watching it play out.

THAT SAID! I've seen there are some new ones, there's like a haunted house one and stuff, and I would totally give them a go. Because the core idea is great, it's just that the execution left a bit to be desired, and I strongly suspect that they'd have fixed a lot of my beefs with new versions.

!Klams fucked around with this message at 11:11 on Feb 14, 2023

Major Isoor
Mar 23, 2011
Not sure if it's been posted about yet (doesn't seem like it?) but Holy Grail Games, the designers of the Rallyman games is going bankrupt. Their most recent release is Rallyman: Dirt, which is how I got the email, as I kickstarted Dirt. (I've received my order, though. Looks like Australia and most of Europe had their orders shipped)

Looks like they were screwed around regarding shipping and didn't have any money left to bail themselves out, so they're going under. Which... sucks a bit! No more future Rallyman titles, plus more importantly, all the US+Canadian backers seem to be left in the cold, regarding all this.

Infinitum
Jul 30, 2004


Sounding like another Kickstarter Business Plan success story

Major Isoor
Mar 23, 2011

Infinitum posted:

Sounding like another Kickstarter Business Plan success story

hahaha yep! :D It's one of the only things I've ever Kickstarted in my life, and I definitely feel like I narrowly dodged a bullet there. Sucks for any NA goons who bought into it too, though. Hopefully they're able to arrange for something though, since (apparently) they're trying to figure it out. We'll see though...

jesus WEP
Oct 17, 2004


i have kickstarted two things. 1860 and solar sphere. I have received both of them. I have played neither of them.

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
Shipping has got to be the leading cause of death for boardgame publishers. Which makes sense I guess.

Lunsku
May 21, 2006

My only kickstarter game has been Grail’s reprint of Knizia’s Stephenson’s Rocket, which looks absolutely lovely. And it to my understanding ended up being something of a financial issue to Grail too.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

poo poo news about Holy Grail, they've been getting hosed over for a while now. They didn't have stock of Caesar's Empire at Spiel last year because it wasn't released by the warehouse, and that must have cost them a bundle. Asterix is pretty popular in Germany, they would have sold every copy they could bring.

Lunsku
May 21, 2006

To clarify, that Grail kickstarter delivered a few years back already, and I’ve seen releases from them since. Just hot the impression that they underestimated production/shipping costs for the game or something.

Infinitum
Jul 30, 2004


Lunsku posted:

My only kickstarter game has been Grail’s reprint of Knizia’s Stephenson’s Rocket, which looks absolutely lovely. And it to my understanding ended up being something of a financial issue to Grail too.

Story goes that Grail Games was onselling the Reina licensed games overseas, which breach their contract
The Kniz took em to court and stopped a couple of projects

I beieve they were rumoured to have been working on a reimplementation of Tigres & Euphrates at the time, which is a kick in the dick for everyone

armorer
Aug 6, 2012

I like metal.
I'm a North American backer of Rallyman: Dirt, and definitely bummed. It looked like a great game, so hopefully I'll be able to cough up some more money and still get it shipped like was finally possible with the Blacklist FS1 minis.

Lunsku
May 21, 2006

Infinitum posted:

Story goes that Grail Games was onselling the Reina licensed games overseas, which breach their contract
The Kniz took em to court and stopped a couple of projects

I beieve they were rumoured to have been working on a reimplementation of Tigres & Euphrates at the time, which is a kick in the dick for everyone

Looks like it, this story was from 2021:
https://www.dicebreaker.com/companies/grail-games/news/knizia-cuts-ties-with-grail-games

Crummy stuff.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014


That's Grail Games, not Holy Grail Games. Did they rebrand or are people getting confused?

Infinitum
Jul 30, 2004


Yup

Grail Games is an Aussie company, and still very much in business, they just crossed The Kniz
Holy Grail Games is bankrupt cause business plan of Always Be Kickstarting didn't work out for them

CitizenKeen
Nov 13, 2003

easygoing pedant
Was there anybody in the US not fulfilling through Fun Again?

Chill la Chill
Jul 2, 2007

Don't lose your gay



This has been my experience as well having played it 3-4 times, and I would not play it again. You described the problems well. I do disagree in that I think all do their own minigames and when you get so extreme in asymmetry, it's as if you're playing totally different games. Like it loops back around to being a multiplayer solitaire euro.

I did very much enjoy the cave the first time I played it, because I wanted to be the cave. But it raised an eyebrow after that game, so I tried it a couple more times, and my suspicions bore out.

djfooboo
Oct 16, 2004




Ugh, Rallyman is my jam and I didn’t back Dirt:KS because last time most the stuff was available retail :(. Probably not this time.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
This Holy Grail Games issue is just another reminder that there are so many games you could buy right now without pledging money to a project that may not happen. Don't get me wrong: crowdfunding has been a great innovation insofar as it has allowed a certain greater democratization of games publishing. It can be great to support a small project that might not exist otherwise, or not possess a market for various reasons relating to subject matter, or are art projects with limited commercial viability. That's all great, and more games existing is better than fewer. The confounding factor is that it turns out business is hard and many of them fail even in the hands of otherwise talented entrepreneurs.

xK1
Dec 1, 2003


djfooboo posted:

Ugh, Rallyman is my jam and I didn’t back Dirt:KS because last time most the stuff was available retail :(. Probably not this time.

The base game is currently on amazon, just won't be able to get any of the expansions I'd expect.

https://smile.amazon.com/Holy-Grail...qid=16763890740

Lunsku
May 21, 2006

Jedit posted:

That's Grail Games, not Holy Grail Games. Did they rebrand or are people getting confused?

Yeah thought you were talking about Grail. Haven't kept tabs on boardgame stuff that much for a few years.

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so

Magnetic North posted:

This Holy Grail Games issue is just another reminder that there are so many games you could buy right now without pledging money to a project that may not happen. Don't get me wrong: crowdfunding has been a great innovation insofar as it has allowed a certain greater democratization of games publishing. It can be great to support a small project that might not exist otherwise, or not possess a market for various reasons relating to subject matter, or are art projects with limited commercial viability. That's all great, and more games existing is better than fewer. The confounding factor is that it turns out business is hard and many of them fail even in the hands of otherwise talented entrepreneurs.

Ah yes, foolish to back an interesting future project when you could buy a completely different product now instead.

djfooboo posted:

Ugh, Rallyman is my jam and I didn’t back Dirt:KS because last time most the stuff was available retail :(. Probably not this time.

There's always someone unloading their KS copy right when they receive it, could probably find one still.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

PRADA SLUT posted:

Ah yes, foolish to back an interesting future project when you could buy a completely different product now instead.

yes, that is correct. gj

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
It is true that entertainment products are not completely fungible in the way that a barrel of oil is. Those differences are important to the end consumer. However, that doesn't doesn't change the fact that the most sensible way to operate for most board gamers is to enjoy what is available now, both for the immediacy of reward and the vastly lower risk of losing your investment.

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The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Shipping frankly sucks even under the best of times, and these past few years shipping has sucked harder than ever, it's not even close.

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