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videogames are good sometimes its unfortunately not exactly what i want (i lust for the gentle touch of autoloading holster instead of clown cartridge) but it's pretty drat solid in the meantime
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# ? Feb 22, 2023 03:52 |
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# ? May 26, 2024 12:35 |
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syntaxfunction posted:Double post because the more I read into the post the more I feel this is a far lesser issue than thought. Overcomplicated for no reason.
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# ? Feb 22, 2023 04:32 |
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RBX posted:Overcomplicated for no reason. I am not going to argue that at all lol But as far as damage issues go, I don't see them coming up. You'd have to avoid activity weapons, seasonal archetypes and any weapons that match the Why they made it this complicated I have no loving idea tho, because at the end of it the result is "if you use one of the three archetypes that also don't match one of two elements AND isn't kinetic then you miss out on a boost". Seems simpler to just... not have a boost to either damage or enemy health, but I guess we'll see. Also note that the seasonal playlist has been specified to not use Overcharged weapons, so it *will* require matching the subclass type, which makes sense that they want the season to fully integrate with Strand.
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# ? Feb 22, 2023 04:37 |
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So are they changing the pinnacle grind or what? I ignored it this season entirely and didn’t really miss the added power since I’m casual and don’t really do raids or grand master. I might interact with it more if it was actually guaranteed to give you something with a bigger number than you already have.
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# ? Feb 22, 2023 04:45 |
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Seems kinda weird to have their seasonal shuffles in the dps charts (next season's Linear Nerf, Machine Gun Buff) but then also have a seasonal Weapon That Does 25% More Damage Like what if Linears are +25% next season Or what if it's Swords and that makes MVoG and M KF a nightmare
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# ? Feb 22, 2023 04:45 |
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syntaxfunction posted:But as far as damage issues go, I don't see them coming up. You'd have to avoid activity weapons, seasonal archetypes and any weapons that match the The problem is, this is another Choice You Make In Orbit -- plus, when it's this complicated, there's no way people who don't use mods / don't know how to choose subclass fragments / don't understand armor elements / etc, will understand why they get more damage sometimes and not at other times.
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# ? Feb 22, 2023 04:48 |
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FART BOSS posted:So are they changing the pinnacle grind or what? I ignored it this season entirely and didn’t really miss the added power since I’m casual and don’t really do raids or grand master. This season the pinnacle grind didn't even matter as they lowered the bar for entry to the powerful cap. I wouldn't be shocked if it's the same next season. I have no idea what the pinnacle cap is meant to even do at this point outside of maybe day one raids. GoGoGadgetChris posted:Seems kinda weird to have their seasonal shuffles in the dps charts (next season's Linear Nerf, Machine Gun Buff) but then also have a seasonal Weapon That Does 25% More Damage Yeah, I got no idea. Like I said, I am assuming they're just trying a bunch of poo poo to see what works and what doesn't, and wouldn't surprise me if they turn things off and on over the course of this year's seasons to tune things. The post mentioned that Nightfalls get "one featured overcharge weapon" and Raids/Lost Sectors get "one overcharge weapon". Whether that means NFs get one additional and Raids/LS get only one (excluding champ ones) I dunno. I would guess they mean they get an archetype in addition to the Artifact Approved(TM) weapons because Dares specifies "two overcharged weapons". Dares and Wellspring also specify "weekly rotating surges" so I have no idea if that means the static Strand + Void/Solar is tied to all Surges in all activities, or specific to Vanguard stuff. Could really use some more information, basically. Roctavian posted:The problem is, this is another Choice You Make In Orbit -- plus, when it's this complicated, there's no way people who don't use mods / don't know how to choose subclass fragments / don't understand armor elements / etc, will understand why they get more damage sometimes and not at other times. Yeah, I am speaking mainly about the people that would read a thread like this. Randos are gonna have a rough time, but then they have a rough time figuring out mods in general so I won't even pretend I have a solution there. The whole system seems a little overly complex for no real reason tho. Just don't buff enemy health and don't include surges/overcharge weapons, would make the most sense to me.
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# ? Feb 22, 2023 04:55 |
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It might make a little more sense in action, but I imagine the point of surge/overcharge is to try to make buildcraft shift from season to season a little beyond them making a single mod or two like Weaken Clear or Particle Deconstruction.
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# ? Feb 22, 2023 05:00 |
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Kith posted:
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# ? Feb 22, 2023 05:02 |
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Yeah I understand what they're going for, I have no idea how practical it's gonna be in play. Also considering the seasonal battleground playlist part says "Weekly rotating Surge (same one as Vanguard Ops Playlist)" I'm starting to think each activity is gonna do it's own Surges and Overcharged weapons. Which means the seasonal weapon types will be ole reliables and we'll be swapping subclasses and weapon types based on activity per week. Which could be fun or loving tedious! Let's find out in a week
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# ? Feb 22, 2023 05:03 |
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syntaxfunction posted:Double post because the more I read into the post the more I feel this is a far lesser issue than thought. Oh my god these clowns
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# ? Feb 22, 2023 05:10 |
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syntaxfunction posted:Yeah, I got no idea. Like I said, I am assuming they're just trying a bunch of poo poo to see what works and what doesn't, and wouldn't surprise me if they turn things off and on over the course of this year's seasons to tune things. Ninth year of the franchise is a great time to be doing this and not at all reflective of large structural issues with design and work flow. Although Lightfall is effectivly going to be what, like Destiny 5? For all intents and purposes this game never really left beta. The Final Shape isn't an expansion title it's just something they are hoping will qualify as a 1.0 release.
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# ? Feb 22, 2023 05:18 |
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Final shape will simply be the old tower renovated. Only now with IKEA office furniture everywhere and bland corporate motivational posters.
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# ? Feb 22, 2023 06:21 |
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DancingShade posted:Final shape will simply be the old tower renovated. Only now with IKEA office furniture everywhere and bland corporate motivational posters. The seasonal artifact is an allen wrench
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# ? Feb 22, 2023 06:28 |
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You need spike grenades in the second slot to do damage.
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# ? Feb 22, 2023 07:00 |
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"Hey we heard Match Game feels restrictive and irritating. We have an idea . What if match game but for subclasses? What if two of the five subclasses were just nerfed by 20% for an entire season " Monkey paw meme real I guess. Incredible. Haven't seen them gently caress up a design decision this bad since sunsetting. They're so worried that people might just find a thing they like to play and not branch out, but constantly trying to force the issue is just completely rear end backwards. Novelty and variety are good! But they shouldn't be compulsory. But it's okay, apparently, because they can rotate what subclasses are good weekly/seasonally. gently caress me sideways I didn't think they could do anything stupider than when they said they were pumping the brakes slightly on crafting instead of leaning into it. "Would you like cherry or orange? Here's a hint. I pissed in orange. But you can choose it if you want. Look at your options! We offer many options. Next week I'll piss in the cherry instead, so if you like orange, just come back later."
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# ? Feb 22, 2023 09:55 |
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While I agree with the sentiment I want to point out that giving buffs to certain subclasses and archetypes is not the same as nerfing others. It is still not good, and a weird rear end design choice, but a bit misleading to refer to it as a nerf. It's also not even close to match game, I dunno why everyone keeps conflating the two. I understand what they were going for: hey, we've added deltas and made enemies harder to kill and stagger so the game is more challenging! To help you out we're giving big buffs to a load of archetypes from the seasonal artifact, plus some for each activity, and we'll buff some rotating subclasses! Isn't that helpful? We can make it more challenging but you can get an advantage building into the rotations! Again I get it, again I don't see this as the most sensible choice in the world, but until we get a chance to play it (in like six days) I'm not gonna assume the sky is falling. Unless we play it and it really super sucks. Then yeah, I'll bitch about it too.
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# ? Feb 22, 2023 10:05 |
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Making the game harder without adjusting rewards is gonna backfire. Not gonna make me do nu lake of shadows that's longer for another bad roll of a sidearm or a cloak drop.
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# ? Feb 22, 2023 10:09 |
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syntaxfunction posted:While I agree with the sentiment I want to point out that giving buffs to certain subclasses and archetypes is not the same as nerfing others. It is still not good, and a weird rear end design choice, but a bit misleading to refer to it as a nerf. It's also not even close to match game, I dunno why everyone keeps conflating the two. It's just as true that if you get an advantage for building for a rotation, there is an equivalent disadvantage for *not* building for the rotation. It's completely passive, and requires zero investment besides choosing the (in this case almost literal) flavor of the month. It doesn't matter if a given player conceptualizes it as a buff or a nerf. It might be easier to swallow if someone thinks of it as "well I'm not worse off, I just don't have the buff" but there's no actual difference. It's strictly suboptimal to not use surge subclasses for any activity where a surges are on. And yeah we'll see how it feels in play but I'm mostly just loving exhausted by this two steps forward two steps back circular design poo poo. For a brief couple of weeks I thought we might be free, with match game out and significantly widened options for dealing with champions, I was excited about a beautiful future where the game was wide open and the lock and key era was behind us, and having that teased and then pulled away is frustrating as hell. Really, I should have known better than to get my hopes up.
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# ? Feb 22, 2023 10:49 |
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not really feeling these changes tbh
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# ? Feb 22, 2023 11:26 |
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syntaxfunction posted:While I agree with the sentiment I want to point out that giving buffs to certain subclasses and archetypes is not the same as nerfing others. It is still not good, and a weird rear end design choice, but a bit misleading to refer to it as a nerf. It's also not even close to match game, I dunno why everyone keeps conflating the two. remember when tractor cannon buffed void damage far more than it did the other types, so everyone only ever ran void because why wouldn't you?
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# ? Feb 22, 2023 11:28 |
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the latest blog post is an absolute train wreck much like my posting
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# ? Feb 22, 2023 11:38 |
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RBX posted:Un-sunsetting would make me uninstall forever and never look back. I will be surprised if the enemy changes are more than just making them the new cabal skins and upping their density.
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# ? Feb 22, 2023 12:15 |
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they explicitly mentioned sparrows so I'm guessing some map changes to prevent you skipping that one part by just driving through it
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# ? Feb 22, 2023 12:31 |
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arsenicCatnip posted:they explicitly mentioned sparrows so I'm guessing some map changes to prevent you skipping that one part by just driving through it The sparrow thing is mildly annoying but honestly not that bad. Same for the power deltas. It was perfectly fine in the new battlegrounds. It will probably be fine now. But it is Bungie, so who knows. It's a 50-50 chance that the new mechanics they're talking about are just stomping on your junk over and over.
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# ? Feb 22, 2023 12:45 |
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Mazerunner posted:remember when tractor cannon buffed void damage far more than it did the other types, so everyone only ever ran void because why wouldn't you? No? When was this? If it was before Season of the Lost I wasn't playing then. Also I've somehow missed playing a lot of the meta builds honestly. Mainly because I am very slow.
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# ? Feb 22, 2023 13:06 |
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Mazerunner posted:remember when tractor cannon buffed void damage far more than it did the other types, so everyone only ever ran void because why wouldn't you? This is another thing they don't ever seem to get. Players are going to optimize damage in the best way they can and only that way because you built your Fantasy MMORPG inside and arena shooter engine so every class is glass-cannon ranged DPS and the only thing they have to do is the most damage. No one cares about rotators or class flavor during the boss fight. Just let me use the stuff I think is fun FFS. If you want variety in player choices you need to offer variety in player actions, not just different damage vaules.
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# ? Feb 22, 2023 13:15 |
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Meiteron posted:In Lightfall, you will be discovering another aspect of Darkness - something completely new, something no one in the history of the universe has ever found before! The enemies will find the crate of green lightbulbs stashed in the back of their supply closet.
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# ? Feb 22, 2023 13:22 |
What sort of story content from the current season should I power through before it ends? And how do I find it in this jumble of a map?
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# ? Feb 22, 2023 13:23 |
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"We're going to ease things up so you're free to play how you want" *releases that article* *shits pants*
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# ? Feb 22, 2023 13:35 |
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Personally I can't wait spend half an hour on each vanguard strike instead of 10 minutes. The weapon levelling process is too fast and needs to be slowed down. After all how else will Bungie drive people back to gambit? Does anyone else smell brimstone?
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# ? Feb 22, 2023 13:47 |
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https://twitter.com/joegoroth/status/1628218754869104641?s=46&t=nzkFYyLdQQQKH-k7Wz56BA Joe goes over the vanguard ops changes
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# ? Feb 22, 2023 13:48 |
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Happy Noodle Boy posted:https://twitter.com/joegoroth/status/1628218754869104641?s=46&t=nzkFYyLdQQQKH-k7Wz56BA quote:While we still have a lot of reward tweaks planned throughout this whole year, when we ask Guardians to play Vanguard Ops for pinnacles or weekly challenges next season, we want to make sure that content has kept up with the player power increases over the years. 30 minutes for some glimmer incoming. Man I bet those queues are going to pop so fast. Fortunately they haven't hosed with dares of eternity... yet. Someone burn that monkey paw.
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# ? Feb 22, 2023 13:53 |
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DancingShade posted:Fortunately they haven't hosed with dares of eternity... yet. Someone burn that monkey paw. You uh… you might want to sit down for a moment
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# ? Feb 22, 2023 14:01 |
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Happy Noodle Boy posted:https://twitter.com/joegoroth/status/1628218754869104641?s=46&t=nzkFYyLdQQQKH-k7Wz56BA OK, I have 3 of these to do. I haven't used Thorn in a while, that would be fun to use. So if I have thorn, I want a good special ammo to complement it. Glaive or fusion might be good. Which means a precision heavy like an LFR means I'm covered for all ranges. Choose a fun subclass (arc probably) and an exotic that does something fun with that class, and lets go! He doesn't seem to realise tgat Destiny is already a game where your gun loadout needs to spec in a particular way to cover you for particular use cases, and then he's adding several extra layers of bullshit on top of that. With the changes I'm reading, if by 'engaging' he means 'you have to pay attention or you die,' you'te now going to have to think about the element you want resistance against, the element you want to use because it does a buffed amount of damage, the weapon type that recieves a damage buff, the champions you need to counter, and all of that on top of strike-specific things you don't know until you land like "wait, the boss is a shrieker so I can't use Lament as my anti-barrier option." I'm just saying that's a process Destiny 2 lifers are used to by now, so there's a tendency to go "lmao it's easy, just use this gun, this mod, this subclass specced this way, this exotic and play it this way to activate this set of mods;" but incoming players are going to be driven away by how irtitating it is getting shouted at by vets for using the wrong guns, especially in the supposedly 'normal' weekly modes.
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# ? Feb 22, 2023 14:53 |
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I did like 10 Heroic Nightfalls yesterday and got one Wendigo and basically nothing else of value. So, not really feeling great about the idea of "that should be harder and take longer but might not be more rewarding." That said there's supposed to be something about being able to focus nightfall rewards? Hope Heroic doles out whatever you need to focus at an rate more appropriate to difficulty/time.
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# ? Feb 22, 2023 15:10 |
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RBX posted:You need spike grenades in the second slot to do damage. I don't know why people want the spike/explosive light combo so much. GL impact/blast damage ratio scales with blast radius, explosive light sets maximum blast radius, so spike do the minimum possible damage Black Griffon posted:What sort of story content from the current season should I power through before it ends? And how do I find it in this jumble of a map? This seasons story content is on the right side of the helm. Imo I would go through it far enough to get revision zero at least. The big thing you want to do though is get the ikelos smg pattern from the resonant stems because it's possibly the best pvp and pve primary? Actually reading through these changes as someone who plays too much destiny I like them, but for a large chunk of the community I think they won't be great. Someone said it better than me up thread A Buffer Gay Dude posted:Oh my god these clowns
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# ? Feb 22, 2023 15:14 |
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DancingShade posted:Personally I can't wait spend half an hour on each vanguard strike instead of 10 minutes. The weapon levelling process is too fast and needs to be slowed down. I don't think it's to funnel people back into gambit lol But yeah, spending an hour and a half just to get my third arm slot pinnacle for the week is going to drive me away from doing them at all.
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# ? Feb 22, 2023 15:26 |
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A Buffer Gay Dude posted:Oh my god these clowns
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# ? Feb 22, 2023 15:26 |
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# ? May 26, 2024 12:35 |
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I think you guys are severely overestimating the apparent rise in difficulty vanguard ops is getting. If you're already getting 10 minute clears doing wacky poo poo that's probably not going to change. The only people that this will "affect" in any way are the players that are literally not engaging with any of the game mechanics and are just vibing with a gun that goes pew pew and armor that looks cool with like no semlance of a build and zero mods added. And guess what? Those players are already out there right now and you're carrying them already. Them doing less than the nothing they already contribute ain't going to change you going through the strike.
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# ? Feb 22, 2023 15:40 |