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Nissin Cup Nudist posted:Has anyone played this: https://www.drivethrurpg.com/product/399971/Lichdom--A-solo-RPG-about-the-perilous-journey-of-a-sorcerer-towards-immortality I own it, but was planning a session only coming sunday. Can write more once I've played but a first read through makes it an interesting if very linear writing experience in combination with the mechanics.
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# ? Jan 13, 2023 11:00 |
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# ? May 24, 2024 14:59 |
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Holy poo poo!!! This is very generous. This whole OGL bullshit is actually making things better in some cases!!Shawn Tomkin posted:Expanding the License
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# ? Jan 13, 2023 16:04 |
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Wow that's awesome of him to do.
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# ? Jan 13, 2023 19:07 |
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Doctor Zero posted:Holy poo poo!!! This is very generous. This whole OGL bullshit is actually making things better in some cases!! Yeah, I honestly think WotC hosed up big time. Once this all shakes out the Open Gameing community is going to be stronger, not weaker.
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# ? Jan 13, 2023 21:39 |
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# ? Jan 14, 2023 04:48 |
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Rutibex posted:Yeah, I honestly think WotC hosed up big time. Once this all shakes out the Open Gameing community is going to be stronger, not weaker. Yeah, I saw Dungeon Dudes release a video that's just "what games (that aren't 5e) we're excited to play in 2023" and they'd just successfully completed a big Kickstarter for their homebrew 5e campaign book. They aren't huge enough I'd expect everyone to know them, but they're relatively successful YouTube/twitch streamers with a years long campaign in that setting and twice weekly dm/player advice videos that are 95% dnd focused and they're just flat out saying "hey, these are games that aren't dnd we like, which of them would you like to see us make videos about?" If Critical Role pivots to an open ended campaign using another system, that's the end times for dnd.
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# ? Jan 14, 2023 11:31 |
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Hello! I have a weird question, and I'll warn you in advance that I'm going to be very picky. I am looking for a light weight freeform combat / adventure solo rpg tool that I can use to write a little journal about an OC going on mage adventures in a bog-standard classic fantasy world. Cast fireball to blow up goblins, look for loot, level up, etc... but balanced for one (or two at max) characters, and not too chart heavy. Does this exist?
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# ? Feb 17, 2023 04:49 |
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I don't think so. I once envisioned something like this, but even then I suspect it's gonna be more Ironsworn-y which isn't very light weight due to its mechanical structure. I think the closes you might find would be something like Barbarian Prince, but that's more of a boardgame with a clear defined endstate.
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# ? Feb 17, 2023 11:09 |
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StrixNebulosa posted:Hello! I have a weird question, and I'll warn you in advance that I'm going to be very picky. Scarlet Heroes?
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# ? Feb 17, 2023 11:47 |
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Mr.Misfit posted:I don't think so. I once envisioned something like this, but even then I suspect it's gonna be more Ironsworn-y which isn't very light weight due to its mechanical structure. I think the closes you might find would be something like Barbarian Prince, but that's more of a boardgame with a clear defined endstate. Is Ironsworn not lightweight? I found it very simple after I got used to the systems. I mean it's not a good fit, but it felt pretty simple and narrative-focused to me.
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# ? Feb 17, 2023 14:44 |
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Ragnar34 posted:Is Ironsworn not lightweight? I found it very simple after I got used to the systems. I mean it's not a good fit, but it felt pretty simple and narrative-focused to me. It's intuitive, yes, totally, but I don't consider it lightweight with all the interactions you can get up to. I suspect another factor is that I don't consider games lightweight if the have dozens of dozens of detailed explanations of their core rule mechanisms.
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# ? Feb 17, 2023 16:28 |
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Megazver posted:Scarlet Heroes? This might fit! Thank you!
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# ? Feb 17, 2023 17:31 |
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StrixNebulosa posted:Hello! I have a weird question, and I'll warn you in advance that I'm going to be very picky. Serious answer: The D&D DM's guide has (or at least used to) random dungeon tables, loot tables, random monsters, etc. A loooooooong time ago I used to solo D&D using those tables. It's actually pretty good if all you want is a Roguelike dungeon crawl.
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# ? Feb 17, 2023 17:33 |
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StrixNebulosa posted:This might fit! Thank you! You can get the basic idea of the changes Crawford made to the D&D rules to make them solo-able from the free Scarlet Heroes quickstart and his earlier free Solo Heroes pamphlet and you can apply them to any D&D-ish system you like, tbh. I used it with Into the Odd, for example. You'll still need some oracles and tables, but this takes care of the "classic D&D fantasy, but solo" part.
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# ? Feb 17, 2023 17:41 |
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Mr.Misfit posted:It's intuitive, yes, totally, but I don't consider it lightweight with all the interactions you can get up to. I suspect another factor is that I don't consider games lightweight if the have dozens of dozens of detailed explanations of their core rule mechanisms. I have no idea what you mean here. Oracle tables? Moves?
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# ? Feb 17, 2023 17:58 |
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Bottom Liner posted:I have no idea what you mean here. Oracle tables? Moves? I can't speak for that poster obviously but I would never call Ironsword 'lightweight' because of the number of moves it has. I love Ironsworn, I'm not dissing it, but it's not exactly easy to get into. It feels chunky and complicated.
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# ? Feb 17, 2023 18:35 |
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StrixNebulosa posted:Hello! I have a weird question, and I'll warn you in advance that I'm going to be very picky. It does, but it's embedded in its own book series and it's a bit kludgey. I'm talking about the Blood Sword series which starts here.
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# ? Feb 17, 2023 19:05 |
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It has a lot of substance to it but I don’t think of Ironsworn/Starforged as “complicated” at all. I wouldn’t necessarily call it “light” though, but nor would I call it complicated. I guess what I’d call it is “smooth” or something. It flows extremely well if it fits your mindset.
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# ? Feb 17, 2023 19:22 |
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I tried Ironsworn and I got stuck on the part where you actually play it. I don't know if it just takes some figuring out on your own or if I missed where in the book it lays out what to do and when but I found it kind of impenetrable.
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# ? Feb 17, 2023 19:30 |
Watching a good Actual Play like season 2 of Me Myself and Die really, really helps to grok how to play Ironsworn.
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# ? Feb 17, 2023 19:34 |
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Flakey posted:I tried Ironsworn and I got stuck on the part where you actually play it. I don't know if it just takes some figuring out on your own or if I missed where in the book it lays out what to do and when but I found it kind of impenetrable. I think that's more a roadblock for solo RPGs without gamified structures than a unique issue for Ironsworn. "Here's a ruleset and tools, go" is a daunting task for narrative heavy solo RPG. I think Starforged does a better onboarding job with building out from large scale to narrow and ending with your starting quest.
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# ? Feb 17, 2023 19:50 |
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Someday I'll be in the mood to sit down and actually do a game of Ironsworn or Starforged (I own Delve and Starforged) But I grabbed Scarlet Heroes instead and here's a quick slapped together character sheet for a test game. I should name her, but we're getting there. quote:Tester! A mage might have fit better, but I like the almost World of Darkness-esque concept to explain why Tester is out adventuring, but also why she wouldn't have any spells. I'm not setting this in the Scarlet Heroes setting as that's too Eastern flavored for what I want, which is a-okay. I don't want to get caught in world building yet, so I'll keep it light. But this should be enough for me to get going: she's on the road, following some local rumor or tip from her previous occupation, and now I go figure out how to proceed. I really appreciate how I came to this entirely blank - generic dungeon crawl - and now just through character creation I have a fresh character, a goal, and depending on my mood/stamina/adhd I can do a short adventure "finds magic book, summons thing as reward for dungeon crawl" or a longer "finds book fragments, comes back bloodied but richer and with clues" or whatever I want.
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# ? Feb 17, 2023 19:51 |
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Also for what it's worth, I feel like Ironsworn bogs me down almost immediately by demanding I give my character a vow, as like, that takes time for me to build up to. It's a central concept that's really demanding for me personally and while I can omit it from play, I don't entirely want to? And I don't want something too generic like "tragedy happened, it's revenge time", as that's not inspiring to me.
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# ? Feb 17, 2023 19:52 |
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StrixNebulosa posted:Someday I'll be in the mood to sit down and actually do a game of Ironsworn or Starforged (I own Delve and Starforged) That's kickass. I like the detail that she would just really like to summon *something*.
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# ? Feb 17, 2023 19:53 |
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StrixNebulosa posted:Also for what it's worth, I feel like Ironsworn bogs me down almost immediately by demanding I give my character a vow, as like, that takes time for me to build up to. It's a central concept that's really demanding for me personally and while I can omit it from play, I don't entirely want to? And I don't want something too generic like "tragedy happened, it's revenge time", as that's not inspiring to me. My favorite two starting vows are a mystery and a long term goal, then use the oracles to point them in a general direction. I do this before I pick assets even, then try to choose those to fit what my character wants and go from there.
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# ? Feb 17, 2023 19:56 |
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Me Myself and Die is really quite entertaining and informative. I wish I had more time for it.
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# ? Feb 17, 2023 19:59 |
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I don't have any issues with IS/SF's central vow system because it's literally just asking you to come up with a strong character motivation. And this can be anything. You could go for a heavily plot-forward vow. You could have a long term ambition. You could have a fairly simple motivation that's made more urgent by context.
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# ? Feb 17, 2023 20:14 |
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The background vow doesn’t even have to be something you, the player, expect to achieve, it’s just a character motivator to fall back on when you find yourself lacking purpose. It’s also fine to NOT have a background vow, IMO. Maybe you’ll think of and reveal one later as a dramatic scene, having been guided to the idea by your game. Maybe there never is one. It’s fine to drop it if it’s getting in the way of playing the here and now.
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# ? Feb 17, 2023 20:57 |
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Galaga Galaxian posted:The background vow doesn’t even have to be something you, the player, expect to achieve, it’s just a character motivator to fall back on when you find yourself lacking purpose. Yeah the inciting incident vow is more important at the start than the background vow, and you can generate the inciting incident from oracle tables if you don't have a strong idea. I've done a few sessions where I just started from the inciting incident and got the big picture later and it works well.
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# ? Feb 17, 2023 21:03 |
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Okay! I've decided to just jump in. I did some quick googling and found this tool: One Page Dungeon and et voila! Tester has followed her lead, gone hiking - I'm thinking she lives in a North England-esque area, and is setting out in Fall (winter will be exciting if I take it long-term) so while there's the hint of snow, everything is mostly dying leaves and birds leaving. And since this is a land of adventure, voila!~ She comes across this crumbling ruin. I'm tweaking what I've been given - this place isn't weeks and weeks from civilization, she didn't have to fight bears to reach it, it's just an abandoned stone settlement. There's likely more buildings that crumbled to dust as they were made of wood. How this works in the world-building is interesting, as it tells me that there's been some kind of big event that prevents humans from just expanding nonstop. (Or is it more like a town I knew while living in New York that effectively crumbled when the big factory in the area shut down, so while it's still settled, there's lots of abandoned buildings that would count as ruins...) (As this is a fantasy setting in the generic sense, we're dealing with feudal monarchies, horses being the primary mode of transport, roads existing between major settlements, and lots of wild places and lost places.) I'll have to stat up some hobgoblins now, see how the combat system actually works, but there, I have an actual solid start. ... wait! The hobgoblins are great! They explain the rumor! Tester comes from a mid-sized town on the edge of the road networks (moving north in this region is bad thanks to the snow, swamps, and thick forests) and of course there'd be a discussion about what's been eating the local horses, talk about whatever caused the hobgoblins to migrate, and of course the kind of thing that's all "oh the old Ekeverinn ruins! That's a cursed place, rumor has it that the master there dabbled in foul magicks!" etc etc)
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# ? Feb 17, 2023 21:20 |
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https://mkirin.itch.io/iron-valley someone made a cute Animal Crossing/Stardew Valley inspired hack of Ironsworn/Starforged for a recent game jam. I haven't played it myself yet, and it's still in beta, but it looks like a pretty charming game from reading the book
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# ? Feb 17, 2023 21:35 |
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Iron Valley posted:Iron Valley is a game about peoples of all walks of life living in No bigots allowed in the fort I love that Ironsworn is getting all these new uses for the system, even though the theme of the initial game is easily my favorite so far. It's a cool system and I want to back-hack as many things into Ironsworn as possible so I can expand it into the most agonizingly granular solo ttrpg in the world for personal use. Been thinking about Delve lately. Its place in Ironsworn is interesting because I've been piecing together a dungeon and I realized Iron Age Scandinavia didn't really go in for elaborate, many-roomed manmade buildings, which makes certain dungeon tropes tough to fit into the setting and atmosphere.
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# ? Feb 17, 2023 22:04 |
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someone awful. posted:https://mkirin.itch.io/iron-valley This is very cool. I've been working on a Stardew inspired graph paper game with a stamina system of XD6 and progress bars for crops, stamina costs for tasks like watering, etc. This gives me a lot of ideas.
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# ? Feb 17, 2023 22:24 |
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Ragnar34 posted:No bigots allowed in the fort The Ironlands don't have to be scandinavia if you don't wish them to be! IIRC Shawn has even commented he probably went a bit too far on the northern feel of the art he used/created, mostly because its a very common flavor for the kind of photos he was working from. That is partly why he brought Joshua Meehan on board for Starforged and they worked together to do original art for it. Alternatively, just because the modern Ironlanders are somewhat Scandavian themed (or not) in your take on the Ironlands, doesn't mean the people who lived and left their ruins behind long ago were the same.
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# ? Feb 17, 2023 22:34 |
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In my IF game I went out of my way to make the Ironlands a place where survivors of many different cultures wound up after calamity overtook the Old World
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# ? Feb 17, 2023 23:03 |
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Yeah, same. Mine still has some nordic feel thanks the overall weather and region, but the people themselves came from many backgrounds, and have adapted old customs and forms of dress to suit colder climates in addition to adopting practices better suited for their new home.
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# ? Feb 17, 2023 23:19 |
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Galaga Galaxian posted:The background vow doesn’t even have to be something you, the player, expect to achieve, it’s just a character motivator to fall back on when you find yourself lacking purpose. Although I ended up not doing anything because life got in the way shortly after, in SF, I rolled the oracle, and got "searching," and I think "family" or something similar. Since it was Mother's Day when I was rolling, I decided my character was searching for their mother. So not something that can be pressing at all times, but could be going on in the background, and a reason for going somewhere else.
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# ? Feb 17, 2023 23:33 |
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e: wrong thread, sorry!
CK07 fucked around with this message at 07:11 on Feb 25, 2023 |
# ? Feb 25, 2023 02:25 |
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CK07 posted:Sky island mod is BARELY making it tolerable to deal with pockets, but I wish there were a way to make a new pond tile in my base so I could farm fish with a trap. Animal breeding apparently happens once a year so that doesn't seem sustainable, and I am constitutionally incapable of making my way to a warp point without filling up my backpack with a ton of incidental poo poo even if I'm trying to focus on just collecting planks or bodies or whatever. Wrong thread? If not, what game is this?
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# ? Feb 25, 2023 02:37 |
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# ? May 24, 2024 14:59 |
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Galaga Galaxian posted:Wrong thread? A Cataclysm DDA mod.
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# ? Feb 26, 2023 07:20 |