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Smoove posted:Any Steam/Destiny gurus that may know a workaround for this. (when you uninstall on steam with cross play it takes it off console too it seems?) You link your system accounts on Bungie’s website. Uninstalling the game doesn’t remove that.
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# ? Feb 16, 2023 06:19 |
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# ? May 27, 2024 03:10 |
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GoGoGadgetChris posted:Taken enemies are an inversion of their natural form, and Servitors are Machines That Provide Sustenance That is both helpful and interesting, thank you! Smoove posted:Any Steam/Destiny gurus that may know a workaround for this. (when you uninstall on steam with cross play it takes it off console too it seems?) run sfc /scannow from the command line.
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# ? Feb 16, 2023 07:01 |
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GoGoGadgetChris posted:Don't forget that higher FoV apparently moves the reticle away from the point of impact for some guns (Crimson!) and has a weird influence on sniper rifle ADS behavior... Any comprehensive list of which guns are affected by higher FoV?
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# ? Feb 16, 2023 09:19 |
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GoGoGadgetChris posted:Don't forget that higher FoV apparently moves the reticle away from the point of impact for some guns (Crimson!) and has a weird influence on sniper rifle ADS behavior... I never knew this lol wtf
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# ? Feb 16, 2023 10:23 |
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Also at what point is it noticeable? Default FOV is 75 I believe, so is 90 too much? 80? 120? I dunno what high FOV is defined as to be honest.
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# ? Feb 16, 2023 10:35 |
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Failson posted:Humans. Apparently the only sentient race in the universe that doesn't get physically larger the more powerful they get. how do you explain titans, the most powerful class
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# ? Feb 16, 2023 11:14 |
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Kith posted:how do you explain titans, the most powerful class The most powerful class is actually the snappily dressed Mediterraneans in their fine tailoring.
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# ? Feb 16, 2023 11:41 |
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https://youtu.be/2VJWfrI5SPs This started a few minutes ago.
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# ? Feb 16, 2023 16:12 |
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https://twitter.com/paultassi/status/1626238015755669504?s=46&t=okIAaCDhbbLGMSak96-l-A this article’s longer than I thought, I’m still getting through it… Neomuna is a big rear end empty zone with only one LZ PERMACAV 50 fucked around with this message at 16:23 on Feb 16, 2023 |
# ? Feb 16, 2023 16:20 |
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kept an eye out during the vidoc's buildcrafting segment, this is what i was able to pull lots of interesting details, probably my favorite is that holster mods are being moved to elements rather than weapon families Kith fucked around with this message at 16:30 on Feb 16, 2023 |
# ? Feb 16, 2023 16:28 |
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Kith posted:lots of interesting details, probably my favorite is that holster mods are being moved to elements rather than weapon families Same for unflinching aim looks like
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# ? Feb 16, 2023 16:39 |
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wow Devrim is getting new lines I'm also pretty excited for the new exotic sidearm with the lock-on targeting that arcade LS looks fantastic
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# ? Feb 16, 2023 16:41 |
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Kith posted:kept an eye out during the vidoc's buildcrafting segment, this is what i was able to pull My eyes popped open 150% at the same portion. Interface actually does look pretty slick! So it looks like armor charges are sustained like current CwL, unless you are using a mod that causes them to decay. These mods may give stat bonuses, but they are not "always on" like current Powerful Friends, Radiant Light, etc. So basically these new stat boosting mods work like the fragment options we have now. Hopefully they provide similarly large buffs like many of the 3.0 subclass fragments, too. Exciting times, I still anticipate spending at least an hour before campaign proper getting all that worked out (I am very dumb)
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# ? Feb 16, 2023 16:43 |
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If there's a kinetic surge I'm gonna be happy.
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# ? Feb 16, 2023 16:45 |
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Kith posted:lots of interesting details, probably my favorite is that holster mods are being moved to elements rather than weapon families Though, I kind of feel like it will further increase my annoyance at the lack of certain stasis special weapons (Glaive, Waveframe BGL) e: Oh wait, there is "special ammo scout" I guess it's not solar ammo finder then? e2: What's the very first holster icon before all the element ones? Looks like a yin-yang, guessing it might be "balanced" - lower energy cost, lower effect, applies to all? Oxyclean fucked around with this message at 16:49 on Feb 16, 2023 |
# ? Feb 16, 2023 16:46 |
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small detail but Triumphs is getting renamed Journey (seems connected to the guardian rank system). And a big guardian rank number under the power level https://twitter.com/destinybulletn/status/1626246318191706112
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# ? Feb 16, 2023 16:53 |
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Hot drat look at all those wasted stats.
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# ? Feb 16, 2023 17:03 |
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wacky sword alert
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# ? Feb 16, 2023 17:05 |
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RBX posted:If there's a kinetic surge I'm gonna be happy. I have good news for you, my friend: Right next to Void Weapon Surge are a bunch of similar looking three-dot-with-weapon-damage-type mods and one of them has the Kinetic icon. Oxyclean posted:e2: What's the very first holster icon before all the element ones? Looks like a yin-yang, guessing it might be "balanced" - lower energy cost, lower effect, applies to all? My guess is Harmonic (weapon matching your subclass element), given that Harmonic Siphon is a thing on Helmets right now.
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# ? Feb 16, 2023 17:15 |
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Oh that might make more sense. Harmonic already has the "lower cost" factor.
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# ? Feb 16, 2023 17:21 |
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Vidoc good. Excited to play in a couple weeks and throw my green jizz webs all over everything
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# ? Feb 16, 2023 17:50 |
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Hmm I remember Forsaken Era was kinda clunky with some mods being multiple Weapon Types (small arms loader, precision targeting) but some mods were Ammo Types (heavy ammo finder, special ammo scavenger) Some parts of this feel like change for the sake of change but fingers are crossed
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# ? Feb 16, 2023 17:50 |
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i remember when loader mods were elementally coded and that was extremely
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# ? Feb 16, 2023 17:54 |
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lol https://twitter.com/destinybulletn/status/1626264193937870857 just gonna keep using DIM then
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# ? Feb 16, 2023 18:08 |
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I mean, how often do you need to put armor back into the vault? With the new system you're probably not going to be carrying multiple armor sets besides the extra exotics and pieces so you can swap exotics around. Loadout will still handle all the mod swapping and do it faster then DIM could, in activity too. Granted, you'll probably still be using DIM for gun management because there's no way the loadout system is going to ever make that not a nightmare.
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# ? Feb 16, 2023 18:16 |
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Kith posted:i remember when loader mods were elementally coded and that was extremely I don't even know why they pushed so hard for that system, that it took this long for them to abandon it years after it was shown to be garbage.
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# ? Feb 16, 2023 18:33 |
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Oxyclean posted:I mean, how often do you need to put armor back into the vault? With the new system you're probably not going to be carrying multiple armor sets besides the extra exotics and pieces so you can swap exotics around. Loadout will still handle all the mod swapping and do it faster then DIM could, in activity too. Weapons are part of a Loadout, right? Won't it cause issues if one or more of my weapon slots is full and I try to use Loadout, even if my armor slots are empty? Of course I can just
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# ? Feb 16, 2023 18:33 |
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I'm hoping you can exclude weapons from loadout, but yeah, it's going to be a headache if the game is always having/trying to pull guns from your vault.
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# ? Feb 16, 2023 18:49 |
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neutral milf hotel posted:lol Ahahahahaah
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# ? Feb 16, 2023 18:50 |
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Panderfringe posted:I don't even know why they pushed so hard for that system, that it took this long for them to abandon it years after it was shown to be garbage. the reason it was there in the first place is because they were terrified of making the system TOO good and TOO accessible, otherwise players' Content Engagement would drop because they wouldn't have to grind as much to get all of the things that they wanted/needed. then it took forever to get rid of because destiny 2 is barely held together in a lot of ways and changing underlying systems often has unforeseeable and irrational consequences (a great example is the removal of blue engrams breaking Triumphs). thankfully the Luke Smith Era Mindset* of Maximizing Content Engagement Through Grinding has been withering and dying for the past few years and god willing will be completely dead by the Final Shape *regardless of if these ideas were actually the brainchildren of Luke Smith, they were enforced under his leadership and are associated with the time he was in charge
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# ? Feb 16, 2023 19:16 |
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I remember a hot hot rumor that mods had elemental affinity because of UI reasons. Like they didn't have a way to show all 69 mods and so they had to divide them 3 ways or something No idea if it was even partially true but it sure was believable
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# ? Feb 16, 2023 19:22 |
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PERMACAV 50 posted:https://twitter.com/paultassi/status/1626238015755669504?s=46&t=okIAaCDhbbLGMSak96-l-A Getting a "but I still love the car!" vibe from that post.
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# ? Feb 16, 2023 19:52 |
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The closing remarks of the ViDoc "Destiny is far from over. This universe is about more than the conflict between the traveler and the pyramids, and we want to show you new ways to explore and new things to discover in the universe, because we think destiny has a lot to offer, and lightfall is the catalyst for that" Bruhhhhh just say if there's gonna be new raids and campaigns and exotics and poo poo for Year 8+
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# ? Feb 16, 2023 20:00 |
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GoGoGadgetChris posted:The closing remarks of the ViDoc I am interested to see what they do with Destiny after final shape. They had some interesting narrative notes that were separate from the light/dark story, but have since repurposed those to be part of a grand narrative that is impossible for great writers to conclude satisfyingly, much less the hacks at Bungie. They've put an extremely inelegant punctuation point on the Destiny story thus far, so it kind of seems like they have to start from scratch on new narratives. That's a difficult proposition. As for lightfall, I'm weirdly unexcited for it. It's just really hard for me to get pumped about a story surrounding a mcguffin they made up two months ago and haphazardly shoved into the story. Like they wrote themselves into a corner and had to pull a deus ex machina to get out of it, and it's really obvious.
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# ? Feb 16, 2023 20:24 |
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quote:We’re also seeing some conversations around crafting, and we wanted to confirm that for Lightfall’s release, the number of crafted weapons will be similar to what was released in The Witch Queen. I have no idea what the "less total weapons will be crafted" thing was about then. But now I've already gone and consider "does raid reprise weapons" mean will the next new raid not have craftable weapons? (but I assume they just mean for season 21 to 23)
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# ? Feb 16, 2023 20:27 |
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Tormentors look cool but I really hope the new Shadow Legion Cabal come with more enemy types. I always feel like D2's enemy variety is really underwhelming compared to what it could be. I hope this expansion gives us more weird Vex subtypes, or something other than "it's a Legionary but with a hosed up helmet"
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# ? Feb 16, 2023 20:27 |
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destiny has been fireworks factorying for so long it's impossible for me to believe that lightfall will be anything other than a huge cliffhanger they've basically said that it is when they describe it as the start to the Final Shape my guess is it ends with the witness reaching the traveller and then tune in next year for whatever that does
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# ? Feb 16, 2023 20:28 |
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GAME OF THE loving YEAR https://twitter.com/destinytrack/status/1626298610215264259?s=61&t=Ulspnuge37VgNfDb22RvwA
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# ? Feb 16, 2023 20:30 |
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My assumption is that the traveler does not survive this year. Jury's still out on whether the witness will
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# ? Feb 16, 2023 20:30 |
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# ? May 27, 2024 03:10 |
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Oxyclean posted:I have no idea what the "less total weapons will be crafted" thing was about then. Yeah that makes me think they really botched their phrasing for Less Total Weapons Will Be Crafted. They're just saying not to expect Ammit, Taipan, Fixed Odds & Epicurean next year? I think Raid Reprisal Weapons means that in Season 22 when we get Crota/Leviathan or whatever, those guns will be craftable. I can't remember if it's Season 20 or Season 21 that we get Vault of Glass(?) weapons as Craftables, but Season 21 will also be a New Dungeon
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# ? Feb 16, 2023 20:35 |