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Thinking about the comments about feeling like enemies aren't hitting hard enough, thus a nerf to resilience, but also how they're happy with the difficulty of the matchmaking heist battlegrounds. Now I'm thinking about the pubby who could not stay alive while we were trying to teach them Warpriest. Or just how Heists tend to feel like a slog if I go in on anything but my best builds. That said, I'm hoping the revamps to the modding system and artifact lead to overall better pubs, and the changes to the artifact paired with adding champion counters to subclass verbs should hopefully make it much easier to not have to go with a gimpy build in order to get champion coverage. I still think that increasing the costs of resilience mods as part of the "players are too tanky" stuff makes no sense. All that does is make it so you should get resilience rolled on your armor and make up the difference for other stats with mods. I don't really understand why all stats aren't treated equal for costs if they're equal for the way they roll on armor?
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# ? Feb 14, 2023 14:19 |
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# ? May 27, 2024 03:09 |
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Oxyclean posted:Thinking about the comments about feeling like enemies aren't hitting hard enough, thus a nerf to resilience, but also how they're happy with the difficulty of the matchmaking heist battlegrounds. Now I'm thinking about the pubby who could not stay alive while we were trying to teach them Warpriest. Or just how Heists tend to feel like a slog if I go in on anything but my best builds. it's bungies acknowledgement that some stats are more equal than others. +10 Mobility for 4 points makes no sense when mobility is a useless stat
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# ? Feb 14, 2023 14:22 |
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Yeah they want it to have opportunity cost. If you spec heavily into, say, intellect, you still have room in your armor to also somewhat spec into something else. If you spec heavily into resilience, you have that much less mod capacity left, so you’d better be sure that being the tankiest tank is so important to you that you’re OK with not doing much else
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# ? Feb 14, 2023 14:47 |
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stat mods should be 1/3 universally. being 2/4 just makes buildcrafting a bigger pain in the rear end, especially since stats tend to be the weakest part of any build (even moreso since they're nerfing ability cooldowns)
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# ? Feb 14, 2023 14:47 |
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Kith posted:stat mods should be 1/3 universally. being 2/4 just makes buildcrafting a bigger pain in the rear end, especially since stats tend to be the weakest part of any build (even moreso since they're nerfing ability cooldowns)
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# ? Feb 14, 2023 15:55 |
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Kith posted:stat mods should be 1/3 universally. being 2/4 just makes buildcrafting a bigger pain in the rear end, especially since stats tend to be the weakest part of any build (even moreso since they're nerfing ability cooldowns)
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# ? Feb 14, 2023 17:03 |
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Or, and hear me out, shoot them with your gun instead of worrying about not being able to spam abilities
SgtSteel91 fucked around with this message at 17:20 on Feb 14, 2023 |
# ? Feb 14, 2023 17:17 |
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Resilience has become a very powerful stat so making it cost more makes sense.
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# ? Feb 14, 2023 17:21 |
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They could also fix it by making the other stats powerful.
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# ? Feb 14, 2023 17:26 |
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Who cares about stats Rasputin is about to loving DIE in like half an hour. Dude’s been two weeks from retirement all season. He’s done.
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# ? Feb 14, 2023 17:29 |
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Personally I am going to really, really miss that extra 15% solo damage.
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# ? Feb 14, 2023 17:33 |
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Mill Village posted:Resilience has become a very powerful stat so making it cost more makes sense. Does it though? All this seems to do is make armor rolls more lopsided - stuff with high expensive stats is more valuable and stuff with high cheap stats will have low value. Like I'm sure glad chasing armor stat rolls will be even more annoying in LF.
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# ? Feb 14, 2023 17:46 |
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Luckily, passive cooldown is simply not how you get your Abilities in PvE so we will be spamming abilities as much as ever, outside of Crucible
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# ? Feb 14, 2023 17:51 |
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GoGoGadgetChris posted:Luckily, passive cooldown is simply not how you get your Abilities in PvE so we will be spamming abilities as much as ever, outside of Crucible Yeah I was going to say Arc Hunter now has a good loop to endlessly spam punch things 2 death and mobility has 0 input on it.
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# ? Feb 14, 2023 18:01 |
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Mill Village posted:Resilience has become a very powerful stat so making it cost more makes sense. it's also getting reduced in power so "it's strong now and that's why it needs to be nerfed with a cost increase" doesn't really fly
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# ? Feb 14, 2023 18:01 |
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Lol this loving game
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# ? Feb 14, 2023 18:07 |
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30% DR is still pretty powerful imo
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# ? Feb 14, 2023 18:09 |
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Kith posted:it's also getting reduced in power so "it's strong now and that's why it needs to be nerfed with a cost increase" doesn't really fly 30% damage reduction is still a substantial amount. The stat does more than it used to so it should cost more.
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# ? Feb 14, 2023 18:12 |
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Huh. First time in years I've seen the in-game install screen on playstation.
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# ? Feb 14, 2023 18:19 |
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excited to see Rasputin die and have Zav go "drat that's crazy guardian" and palm me an ascendant shard
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# ? Feb 14, 2023 18:22 |
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WHERES MY loving DOG
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# ? Feb 14, 2023 18:23 |
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Yeah was just about to say, 1st time I've seen the new ingame patching system being used. Slightly annoying that leaving the Playstation (or presumably Xbox) in standby mode won't auto update the game anymore for patch days but presumably less certificate requirements for any updates probably makes life easier. fake edit: could in theory mean quicker updates when they've got game breaking bugs that need a patch (I know this is a ludacris concept for Bungo)
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# ? Feb 14, 2023 18:27 |
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1350 legendary no matchmaking. gently caress me...
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# ? Feb 14, 2023 18:28 |
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Legendary modifier? Or Legend Difficulty? Huge difference, no joke
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# ? Feb 14, 2023 18:33 |
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Yo that was fun
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# ? Feb 14, 2023 18:34 |
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Bobby Deluxe posted:1350 legendary no matchmaking. GoGoGadgetChris posted:Legendary modifier? Or Legend Difficulty? Huge difference, no joke Really did not seem particularly hard. Just play careful.
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# ? Feb 14, 2023 18:48 |
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They threw up the finale cutscene online if you can’t play but want to check it out.
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# ? Feb 14, 2023 18:51 |
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It’s Bunker E15 day if you, like me, were waiting for it to not be a moon one for engram hoarding purposes
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# ? Feb 14, 2023 18:54 |
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this finale mission is way lamer than the season of the lost one tbh
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# ? Feb 14, 2023 18:57 |
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Mill Village posted:30% damage reduction is still a substantial amount. The stat does more than it used to so it should cost more. resilience has been borderline useless for the majority of destiny 2's lifetime (actually useless in most contexts) and cost as much as much more important stats (discipline and strength) "the stat does something now" is not a reasonable justification for double-nerfing it by both reducing how powerful it is in addition to increasing its cost
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# ? Feb 14, 2023 19:01 |
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also the new music is loving strange
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# ? Feb 14, 2023 19:01 |
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Kith posted:resilience has been borderline useless for the majority of destiny 2's lifetime (actually useless in most contexts) and cost as much as much more important stats (discipline and strength) It went from useless to one of the most important stats, if not the most important stat, especially when you stack it with things like Glaive Shields, Overshields, Restoration, and soon Woven Mail.
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# ? Feb 14, 2023 19:07 |
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final mission was zzz but the cutscene ruled. Who the gently caress were those guys behind Zavala though
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# ? Feb 14, 2023 19:08 |
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arsenicCatnip posted:final mission was zzz but the cutscene ruled. Who the gently caress were those guys behind Zavala though If it's the player characters of devs, they're dorks If it's the player characters of destiny streamers, uggghh
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# ? Feb 14, 2023 19:14 |
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Kith posted:resilience has been borderline useless for the majority of destiny 2's lifetime (actually useless in most contexts) and cost as much as much more important stats (discipline and strength) Yes Amen
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# ? Feb 14, 2023 19:16 |
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The patented Bungie Double Nerf(tm) is annoying They're great at coming up with two balance solutions, either of which would be viable, and doing 'em both
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# ? Feb 14, 2023 19:21 |
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Roctavian posted:If it's the player characters of devs, they're dorks see I don't recognise the armor they were wearing so I don't think they were player characters
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# ? Feb 14, 2023 19:22 |
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arsenicCatnip posted:see I don't recognise the armor they were wearing so I don't think they were player characters I've already decided it's just these guys: https://www.youtube.com/watch?v=WIfKzgltjIg
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# ? Feb 14, 2023 19:32 |
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arsenicCatnip posted:this finale mission is way lamer than the season of the lost one tbh This finale mission works and the cutscene was a lot cooler and easier to understand
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# ? Feb 14, 2023 19:54 |
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# ? May 27, 2024 03:09 |
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I appreciated that Eramis didn't forget to level grind, going from pointlessly easy to a significant challenger.
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# ? Feb 14, 2023 20:06 |