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ExiledTinkerer
Nov 4, 2009
I give BH fair odds given the updated roadmap seems to largely be "Completely overhaul how each character works at a time" alongside the usual smattering of gains great and small.

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Jack Trades
Nov 30, 2010

I picked up ToME again and man, I forgot how much the worm and the underwater levels suck rear end.
At least the worm level has a better version that comes up sometimes that doesn't suck as much.

Jawnycat
Jul 9, 2015

Jack Trades posted:

I picked up ToME again and man, I forgot how much the worm and the underwater levels suck rear end.
At least the worm level has a better version that comes up sometimes that doesn't suck as much.

I use a mod, forget which one (might be part of the ZOmnibus pack?), that lets you force what variant a level generates as, and I use it explicitly to force the sandworm lair to be the big worms variant and the lake of nur to always have the lower levels not be flooded.

ExiledTinkerer
Nov 4, 2009
Continuing to blur those already blurry lines between Vampire Survivors'ish bullet heavenry and Roguelike-aspected ARPG doings on Perseus: Titan Slayer:

https://store.steampowered.com/news/app/2003050/view/3647390066626944857

Diephoon
Aug 24, 2003

LOL

Nap Ghost

ExiledTinkerer posted:

Continuing to blur those already blurry lines between Vampire Survivors'ish bullet heavenry and Roguelike-aspected ARPG doings on Perseus: Titan Slayer:

https://store.steampowered.com/news/app/2003050/view/3647390066626944857

I put 90 minutes into this at launch and refunded. Felt like a jankier version of Hades. I tried building offensively and defensively and always felt like I was under tons of pressure from mob and projectile spam, same vibe I get in Soulstone Survivors but I was not nearly as powerful in Perseus. It looks kind of cool but I didn't have fun for most of my playtime.

Jack Trades
Nov 30, 2010

Wow, I completely missed this in the announcement first but it sounds like they're planning on fixing one of the biggest issues with ToME, that being, the beginning of a run being a total loving slog.

Jack Trades
Nov 30, 2010



Any ToME people can tell me how the gently caress I'm supposed to kill this thing?
It seems to just outheal my damage output.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Sometimes a randboss or unique in ToME rolls the right set of class abilities to perfectly compliment each other and/or counter your class. I refer to them as Hellfuckers and it appears you’ve encountered one. Run.

The Sleeping Dragons event is particularly nasty because they’re specifically designed to be a trio of scary out-of-depth bastards who are also fairly buggy and sometimes immune to damage until you casually walk right up to them. Thankfully it’s eminently avoidable.

Jack Trades
Nov 30, 2010

I gave up eventually and just peaced out of there. I think my Necromancer is built way too much to survive damage, and the damage output is not high enough. Works for everything else but apparently not for things with endless self-healing.
I don't even know what I'm doing but I reached lvl 35 on Nightmare difficulty, which is way farther than I have ever gotten.

Lich form is pretty busted.

Kobold Sex Tape
Feb 17, 2011

yeah sometimes the answer to a thing (especially some vault) in tome is run. but also your character could be better. you just kinda don't seem like you hve a lot of damage, i think if you dropped investment from dreads (which have always disappointed me) and put it into skeletons (who will eventually do poo poo like drop meteors on people) you could probably just autoexplore around and snore through a lot of the game while resting behind a wall in every fight. you've got 5 points in the damage spell that increases the damage your minions do so getting minions that do damage is probably A Good Idea. 1 point in track is important and i'm pretty sure 3 points in heightened awareness never ever is. two of your runes are extremely bad and should ideally be replaced with like a shatter afflictions and blink or acid wave or something. stormshields are top tier but show up late. reflection is okay for a long time on a rune-only type guy but eventually you'll probably wanna replace it with a stormshield. you need to buy combat training and get heavy armor training 1 bare minimum otherwise you can't wear half the poo poo in the game. probably also light armor training 1 if you're gonna run around in robes. snagging thick skin is always nice while you're in that tree, too, but necro is fairly generic point hungry. otherwise i'd say buy staff training at some point for the dumb defense talent + a lovely little nuke you can use on turns where everything else is on cooldown if that happens but i really don't know if they can swing the talent points.

also im pretty sure ghouls are good too but idk as much about that every time i take them i forget they eat my souls automatically and then i get distracted taking other talents and wind up with a worthless ghoul eating my souls. oops!

i dunno as much about gearing in nightmare but i'm pretty sure there's better options than a lot of what you're wearing. cut drem arm seems like a cool way to instantly kill yourself when some wyrmic/sawbutcher/marauder Lightning Speeds too close to you and it doesn't provide any other amazing benefits. you could have a tool that does almost anything else and i think it'd be better. having one that has insidious poison in your pocket would solve Healing Problems, even. your hat feels extremely low impact. gloves also feel mediocre but god knows good gloves just refuse to drop some runs. they ruined bloodcaller in 1.6 and your other ring is bad so you should probably go and craft rings in magetown asap because that's extremely good. ring crafting's a lot more important when your race doesn't become immune to stuns but still you could have like 5 more light radius or +allstats or +alldam% instead of almost nothing. vestments are funny but be on the lookout for things that increase damage significantly around now. no complaints on wanderer's rest or the vampire choker though they're both real good. also the staff seems fine.

dunno what you took from the paladin escort but i think it probably should have been chant of fortress. if you were a normal class i'd say fortitude but lol necro max hp. all the points in constitution should have probably gone into cunning (for critting nerds) or dex (def is actually useful in 1.6+ though you dont have enough of it at all to bother caring atm and also necro doesn't have to care in general i think).

e: oh you posted. yeah not enough damage you Got It

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Skeletons are loving insane if you invest in them heavily enough. My endgame necromancer, who was diesel enough to tango (albeit temporarily) with Atamathon and the boss lady of wizard city, was all in on lichform and skeletons: IIRC I went Cornac and put a category point in each. poo poo was pretty ridiculous by the end.

Jack Trades
Nov 30, 2010

If you wanna give me any advice on how to unfuck my character then feel free.
https://te4.org/characters/2854/tome/75ffec56-c2cb-4550-8fe4-e7c72dd27f98

Just don't laugh too hard because like I said, literally have no idea what I'm doing. I just wanted to try doing a Necromancer without minions and for some reason it went really well (so far).

Kobold Sex Tape
Feb 17, 2011

i will say that minionless necro is a thing i'm pretty sure but boy is sleepwalking through things with skellies easy. idk what minionless necros do at all though. i sort of can't stand playing the class but every couple of months i try it again anyway.

Vinestalk
Jul 2, 2011
I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Vinestalk posted:

I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs

Any form of dispelling/annulment is unbelievably good against bullshit uniques, yeah.

verbal enema
May 23, 2009

onlymarfans.com
is the ToME on the official website current to the steam release? obviously minus the DLC's

i'd like to give this a shot but my little brain loves to always be up to date " just in case"

MerrMan
Aug 3, 2003

Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered.

Jack Trades
Nov 30, 2010

verbal enema posted:

is the ToME on the official website current to the steam release? obviously minus the DLC's

i'd like to give this a shot but my little brain loves to always be up to date " just in case"

I'm pretty sure the official site has the same version minus the steam cloud/workshop.

verbal enema
May 23, 2009

onlymarfans.com

Jack Trades posted:

I'm pretty sure the official site has the same version minus the steam cloud/workshop.

righteous

MMF Freeway
Sep 15, 2010

Later!

MerrMan posted:

Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered.

When I learned to play a couple years ago there really weren't and I don't imagine that's gotten any better. The vast majority of the guides are very out of date and its kind of a gamble whether the advice they're giving is still helpful. That said I still read a bunch of them and it helped but you sort of have to compare it against playing the game as it is now and pick out all the still relevant bits.

Kobold Sex Tape
Feb 17, 2011

Vinestalk posted:

I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs

it only works on magic buffs which is annoying now that you can't get it on gloves and have to waste a rune slot on it. hilariously effective on the handful of classes it completely deletes though, for sure.

MerrMan posted:

Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered.

everyone (trustworthy) that used to make guides quit playing after 1.6. some of the old stuff is still useful (cathbald's zone order is pretty accurate still (ignore the dreadfell vault warning, pretend it warns you about halfling complex animate weapon vaults instead). i wish i could link micbran's old megabeginner guide but so much about the game has changed that it's kinda pointless with the amount of caveats i'd have to add. same with cathbald's infusion guide. i guess i can give a quick and dirty rundown of infusions though. here we go!!

Really Good Almost Always Have These: Movement (instant use, it makes you not die), Heal (instant use, makes you not die, removes poison/bleed/disease), Shatter Affliction (instant use, makes you not die, removes status afflictions, gives you a shield but is prevented by silence. try not to get silenced), Stormshield (completely negate entire instances of damage. these show up late but they're real good.

Actually Alright Now and/or Allegedly Good But I'm Lazy: Acid Wave (disarm destroys most any weapon-based monster), Heroism (one million die-at, but i loving hate die-at and i hate how long the CD on these is but some people claim they're good), Shield (sometimes you find absurd ones and sometimes you're playing something that can't use heals or doesn't want to), Phase Door (these are now always controlled, but you probably are only using one if you can't use Movement. but still being able to go through things is good)

Unique Inscriptions: ignore literally all of them except Rune of Reflection (it's a shield that gives damage that's okay early and utterly ignorable mid/lategame), and Mirror Image (insanely good. Summoning three taunting dudes is Excellent). Dissipation is situationally useful but honestly i skip it almost every time except maybe pulling it out on the final fight if i don't think I can instantly gib elander. inscription slots are precious.


anyway the hardest part of tome is deciphering which of the five thousand numbers it's showing you that you should care about. You want the following things on items in roughish, incredibly vague order from earlygame to lategame considerations: HP/Die-At, armor/defense depending on build if you just happen across a big amount of it, Stun Resistance until you have at least 100% (you'll probably craft quartz rings to reach this), % increases to your main damage, damage pen is also important, crit is important, and by late game you'll be critting like 100% of the time so you can try raising Crit Mult into the stratosphere to explode everything instantly.


ANYWAY anyway, here's a link to tometips https://tometips.github.io/ if you ever wanna look random poo poo up. you can also try sorting the character vault by Insane Roguelike winners of X class to see what people are doing, but there's no guarantee any rando is doing something worth emulating, so probably click on like... fifteen of them and compare/contrast. and ignore anyone with a million addons that make them scale infinite and get a million prodigies and poo poo. or anyone that has a bonus prodigy from christmas.

Turin Turambar
Jun 5, 2011



Welp, my old rear end with old reflexes is stuck in Returnal biome 4. I beat the first three more or less easily, but there is a big skill jump between 3 and 4.

I don't even feel as if I'm improving with each try :/

explosivo
May 23, 2004

Fueled by Satan

Turin Turambar posted:

Welp, my old rear end with old reflexes is stuck in Returnal biome 4. I beat the first three more or less easily, but there is a big skill jump between 3 and 4.

I don't even feel as if I'm improving with each try :/

It's been said a lot in the Returnal thread but you are even if you don't necessarily know it. Weapons have mods that you have to unlock by using them so look for ones that have locked icons beside them to permanently unlock those for future runs, Ether can be used at the thing at the start of a run to unlock new items/artifacts, and if all else fails make sure to use the respawn mechanics like the Reconstructor or the Astronaut item to give you second or third chance (or more if you find the other ways to let you respawn). I finished the game today and you are not as far from seeing credits as you might think. One solid run with the right artifacts/weapons/mods and you'll get there.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Yeah and the higher proficiency cap starting in biome 4 means a LOT of powerful new mods start appearing. Getting a few of those unlocked makes a big difference.

The other shift I noticed in the 4th biome is that staggering becomes more valuable-- there are some dangerous enemies with some powerful attacks that are tricky to dodge, but they're usually pretty vulnerable to interruptions from staggers. Some of the slower weapons that I often passed over for the first half of the game start becoming way more useful in biomes 4-6.

habituallyred
Feb 6, 2015

MerrMan posted:

Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered.

Be an archer, use a movement infusion if anybody stands next to you. Play a human higher so you can actually run your starting zone. Highers have a damage booster, and I think they still get improved vision range? Wood elves are frankly better at being archers, but a new player probably doesn't want to fool with the wood elf gloom zone right out of the gate. If you had stuff that worked until it didn't this advice is probably a little too basic.

MerrMan
Aug 3, 2003

Kobold Sex Tape posted:

ANYWAY anyway, here's a link to tometips https://tometips.github.io/ if you ever wanna look random poo poo up. you can also try sorting the character vault by Insane Roguelike winners of X class to see what people are doing, but there's no guarantee any rando is doing something worth emulating, so probably click on like... fifteen of them and compare/contrast. and ignore anyone with a million addons that make them scale infinite and get a million prodigies and poo poo. or anyone that has a bonus prodigy from christmas.

Nice, this is helpful. I remember stumbling on the Vault many years ago but had forgotten. It looks like there's a good variety of race/class combos that people have won with in the last week or so - this at least gives me something to investigate.

habituallyred posted:

Be an archer, use a movement infusion if anybody stands next to you. Play a human higher so you can actually run your starting zone. Highers have a damage booster, and I think they still get improved vision range? Wood elves are frankly better at being archers, but a new player probably doesn't want to fool with the wood elf gloom zone right out of the gate. If you had stuff that worked until it didn't this advice is probably a little too basic.

This is helpful as well. Part of my question was, like, "What's the Crawl Minotaur Fighter equivalent?" - I killed those in droves learning that game but it gives a solid base to gently caress around with and lose a lot.

Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess.

Diephoon
Aug 24, 2003

LOL

Nap Ghost
https://store.steampowered.com/app/811320/Jupiter_Hell/

Just got a wishlist notification, -50% off, $12.49 USD.

Jack Trades
Nov 30, 2010

Jupiter Hell is very cool and good.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

MerrMan posted:

Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess.

I think they spawn every time? At least the first 4 did on my first attempt through the respective biomes. Look for suspicious wide-open spaces, a few of them required spawning platforms by shooting some tucked-away orbs. Honestly though the whole "third act" seems a little half-assed, and it's just an excuse to explore the early areas with your new movement abilities -- doesn't seem to be any real new content in it. Probably fine to consider the game beaten after finishing Act 2. I realize this post makes it sound like I'm down on the game overall but I'm definitely not, it's just the epilogue that feels a little shoehorned.

MerrMan
Aug 3, 2003

Sick, been waiting on Jupiter Hell to go on sale for a while. Probably pick this up and save my ToME re-exploration for another time.

LazyMaybe
Aug 18, 2013

oouagh

MerrMan posted:

Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess.
Like me, you probably ran into the issue of "you need to watch all available haunted house scenes before sun fragments spawn". As far as I know they're all guaranteed to spawn once you do that.

goferchan posted:

I realize this post makes it sound like I'm down on the game overall but I'm definitely not, it's just the epilogue that feels a little shoehorned.
I'll be the one to be a bit more critical, then.
I went into Returnal feeling very positive on the merits of the game's tone, visual presentation and good feeling movement. But I left feeling a bit soured on the whole thing for a number of reasons.
  • Lack of good replayability and heavy metaprogression. Going through the game, in general, doesn't feel super varied, in room layouts or build(with most items either being unimpactful, or very basic "+damage" sort of things, or the remarkably overpowered adrenaline leech). Not a lot of identity between different runs, especially when the only time you see different bosses and biomes is from choosing to do act 1 vs act 2. The metaprog adds to this, where there's not a lot of reason to even refight bosses, and when you do the same content again it'll be easier due having better movement and more resources due to the movement items you now permanently have.
  • Runs are too drat long for a realtime action roguelike. Ever since Nuclear Throne I have been very "short and fast" pilled on how these sorts of games should go. When I play Returnal, I don't feel that "just one more game" pull after a run... instead, I actually feel fatigued. Runs just go on too long for what content they have, and I think splitting runs into multiple play sessions is both less fun and harder to get back into the swing of things in a realtime RL compared to a turnbased one.
  • The above two points together mean this game is pretty weak as a roguelike, and is more focused on being a fast 3rd person shooter with loot and narrative elements that tie into the gameplay.
  • No difficulty settings, which is not just bad for players who aren't good at this sort of game but also anyone who actually is.
    It also does the hilarious triple-A game thing of giving you a stern fullscreen warning at the start telling you "Hey gamer, this game is hard. But don't worry, you can do it! We promise it's for good reasons! Adapt and persevere!" Really shows a remarkable lack of faith in the audience. And then the director is saying stuff like

    quote:

    "The character, Selene, she is talking about dying over and over and how this is insurmountable odds, and she can't keep going on, and there's this descent into madness that is happening purely because of the challenges she's facing, and her challenges are the player's challenges as well.

    "In many ways it feels like if you were allowed to just power through a boss without any challenge, or just go from A-B-C narrative points, it almost feels like that would create a bit of dissonance there where the game is telling you this is really challenging, and you've overcome these obstacles but in a way you haven't had that expected friction with the game that much. That's always going to be a difficult line to walk though to be fair."
    but then when you play the game it's genuinely not very hard and you can't turn up the difficulty. So if you're well-versed in shooters/shmups/RLs that potential cognitive dissonance he's talking about with the character acting like she's been through hell for decades while the player is steamrolling everything easily is actually there. The fact that the interview about no optional difficulty modes is purely focused on not having easier difficulty modes, and never once mentioning the possibility of harder difficulty modes, is kinda stark. It's not even in the conversation, because it's squarely aimed at more casual gamers, who are most likely to need the condescending "this game is hard, but don't give up!" warning at the start. Difficulty cuts both ways, Harry Krueger!
  • Half-baked or frequently irrevelant mechanics. The biggest one of these is the stagger mechanic, which is sometimes pretty significant but otherwise not a big deal, which both means some items and synergies are unimpactful and also that lessons learned in some areas of the game don't connect to others when they really could and it would make for a more cohesive experience. Like Sekiro, where what you learn about posture/stagger from enemies also applies to bosses! Most significant aspect of this is that Returnal bosses suffer no stagger damage whatsoever, so if you put together a combo for tons of stagger it's completely useless against them-really, against most things, because staggerable enemies are usually very easy to stagger. So most enemies fall into one of two categories: either they're trivial to stagger so stagger power doesn't matter, or they're immune to stagger so stagger power doesn't matter. But stagger isn't the only thing this happens with, it also applies to melee, which is only relevant vs specific enemies and is functionally useless against bosses, despite having a lot of items that affect only melee.
  • Narrative spoilers: "It was all a dream/all in your head" poo poo is always incredibly loving lame, and as soon as more stuff wrt the character's mom, the papers saying she was rejected from the space program or whatever, the ship log telling you to take your meds, the wheelchair etc start popping up, things really go downhill. And that's like, halfway through the content, it keeps on hammering this same point home without actually telling you anything insightful about Selene's relationship with her mom or whatever. Both too repetitive and not conclusive enough. She feels guilt over the car crash, yeah, I get it, I got that back at the "I shot down helios?" bit, is this really all you're gonna give me after finding the sun fragments?
  • Related to the above, "act 3" is basically nothing and kind if a waste of time. If just doing runs repeatedly was more fun it'd help, but it's not for reasons already said.
  • Many many weirdly useless junk items for you to unlock. No one on planet earth is ever gonna get any value out of "+25% proficiency gain at low integrity ", or feel good about hauling back a data cube to unlock that.
  • Yet another game which takes inspiration from bullet hells/shmups on only a shallow visual/aesthetic level, with only very basic patterns that are normally basically ignored with your super lenient iframe dodge move anyways. not like there's a rich history of shmups to pull inspiration from or anything
  • I know I already talked about difficulty but why is Ophion such a jobber

Dachshundofdoom
Feb 14, 2013

Pillbug
I'm a lot more positive towards it, I really enjoy the core gameplay, but I think everything past act 4 does feel like a letdown, like aesthetically and conceptually Nemesis and Hyperion are both these sweeping epic duels and then you have the followup of hubworld area that barely changes across runs with no boss followed by a long, dark meandering level that isn't hard, concluding with a boss who isn't just a chump, he's not even interesting to look at or think about. That and the way they throw like three traversal upgrades at you in a row makes it feel like they just ran out of money, time and/or inspiration.

victrix
Oct 30, 2007


Warriors of the Nile 2 just updated: https://store.steampowered.com/news/app/1682060/view/3671033958246116785?l=english

New 'endgame' area, new enemies, experimental controller support

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
God advanced/obscure Noita strategies are loving insane. Getting high as gently caress on weird mushrooms and vomiting dozens of times one's own body weight, hallucinating so hard that all the acid in the world transforms into pea soup. This game rules

e: oh god I hallucinated all the strange fungus into oil, I am going to die in a colossal inferno

dis astranagant
Dec 14, 2006

Angry Diplomat posted:

God advanced/obscure Noita strategies are loving insane. Getting high as gently caress on weird mushrooms and vomiting dozens of times one's own body weight, hallucinating so hard that all the acid in the world transforms into pea soup. This game rules

e: oh god I hallucinated all the strange fungus into oil, I am going to die in a colossal inferno

my favorite is hallucinating all the flammable gas into acid.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

dis astranagant posted:

my favorite is hallucinating all the flammable gas into acid.

I hallucinated all the water into acid once. That run didn't last very long.

Post poste
Mar 29, 2010

Angry Diplomat posted:

I hallucinated all the water into acid once. That run didn't last very long.

My favorite was hallucinating Oil into Concentrated Mana.
Shiny!

dis astranagant
Dec 14, 2006

Angry Diplomat posted:

I hallucinated all the water into acid once. That run didn't last very long.

acid produces flammable gas when it dissolves stuff, so this recursively generates infinite acid.

Diephoon
Aug 24, 2003

LOL

Nap Ghost
My best shroom OD gave me sand -> ambrosia

naturally, i died to polymorph

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Pigbuster
Sep 12, 2010

Fun Shoe

dis astranagant posted:

my favorite is hallucinating all the flammable gas into acid.

It’s so good.

https://youtu.be/59w5bTIUHVA

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