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toasterwarrior
Nov 11, 2011
Finished my first run at Conquest of Eo, Artificer with double Guardian picks and dwarf mountains start. This game is real cool, I'm glad someone finally made a good asymmetrical PvE 4x game (eat poo poo Stardock and Wardell)

Finest moment was taking out an enemy T4 (big fucker) with its own elemental damage through judicious use of buffs and debuffs. You can do some real nasty poo poo with the meta, it's sick as hell. Dragged a fair bit in the endgame so I just settled for the minimum conditions needed to win. Hopefully they get more content out, would be interested in how else they can develop that game; personally could use some more UI improvements since your ingredient list will get cluttered as gently caress and crafting can be a chore.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Moonshine Rhyme posted:

Good way into my artificer game now, and regretting I didn't beeline adamantium earlier. Not sure if Necro or alchemists have a similar peak meta resource but it's making me think that heading straight out for it would be the ideal. (Not that I knew where the adamantium was in the first place though).

Artificer gets an early spell that reveals the closest adamantium deposit.

Chas McGill
Oct 29, 2010

loves Fat Philippe
Why is Conquest of Eo getting such harsh reviews on steam? Seems like this thread loves it and I'm more inclined to trust that opinion.

toasterwarrior
Nov 11, 2011
Don't trust Steam reviews for poo poo. From what I can see in the Steam forums, there's the usual contingent of whiners complaining that it's not like the other Spellforce games, yadda yadda

That said, it's a legitimately difficult game that you'll probably need a couple of restarts to learn the ropes and the tempo. Very easy to find yourself getting wrecked by the AI since they absolutely do not follow your rules. There's also some UI issues I'd like fixed in time.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Early on at least a lot of the negative reviews were from Chinese players. So I assume either a really bad translation or maybe no translation at all?

I’d agree with the complaints about the scope of the game if it was a full price title. But for like :20bux: it’s fine.

victrix
Oct 30, 2007


Chas McGill posted:

Why is Conquest of Eo getting such harsh reviews on steam? Seems like this thread loves it and I'm more inclined to trust that opinion.

the two main ones are Spellforce players mad it's not Spellforce 4 and review bombing it (:psyduck:) and people who are used to sim city 4x games getting their poo poo pushed in by the escalation

Arcanuse
Mar 15, 2019

New patch for Conquest of Eo, which from the sounds of it ought make the early game a bit easier to get through.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
"Throw Sacred Water" which healer heros and alchemists get is grossly overpowered, 3 focus for an aoe repeatable white attack. Abuse it while it lasts. It gets even better with guardian and the deus vult buff, and any of the other runes or spells that buff white damage.
edit: I should mention it only works on undead and magic creatures. It is still insanely good.

Moonshine Rhyme fucked around with this message at 19:25 on Feb 10, 2023

DrManiac
Feb 29, 2012

I really like the focus system. It lets you use your casters as casters but you can’t just spam forever.

Arcanuse
Mar 15, 2019

huh. weird bug: apprentice tried to make a lodge, 'finished' in one turn but got stuck trying to finish it 'til they were manually moved a few turns after.
lodge didn't cover any territory, or say it belonged to the apprentice.
thought it might've been a weird one-off, so had the apprentice make another lodge nearby
which did the same thing, but didn't remove their previous lodge so had two dud lodges.
apprentice bit it shortly after and started to revive at the second lodge, so that worked at least?
s'weird

habituallyred
Feb 6, 2015
Yeah, I don't know how it is for non-necromancers but any "main" stack for me has two ranged units. A "Necromancer Minion" to guarantee soul drops, notably you start with one and would be starved for souls if you lose it. And an Undead Mage for reducing death resistance and hopefully picking up a heal skill for the undead.

If somebody started next to snow panthers and moles I could see them crashing and burning as the necromancer.

toasterwarrior
Nov 11, 2011
Moles and snow leopards are overtuned IMO, I've been asking the devs to make sure they can't do their first turn melee teleport rushes without the player getting to respond. Just feels bad, no point to running the native dwarf ranged units (sans Combat Balloon, it uniquely can fire even in melee) if they're going to be like that.

Quaint Quail Quilt
Jun 19, 2006


Ask me about that time I told people mixing bleach and vinegar is okay
Endless Legend's roving clans faction could move it's main hubs freely to min max resources or retreat/deny/advance

So far I like conquest of eo.

Double Bill
Jan 29, 2006

I've tried some of the earlier Spellforce games but never really got into them. Conquest of Eo is different though, a really great HoMM-like experience, and I'm thoroughly hooked.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Thanks for the Conquest of Eo recommendation. It is quickly becoming one of my favorite strategy games. Asymmetrical play, only having to deal with a single tower, well-enough written quests, and a crafting system that doesn't feel tacked on and pointless (I usually hate crafting in games!) makes it feel like this game was made specifically for me. Even if it doesn't end up having a ton of replayability I've not been so charmed by a game in this genre since leaving childhood.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

For the first time in I literally don't know how long - probably Civ 5 - I've actually finished a 4x victory! I've been getting back into Old World, and I think I really have to conclude it's the best traditional/historical 4x in a very long time. Basically every turn feels impactful, combat is fun, the huge range of events change stuff up all the time. It's just great. And the performance issues I ran into my first time trying to get into the game seem to be fixed (at least on large maps, haven't tried huge yet). Really wish more people were into this game.

HallelujahLee
May 3, 2009

So far I like conquest of EO, some things I think that it needs and would make it even better

an actual quest log this is a mess right now figuring out what to do
maybe random procedural maps
some type of diplomacy system

Radiation Cow
Oct 23, 2010

I'd kill for a sorting button that lets me filter ingredients by color. My eyes just gloss over the little dots, which gets tricky when I'm building Tier 3 undead dudes.

HallelujahLee
May 3, 2009

forgot about that one but yes

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

victrix posted:

the two main ones are Spellforce players mad it's not Spellforce 4 and review bombing it (:psyduck:) and people who are used to sim city 4x games getting their poo poo pushed in by the escalation

There's also the people who are tired of the whole "reboot a series to invigorate interest and then do gently caress all of nothing to make it resemble the positive traits it used to have pre-reboot." schtick to prey on people's nostalgia. Spellforce as it currently is is nothing like the original Spellforce games (and there were there a lot of them) prior to it getting a "reboot". In terms of the stuff that made it stand out it's basically an entirely different series just wearing the flesh of the game for branding points.

People have been begging them to please put in all the stuff that made Spellforce notable originally for years now, like the free mode, the semi open (and multiplayer capable) open world that is a hybrid RTS and top down RPG* depending on the map, etc, etc. The company that currently owns Spellforce basically just shrugs off these demands and says "Here's another old school Starcraft/AoE clone." or puts out stuff like this. Even some folks who gave them credit for the original reboot have gotten kind of peeved at it over time, or just given up on the series entirely if they were hoping for the free play mode and other features of the original in a modern and non-jank framework.

Mind you, another old beloved series with unique strategy mechanics, Majesty, had the devs pull this same stunt and it was about as well received. Doubly so in it's case since when they did get around to making a sequel to the original that ostensibly was going to address the fan's desire to actually make a Majesty game with the setting they cut down the scope of the maps, removed the randomized free play mode that would generate maps, etc, etc, and generally just made it very boring and simplistic compared to the original.


* The games would even have cities and stuff you could visit and buy items from shops from, pick up quests, talk to NPCs, etc, etc. The reboot has none of this sort of content, last I checked.

Archonex fucked around with this message at 15:59 on Feb 14, 2023

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
How was Majesty a series though?

It was one game plus expansion, and then many years later a completely different dev made a sequel that was quite different from the original and not a very good game.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Orange Devil posted:

How was Majesty a series though?

It was one game plus expansion, and then many years later a completely different dev made a sequel that was quite different from the original and not a very good game.

It got a whole bunch of spinoffs by a new company later on. The spinoffs were inarguably the primary focus of the reboot, in fact. Something that confused and over time increasingly drove away fans of the original. No one played the game for Ardania, they played it for Majesty. Something the devs never seemed to quite care about. :shrug:

If you've ever played games like Warlock 1 or 2, or any of the other games related to Ardania you've seen how they handled it. Ditto for "Defenders of Ardania", which I never even heard anyone hear of outside of a few people who themselves didn't believe something like that existed until they googled it.

Archonex fucked around with this message at 15:54 on Feb 14, 2023

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Warlock even has the same narrator chewing through the scenery.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
You have to count Warlock1+2, Impire, and they also did a tower defence somehow.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Bloodly posted:

You have to count Warlock1+2, Impire, and they also did a tower defence somehow.

Yeah, there's also Impire and that tower defense game.

It was a case much like Spellforce where the devs seem hellbent on not doing what made the series so famous, to the increasing frustration and bewilderment of the actual consumer base. Given that it's been more than a few years since the release of them rebooting the series in a new framework it's understandable people would just stop giving these folks the benefit of the doubt, even if it is kind of lovely to review bomb a game for that reason.

Archonex fucked around with this message at 15:49 on Feb 14, 2023

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Archonex posted:

Yeah, there's also Impire and that tower defense game.

It was a case much like Spellforce where the devs seem hellbent on not doing what made the series so famous, to the increasing frustration and bewilderment of the actual consumer base. Given that it's been more than a few years since the release of them rebooting the series in a new framework it's understandable people would just stop giving these folks the benefit of the doubt, even if it is kind of lovely to review bomb a game for that reason.

You do realize that the Spellforce devs aren't the Conquest of Eo devs, right? Owned by Gravity is a small 10ish person studio that makes turn based strategy games because they like turn based strategy games. This wasn't done instead of Spellforce 4 or whatever. It is using the setting to make its own thing, in this case telling the story of the rise of the 13th member of the circle.

The Chad Jihad
Feb 24, 2007


I'm confused since Spellforce 3 was a traditional spellforce game, and as far as I'm aware this is the first spin-off?

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

KPC_Mammon posted:

You do realize that the Spellforce devs aren't the Conquest of Eo devs, right? Owned by Gravity is a small 10ish person studio that makes turn based strategy games because they like turn based strategy games. This wasn't done instead of Spellforce 4 or whatever. It is using the setting to make its own thing, in this case telling the story of the rise of the 13th member of the circle.

They're still using the setting. Heck, the game's full name is literally "Spellforce - Conquest of Eo". You can even see this in the installation folder if you doubt me.

Not saying it's reasonable. Just that people are generally not fond of remakes that have none of the expected features of the original. If Conquest of Eo had been prefaced by a Spellforce 3 that resembled the first two series of Spellforce's it probably would have gotten more of a free pass with more people being hyped about it's release. As it is, most of the people I used to dick around in FP with tend to be more ambivalent about anything to do with the latest games nowadays.


The Chad Jihad posted:

I'm confused since Spellforce 3 was a traditional spellforce game, and as far as I'm aware this is the first spin-off?

Spellforce 3 definitely wasn't originally a traditional Spellforce game in some ways. A lot of people bought Spellforce for free play SP and free play MP and treated the non FP campaign as an addon. Free play has really been the mainstay of the series since Spellforce 1. Spellforce 3 is the one that broke with the game series to become a more traditional RTS type game in that regard.

The updated reforced edition looks like it finally added something like it in (it's called Journey) but I haven't heard much about it to date other than some people saying it's stripped down and doesn't have certain features like specialization skills and proper crafting/itemization unique to all races. :shrug:

Archonex fucked around with this message at 17:56 on Feb 14, 2023

Double Bill
Jan 29, 2006

I really don't understand brand purists. I'm sure some people are still mad that Blizzard makes non-RTS Warcraft games.

People complaining about Conquest of Eo not being "pure" Spellforce are pretty much:



It's a spin-off not a remake, and you don't have to play it.

skeletronics
Jul 19, 2005
Man
Yeah it's like being pissed off that Frasier didn't take place in a bar.

Jazerus
May 24, 2011


complaining about a video game on the internet? we have to shut this down

The Chad Jihad
Feb 24, 2007


Archonex posted:

Spellforce 3 definitely wasn't originally a traditional Spellforce game in some ways. A lot of people bought Spellforce for free play SP and free play MP and treated the non FP campaign as an addon. Free play has really been the mainstay of the series since Spellforce 1. Spellforce 3 is the one that broke with the game series to become a more traditional RTS type game in that regard.

The updated reforced edition looks like it finally added something like it in (it's called Journey) but I haven't heard much about it to date other than some people saying it's stripped down and doesn't have certain features like specialization skills and proper crafting/itemization unique to all races. :shrug:

Huh, the mode I never touched was the most popular mode for some people, wild

HallelujahLee
May 3, 2009

honestly i liked the entire series and theres differences but nothing i really noticed that annoyed me i guess

habituallyred
Feb 6, 2015
I don't have a horse in this race. But turn based strategy fans think back to the X-Com: bureau or whatever the name of that shooter was. Weren't you mad that they were making that instead of a good old fashioned xcom remake? People would have been much less mad if there was a simultaneous announcement of the actual remake. Devs today might or might not remember that.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I was mad that we lost the cool thing Bureau was originally gonna be as they tried to shoehorn in as many XCOM elements as they could to placate the fan backlash.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

habituallyred posted:

I don't have a horse in this race. But turn based strategy fans think back to the X-Com: bureau or whatever the name of that shooter was. Weren't you mad that they were making that instead of a good old fashioned xcom remake? People would have been much less mad if there was a simultaneous announcement of the actual remake. Devs today might or might not remember that.

Enforcer already had it beat.

Fuligin
Oct 27, 2010

wait what the fuck??

how people could muster this much energy on behalf of spellforce is beyond me, but conquest looks dece

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Remember when people were mad when the new xcom lead thought it would be fun to make a marvel game based on his favorite comic books and people lost their minds? Gamers are entitled shits. Their behavior isn't normal or healthy.

Jack Trades
Nov 30, 2010

Xcom fans haven't had poo poo during the span of like 20 years between Apocalypse and XCOM, other than some fan remakes of the OG game and maybe also the Russian UFO series, and now the genre is chock full of games of all kinds.

Complaining about getting a wrong flavor of game in this genre at this time is peak stupidity (even though I myself don't give a single poo poo about the Marvel game but that's why I'm playing the Warhams Xcom instead.)

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uber_stoat
Jan 21, 2001



Pillbug
the thing about the xcom shooter, iirc, is that it was announced before the xcom reboot, which was in active development. people were like "why are you not just making a new xcom" and then it turned out they were. all a bit silly.

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