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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Foul Fowl posted:

cool i'll have to check it out :cheers:

I'm enjoying it quite a lot so far, exploring the first "real" area.

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Razor Jacksuit
Mar 31, 2007

VEES RULE #1



I'll finally be starting The Last of Us Part II soon, and we don't have an entry for it. Does basically all of the advice for the first game still apply?

And as penance for waiting so long, here's an effortpost for my favorite terrible online gacha team shooter, Gundam Battle Operation 2

First week:
* The first day you play, make sure you have a few solid hours before the daily reset (20:00 UTC)
* Play through a few of the tutorial missions to get yourself comfortable with the basic gameplay
* Visit the hangar and put a mobile suit in there. It takes forever to get anything out of it, and you can still play with the suit while it upgrades, so get started early
* Make sure to jump into some quick matches and try to complete your daily missions every day for the first week - you'll get triple token rewards during that period
* Eventually complete all of the tutorials, they give great rewards including some solid MS
* Don't sleep on the simulator missions either, these give decent rewards and refresh every few months
* And join an active clan. You'll get tokens and/or DP every time the clan levels up and completes missions, even if you aren't contributing much

Currencies
* Tokens - These are what you use to "call a supply drop" (roll from the current gacha list of MS and weapons). These are earned through daily missions or bought with real money. Regular drops cost 3 tokens each; it's usually best to save up for "half-off 10" drops (15 tokens for 10 drops) that usually happen every 2-3 weeks, or for guaranteed MS step-ups
* DP - You use these to buy MS, weapons, and custom parts from the supply depot. They're earned by playing missions. Items in the DP store or rank-limited.
* RT - These are used for the RT store, and can purchase MS and weapons that are either not available in the DP store yet, or you are too low-level to buy. RT are usually gained by getting duplicates during a supply drop, and are the rarest of the currencies. Don't use them on things you can buy in the DP store.
* Mechanic tickets and modification kits - These are for the hangar, worry about them later

Rank and rating
* Rank is your level, and goes up with XP earned in every sortie. All it does is gatekeep availability of items in the DP store, and the ability to paint your MS
* Rating, from D- to S, is used for matchmaking in quick matches and rated matches, but only increases or decreases in rated matches

Custom parts
* Once you have a few suits across the various point levels (you can ignore anything below 200), focus on spending your DP on custom parts for a while. Every part only needs to be bought once, and can then be assigned to any or all of your MS simultaneously

MS/Weapon Levels
* Higher-level MS and weapons are basically disctinct items in the gacha inventory. So a level 2 Gouf is just a Gouf that costs 50 points more and has slightly-higher stats, that can be purchased or rolled separately from the level 1. For the most part, you'll always want weapons that are the same level as the suit, not higher or lower.

Pseudoscorpion
Jul 26, 2011


Fat Samurai posted:

I know it's a loaded question, but anything for La Mulana? First one.

It was already mentioned, but I cannot overstate enough: take notes. Take screenshots. Later in the game, you're given a way of recording the text of tablets for easy viewing; it is insufficient. You'll need to record more tablets than the game allows you to. If you read something that seems like it might be a hint, write it down.

For the sequel, I had a Google doc open on my other monitor that was 40 pages long by the time I was done with the game, and LM2 is much easier than LM1.

Actually, that's not bad advice either: if you're getting frustrated with LM1, it might actually be worth it to jump to LM2 then revisit LM1 later, since LM2 is considerably less punishing, especially in the early game. Both games are superb, though.

Pseudoscorpion fucked around with this message at 21:14 on Mar 14, 2023

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Pseudoscorpion posted:

It was already mentioned, but I cannot overstate enough: take notes. Take screenshots. Later in the game, you're given a way of recording the text of tablets for easy viewing; it is insufficient. You'll need to record more tablets than the game allows you to. If you read something that seems like it might be a hint, write it down.

For the sequel, I had a Google doc open on my other monitor that was 40 pages long by the time I was done with the game, and LM2 is much easier than LM1.

Actually, that's not bad advice either: if you're getting frustrated with LM1, it might actually be worth it to jump to LM2 then revisit LM1 later, since LM2 is considerably less punishing, especially in the early game. Both games are superb, though.

Ok, you've convinced me to finally pick up La Mulana next steam sale.

Paper Tiger
Jun 17, 2007

🖨️🐯torn apart by idle hands

Rupert Buttermilk posted:

Ok, you've convinced me to finally pick up La Mulana next steam sale.

I just looked and they both happen to be on sale at this very moment: 75% off for the first one and 50% off for the second one

Sandwich Anarchist
Sep 12, 2008

Rupert Buttermilk posted:

Ok, you've convinced me to finally pick up La Mulana next steam sale.

It's funny, that post convinced me not to. Different strokes.

John Murdoch
May 19, 2009

I can tune a fish.
Another key La-Mulana tip: Read the manual. There's at least one nugget of information contained within that's only lightly hinted at in-game, but is absolutely essential.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Paper Tiger posted:

I just looked and they both happen to be on sale at this very moment: 75% off for the first one and 50% off for the second one

verified on deck :vince:

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Started playing Metroid Prime Remastered on switch. 2 questions:
1) is there any way to increase brightness? I’m finding some indoor sections way too dark but can’t see any settings for brightness. I’m playing in docked mode on my TV and it’s still really dark.
2) any differences to the tips already on the wiki? Or is the game exactly the same as the original?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Been playing Power Wash Simulator, here's some tips for anyone else starting out;

  • It's worth reading the sms's you get from clients, there's more to the town of Muckingham than first appears...
  • You typically only need to get a surface/object 95-99% clean before the game will ding it and call it done, so don't fret too much about getting every last speck of grime on it.
  • The crouch and prone poses exist for a reason, don't forget to look under ledges and objects for dirt you missed.
  • The 40-degree (White) nozzle is more useful than it looks. If you cant find that last little fraction of a percentage of dirt to get that ding, wash it with the white nozzle and you'll probably get lucky.
  • Just buy the Long and Soap nozzles. Anything you'd hit with the Short you can do with the Stubby or Long, and Soap is worth it for getting tougher stains out quickly with a wide radius of effect.
  • The Soap nozzle has a wider range of effect on the better sprayers.
  • To customize your Sprayer after buying a skin for it, go to the Equip screen and click on the bottom-right corner of your equipped sprayer.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Here is another that I figured out today:

If you aren't sure where a part is that still needs to be cleaned, you can click on it in the list of parts and it will light up so you can find it

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
I forget how easy it is to actually miss, but I know the game grumps guys spent way too long not knowing you could highight stains by pressing tab.

If you're having trouble fully cleaning a particular segment, I'd highly recommend getting one of the narrower nozzles and just slowly tracing the outer edges and any crevices a couple times. Sometimes stains are faded enough to look clean or blend in with shadows, but still count as partially dirty. The game also seems pretty forgiving in terms of giving partial credit for cleaning stains you aren't directly hitting if you give it enough passes.

The Lone Badger
Sep 24, 2007

There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need?

A Bystander
Oct 10, 2012
With PowerWash Sim, I really do wish the game would let you change the color of the dirt highlight itself because with the lighting of game sometimes, especially with bright-rear end white surfaces, it can get kind of annoying toward the end of a given job.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

The Lone Badger posted:

There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need?

There seem to be pages for both though, did you search by "Judgement" instead of "Judgment" by any chance?
https://beforeiplay.com/index.php?title=Judgment
https://beforeiplay.com/index.php?title=Lost_Judgment

A Bystander
Oct 10, 2012

The Lone Badger posted:

There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need?

Judgment has a page over here and LJ has one over here.

If you have some familiarity with the Yakuza games, then you'll catch some references, but the stories are mostly self-contained otherwise. Just so youre aware, Judgment is after Yakuza 6 and Lost Judgment is after 7.

The Lone Badger
Sep 24, 2007

Kanfy posted:

There seem to be pages for both though, did you search by "Judgement" instead of "Judgment" by any chance?

Yes, because I'm not some American. Thanks.

Sleekly
Aug 21, 2008



The Lone Badger posted:

There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need?

if you want to do the baseball stuff theres guides for all of it

Lunchmeat Larry
Nov 3, 2012

The Lone Badger posted:

Yes, because I'm not some American. Thanks.

While I agree with your spelling, the game's actual title is Judgment lol, just as Metroid Prime isn't called Samus' Rooty Tooty Point and Shooty Japes Escapade much as we call it that in secret

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Lunchmeat Larry posted:

While I agree with your spelling, the game's actual title is Judgment lol, just as Metroid Prime isn't called Samus' Rooty Tooty Point and Shooty Japes Escapade much as we call it that in secret

Sega was kind enough to spell the European version of Sonic Colors as "Sonic Colours"; why couldn't they misspell Judgment for you folks too? smdh

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I think we can easily solve this issue for the first game by just renaming the page JUDGE EYES: The Grim Reaper's Testament as per the original Japanese name, then nobody but Japanese speakers can find it (plus it's a lot cooler name anyway).

Lunchmeat Larry
Nov 3, 2012

Kanfy posted:

I think we can easily solve this issue for the first game by just renaming the page JUDGE EYES: The Grim Reaper's Testament as per the original Japanese name, then nobody but Japanese speakers can find it (plus it's a lot cooler name anyway).

I knew it was Judg Eyes but didn't know the subtitle, that kicks rear end

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
In actual edits, here's some more stuff for MGS V: The Phantom Pain, gonna have to sort that page a bit soon (and again correct me if I'm wrong on something I haven't beaten the game or anything):


* The game is very lenient about what counts as a "kill" for scoring purposes. Lethal things that do not count as kills include amongst other things deaths by barrels or vehicles exploding, watchtower collapses, friendly fire, getting drowned, or falling/getting tossed off a lethal height. Destroying "closed" vehicles like gunships or APCs also don't count as kills.

* Watching the distances from which guards react to various things makes it easier to avoid surprises and plan stealthy approaches. For example the sound of an unconscious guard getting fultoned will usually get investigated from 30 meters away even if no one can see it, useful for luring out more balloon victims.

* One of the prisoners in the main mission 10 ("Angel with Broken Wings") is always a Transportation Specialist which is the skill that unlocks fultoning heavy equipment and vehicles, making the mission and his rescue worth prioritizing before the rest.

* Enemies have less time to react to grenades if you throw them in a longer arc.

* Destroying certain base infrastructure like communications equipment or power systems in a base will have them remain disabled for a time even if you initiate a new mission there afterwards. This does not apply to base equipment tied to mission objectives, and only anti-air radars will remain destroyed indefinitely.

Kanfy fucked around with this message at 12:24 on Mar 17, 2023

RillAkBea
Oct 11, 2008

Lunchmeat Larry posted:

I knew it was Judg Eyes but didn't know the subtitle, that kicks rear end

The sequel is just Lost Judgement: Unjudged Memories which is less cool.

TwoDayLife
Jan 26, 2006

On a two-day vacation
*poot*

Razor Jacksuit posted:

I'll finally be starting The Last of Us Part II soon, and we don't have an entry for it. Does basically all of the advice for the first game still apply?

Lotta the tips from the first game still apply a few more that I remember:

Wait til you get more skill trees before using your pills. I think especially at the start the first skill tree you gotta waste a lot of pills to get to increased health, it's not really worth it.
Minor skill tree spoilers : Silencers are OP and should be gotten immediately, melee upgrades are really good, any skills that you craft new stuff are good because you can spend more materials

Clickers are way better at spotting you now, you cant just waddle past them like you did in the first game

Gun upgrade priority Power>Accuracy/stability>Fire rate=Scopes>Capacity>Reload speed

You can smash glass in coolers and take candy bars and crafting mats out of them.

Finally, there's a lot of items in the game, and it got really annoying clearing every nook and cranny.
I ended up turning on "Enhanced listen mode" in the Accessibility options it lets you scan for items (and enemies) in a radius around you. I never user the enemy scan, but the item scan, at least for me, made the game way more enjoyable.

TwoDayLife fucked around with this message at 20:48 on Mar 18, 2023

Smileyfax
Dec 30, 2008
Any tips for Star Traders: Frontiers? Anything I should be focusing on for character builds?

Plus, a question about the main storyline: It starts off with my character being tasked to help this arbiter lady investigate some important dude's daughter, who's accused of Space Terrorism. The arbiter lady can't find any info clearing the daughter, so she's basically giving up and going off to unify the galaxy to bring about a better justice system, or something like that. I'm given two missions: to tag along with her, or to help the dad clear his daughter's name. But the arbiter woman kinda implied I can only take one mission? Can I not do both? Both missions seem to have multi-year ingame timers before they expire/fail, so it seems like I should have plenty of leeway to do both if I wanted to, or maybe not?

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
In TLOU part 2 you should consider turning weapon sway off from the accessibility menu. It makes the combat better and you dont have to waste pills for accuracy upgrades. Also turn on auto looting

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Dead Space: weapon upgrade parts net an upgrade node once turned in at a work bench, which offsets most of the cost of buying them from the store.

Perestroika
Apr 8, 2010

Got a few for Contraband Police:

- The game will give you a pistol for free before you need one, so there's no need to buy it with your limited early-game funds.
- You get more money the more complete your inspection is, particularly if somebody's got several reasons to be refused
- You can transfer items directly from your warehouse to your vehicle by clicking the little car icon in the top left of the warehouse interface
- The starting vehicle is good enough to last you through the whole game if you want it to, especially if you upgrade it
- For finding contraband: Aside from the marked containers you need to bust open, it can also be found out in the open stuffed in little nooks and corners of the car
- When you arrest somebody outside of the checkpoint (e.g. a runaway smuggler), they will be put in your car. Don't forget to transfer them into your prison once you get back, or else they'll run off overnight
- You can change the game day's realtime duration in the options if you want a more relaxed or more urgent playstyle

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anything for Romancing Saga 2? There is no page in the wiki for it.

Lunar Suite
Jun 5, 2011

If you love a flower which happens to be on a star, it is sweet at night to gaze at the sky. All the stars are a riot of flowers.
Atelier Ryza 3:
    General
  • You can pet cats and dogs in this game. Not the goats, though.
  • This game has recycled the maps from the first game, making them into a single seamless overworld. You will also go to other areas; it's there you'll make a lot of advances and find new materials.
  • You can fast-forward through the Item Duplication, Gem Reduction and Synthesis animations by holding the A button. Dialogue fast-forward is RB.

    Item Synthesis
  • As usual, item Quality is king, affecting the power of the healing and damage items you create. Traits are also important, but try not to neglect quality.
  • Not all traits have an effect on all items! This is called their "Transfer Category". You can check the trait type mid-synthesis by pressing "Related" (Select on a controller) to open the Reference Menu and access the Guide from there. Some of these are obvious (Healing++ does nothing on damage items), some less so (Critical++ has no effect on Weapons or Armor), and some are trap options (Speed++ does nothing on Armor or Weapons, only Accessories).
  • The ability to Sort and Filter your items through the Submenu is still very useful. Watch out, however, as pressing the Sort key twice will sort items in ascending order, putting your lowest Quality/Value/powerful items first without telling you.
  • To snap the game's difficulty curve over your thighs, learn how to loop traits to level them up. For example, make a Red Neutraliser. Red Neutraliser is also a (Gunpowder) item and can be used to make... Red Neutraliser. Using four Red Neutralisers with Quality+ Lvl 1 to make Red Neutraliser makes the traits combine into Quality+ Lvl 4. Repeat for Quality+ Lvl 16, repeat to max Quality+ out at Lvl 50. This will also refine the quality (not the trait) of the items at the same time, even without Quality+/++ traits.
  • If you're gonna nerd out over traits, drawing a synthesis chart of what item can be used to make what other items (or itself) helps keep the synthesis loops clear. A good basic loop is Neutraliser -> Zettel -> Water Orb -> Neutraliser. Blue and Red Neutraliser also loop into themselves.
  • You increase the Elemental Value of the items you synthesize by increasing their quality and adding rarer traits (e.g. Quality++, Skill Charge++, Critical++). A Red Neutraliser can have their Elemental Value boosted from 3 to 5 by good traits.
  • Materials with Effect Spread (such as the Traveler's Water Orb or Taboo Drop) are very worthwhile, unlocking multiple neighbouring nodes with one ingredient.
  • Once you unlock Item Rebuild through the Skill Tree, you can use it to unlock extra effect nodes or slide in other traits. With Item Rebuild, you can focus on synthesizing high-quality but 'bland' items and spice 'em up later, as quality doesn't change from ingredients in rebuild, only through Quality nodes.
  • By marking an item as "Favourite", it gains a 🔒 symbol and will be ignored for Gem Reduction and the Auto-Add Material option in synthesis. This stops you accidentally destroying your last copy of a neutraliser containing a rare trait. You can still add Favourite items to a synthesis manually, however.

    Skill Tree
  • The Skill Tree will allow you to unlock the ability to add more ingredients to a synthesis, which helps increase quality and unlock traits by putting more high-quality items in.
  • Skills on the Skill tree are not grouped - e.g. the tier 2 bombs are locked behind Core Crystal Modification, the tier 2 Ingots and Cloths are behind Max Quality 700.
  • Grinding CP for the Gather Lvl 2 / 3 skills didn't seem worth it - ingredients for higher-tier Items appear plot gated, rather than skill gated as they were in Ryza 2.

    Getting Materials
  • You can add a material to your Exploration List, which causes nodes containing that material, and maps with such nodes, to be marked by a special icon (you'll have to zoom into the world map a bit).
  • Seeds allow you to grow your own materials, whose quality is up to 100% of the seeds' quality. A 999 Quality seed is the only way to get some materials to 999 quality, late in the game.
  • You can only grow seeds once you get the choice to create another Atelier, and only if you pick the Farm Atelier (you can remodel your Atelier for some minor cost in materials at any time). You can't grow seeds at your Hideout anymore, despite the big wide field there.

  • In the Basket, "Discard All" switches your cursor to a mode where you can select multiple items to discard. You'll still need to confirm. Items marked as Favourite should be skipped.
  • During Gem Reduction, you can press A and hold the D-Pad to the right to keep selecting items. Items marked as Favourite are automatically skipped. I tend to sort first by Quality, then by Quantity, then leave ~12 items (press down twice from the first item), then reduce the rest unless they have a good Super Trait.

    New Mechanics
  • You can only transfer Super Traits from raw ingredients, not from items that have inherited them. For example, if you make a Yellow Neutraliser with Ultra Purity, you cannot transfer that Super Trait when you use the Neutraliser in Synthesis.
  • An item with the "Ultra Purity" Super Trait will give more gems in Gem Reduction than it costs to create with Gem Duplication, giving you infinite gems as soon as you can make a Neutraliser with this trait (you can duplicate up to 99 copies per round of duplication; push 'down' to roll over from 1 duplicate to 99). Make sure to mark one of your Ultra Purity items as favourite, so you don't melt it down when you go through pages upon pages of duplicates of it for Gem Reduction.

  • Keys are a, ahem, key mechanic in this game. You start out being able to create mediocre keys, up to 5 times before you need to recharge at any Atelier. After a story mission, you gain the ability to synthesize "Pristine Keys", which let you create much stronger keys whilst using up one Pristine Key.
  • Stronger keys can e.g. add additional Element Types to items you synthesize, such as adding Ice element to Red Neutraliser
  • You cannot duplicate keys or Pristine Keys, but you can melt unwanted keys down for gems.

    Combat, Weapons and Equipment
  • Your starter equipment is fine for a while; unless you really want to grind traits to Level 99 for four hours like I did, you will do much more damage with items at first
  • If you do want to grind for lvl 99 traits: Good weapon traits are Skill Power +/++, ATK+DEF Charge+/++ and ATK/Speed Charge+/++. Get those onto Ingots
  • At the end of battle, any excess CC is put into your CC bottle and lets you use recovery items from your Basket.
  • ATK Boost alone goes only up to +50 ATK, ATK/DEF Charge++ gives 100 of each, and can be transferred to Weapons and Armor. Same for the Defense++ trait versus ATK/DEF Charge++.
  • Those traits adds much, more more to the ATK stat of weapons / DEF of items than I got from ingots/cloth, so pay attention to traits for your equipment.

    Finishing Touches
  • Good general traits to loop and forget in a bottle of neutraliser somewhere are: Quality+/++, Critical+/++, Healing+/++, Enhance Finisher +/++, Damage+/++. Whilst there are more excitingly-named trait, like "Tremendous Healing", their effect is always a bit lower than the corresponding ++ trait if the ++ trait is at max level.
  • What happened to lent's nipples

Updated March 29, 13:42

Lunar Suite fucked around with this message at 15:04 on Mar 29, 2023

Pseudoscorpion
Jul 26, 2011


I've been playing Two Point Campus.

If you played Two Point Hospital
* A lot of the same ideas from TPH work in this game too, but notably while in TPH you wanted to get patients through the system as fast as possible, in TPC you're stuck with your students for three years, so things that distracted your patients from getting to where they needed to be in TPH are actually nice to have in TPC.
* In TPH you wanted the smallest rooms possible; in TPC some rooms have a variable capacity based on size, so you'll want bigger rooms than the minimum for things like your student union or your library.
* Some things are still bad, though, like plants that require maintenance (though students can help with that in TPC), or marketing, which was okay in TPH but is barely useful in TPC.

General
* Always make sure you have at least a couple hundred kudosh in reserve; you get notifications for students wanting things to be placed all the time, and if you unlock those objects willy-nilly you'll end up short when a student needs you to unlock and place an object that's necessary for their coursework.
* Being outside improves student health, so try to put as much stuff between buildings as possible, like clubs or food stands.
* Classrooms can only handle multiples of 8 students at a time, so be sure to only admit students each year in multiples of 8. Otherwise you'll be hiring extra staff and building extra classrooms for almost-empty classes.
* Similarly, crank the tuition fees as high as you can while still being able to take 8/16/24 students to maximize revenue - the happiness penalty isn't very severe.
* Students pay tuition, but they also pay rent, and the nicer the dorms, the higher the rent, so be sure to crank your dorms' prestige level as high as you can. It's easier and cheaper to have one big dorm than a bunch of small ones as a result.
* Every course has classes in lecture halls, so improving the prestige of lecture halls and prioritizing their upgrades gets more total benefit than other classrooms
* You can add and remove tiles from your buildings now, which helps greatly with fitting the many differently-shaped rooms
* Each type of student has a passive that can help around the campus. Swots help with other students' grades, while Rebels might perform some percussive maintenance to fix up broken objects. The more different courses, the more variety of students, the more you can benefit from these passive abilities.

Clubs
* The tutorial says you need an assistant manning a club recruitment stand; you actually don't, assistants just prioritize students joining that club.
* Each club provides a bonus to movement speed, energy, learning rate, cash, or entertainment. Depending on the map, some clubs might be more useful than others, but the Book Club improving your students' learning rate is useful on every map.

homewrecker
Feb 18, 2010
One small tip I'd like to add for Horizon: Forbidden West :


-You only need to get within 40 steps of a campfire to unlock it for fast travel (i.e. you don't actually need to go up to it and use it), so sometimes it's worth making a detour during exploration to unlock a campfire for future use.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
I'm looking at the Deadspace page again now that I'm playing it on NG+ and there may be some things different with the remake.

- The node doors don't exist in the remake, there's no need to hold on to an upgrade node to unlock them.
- You can change your difficulty in the settings menu at any time. The game has a bit of an inverted difficulty curve once you start fully upgrading things, so if you start on a lower difficulty, you may end up wanting to bump it up by the end of the game.
- [controller] You're going to be switching from aiming to running a lot and will want the transition to feel smooth. I found the default left stick click to toggle running annoyingly awkward to use, but you can change it from a toggle to a button hold and I wound up using the DS2 control scheme to remap run to the L1 button. If you go for a custom control setup, it looks like there's 3 mappings for each action, but from what I can tell, you can only map controller buttons to the first column and the other two will simply ignore any rebinding attempts that aren't kb+m.

CuddleCryptid
Jan 11, 2013

Things could be going better

Speaking of remakes, for Resident Evil 4: Remake

- The gatcha game in the shooting gallery is on a fixed seed. If you reload your save then you are going to get the same thing if you put in the same combinations.

- Attache case bonuses seem to spawn more items rather than replace them. The gold case will turn money drops into $1500 rather than (I suspect) $500 with a special icon that shows that it is doing it. For your first run the handgun ammo one will probably be the best, although you can get enough spare parts to make the gunpowder one viable later in the game.

- Clothes, charms, and attache cases do not count as bonus weapons for unlocking the handcannon. So if you unlock the armor for Ashley and aim assist gas mask or (even better) infinite ammo cat ears for Leon before attempting that run you will have a much easier time.

- Your combat knife can be repaired and upgraded in the Tune Up menu at the Merchant so don't be too afraid to use it. Perfect parried and stabs don't take that much durability off it anyways, especially not when compared to what it takes to get out of a grab.

- Selling a gun to the merchant refunds around 95% of the total price including the upgrades, so feel free to trade in a gun for a better one even if you upgraded it.

- The blue medallion system is different now; instead it's various side quests to get spinels to trade for special items, with the treasure maps of being of particular importance. You can also get expensive tickets that allow for a free exclusive ability upgrade for a weapon once that is unlocked.

- The Marionette statues that you need to destroy for an unlock make a faint grinding sound, and there is one in every chapter.

- The treasure map for the deluxe edition spawns more treasure rather than just pointing out what is already there. It adds up over time, but it isn't gamebreaking. The weapons are also average statwise compared to the standard weapons so don't worry about buying your way into a cheat weapon.

CuddleCryptid fucked around with this message at 13:58 on Apr 3, 2023

Nate RFB
Jan 17, 2005

Clapping Larry
Also this given it happened to me the other night: When Ashley is on her own for a bit there are three treasures she and only she can get during that sequence so make sure to mop them up before proceeding.

CuddleCryptid
Jan 11, 2013

Things could be going better

Nate RFB posted:

Also this given it happened to me the other night: When Ashley is on her own for a bit there are three treasures she and only she can get during that sequence so make sure to mop them up before proceeding.

The caveat for this is that there's no longer combination treasures. Instead you can slot whatever gems into whatever slots treasures have, and if you do it in certain color combinations you get more out of it (there's a guide in the menu).

So yeah, if you are going for 100% completion then it's important to get everything, but otherwise no treasure is worth more than others and there's no "find all three gems for this one item to unlock its full value".

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.
If you turn on closed caption subtitles they'll add ones for the marionettes if you're having trouble finding them --(I only found one and am at chapter 7 or something, kinda wish I found out about this sooner myself).

Morpheus
Apr 18, 2008

My favourite little monsters

Brightman posted:

If you turn on closed caption subtitles they'll add ones for the marionettes if you're having trouble finding them --(I only found one and am at chapter 7 or something, kinda wish I found out about this sooner myself).

Specifically, you'll see [mechanical cadence] in the subtitles. I'm not using it for my first run because CC can get really distracting and I've already missed one or two, but it does help because the creaky whirring can be quiet as hell or blend into the other various creaking metallic noises all over the place.

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ahobday
Apr 19, 2007

A company offered to buy the wiki. I assume they'd put adverts on it. I pushed them for a price and they said based on the traffic, they'd be willing to pay me between $1,500 and $3,000 for it.

I want to be clear that I only talked to them because I was curious and wanted to share their answer with all of you. I will never sell the wiki, since the data belongs to all of us.

Still, we now know that if hundreds of people put in 15 years of effort, they can collectively earn $3,000.

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