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I am looking for native Quest 2 co-op games to play with my wife. We already have Walkabout, Cook-off, Demeo, and A Township Tale. I am tempted by Arizona Sunshine but it's kind of pricey for how old it is. Any recommendations? Shemp the Stooge fucked around with this message at 08:07 on Feb 27, 2023 |
# ? Feb 27, 2023 08:02 |
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# ? Jun 5, 2024 12:26 |
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Shemp the Stooge posted:I am looking for native Quest 2 co-op games to play with my wife. We already have Walkabout, Cook-off, Demeo, and A Township Tale. I am tempted by Arizona Sunshine but it's kind of You have the L4D clone, After the Fall. I know they have been making new free maps during the past year, so now it shouldn't be bad buy.
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# ? Feb 27, 2023 08:10 |
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Arizona Sunshine is okay, but you can definitely feel how dated it is. I wish anyone making VR shooters would just copy H3VR's controls. If one single developer can pull it off, why is it so hard for others to make shooter controls that don't suck?
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# ? Feb 27, 2023 08:39 |
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Collateral Damage posted:Arizona Sunshine is okay, but you can definitely feel how dated it is. What is "H3VR controls"? Because it has so many control schemes at this point that is hard to know what you refer to.
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# ? Feb 27, 2023 10:45 |
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I actually finally bought and started H3VR, fired it up, saw the literal walls of text to memorize & thought "wow, I don't have time for this TONIGHT..." ...and that's still where things stand . I know I'm missing out but I've just never felt like diving into that with my limited VR time.
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# ? Feb 27, 2023 17:18 |
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And the default controls were pretty not intuitive, so his request of 'other shooters should copy it!' are eyebrow-rising as minimum.
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# ? Feb 27, 2023 17:21 |
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I appreciate H3VR but never booted it up for more than 20 minutes a handful of times. I think it's the game that made me realize how awful dealing with menus in VR is Has any shooter felt as good as Robo Recall did five years ago? I know it's not realistic but tossing your guns for magical new guns just felt right AndrewP fucked around with this message at 17:27 on Feb 27, 2023 |
# ? Feb 27, 2023 17:23 |
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It really doesn't help that the gigantic board of things to do in H3VR is bad at pointing people towards some of the better aspects of the game. I didn't even realize that "Take and Hold" was a thing worth doing until I saw people here talking about it. Turns out the most fun game to play in H3VR is mixed in with all the other random crap like grenade skeeball. I think he's since made it bigger on the board but even still it's not a good onboarding experience.
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# ? Feb 27, 2023 17:28 |
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It's a real shame that take and hold hasn't received substantial development in more than a year. At a certain point, making obscure gun #382 marginally more realistic has diminishing returns.
Ralith fucked around with this message at 18:26 on Feb 28, 2023 |
# ? Feb 27, 2023 18:29 |
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Ralith posted:It's a real shame that take and hold hasn't received substantial development in more than a year. At a certain point, making obscure gun #382 marginally more attention has diminishing returns. Yeah absolutely. I've said it before but the weapons in that game feel like such a good framework for a real game but all that ever happens is the sandbox stuff gets expanded more and more. Take and Hold is fun but you can only shoot so many different looking sausages with guns in procedurally generated grey corridors so many times before it gets old. I would love to transplant even a fraction of the weapons from H3VR into a good looking action game.
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# ? Feb 27, 2023 18:37 |
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I do like H3VR but looking at the latest news: Whoopee, more of the same
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# ? Feb 27, 2023 18:39 |
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Macichne Leainig posted:I do like H3VR but looking at the latest news: No new M4s and M16s are different. Duh.
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# ? Feb 27, 2023 19:35 |
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If I made a VR shooting game, here's what the player would see the instant the game has loaded up: You are standing in front of a table. On the table is a pistol, and in front of that, a target a short distance away. From there, the player can engage outward with the rest of the game content entirely at their own pace (or not). This is sort of what I saw in Boneworks to a small degree, but I think the straightforward simplicity of a VR shooting game starting by plopping you down at a table with a gun and a target -- as if one was handing a child a book of matches in a consequence-free environment -- has a directness and embrace of the medium that I just don't normally see in VR stuff.
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# ? Feb 27, 2023 20:24 |
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I think the in game editor stuff is going to open up a lot of new content, but we will see. Rotweiners is a great experience, but it just dumps you in an open world with some light guidance. Take and hold drops you into Goldeneye 64 King of the Hill on Facility. The other Take and Hold map isn't that fun to me. It's really just a good base system in search of a game. Edit: Oh and armswinger rules and y'all can suck it.
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# ? Feb 27, 2023 20:39 |
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Armswinger did own, physically "running" to actually run away from sosigs was kind of fun and hilarious
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# ? Feb 27, 2023 20:45 |
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The Eyes Have It posted:If I made a VR shooting game, here's what the player would see the instant the game has loaded up: This is pretty much SuperHot.
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# ? Feb 27, 2023 20:57 |
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Macichne Leainig posted:Armswinger did own, physically "running" to actually run away from sosigs was kind of fun and hilarious Done well armswing rocks.
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# ? Feb 27, 2023 22:40 |
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Bobcats posted:This is pretty much SuperHot. I know some folks didn't gel with Superhot, but I think it was a fantastic VR game. To the point I find it crazy it wasn't VR native.
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# ? Feb 28, 2023 01:15 |
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The Eyes Have It posted:I know some folks didn't gel with Superhot, but I think it was a fantastic VR game. To the point I find it crazy it wasn't VR native. Despite having the same name the flat and VR versions are totally different, straight from the developer FAQ: To play in VR, please take a look at SUPERHOT VR, which is a different game with different levels, plot, mechanics and some new weapons; a game that was created for VR. They did a really great job adapting their concept to VR instead of just dropping VR inputs into an existing game.
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# ? Feb 28, 2023 01:29 |
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Macichne Leainig posted:I do like H3VR but looking at the latest news: If you'd watch the actual semi-weekly dev videos you'd know Anton's been developing a bunch of tools to enable future custom content creation and maps by the community at the moment. The AR platform stuff is just a side thing to replace some ooooold models with versions that are scaled properly.
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# ? Feb 28, 2023 01:43 |
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TIP posted:
still one of the best VR games to date. Aged really well, plays really well, and once you figure out throwing, its actually pretty solid all around Plus the insane poo poo you can do between levels? Omg, throwing guns to the next scene is so fun.
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# ? Feb 28, 2023 01:53 |
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Neddy Seagoon posted:If you'd watch the actual semi-weekly dev videos you'd know Anton's been developing a bunch of tools to enable future custom content creation and maps by the community at the moment. The AR platform stuff is just a side thing to replace some ooooold models with versions that are scaled properly. It came out in 2016. It's come a long way since then, sure, but it's a bit late to be focusing on "future custom content creation" and community created maps imho
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# ? Feb 28, 2023 02:00 |
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I am definitely interested to see what people can do with the custom content tools but I'm not really expecting anything beyond coming up with different ways to shoot sausages.
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# ? Feb 28, 2023 02:03 |
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I also get why Anton doesn't get away from the sausage dudes, but with games like Pavlov having a lot of guns too it's starting to lose a lot of its luster IMO. I don't mean to say anything bad about the game, it's still one of my most played VR games, I just wish they did more with the "game" part of it I guess. I dunno, it's a dumb rant now that I think about it, don't worry about me
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# ? Feb 28, 2023 02:11 |
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The Eyes Have It posted:I know some folks didn't gel with Superhot, but I think it was a fantastic VR game. To the point I find it crazy it wasn't VR native. Superhot existed long before VR did
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# ? Feb 28, 2023 02:15 |
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Neddy Seagoon posted:If you'd watch the actual semi-weekly dev videos you'd know Anton's been developing a bunch of tools to enable future custom content creation and maps by the community at the moment. The AR platform stuff is just a side thing to replace some ooooold models with versions that are scaled properly. Listen to yourself. I’m not watching two videos a week of a dev diary for any game. You are more keyed in than 99.5% of vr users, very few people are going to do the things you do
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# ? Feb 28, 2023 02:19 |
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dupersaurus posted:Superhot existed long before VR did A whole 4 months, if we're going by Vive's release date.
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# ? Feb 28, 2023 02:19 |
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SCheeseman posted:A whole 4 months, if we're going by Vive's release date. It started as a game jam 2-3 years before the official release
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# ? Feb 28, 2023 02:21 |
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Macichne Leainig posted:I also get why Anton doesn't get away from the sausage dudes, but with games like Pavlov having a lot of guns too it's starting to lose a lot of its luster IMO. I don't mean to say anything bad about the game, it's still one of my most played VR games, I just wish they did more with the "game" part of it I guess. Yeah he's basically decreed he will never introduce humanoid enemies or hands for your controllers. Lack of hands is the part that annoys me.
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# ? Feb 28, 2023 02:26 |
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Wheezle posted:Yeah he's basically decreed he will never introduce humanoid enemies or hands for your controllers. Lack of hands is the part that annoys me. What do you mean? You can absolutely turn on meat hands Do not turn on meat hands
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# ? Feb 28, 2023 02:32 |
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dupersaurus posted:It started as a game jam 2-3 years before the official release Oh right! DK1 was 2012 and Vive dev kits were around 2014 so they all still existed in the same time frame in primordial forms. Makes me wonder whether they had the idea for a VR version before or after release of the Vive.
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# ? Feb 28, 2023 02:38 |
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TIP posted:Despite having the same name the flat and VR versions are totally different, straight from the developer FAQ: How about that! I didn't know it had its own plot and different levels, etc. dupersaurus posted:Superhot existed long before VR did Don't know if it came across, but I'm saying Superhot's basic mechanic works SO WELL in VR it's wild to think it wasn't actually born there.
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# ? Feb 28, 2023 03:17 |
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The Eyes Have It posted:Don't know if it came across, but I'm saying Superhot's basic mechanic works SO WELL in VR it's wild to think it wasn't actually born there. I was aware of the difference, but as someone who has only played it in VR it's hard to imagine how else would you be able to play it.
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# ? Feb 28, 2023 03:24 |
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Yeah I only just now realized I have a 2D copy of superhot. Gonna go install that rightnow.
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# ? Feb 28, 2023 04:11 |
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Macichne Leainig posted:It came out in 2016. You're asking a bit much for a game largely developed by one person who's been learning as they went along. Enderzero posted:Listen to yourself. I’m not watching two videos a week of a dev diary for any game. You are more keyed in than 99.5% of vr users, very few people are going to do the things you do The videos are right in those Steam updates. Neddy Seagoon fucked around with this message at 04:22 on Feb 28, 2023 |
# ? Feb 28, 2023 04:18 |
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Superhot VR as it is now also changed sliiiightly since its release. Iirc there were two of those "not in the murdering but still in the VR world" interludes that *really* sold the Vr stuff. One where you CW we're instructed to take a step off of a plank on a high rise and fell in VR And one where you took a gun and CW mixed blowing your brains out in VR The devs decided to tone that down
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# ? Feb 28, 2023 05:17 |
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Neddy Seagoon posted:If you'd watch the actual semi-weekly dev videos you'd know Anton's been developing a bunch of tools to enable future custom content creation and maps by the community at the moment. The AR platform stuff is just a side thing to replace some ooooold models with versions that are scaled properly. I do watch some of his dev videos from time to time. That's how I know what you comment, he is creating a custom mode with their own tools, etc. However that only shows the type of dev he is, he just does whatever he feels fancy that month, now what the game need. What about making a proper interactive tutorial instead of having to watch long youtube videos (that may or may not be outdated) to learn how to play, or having to search a specific search video for the mechanics of a specific weapon (because you can't expect players to know by memory how to operate hundreds of weapons).
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# ? Feb 28, 2023 09:03 |
The Eyes Have It posted:How about that! I didn't know it had its own plot and different levels, etc. I kind of wish they had included the actual plot from the PC version in the VR game, though. I looked it up later, and that would have been an interesting experience. Superhot is the most innovative shooter I've played in years!
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# ? Feb 28, 2023 09:13 |
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Turin Turambar posted:I do watch some of his dev videos from time to time. That's how I know what you comment, he is creating a custom mode with their own tools, etc. However that only shows the type of dev he is, he just does whatever he feels fancy that month, now what the game need. Have you not played the Sampler map?
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# ? Feb 28, 2023 10:21 |
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# ? Jun 5, 2024 12:26 |
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Neddy Seagoon posted:Have you not played the Sampler map? Woefully inadequate, imo. --- Valve still going at it https://twitter.com/SadlyItsBradley/status/1630347308410732544
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# ? Feb 28, 2023 14:22 |