|
Don't you just hate it when you see something and realize there's been something missing from your life? So... are the Grandmas the ones we have to defend against? Mine different ingredients for more complex cookies.
|
# ? Jan 19, 2023 14:31 |
|
|
# ? Jun 12, 2024 21:54 |
|
Is there a mod that does something like let me add notes to planets or stars in the map? While I'm at it, is there a mod that does something like just flat-out demolish everything on a planet with one click?
|
# ? Jan 24, 2023 23:09 |
|
I just name the planets and stars with the purpose/note.
|
# ? Jan 24, 2023 23:12 |
|
There is for sure one for the former, but I can't recall the name or find it . I have it installed at home so if no one has found it by then I'll update the post. Bulldozer will do the latter, and more.
|
# ? Jan 24, 2023 23:13 |
|
Thanks. Another quick one: Will logistics bots feed towers? Like, can I use them to keep a tower supplied with warpers without taking up either an inventory slot or a belt input?
|
# ? Jan 25, 2023 04:01 |
|
Here's the note one They won't feed towers directly but you can set up a box with a distributor on top and request it from another box and then run that into your tower, but you can run that into the secret sixth warp slot I think. But it's gonna cost you a belt hole. Though there are...dark mods that can address this problem.
|
# ? Jan 25, 2023 04:20 |
|
Phanatic posted:Thanks. Not without taking up a belt input, no. The logistics bots and towers are effectively independent, as far as I’ve seen.
|
# ? Jan 25, 2023 04:20 |
|
zoux posted:Here's the note one Please your factory game dirty talk
|
# ? Jan 25, 2023 04:45 |
|
I've got a planet orbiting a gas giant. I've got orbital collectors on the giant and they're full of hydrogen. I've got a fractionator setup on the planet with an ILS set for remote demand of hydrogen and remote supply of deuterium. It keeps taking hydrogen deliveries from other systems, leaving the nearby collectors full of hydrogen and stopping production at the fractionation while those vessels warp in. Why isn't it just prioritizing the nearby collectors for its input?
|
# ? Feb 12, 2023 19:57 |
|
can't you limit the radius of the ILS so that it's only in system or w/e? or is that exports only and imports take from anywhere
|
# ? Feb 12, 2023 20:11 |
|
Or don't supply warpers to the ILS importing hydrogen (or just build a separate one for in-system use only).
|
# ? Feb 12, 2023 20:20 |
|
But if I limit radius or don't supply warpers, then it won't deliver deuterium to anywhere either, right? Yeah, guess I'll need to have a separate tower solely to bring in the hydrogen. Dumb.
|
# ? Feb 12, 2023 20:57 |
|
That tower can use local logistics bots to supply the local tower, so you can plop it wherever if that helps
|
# ? Feb 12, 2023 21:36 |
|
Station range limiter lets you, well. Dial the towers serving your fractionators down to 1 LY and that should be that
|
# ? Feb 12, 2023 21:57 |
|
Idk if it were this way initially, but I just realized that logistics stations can be put on top of large storages now!
|
# ? Mar 2, 2023 18:07 |
|
I know, I'll build a bot mall! Oh god what is happening These logistic box bots are pretty tedious to set up. I should have spent more time making a 4-input, 1-output blueprint that I could just plonk down and set ingredients on but I started off getting cute with direct inserting the belt and assembler tiers and was trying to get way too cute with it. Really missing the Factorio click-on-building, click-on-box bot automation.
|
# ? Mar 2, 2023 20:31 |
|
MerrMan posted:I know, I'll build a bot mall! I like the idea of a bot-mall, but setting it up to have them largely replaced by drones soon-ish doesn’t feel right. Maybe if they were available a little earlier in the tree it’d feel alright? That said, I’m building a combo-mall for buildings using an ILS feeding a large storage to get things into the bot network, so we’ll see how that goes
|
# ? Mar 2, 2023 20:35 |
|
My sister got into this game and as a result now I'm doing a new run which I haven't done since the dawn of official blueprints. Love all the new QoL stuff and I'm having a great time. However, my brain always starts to hurt when it comes to expand power infrastructure. How do people handle it? I always hated that even when loaded with a lens that a ray receiver will only generate 30mw of power. And I hate having to set up power from scratch on new planets and/or new systems. Any cool ways people handle it?
|
# ? Mar 6, 2023 20:41 |
|
To start it's windmills, but as soon as you can start burning coal switch to thermal. Run coal until you get to your next planet, then start making solar panels. I have 3 blue prints for the polar regions: one for the cap, and then one for each of the two bands, you can get to fusion power with solar easy, and fusion will take you to AM easy. People like to use equatorial bands but I don't because that's prime real estate, so I just go with a polar cap and add in bands as I need them. I don't gently caress with windmills really. You can also set up a rock crushing - > silicon -> solar panel trickle, but that's only going to get you enough solar panels to scale at about the same time as you would if you waited until you get to Planet Silicon, but it may be worth it to you.
|
# ? Mar 6, 2023 21:04 |
|
Solar panel belts around the equator never really run out of style. Though once you get to the point you're making fusion, or even antimatter rods for yourself just increase the production of those and create a blueprint of an interplanetary tower and connected power plants.
|
# ? Mar 6, 2023 21:18 |
|
The easy way to get power on new planets is to remember that unpowered logistic stations can still export and import products, they just can't send out any vessels of their own. So when you hit a new planet, place an ILS that's set to remote demand fuel rods and your other stations will fill it up. Run belts from the unpowered ILS to a couple of generators. You'll need to pick up a single fuel rod off the belt and drop it into your generator to bootstrap power for your sorters, but then the whole thing just works automatically.
|
# ? Mar 6, 2023 22:45 |
|
Weirdly you shouldn't use your sphere to make power directly, instead use photon mode and make antimatter cells and those miniature sun plants.
|
# ? Mar 7, 2023 02:02 |
|
They ought to rebalance power, push exchangers and dyson sphere as the most efficient and abundant energy sources at end game. I wouldn't mind seeing suns go away altogether, they're an awkwardly sized model and they look stupid. It makes sense thematically to use dyson spheres around especially bright stars and ship that energy around the system, it's the most complicated system and should have the highest rewards instead of "I guess if you have a tidally locked planet it's on par with fusion". Whatever it is, they need to delink antimatter and dyson energy.
|
# ? Mar 7, 2023 02:58 |
|
I think I'd be satisfied if the ray receivers had a greater power cap since it's so hard to utilize all the power a Dyson Sphere generates.
|
# ? Mar 7, 2023 04:06 |
|
I mainly just want a less clunky/dumb looking antimatter reactor. "Miniature sun" um...we're generated energy via matter-antimatter annihilation. A miniature sun implies fusion, which we already have. And yeah, ray receivers should be able to generate more power directly.
|
# ? Mar 7, 2023 10:52 |
|
I like the way ray receivers work right now. You start using them to generate energy directly, which is the inefficient, but more convenient way to utilize the Sphere's power. Then you unlock the critical photon -> antimatter fuel rod pipeline, the more efficient, refined way to utilize the Sphere's power. Like Zoux said:zoux posted:...It makes sense thematically to use dyson spheres around especially bright stars and ship that energy around the system... To me this is what the antimatter fuel rods represent, the energy created by the Sphere, concentrated and made transportable. Which is also why generating photons draws considerable more power. But the model of the antimatter reactor/ miniature sun kinda undermines that. The way it looks to me implies that it is a stable process that generates energy without input. Instead it should look like a place where you turn the energy compressed into antimatter fuel rods back into a usable state. Maybe enclose the model of the mini sun, make it look like a mini version of the Dyson Spheres in Stellaris With pulsing streaks of light that imply that lots of energy is being unleashed inside.
|
# ? Mar 7, 2023 12:20 |
|
Replace fusion reactor model with miniature sun model. Create a new even cooler matter annihilation model.
|
# ? Mar 7, 2023 23:55 |
|
Is it just my system, or does everyone have a weird "[ALM]" symbol after every percentage sign in the game? edit: here's what I mean ymgve fucked around with this message at 20:47 on Mar 9, 2023 |
# ? Mar 9, 2023 20:32 |
|
Haven't played yet today but I haven't noticed anything like that.
|
# ? Mar 9, 2023 20:39 |
|
289 hours later...
|
# ? Mar 9, 2023 22:32 |
|
i picked a good time to catch up on this thread again
|
# ? Mar 10, 2023 04:18 |
|
The combat update isn't out yet right? Any word on scheduling? I'm thinking of spinning up a new playthrough.
|
# ? Mar 10, 2023 08:05 |
|
Talorat posted:The combat update isn't out yet right? Any word on scheduling? I'm thinking of spinning up a new playthrough. Their latest steam posts say that the combat update is the only goal on their roadmap for 2023. They also said that Covid slowed them down at the st art of the year, and that 2 of their devs got their first child. No specific schedule given.
|
# ? Mar 10, 2023 15:30 |
|
I'm watching my sister play a new game and her new cluster has a black hole just 5 lightyears away from her home system. I'm pretty jealous of that; they're usually one of the furthest systems away.
|
# ? Mar 13, 2023 05:24 |
|
So what's the deal with black holes that makes them special?
|
# ? Mar 13, 2023 06:58 |
|
Breetai posted:So what's the deal with black holes that makes them special? Black holes and neutron stars spawn unipolar magnets which cuts out a huge chunk of motor demand for late game stuff. Plus they're just cool to sphere.
|
# ? Mar 13, 2023 07:29 |
|
SettingSun posted:I'm watching my sister play a new game and her new cluster has a black hole just 5 lightyears away from her home system. I'm pretty jealous of that; they're usually one of the furthest systems away. The further away a system is, the more resources it has, so it's easier to mine the magnets without fear of running out (until you get high enough level of mining tech).
|
# ? Mar 13, 2023 09:14 |
|
Dev log for Dark Fog is up with a lot of technical details.
|
# ? Mar 17, 2023 17:14 |
|
The more they put out for Dark Fog the more I'm excited for it.
|
# ? Mar 17, 2023 17:23 |
|
|
# ? Jun 12, 2024 21:54 |
|
Schnitzler posted:and that 2 of their devs got their first child. quote:By the way, here's a good news: The producer couple's baby was born last month! Currently they are still in the hospital, one hand holding the baby and the other hand coding Dyson Sphere Program. Awww that’s cute, good for them.
|
# ? Mar 17, 2023 17:58 |