|
I give BH fair odds given the updated roadmap seems to largely be "Completely overhaul how each character works at a time" alongside the usual smattering of gains great and small.
|
# ? Feb 24, 2023 01:33 |
|
|
# ? May 28, 2024 15:56 |
|
I picked up ToME again and man, I forgot how much the worm and the underwater levels suck rear end. At least the worm level has a better version that comes up sometimes that doesn't suck as much.
|
# ? Feb 26, 2023 11:02 |
|
Jack Trades posted:I picked up ToME again and man, I forgot how much the worm and the underwater levels suck rear end. I use a mod, forget which one (might be part of the ZOmnibus pack?), that lets you force what variant a level generates as, and I use it explicitly to force the sandworm lair to be the big worms variant and the lake of nur to always have the lower levels not be flooded.
|
# ? Feb 26, 2023 11:27 |
|
Continuing to blur those already blurry lines between Vampire Survivors'ish bullet heavenry and Roguelike-aspected ARPG doings on Perseus: Titan Slayer: https://store.steampowered.com/news/app/2003050/view/3647390066626944857
|
# ? Feb 26, 2023 13:32 |
|
ExiledTinkerer posted:Continuing to blur those already blurry lines between Vampire Survivors'ish bullet heavenry and Roguelike-aspected ARPG doings on Perseus: Titan Slayer: I put 90 minutes into this at launch and refunded. Felt like a jankier version of Hades. I tried building offensively and defensively and always felt like I was under tons of pressure from mob and projectile spam, same vibe I get in Soulstone Survivors but I was not nearly as powerful in Perseus. It looks kind of cool but I didn't have fun for most of my playtime.
|
# ? Feb 26, 2023 13:36 |
|
Wow, I completely missed this in the announcement first but it sounds like they're planning on fixing one of the biggest issues with ToME, that being, the beginning of a run being a total loving slog.
|
# ? Feb 26, 2023 14:05 |
|
Any ToME people can tell me how the gently caress I'm supposed to kill this thing? It seems to just outheal my damage output.
|
# ? Feb 26, 2023 16:03 |
|
Sometimes a randboss or unique in ToME rolls the right set of class abilities to perfectly compliment each other and/or counter your class. I refer to them as Hellfuckers and it appears you’ve encountered one. Run. The Sleeping Dragons event is particularly nasty because they’re specifically designed to be a trio of scary out-of-depth bastards who are also fairly buggy and sometimes immune to damage until you casually walk right up to them. Thankfully it’s eminently avoidable.
|
# ? Feb 26, 2023 16:57 |
|
I gave up eventually and just peaced out of there. I think my Necromancer is built way too much to survive damage, and the damage output is not high enough. Works for everything else but apparently not for things with endless self-healing. I don't even know what I'm doing but I reached lvl 35 on Nightmare difficulty, which is way farther than I have ever gotten. Lich form is pretty busted.
|
# ? Feb 26, 2023 17:27 |
|
yeah sometimes the answer to a thing (especially some vault) in tome is run. but also your character could be better. you just kinda don't seem like you hve a lot of damage, i think if you dropped investment from dreads (which have always disappointed me) and put it into skeletons (who will eventually do poo poo like drop meteors on people) you could probably just autoexplore around and snore through a lot of the game while resting behind a wall in every fight. you've got 5 points in the damage spell that increases the damage your minions do so getting minions that do damage is probably A Good Idea. 1 point in track is important and i'm pretty sure 3 points in heightened awareness never ever is. two of your runes are extremely bad and should ideally be replaced with like a shatter afflictions and blink or acid wave or something. stormshields are top tier but show up late. reflection is okay for a long time on a rune-only type guy but eventually you'll probably wanna replace it with a stormshield. you need to buy combat training and get heavy armor training 1 bare minimum otherwise you can't wear half the poo poo in the game. probably also light armor training 1 if you're gonna run around in robes. snagging thick skin is always nice while you're in that tree, too, but necro is fairly generic point hungry. otherwise i'd say buy staff training at some point for the dumb defense talent + a lovely little nuke you can use on turns where everything else is on cooldown if that happens but i really don't know if they can swing the talent points. also im pretty sure ghouls are good too but idk as much about that every time i take them i forget they eat my souls automatically and then i get distracted taking other talents and wind up with a worthless ghoul eating my souls. oops! i dunno as much about gearing in nightmare but i'm pretty sure there's better options than a lot of what you're wearing. cut drem arm seems like a cool way to instantly kill yourself when some wyrmic/sawbutcher/marauder Lightning Speeds too close to you and it doesn't provide any other amazing benefits. you could have a tool that does almost anything else and i think it'd be better. having one that has insidious poison in your pocket would solve Healing Problems, even. your hat feels extremely low impact. gloves also feel mediocre but god knows good gloves just refuse to drop some runs. they ruined bloodcaller in 1.6 and your other ring is bad so you should probably go and craft rings in magetown asap because that's extremely good. ring crafting's a lot more important when your race doesn't become immune to stuns but still you could have like 5 more light radius or +allstats or +alldam% instead of almost nothing. vestments are funny but be on the lookout for things that increase damage significantly around now. no complaints on wanderer's rest or the vampire choker though they're both real good. also the staff seems fine. dunno what you took from the paladin escort but i think it probably should have been chant of fortress. if you were a normal class i'd say fortitude but lol necro max hp. all the points in constitution should have probably gone into cunning (for critting nerds) or dex (def is actually useful in 1.6+ though you dont have enough of it at all to bother caring atm and also necro doesn't have to care in general i think). e: oh you posted. yeah not enough damage you Got It
|
# ? Feb 26, 2023 17:38 |
|
Skeletons are loving insane if you invest in them heavily enough. My endgame necromancer, who was diesel enough to tango (albeit temporarily) with Atamathon and the boss lady of wizard city, was all in on lichform and skeletons: IIRC I went Cornac and put a category point in each. poo poo was pretty ridiculous by the end.
|
# ? Feb 26, 2023 17:47 |
|
If you wanna give me any advice on how to unfuck my character then feel free. https://te4.org/characters/2854/tome/75ffec56-c2cb-4550-8fe4-e7c72dd27f98 Just don't laugh too hard because like I said, literally have no idea what I'm doing. I just wanted to try doing a Necromancer without minions and for some reason it went really well (so far).
|
# ? Feb 26, 2023 17:48 |
|
i will say that minionless necro is a thing i'm pretty sure but boy is sleepwalking through things with skellies easy. idk what minionless necros do at all though. i sort of can't stand playing the class but every couple of months i try it again anyway.
|
# ? Feb 26, 2023 17:55 |
|
I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs
|
# ? Feb 26, 2023 18:21 |
|
Vinestalk posted:I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs Any form of dispelling/annulment is unbelievably good against bullshit uniques, yeah.
|
# ? Feb 26, 2023 18:48 |
|
is the ToME on the official website current to the steam release? obviously minus the DLC's i'd like to give this a shot but my little brain loves to always be up to date " just in case"
|
# ? Feb 26, 2023 19:05 |
|
Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered.
|
# ? Feb 26, 2023 19:16 |
|
verbal enema posted:is the ToME on the official website current to the steam release? obviously minus the DLC's I'm pretty sure the official site has the same version minus the steam cloud/workshop.
|
# ? Feb 26, 2023 19:22 |
|
Jack Trades posted:I'm pretty sure the official site has the same version minus the steam cloud/workshop. righteous
|
# ? Feb 26, 2023 19:23 |
|
MerrMan posted:Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered. When I learned to play a couple years ago there really weren't and I don't imagine that's gotten any better. The vast majority of the guides are very out of date and its kind of a gamble whether the advice they're giving is still helpful. That said I still read a bunch of them and it helped but you sort of have to compare it against playing the game as it is now and pick out all the still relevant bits.
|
# ? Feb 26, 2023 19:26 |
|
Vinestalk posted:I always liked having a rune of dissipation inscribed because big gently caress off monsters seem to depend on a laundry list of buffs it only works on magic buffs which is annoying now that you can't get it on gloves and have to waste a rune slot on it. hilariously effective on the handful of classes it completely deletes though, for sure. MerrMan posted:Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered. everyone (trustworthy) that used to make guides quit playing after 1.6. some of the old stuff is still useful (cathbald's zone order is pretty accurate still (ignore the dreadfell vault warning, pretend it warns you about halfling complex animate weapon vaults instead). i wish i could link micbran's old megabeginner guide but so much about the game has changed that it's kinda pointless with the amount of caveats i'd have to add. same with cathbald's infusion guide. i guess i can give a quick and dirty rundown of infusions though. here we go!! Really Good Almost Always Have These: Movement (instant use, it makes you not die), Heal (instant use, makes you not die, removes poison/bleed/disease), Shatter Affliction (instant use, makes you not die, removes status afflictions, gives you a shield but is prevented by silence. try not to get silenced), Stormshield (completely negate entire instances of damage. these show up late but they're real good. Actually Alright Now and/or Allegedly Good But I'm Lazy: Acid Wave (disarm destroys most any weapon-based monster), Heroism (one million die-at, but i loving hate die-at and i hate how long the CD on these is but some people claim they're good), Shield (sometimes you find absurd ones and sometimes you're playing something that can't use heals or doesn't want to), Phase Door (these are now always controlled, but you probably are only using one if you can't use Movement. but still being able to go through things is good) Unique Inscriptions: ignore literally all of them except Rune of Reflection (it's a shield that gives damage that's okay early and utterly ignorable mid/lategame), and Mirror Image (insanely good. Summoning three taunting dudes is Excellent). Dissipation is situationally useful but honestly i skip it almost every time except maybe pulling it out on the final fight if i don't think I can instantly gib elander. inscription slots are precious. anyway the hardest part of tome is deciphering which of the five thousand numbers it's showing you that you should care about. You want the following things on items in roughish, incredibly vague order from earlygame to lategame considerations: HP/Die-At, armor/defense depending on build if you just happen across a big amount of it, Stun Resistance until you have at least 100% (you'll probably craft quartz rings to reach this), % increases to your main damage, damage pen is also important, crit is important, and by late game you'll be critting like 100% of the time so you can try raising Crit Mult into the stratosphere to explode everything instantly. ANYWAY anyway, here's a link to tometips https://tometips.github.io/ if you ever wanna look random poo poo up. you can also try sorting the character vault by Insane Roguelike winners of X class to see what people are doing, but there's no guarantee any rando is doing something worth emulating, so probably click on like... fifteen of them and compare/contrast. and ignore anyone with a million addons that make them scale infinite and get a million prodigies and poo poo. or anyone that has a bonus prodigy from christmas.
|
# ? Feb 26, 2023 20:22 |
|
Welp, my old rear end with old reflexes is stuck in Returnal biome 4. I beat the first three more or less easily, but there is a big skill jump between 3 and 4. I don't even feel as if I'm improving with each try :/
|
# ? Feb 26, 2023 20:57 |
|
Turin Turambar posted:Welp, my old rear end with old reflexes is stuck in Returnal biome 4. I beat the first three more or less easily, but there is a big skill jump between 3 and 4. It's been said a lot in the Returnal thread but you are even if you don't necessarily know it. Weapons have mods that you have to unlock by using them so look for ones that have locked icons beside them to permanently unlock those for future runs, Ether can be used at the thing at the start of a run to unlock new items/artifacts, and if all else fails make sure to use the respawn mechanics like the Reconstructor or the Astronaut item to give you second or third chance (or more if you find the other ways to let you respawn). I finished the game today and you are not as far from seeing credits as you might think. One solid run with the right artifacts/weapons/mods and you'll get there.
|
# ? Feb 26, 2023 21:04 |
|
Yeah and the higher proficiency cap starting in biome 4 means a LOT of powerful new mods start appearing. Getting a few of those unlocked makes a big difference. The other shift I noticed in the 4th biome is that staggering becomes more valuable-- there are some dangerous enemies with some powerful attacks that are tricky to dodge, but they're usually pretty vulnerable to interruptions from staggers. Some of the slower weapons that I often passed over for the first half of the game start becoming way more useful in biomes 4-6.
|
# ? Feb 26, 2023 21:19 |
|
MerrMan posted:Are there any really good resources for learning ToME? I've tried to get in to it a few times but never got a feel for what the good classes are for beginners, or what a good build might look like. I just kind of do poo poo that seems to work ok until it absolutely does not and I get splattered. Be an archer, use a movement infusion if anybody stands next to you. Play a human higher so you can actually run your starting zone. Highers have a damage booster, and I think they still get improved vision range? Wood elves are frankly better at being archers, but a new player probably doesn't want to fool with the wood elf gloom zone right out of the gate. If you had stuff that worked until it didn't this advice is probably a little too basic.
|
# ? Feb 27, 2023 09:06 |
|
Kobold Sex Tape posted:ANYWAY anyway, here's a link to tometips https://tometips.github.io/ if you ever wanna look random poo poo up. you can also try sorting the character vault by Insane Roguelike winners of X class to see what people are doing, but there's no guarantee any rando is doing something worth emulating, so probably click on like... fifteen of them and compare/contrast. and ignore anyone with a million addons that make them scale infinite and get a million prodigies and poo poo. or anyone that has a bonus prodigy from christmas. Nice, this is helpful. I remember stumbling on the Vault many years ago but had forgotten. It looks like there's a good variety of race/class combos that people have won with in the last week or so - this at least gives me something to investigate. habituallyred posted:Be an archer, use a movement infusion if anybody stands next to you. Play a human higher so you can actually run your starting zone. Highers have a damage booster, and I think they still get improved vision range? Wood elves are frankly better at being archers, but a new player probably doesn't want to fool with the wood elf gloom zone right out of the gate. If you had stuff that worked until it didn't this advice is probably a little too basic. This is helpful as well. Part of my question was, like, "What's the Crawl Minotaur Fighter equivalent?" - I killed those in droves learning that game but it gives a solid base to gently caress around with and lose a lot. Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess.
|
# ? Feb 27, 2023 18:51 |
|
https://store.steampowered.com/app/811320/Jupiter_Hell/ Just got a wishlist notification, -50% off, $12.49 USD.
|
# ? Feb 27, 2023 20:22 |
|
Jupiter Hell is very cool and good.
|
# ? Feb 27, 2023 20:23 |
|
MerrMan posted:Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess. I think they spawn every time? At least the first 4 did on my first attempt through the respective biomes. Look for suspicious wide-open spaces, a few of them required spawning platforms by shooting some tucked-away orbs. Honestly though the whole "third act" seems a little half-assed, and it's just an excuse to explore the early areas with your new movement abilities -- doesn't seem to be any real new content in it. Probably fine to consider the game beaten after finishing Act 2. I realize this post makes it sound like I'm down on the game overall but I'm definitely not, it's just the epilogue that feels a little shoehorned.
|
# ? Feb 27, 2023 20:57 |
|
Sick, been waiting on Jupiter Hell to go on sale for a while. Probably pick this up and save my ToME re-exploration for another time.
|
# ? Feb 27, 2023 23:20 |
|
MerrMan posted:Taking a break from Returnal for now. I'm really not liking the way that the final act is laid out. I did a three biome run and didn't find any of the sunface fragments so I'm still not really even sure if I'm doing it right. I guess maybe they just didn't spawn? Or I guess I missed them? Meh, I'll get back to it after I get wrecked in ToME for a while I guess. goferchan posted:I realize this post makes it sound like I'm down on the game overall but I'm definitely not, it's just the epilogue that feels a little shoehorned. I went into Returnal feeling very positive on the merits of the game's tone, visual presentation and good feeling movement. But I left feeling a bit soured on the whole thing for a number of reasons.
|
# ? Feb 28, 2023 00:39 |
|
I'm a lot more positive towards it, I really enjoy the core gameplay, but I think everything past act 4 does feel like a letdown, like aesthetically and conceptually Nemesis and Hyperion are both these sweeping epic duels and then you have the followup of hubworld area that barely changes across runs with no boss followed by a long, dark meandering level that isn't hard, concluding with a boss who isn't just a chump, he's not even interesting to look at or think about. That and the way they throw like three traversal upgrades at you in a row makes it feel like they just ran out of money, time and/or inspiration.
|
# ? Feb 28, 2023 02:56 |
|
Warriors of the Nile 2 just updated: https://store.steampowered.com/news/app/1682060/view/3671033958246116785?l=english New 'endgame' area, new enemies, experimental controller support
|
# ? Feb 28, 2023 09:30 |
|
God advanced/obscure Noita strategies are loving insane. Getting high as gently caress on weird mushrooms and vomiting dozens of times one's own body weight, hallucinating so hard that all the acid in the world transforms into pea soup. This game rules e: oh god I hallucinated all the strange fungus into oil, I am going to die in a colossal inferno
|
# ? Mar 1, 2023 01:48 |
|
Angry Diplomat posted:God advanced/obscure Noita strategies are loving insane. Getting high as gently caress on weird mushrooms and vomiting dozens of times one's own body weight, hallucinating so hard that all the acid in the world transforms into pea soup. This game rules my favorite is hallucinating all the flammable gas into acid.
|
# ? Mar 1, 2023 02:11 |
|
dis astranagant posted:my favorite is hallucinating all the flammable gas into acid. I hallucinated all the water into acid once. That run didn't last very long.
|
# ? Mar 1, 2023 02:12 |
|
Angry Diplomat posted:I hallucinated all the water into acid once. That run didn't last very long. My favorite was hallucinating Oil into Concentrated Mana. Shiny!
|
# ? Mar 1, 2023 02:13 |
|
Angry Diplomat posted:I hallucinated all the water into acid once. That run didn't last very long. acid produces flammable gas when it dissolves stuff, so this recursively generates infinite acid.
|
# ? Mar 1, 2023 02:34 |
|
My best shroom OD gave me sand -> ambrosia naturally, i died to polymorph
|
# ? Mar 1, 2023 02:39 |
|
|
# ? May 28, 2024 15:56 |
|
dis astranagant posted:my favorite is hallucinating all the flammable gas into acid. It’s so good. https://youtu.be/59w5bTIUHVA
|
# ? Mar 1, 2023 02:47 |