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Ornamented Death
Jan 25, 2006

Pew pew!

Bought nine loose packs, got two chase cards.

Should have bought a lottery ticket instead.

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Foolster41
Aug 2, 2013

"It's a non-speaking role"
Man, i remember printing out the sample decks from the Descipher web site for the LotR CCG and never actually understanding how to play it. because the rules are pretty complex.

Also I had starter packs (2 deck sets) I think I got free from conventions for MLB showdown (which I never really played since I wasn't following baseball any more) and the Harry Potter CCG (which I think is still being made? I can't tell if this is a new game). I also had random single cards from the DBZ and Yuyu hakusho CCGs, I think from magazines (Shonen Jump?), but I never played those games.

Also, I think Quickstrike (which had a sort of zero-sum energy system like the LotR CCG) and UFS (including Penny Arcade) belong on this list. I had a bunch of sets for both games, and played it a few times.

Foolster41 fucked around with this message at 23:03 on Mar 1, 2023

Aniodia
Feb 23, 2016

Literally who?

Foolster41 posted:

Also, I think Quickstrike (which had a sort of zero-sum energy system like the LotR CCG) and UFS (including Penny Arcade) belong on this list. I had a bunch of sets for both games, and played it a few times.

Beg to disagree. While it has changed owners and names too many fuckin times, the game system now known as UniVersus is currently used as the base for the My Hero Academia TCG. Additionally, while MHA is really only the current IP being printed for the game (afaict, anyway), they are fully compatible with all of the older UFS cards, as per Jasco Games directly.

Doesn't make it any less obtuse to me, though. Saw a couple hundred people playing at Origins last June, and just could not understand a drat thing.

Ornamented Death
Jan 25, 2006

Pew pew!

I have bought like 5000 Rage cards over the last week, I think something is wrong with me.

Also that is not an exaggeration, I have very literally bought around 5000 Rage cards.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Ornamented Death posted:

I have bought like 5000 Rage cards over the last week, I think something is wrong with me.

Also that is not an exaggeration, I have very literally bought around 5000 Rage cards.

As someone who just bought 1000+ 7th Sea cards last week:

:sickos:

Serperoth
Feb 21, 2013




Aniodia posted:

Doesn't make it any less obtuse to me, though. Saw a couple hundred people playing at Origins last June, and just could not understand a drat thing.

I think it was a pretty cool way to depict fighting games, from what I recall at least. Really nice that they've made it compatible, would've been easy to make some small changes and mess it all up.

Aniodia posted:

Beg to disagree. While it has changed owners and names too many fuckin times, the game system now known as UniVersus is currently used as the base for the My Hero Academia TCG. Additionally, while MHA is really only the current IP being printed for the game (afaict, anyway), they are fully compatible with all of the older UFS cards, as per Jasco Games directly.

Doesn't make it any less obtuse to me, though. Saw a couple hundred people playing at Origins last June, and just could not understand a drat thing.

Was MLB Showdown the one where you rolled a die at some point as well?

Something Else
Dec 27, 2004

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022
I bought a sealed pack of Boy Crazy off eBay. I don't know if I'll ever open it. I don't want to disturb the Boys

esperantinc
May 5, 2003

JERRY! HELLO!

That's just crazy.

xK1
Dec 1, 2003


Serperoth posted:

Was MLB Showdown the one where you rolled a die at some point as well?
Yeah, pretty sure it came with a d20 that was used for pitching and hitting.

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Aniodia posted:

Beg to disagree. While it has changed owners and names too many fuckin times, the game system now known as UniVersus is currently used as the base for the My Hero Academia TCG. Additionally, while MHA is really only the current IP being printed for the game (afaict, anyway), they are fully compatible with all of the older UFS cards, as per Jasco Games directly.

Doesn't make it any less obtuse to me, though. Saw a couple hundred people playing at Origins last June, and just could not understand a drat thing.

Oh, i didn't realize it was used for the HMA game, I'd saw that on shelves, but didn't know anything of how to play.

I remember UFS being mildly complicated, but not overly so, but maybe they've added more to the complexity of cards/mechanics with MHA.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Man, so I bought into Illuminati NWO back in the 90s when it dropped, then subsequently proceeded to never play the game since I had the boardgame version. I'd been carrying those cards around since then until I sold them last year. Couple of days ago, a buddy of mine gives me a random box of games and poo poo and there's a "One With Everything" in it, so now I guess I may as well collect Illuminati again.

Archenteron
Nov 3, 2006

:marc:
Reading the 7th Sea stuff made me rummage around for some binders of random TCGs I got for free from an old LGS (It was a package deal with the Wheel of Time cards that I was actually after) and looks like I have mostly-complete singleton sets of the first few expansions. Lot of ships/captains/crews to choose from :stoked:

Don't have a full crew of the Skeleton Ghost Pirates though

CitizenKeen
Nov 13, 2003

easygoing pedant
Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

Midjack
Dec 24, 2007



CitizenKeen posted:

Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

Netrunner.

Randalor
Sep 4, 2011



Midjack posted:

Netrunner.

I dunno, the Corp really wants to make the Runner be dead.

Wait, did the old CCG have the whole "Runner vs Corp" aspect? I only got into it from the LCG where things like "Different Corperations and Runner types" were a thing.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

CitizenKeen posted:

Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

Sim City? I played it a bit but I don't remember enough of it to do a proper write up (at least not without doing some research). What little I remember was fun though.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

EdsTeioh posted:

Man, so I bought into Illuminati NWO back in the 90s when it dropped, then subsequently proceeded to never play the game since I had the boardgame version. I'd been carrying those cards around since then until I sold them last year. Couple of days ago, a buddy of mine gives me a random box of games and poo poo and there's a "One With Everything" in it, so now I guess I may as well collect Illuminati again.

I bought a deck back then and had one game. It's a lot of fun with chill people doing table politics. On the other hand, the rules (at least back then) were kind of mushy in places regarding timing rules and conflicts between cards. Also, the top tier decks tend to be masturbatory.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

CitizenKeen posted:

Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

I ran down several pages on the BGG Customizable category, sorted by rank. The only one besides Netrunner that I found, recognized and felt wasn't about killing/combat was Illuminati: NWO. I've only played the board game version which I had no idea was that old.

Looking at Potomac Distribution's website, I see also:
Digimon, which I guess is combat but not killing since it's computers I guess
My Little Pony, which I know nothing about but assume it doesn't involve killing??
Raw Deal is combat but not murder (at least not shoot murder)

Midjack
Dec 24, 2007



Randalor posted:

I dunno, the Corp really wants to make the Runner be dead.

Wait, did the old CCG have the whole "Runner vs Corp" aspect? I only got into it from the LCG where things like "Different Corperations and Runner types" were a thing.

Yes, there weren't factions so it was just generic Runners vs generic Corps, though the Cyberpunk 2020 lore was referenced heavily throughout the card names and flavor text.

Corp can win just as handily by advancing their agendas as they can by flatlining the Runner; it's a win condition but not the only one and not even the fastest, easiest, or best in a lot of cases.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Randalor posted:

I dunno, the Corp really wants to make the Runner be dead.

Wait, did the old CCG have the whole "Runner vs Corp" aspect? I only got into it from the LCG where things like "Different Corperations and Runner types" were a thing.

Nah, back then there was just a generic Corp and the runner trying to take it down, or at least to score enough agenda to get paid.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Archenteron posted:

Reading the 7th Sea stuff made me rummage around for some binders of random TCGs I got for free from an old LGS (It was a package deal with the Wheel of Time cards that I was actually after) and looks like I have mostly-complete singleton sets of the first few expansions. Lot of ships/captains/crews to choose from :stoked:

Don't have a full crew of the Skeleton Ghost Pirates though

Having just started playing again with my wife (and soon my Commander/VTES buddies :getin: ), it's been a ton of fun already. It's not on the level of MTG or VTES to me, but it's just a step below. Definitely a mile above all the late 90's chaff, and worth trying.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Gynovore posted:

I bought a deck back then and had one game. It's a lot of fun with chill people doing table politics. On the other hand, the rules (at least back then) were kind of mushy in places regarding timing rules and conflicts between cards. Also, the top tier decks tend to be masturbatory.

Yeah, I def like that vibe, which is why I like the boardgame so much. Also I'm a huge fan of Dan Smith's art and used to spend forever digging through the cards and trying to find all of the pyramids he hid in them.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

CitizenKeen posted:

Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

The Initial D CCG.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

EdsTeioh posted:

Yeah, I def like that vibe, which is why I like the boardgame so much. Also I'm a huge fan of Dan Smith's art and used to spend forever digging through the cards and trying to find all of the pyramids he hid in them.

Supposedly every single INWO card has an EitP.

Ornamented Death
Jan 25, 2006

Pew pew!

Technically you don't have to kill anything in Rage, you can win through like moots and quests and whatnot.

:v:

TheKingslayer
Sep 3, 2008

I remember X-Files being fun. You COULD kill things but it wasn't how you won the game. It was mostly just a way to slow down the agents.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


CitizenKeen posted:

Best CCG/TCG/LCG whatever that isn't about killing dudes. Discuss.

Simpsons? Nightmare Before Xmas?

Dawgstar
Jul 15, 2017

Ornamented Death posted:

Technically you don't have to kill anything in Rage, you can win through like moots and quests and whatnot.

:v:

As long as you can figure out who goes first!

:v:

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!
Just binged through this thread, great stuff here. Got to echo some praise for the On The Edge CCG, picked up multiple booster boxes on the cheap over a decade ago and had a lot of fun with them. Enough fun I bought more direct from Atlas as my sealed collection started to dwindle. I've mainly played it with my wife, grabbing a small handful of "starter" cards and some sealed packs and drafting decks together to play for a few nights before starting the process over again. It isn't a perfect game but IMO better than Magic. It also worked well in multiplayer the few times I tried it with 3-4. Absolutely worth the money, even today. I mean, how many other games let you use a card from any other game?



First time we pulled it I used it to bring in Spock from the Star Trek CCG, and we both agreed it was awesome. It could certainly be used in unfun ways but you don't play a game like On The Edge to be hyper competitive (usually).

Speaking of the Star Trek CCG, I have a lot of history with that game and haven't seen the Second Edition spoken of much here - I may have to remedy that with an effort post.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Copyright Violation was nerfed hard by a ruling that you had to have the target card in your OnTE deck (since nothing on Copyright Violation says anything about bypassing drawing rules)

Ironically it seems that Boy Crazy is an excellent source of strong Copyright Violations.

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!

hyphz posted:

Ironically it seems that Boy Crazy is an excellent source of strong Copyright Violations.

If this thread had a subtitle, it should be this.

This made me look up what a pack of Boy Crazy was going for, which then made me wonder why every ebay seller was acting like "JASON COLORADO" was THE card to get. At first I thought Jason from Colorado must have turned into some sort of celebrity and this was like his rookie card, but the truth is stranger:
https://automaton-media.com/en/news/20210510-785/

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!
STAR TREK CCG: 2E

The First Edition (1E) of Star Trek was Decipher’s first CCG and came out hot on the heels of Magic in 1994. Designed as a collectible product first and a game second, it was released incredibly broken (as has already been discussed by others.) Every set after the first attempted to fix the problems inherent with the game using silver bullets and increasing complexity. Balance? Forget it.

By the end of its run in 2001, it was an absolute hot mess of a game. There were so many special rules. There were rules for walking around on Deep Space Nine. There were rules for using Q’s powers. There were rules for traveling to the Mirror Universe. There were rules for BREEDING TRIBBLES.

All of this rules overhead added a ton of “trek feel” to the game, but little to no additional strategic depth. What the game morphed into was a fun (if bloated) GM-less Star Trek RPG collaborative story telling event, but a nightmare if you wanted to play competitively. Decipher, after spending years trying to patch holes in the 1E boat, finally decided to build a new one with the launch of Second Edition (2E) in 2002, redesigning the game to actually be a game. This was met with mixed responses from the player base, as second editions tend to be.

This is around the time I got into the game. I was in high school, and I didn’t have much disposable income, so while I was a Star Trek fan and aware of the CCG, I hadn’t got into it at all. The launch of 2E brought an immediate crash in prices for 1E cards, bringing them down to levels where I could afford them. I managed to get cheap sealed booster boxes for most 1E sets on ebay, and later on through Hill’s Wholesale Gaming, who acquired Decipher’s left over CCG stock when they went under (and they're still selling it off today.)

I only ever played 1E casually with family and friends, and probably less than a dozen or so times overall. It was fun, but we barely understood what we were doing and house rules quickly took over. Our experience was hardly unique – a phrase I heard that stuck with me sums it up nicely: “If you’ve played 1E, you’ve played it wrong.”

I started buying 2E cards when the game ended and they saw a similar price crash. My first attempt at playing it, however, left me cold. I’d brought the starter decks over to my then girlfriend’s house and tried playing it with her family, and it just felt soulless compared to 1E. I didn’t try it again for nearly a decade, when I discovered it was far better than I gave it credit for.

Long story short I ended up becoming a small time Trek CCG ebay dealer from 2009-2012 or so. At one point I had nearly four full 1E sets and STACKS AND STACKS of miscellaneous cards. I did fairly well, and it really helped me out at a time when money was tight. Of course, the prices of some 1E cards have skyrocketed since then – the James T. Kirk UR card from the Motion Pictures expansion can bring nearly $1000 these days – I sold half a dozen for $75-100.

THE GAME

The overall gameplay of 2E is very similar to 1E. Players still use personnel to crew ships, and fly around the galaxy using skills to overcome dilemmas and solve missions. There are still interrupts, events, and equipment, but gone are all the other bloated card types that came along the way with 1E, and a host of other changes that lead to it feeling like a totally different game.

COST

The biggest and most needed change was the addition of a cost system. Unlike 1E, which had a flat “play one card, draw one card per turn” system, in 2E you get 7 “counters” per turn. You use the counters to draw cards, and to pay the cost of each card when played. You cannot bank counters between turns.

Let’s compare a “redshirt” from the Premiere set of both 1E and 2E. The number in the upper left of the 2E card is the card’s cost, so while playing Darian Wallace would use up an entire turn in 1E, you could play three copies of Lopez in 2E and still have four counters left over to draw or play other cards.




Take a look at the Picard from those same two sets. 2E Picard costs 4, so he’s a much bigger investment than Lopez, giving Lopez an actual reason to exist. In 1E there would be little to no reason to even put Darian Wallace in your deck, let alone play him, if you have access to rarer (and better) cards. 1E Picard was one of (if not the most) expensive cards in the Premiere set on the secondary market, the 2E Picard is a starter deck card you couldn’t give away. In 2E, Decipher made main characters available at lower rarities, much like their LOTR game.




1E did try to breath some life into personnel like Wallace with cards like Assign Mission Specialists (https://www.trekcc.org/1e/?cardID=618) , but I’m not sure that band-aid really solves the larger issue.

1E Picard is, like nearly all personnel cards in 1E, a box full of skills. 2E Picard has a special ability allowing the player to bottom-deck three cards in order to draw one. Not the most useful ability, but it gives the card far more character than its 1E equivalent. This is partially due to the templating change, allowing for more game text at the expense of flavor text, a very welcome change.

DECKBUILDING

2E limits you to three copies of a single card per deck, 1E has no limit so you could play an entire deck of Darian Wallaces if you were so inclined. From what I understand, there were problems in the early days of 1E with decks containing huge numbers of Rogue Borg Mercenaries (https://www.trekcc.org/1e/?cardID=1022), which sounds rather unfun, so I’m not surprised 2E capped it.


You also don’t build a seed pile, instead you make a dilemma deck. More on that later.

THEME

Most non-generic 2E personnel and ships have an ability of some sort, making them more thematic than the largely skill box and numbers-only 1E cards. Affiliations, IMO, feel more distinct in 2E versus 1E, with Klingons being shooty guys, Romulans being sneaky, etc. This is, unfortunately, one of the few thematic areas where 2E really shines in comparison to 1E. Because Decipher prioritized smooth gameplay over theme with 2E, lots of the “trek feel” that 1E oozed is lost.

In 1E, when building your space line, you sort out all cards by quadrant, or mirror universe, or time location, etc. To get to the Gamma Quadrant, you have to go through the Bajoran Wormhole. To get the Delta Quadrant, you have to seed the “Caretaker’s Array” incident and use it to pull a ship there. To get to the Mirror Quadrant, you have to have a “transporter mishap” or some other thematically appropriate event. Time Travel is similarly convoluted.

In 2E, to move between quadrants you add two to the range requirements to move the ship there. That’s it. Want to send a bunch of Jem’Hadar from the Gamma to the Delta Quadrant and start messing around? Have at it, just takes a turn to get there. There is no Mirror Quadrant, despite there being an entire set themed around the Mirror Universe.

This change was deeply unthematic, but probably necessary. Trek CCG already had a reputation for being multiplayer solitaire, and with players putting themselves in their own hard to reach sandboxes the lack of interaction compounded. I’ve considered house ruling to make the move a tad more difficult in some way, but it’s probably best to just not think too hard about it.

But then, there’s the Borg. In 1E, there’s an entirely different set of rules for playing Borg, which is fitting, as the Borg are unlike any of the other Trek affiliations. They go around doing Borg things, like assimilating worlds, stealing personnel from other players, and stopping first contact. Decipher even made fun little transparent overlays to put over assimilated personnel to remember what kind of drone they were and give them the Borg template.


I'd watch this episode.

In 2E, the Borg play more or less the same as everybody else. I understand why they made that design decision, but I still don’t like it. I’d have preferred no playable Borg over 2E Borg.

One last thing to mention, in 2E they created separate icons for Past, Future, and Alternate Universe. In 1E, one icon represented any of those three. This change allows for more thematic interactions with those cards. The 2E Iconography is simplified and more intuitive in general.

DILEMMAS

1E starts off with a lengthy seed phase, where players take turns putting dilemmas (or artifacts, or whatnot) underneath each other’s missions. Games could often be won or lost in the seed phase.

There’s no seed phase in 2E. Instead, when players attempt missions, the opposing player draws cards from their own “dilemma deck” equal to the number of personnel the active player has attempting the mission, and then receives “counters” equal to the same.

Let’s say the active player attempts a mission with three personnel. The opposing player would draw three cards from their dilemma deck, say these:




They have three counters to spend, so could select both Chula: Echoes and Blended, or just Center of Attention. They select Center of Attention and it causes the mission attempt to fail, either by stopping all personnel or killing one with mission required skills. Center of Attention is then considered “overcome” and placed under the mission, and the active player’s turn ends. The next time they attempt the mission, they subtract one for every “overcome” dilemma underneath it, so in this case, if they used the same three personnel to attempt it the opposing player would only get to draw two dilemmas, and only have two counters to spend.
In practice, this helps eliminate the “multiplayer solitaire” feel of 1E, by allowing the opposing player to make reactive decisions.

CONCLUSION

In summary, 2E is a much more playable game than 1E. I haven’t hit on every single change but those are the major ones. The current rulebook for 2E clocks in at a very manageable 20 pages, while 1E’s is a hefty 110 pages. I could probably teach a person to play 2E in 30 minutes or less, but I’ve spent over 20 years collecting 1E cards and I don’t quite know how to play it.

2E is very clearly the better game, while 1E can be the better experience. There’s nothing else quite like 1E out there, but it takes work to make it shine. I’m at the point in my life where I don’t think I need to own 1E. If I’m craving a Star Trek RPG Story making experience, it's probably easier to just play an RPG. I’m slowly selling off most of the remains of my 1E collection.

Throughout this post I’ve been discussing the games in the state that Decipher left them, but that is very much not their current state. The folks at https://www.trekcc.org have continually shaped the game in the years since Decipher abandoned it. They have supposedly solved a lot of 1E’s problems by adapting a block system and banning the heck out of problem cards, and there are tons of premade decks just waiting to be printed off and played. I can’t speak personally to that, as I’m purely a very casual 2E player at this point.

There are dozens of digital 2E expansions as well, which have really expanded the game. There’s finally a 2E card for Spot! https://www.trekcc.org/2e/?cardID=4395

They also somewhat recently made all of 1E and 2E printable, including the Decipher sets, so there’s no need to hunt down expensive cards on the secondary market to play. This makes the barrier to entry lower than it’s ever been, so I’d recommend giving either edition a try if you’re at all interested and have someone to play with.

There's my brief introduction to the Star Trek CCG 2E, writing that up was fun since I haven't really dug into the game much in recent years.

Polly Toodle fucked around with this message at 01:49 on Mar 7, 2023

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
That Dilemma mechanic sounds super interesting. You want to accomplish some mission, but what goes wrong is controlled by your opponent to a certain extent. It's very slightly like Shadow in Decipher's LOTR card game or Memory in the recent Digimon game where taking actions is giving your opponent resource to respond, but in a sub-game instead of the main game.

Polly Toodle posted:

Of course, the prices of some 1E cards have skyrocketed since then – the James T. Kirk UR card from the Motion Pictures expansion can bring nearly $1000 these days – I sold half a dozen for $75-100.

I see this come up a lot amongst CCG people. "Oh, I sold X Magic card in 1997 and now it's worth as much as a car." Not to pick on you, but I wanted to take a moment to grandstand and hopefully reduce those bad feels that can emerge here in this card game space.

First, collectibles usually do not gain value. Historically, Magic cards and Bitcoins are the big exceptions to this rule. There is an idiosyncratic reasons for them, both outside speculators raising the price higher than normal demand might and the central controller of the collectibles keeping supply low. In the pandemic, we've seen it bleed into some other collector's markets like VHS and physical video games, but there's talk of more direct market manipulation there too which I am not super familiar with. Still, there's tons of vinyl statues and video game editions and stuffed toys and other tat that will never ever gain value. It's important to not focus on the one time it might work out because then FOMO might cause you to get on some other terrible investment in the future.

Secondly, the correct question to ask about an asset is "Would I buy more at the current price?" If the answer is no, you are making the correct decision to sell. This is regardless of what happens in the future. Also, if the answer is "I want the asset for a non-financial reason" then that is also fine. If you want to own it because you want the game piece for a certain deck or because Kirk is you star trek waifu, those are reasons to keep it as well.

Obviously the correct response to all this is to remove this valuation baloney with proxies, print and plays, etc. Which reminds me... I might need to write up a second Shadowfist post :(

Magnetic North fucked around with this message at 11:41 on Mar 6, 2023

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Polly Toodle posted:

If this thread had a subtitle, it should be this.

This made me look up what a pack of Boy Crazy was going for, which then made me wonder why every ebay seller was acting like "JASON COLORADO" was THE card to get. At first I thought Jason from Colorado must have turned into some sort of celebrity and this was like his rookie card, but the truth is stranger:
https://automaton-media.com/en/news/20210510-785/

So this is what the meant when they said reefer madness.

Randalor
Sep 4, 2011



Polly Toodle posted:

Hill's Wholesale Gaming

HOLY HELL HOW HAVE I NEVER HEARD OF THIS PLACE? Thank you very much for name-dropping them. Now to make poor life choices!

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!

Magnetic North posted:

First, collectibles usually do not gain value.

I once met an older person who had claimed to have owned Action Comics #1 (first appearance of Superman) as a child in the 30s, and had thrown it away. The fellow lamented having thrown away what eventually was worth a fortune, but it was worth a fortune because everybody threw it away. He ended his story with the phrase "Oh well, it's better not to know the future." That's more or less become my motto when it comes to collectibles (and investments in general.) If I turned a profit and was content to sell it for what I got at the time, all the better.

Magnetic North posted:

Obviously the correct response to all this is to remove this valuation baloney with proxies, print and plays, etc.

Absolutely, especially with the market so out of control now. I can't begin to fathom the level of disposable income that possesses someone to spend $1000 on a single CCG card. Not that I haven't been all too happy to enable such behavior.

Never been a better time to just buy a color printer and some refillable cartridges. With high res recreations and AI upscaling, they've never looked better. I even recently attempted making my own foils:



Randalor posted:

HOLY HELL HOW HAVE I NEVER HEARD OF THIS PLACE? Thank you very much for name-dropping them. Now to make poor life choices!

Oh yeah, they've been dead CCG central for decades. If you can put your poor life decisions off until November, they usually put the bulk of their catalog on sale at steep discount for Black Friday. Be warned though, they seem to have exactly zero customer support. I had an item missing from my last order with them and had to do a paypal claim to get the money back, never heard a peep from them despite multiple contact attempts. They're legit, though.

Randalor
Sep 4, 2011



I really should see what my dad saved from the old Star Trek TNG CCG if Picard is going for stupid amounts of money.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Randalor posted:

HOLY HELL HOW HAVE I NEVER HEARD OF THIS PLACE? Thank you very much for name-dropping them. Now to make poor life choices!

I added the url (http://wholesalegaming.biz/) to the OP, as well as Polly Toodle's excellent post about Trek.

Also, I am going to buy the hell out of some Anachronism cards from this site. Cyrus the Great, baybee :whatup:

t's wild to me that Decipher half-assed the mechanics of 1e to such an extent. It really speaks to how weird ~1994 was. CCGs were a thing, but a lot of their assumptions weren't established yet. I wonder how many barely-games got pushed on unsuspecting consumers expecting the next MTG?

Randalor
Sep 4, 2011



Yeah, I bought the set of .Hack starters and the booster boxes, 1 each of the Anachrony starters, one of the WARS bundles, and a set of Buffy starters and 1 each of the booster boxes.

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Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Randalor posted:

Yeah, I bought the set of .Hack starters and the booster boxes, 1 each of the Anachrony starters, one of the WARS bundles, and a set of Buffy starters and 1 each of the booster boxes.

I just bought two Anachronism sets and a starter. :hist101:

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