|
Foul Fowl posted:cool i'll have to check it out I'm enjoying it quite a lot so far, exploring the first "real" area.
|
# ? Mar 14, 2023 17:47 |
|
|
# ? Jun 4, 2024 03:11 |
|
I'll finally be starting The Last of Us Part II soon, and we don't have an entry for it. Does basically all of the advice for the first game still apply? And as penance for waiting so long, here's an effortpost for my favorite terrible online gacha team shooter, Gundam Battle Operation 2 First week: * The first day you play, make sure you have a few solid hours before the daily reset (20:00 UTC) * Play through a few of the tutorial missions to get yourself comfortable with the basic gameplay * Visit the hangar and put a mobile suit in there. It takes forever to get anything out of it, and you can still play with the suit while it upgrades, so get started early * Make sure to jump into some quick matches and try to complete your daily missions every day for the first week - you'll get triple token rewards during that period * Eventually complete all of the tutorials, they give great rewards including some solid MS * Don't sleep on the simulator missions either, these give decent rewards and refresh every few months * And join an active clan. You'll get tokens and/or DP every time the clan levels up and completes missions, even if you aren't contributing much Currencies * Tokens - These are what you use to "call a supply drop" (roll from the current gacha list of MS and weapons). These are earned through daily missions or bought with real money. Regular drops cost 3 tokens each; it's usually best to save up for "half-off 10" drops (15 tokens for 10 drops) that usually happen every 2-3 weeks, or for guaranteed MS step-ups * DP - You use these to buy MS, weapons, and custom parts from the supply depot. They're earned by playing missions. Items in the DP store or rank-limited. * RT - These are used for the RT store, and can purchase MS and weapons that are either not available in the DP store yet, or you are too low-level to buy. RT are usually gained by getting duplicates during a supply drop, and are the rarest of the currencies. Don't use them on things you can buy in the DP store. * Mechanic tickets and modification kits - These are for the hangar, worry about them later Rank and rating * Rank is your level, and goes up with XP earned in every sortie. All it does is gatekeep availability of items in the DP store, and the ability to paint your MS * Rating, from D- to S, is used for matchmaking in quick matches and rated matches, but only increases or decreases in rated matches Custom parts * Once you have a few suits across the various point levels (you can ignore anything below 200), focus on spending your DP on custom parts for a while. Every part only needs to be bought once, and can then be assigned to any or all of your MS simultaneously MS/Weapon Levels * Higher-level MS and weapons are basically disctinct items in the gacha inventory. So a level 2 Gouf is just a Gouf that costs 50 points more and has slightly-higher stats, that can be purchased or rolled separately from the level 1. For the most part, you'll always want weapons that are the same level as the suit, not higher or lower.
|
# ? Mar 14, 2023 19:58 |
|
Fat Samurai posted:I know it's a loaded question, but anything for La Mulana? First one. It was already mentioned, but I cannot overstate enough: take notes. Take screenshots. Later in the game, you're given a way of recording the text of tablets for easy viewing; it is insufficient. You'll need to record more tablets than the game allows you to. If you read something that seems like it might be a hint, write it down. For the sequel, I had a Google doc open on my other monitor that was 40 pages long by the time I was done with the game, and LM2 is much easier than LM1. Actually, that's not bad advice either: if you're getting frustrated with LM1, it might actually be worth it to jump to LM2 then revisit LM1 later, since LM2 is considerably less punishing, especially in the early game. Both games are superb, though. Pseudoscorpion fucked around with this message at 21:14 on Mar 14, 2023 |
# ? Mar 14, 2023 21:04 |
|
Pseudoscorpion posted:It was already mentioned, but I cannot overstate enough: take notes. Take screenshots. Later in the game, you're given a way of recording the text of tablets for easy viewing; it is insufficient. You'll need to record more tablets than the game allows you to. If you read something that seems like it might be a hint, write it down. Ok, you've convinced me to finally pick up La Mulana next steam sale.
|
# ? Mar 14, 2023 21:46 |
|
Rupert Buttermilk posted:Ok, you've convinced me to finally pick up La Mulana next steam sale. I just looked and they both happen to be on sale at this very moment: 75% off for the first one and 50% off for the second one
|
# ? Mar 14, 2023 21:48 |
|
Rupert Buttermilk posted:Ok, you've convinced me to finally pick up La Mulana next steam sale. It's funny, that post convinced me not to. Different strokes.
|
# ? Mar 14, 2023 22:18 |
|
Another key La-Mulana tip: Read the manual. There's at least one nugget of information contained within that's only lightly hinted at in-game, but is absolutely essential.
|
# ? Mar 15, 2023 01:41 |
|
Paper Tiger posted:I just looked and they both happen to be on sale at this very moment: 75% off for the first one and 50% off for the second one verified on deck
|
# ? Mar 15, 2023 11:42 |
|
Started playing Metroid Prime Remastered on switch. 2 questions: 1) is there any way to increase brightness? I’m finding some indoor sections way too dark but can’t see any settings for brightness. I’m playing in docked mode on my TV and it’s still really dark. 2) any differences to the tips already on the wiki? Or is the game exactly the same as the original?
|
# ? Mar 16, 2023 12:44 |
|
Been playing Power Wash Simulator, here's some tips for anyone else starting out;
|
# ? Mar 16, 2023 17:50 |
|
Here is another that I figured out today: If you aren't sure where a part is that still needs to be cleaned, you can click on it in the list of parts and it will light up so you can find it
|
# ? Mar 17, 2023 03:08 |
|
I forget how easy it is to actually miss, but I know the game grumps guys spent way too long not knowing you could highight stains by pressing tab. If you're having trouble fully cleaning a particular segment, I'd highly recommend getting one of the narrower nozzles and just slowly tracing the outer edges and any crevices a couple times. Sometimes stains are faded enough to look clean or blend in with shadows, but still count as partially dirty. The game also seems pretty forgiving in terms of giving partial credit for cleaning stains you aren't directly hitting if you give it enough passes.
|
# ? Mar 17, 2023 06:35 |
|
There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need?
|
# ? Mar 17, 2023 10:33 |
|
With PowerWash Sim, I really do wish the game would let you change the color of the dirt highlight itself because with the lighting of game sometimes, especially with bright-rear end white surfaces, it can get kind of annoying toward the end of a given job.
|
# ? Mar 17, 2023 10:33 |
|
The Lone Badger posted:There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need? There seem to be pages for both though, did you search by "Judgement" instead of "Judgment" by any chance? https://beforeiplay.com/index.php?title=Judgment https://beforeiplay.com/index.php?title=Lost_Judgment
|
# ? Mar 17, 2023 10:38 |
|
The Lone Badger posted:There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need? Judgment has a page over here and LJ has one over here. If you have some familiarity with the Yakuza games, then you'll catch some references, but the stories are mostly self-contained otherwise. Just so youre aware, Judgment is after Yakuza 6 and Lost Judgment is after 7.
|
# ? Mar 17, 2023 10:39 |
|
Kanfy posted:There seem to be pages for both though, did you search by "Judgement" instead of "Judgment" by any chance? Yes, because I'm not some American. Thanks.
|
# ? Mar 17, 2023 10:41 |
|
The Lone Badger posted:There's nothing in the wiki for Judgement / Lost Judgement. Assuming I'm familiar with the Yakuza remakes is there anything I need? if you want to do the baseball stuff theres guides for all of it
|
# ? Mar 17, 2023 10:57 |
|
The Lone Badger posted:Yes, because I'm not some American. Thanks. While I agree with your spelling, the game's actual title is Judgment lol, just as Metroid Prime isn't called Samus' Rooty Tooty Point and Shooty Japes Escapade much as we call it that in secret
|
# ? Mar 17, 2023 10:58 |
|
Lunchmeat Larry posted:While I agree with your spelling, the game's actual title is Judgment lol, just as Metroid Prime isn't called Samus' Rooty Tooty Point and Shooty Japes Escapade much as we call it that in secret Sega was kind enough to spell the European version of Sonic Colors as "Sonic Colours"; why couldn't they misspell Judgment for you folks too? smdh
|
# ? Mar 17, 2023 11:19 |
|
I think we can easily solve this issue for the first game by just renaming the page JUDGE EYES: The Grim Reaper's Testament as per the original Japanese name, then nobody but Japanese speakers can find it (plus it's a lot cooler name anyway).
|
# ? Mar 17, 2023 11:35 |
|
Kanfy posted:I think we can easily solve this issue for the first game by just renaming the page JUDGE EYES: The Grim Reaper's Testament as per the original Japanese name, then nobody but Japanese speakers can find it (plus it's a lot cooler name anyway). I knew it was Judg Eyes but didn't know the subtitle, that kicks rear end
|
# ? Mar 17, 2023 12:01 |
|
In actual edits, here's some more stuff for MGS V: The Phantom Pain, gonna have to sort that page a bit soon (and again correct me if I'm wrong on something I haven't beaten the game or anything): * The game is very lenient about what counts as a "kill" for scoring purposes. Lethal things that do not count as kills include amongst other things deaths by barrels or vehicles exploding, watchtower collapses, friendly fire, getting drowned, or falling/getting tossed off a lethal height. Destroying "closed" vehicles like gunships or APCs also don't count as kills. * Watching the distances from which guards react to various things makes it easier to avoid surprises and plan stealthy approaches. For example the sound of an unconscious guard getting fultoned will usually get investigated from 30 meters away even if no one can see it, useful for luring out more balloon victims. * One of the prisoners in the main mission 10 ("Angel with Broken Wings") is always a Transportation Specialist which is the skill that unlocks fultoning heavy equipment and vehicles, making the mission and his rescue worth prioritizing before the rest. * Enemies have less time to react to grenades if you throw them in a longer arc. * Destroying certain base infrastructure like communications equipment or power systems in a base will have them remain disabled for a time even if you initiate a new mission there afterwards. This does not apply to base equipment tied to mission objectives, and only anti-air radars will remain destroyed indefinitely. Kanfy fucked around with this message at 12:24 on Mar 17, 2023 |
# ? Mar 17, 2023 12:20 |
|
Lunchmeat Larry posted:I knew it was Judg Eyes but didn't know the subtitle, that kicks rear end The sequel is just Lost Judgement: Unjudged Memories which is less cool.
|
# ? Mar 17, 2023 12:26 |
|
Razor Jacksuit posted:I'll finally be starting The Last of Us Part II soon, and we don't have an entry for it. Does basically all of the advice for the first game still apply? Lotta the tips from the first game still apply a few more that I remember: Wait til you get more skill trees before using your pills. I think especially at the start the first skill tree you gotta waste a lot of pills to get to increased health, it's not really worth it. Minor skill tree spoilers : Silencers are OP and should be gotten immediately, melee upgrades are really good, any skills that you craft new stuff are good because you can spend more materials Clickers are way better at spotting you now, you cant just waddle past them like you did in the first game Gun upgrade priority Power>Accuracy/stability>Fire rate=Scopes>Capacity>Reload speed You can smash glass in coolers and take candy bars and crafting mats out of them. Finally, there's a lot of items in the game, and it got really annoying clearing every nook and cranny. I ended up turning on "Enhanced listen mode" in the Accessibility options it lets you scan for items (and enemies) in a radius around you. I never user the enemy scan, but the item scan, at least for me, made the game way more enjoyable. TwoDayLife fucked around with this message at 20:48 on Mar 18, 2023 |
# ? Mar 18, 2023 20:46 |
|
Any tips for Star Traders: Frontiers? Anything I should be focusing on for character builds? Plus, a question about the main storyline: It starts off with my character being tasked to help this arbiter lady investigate some important dude's daughter, who's accused of Space Terrorism. The arbiter lady can't find any info clearing the daughter, so she's basically giving up and going off to unify the galaxy to bring about a better justice system, or something like that. I'm given two missions: to tag along with her, or to help the dad clear his daughter's name. But the arbiter woman kinda implied I can only take one mission? Can I not do both? Both missions seem to have multi-year ingame timers before they expire/fail, so it seems like I should have plenty of leeway to do both if I wanted to, or maybe not?
|
# ? Mar 19, 2023 08:15 |
|
In TLOU part 2 you should consider turning weapon sway off from the accessibility menu. It makes the combat better and you dont have to waste pills for accuracy upgrades. Also turn on auto looting
|
# ? Mar 19, 2023 08:33 |
|
Dead Space: weapon upgrade parts net an upgrade node once turned in at a work bench, which offsets most of the cost of buying them from the store.
|
# ? Mar 24, 2023 08:17 |
|
Got a few for Contraband Police: - The game will give you a pistol for free before you need one, so there's no need to buy it with your limited early-game funds. - You get more money the more complete your inspection is, particularly if somebody's got several reasons to be refused - You can transfer items directly from your warehouse to your vehicle by clicking the little car icon in the top left of the warehouse interface - The starting vehicle is good enough to last you through the whole game if you want it to, especially if you upgrade it - For finding contraband: Aside from the marked containers you need to bust open, it can also be found out in the open stuffed in little nooks and corners of the car - When you arrest somebody outside of the checkpoint (e.g. a runaway smuggler), they will be put in your car. Don't forget to transfer them into your prison once you get back, or else they'll run off overnight - You can change the game day's realtime duration in the options if you want a more relaxed or more urgent playstyle
|
# ? Mar 24, 2023 22:12 |
|
Anything for Romancing Saga 2? There is no page in the wiki for it.
|
# ? Mar 25, 2023 11:58 |
Atelier Ryza 3:
Updated March 29, 13:42 Lunar Suite fucked around with this message at 15:04 on Mar 29, 2023 |
|
# ? Mar 28, 2023 10:06 |
|
I've been playing Two Point Campus. If you played Two Point Hospital * A lot of the same ideas from TPH work in this game too, but notably while in TPH you wanted to get patients through the system as fast as possible, in TPC you're stuck with your students for three years, so things that distracted your patients from getting to where they needed to be in TPH are actually nice to have in TPC. * In TPH you wanted the smallest rooms possible; in TPC some rooms have a variable capacity based on size, so you'll want bigger rooms than the minimum for things like your student union or your library. * Some things are still bad, though, like plants that require maintenance (though students can help with that in TPC), or marketing, which was okay in TPH but is barely useful in TPC. General * Always make sure you have at least a couple hundred kudosh in reserve; you get notifications for students wanting things to be placed all the time, and if you unlock those objects willy-nilly you'll end up short when a student needs you to unlock and place an object that's necessary for their coursework. * Being outside improves student health, so try to put as much stuff between buildings as possible, like clubs or food stands. * Classrooms can only handle multiples of 8 students at a time, so be sure to only admit students each year in multiples of 8. Otherwise you'll be hiring extra staff and building extra classrooms for almost-empty classes. * Similarly, crank the tuition fees as high as you can while still being able to take 8/16/24 students to maximize revenue - the happiness penalty isn't very severe. * Students pay tuition, but they also pay rent, and the nicer the dorms, the higher the rent, so be sure to crank your dorms' prestige level as high as you can. It's easier and cheaper to have one big dorm than a bunch of small ones as a result. * Every course has classes in lecture halls, so improving the prestige of lecture halls and prioritizing their upgrades gets more total benefit than other classrooms * You can add and remove tiles from your buildings now, which helps greatly with fitting the many differently-shaped rooms * Each type of student has a passive that can help around the campus. Swots help with other students' grades, while Rebels might perform some percussive maintenance to fix up broken objects. The more different courses, the more variety of students, the more you can benefit from these passive abilities. Clubs * The tutorial says you need an assistant manning a club recruitment stand; you actually don't, assistants just prioritize students joining that club. * Each club provides a bonus to movement speed, energy, learning rate, cash, or entertainment. Depending on the map, some clubs might be more useful than others, but the Book Club improving your students' learning rate is useful on every map.
|
# ? Mar 28, 2023 12:37 |
|
One small tip I'd like to add for Horizon: Forbidden West : -You only need to get within 40 steps of a campfire to unlock it for fast travel (i.e. you don't actually need to go up to it and use it), so sometimes it's worth making a detour during exploration to unlock a campfire for future use.
|
# ? Mar 28, 2023 14:33 |
|
I'm looking at the Deadspace page again now that I'm playing it on NG+ and there may be some things different with the remake. - The node doors don't exist in the remake, there's no need to hold on to an upgrade node to unlock them. - You can change your difficulty in the settings menu at any time. The game has a bit of an inverted difficulty curve once you start fully upgrading things, so if you start on a lower difficulty, you may end up wanting to bump it up by the end of the game. - [controller] You're going to be switching from aiming to running a lot and will want the transition to feel smooth. I found the default left stick click to toggle running annoyingly awkward to use, but you can change it from a toggle to a button hold and I wound up using the DS2 control scheme to remap run to the L1 button. If you go for a custom control setup, it looks like there's 3 mappings for each action, but from what I can tell, you can only map controller buttons to the first column and the other two will simply ignore any rebinding attempts that aren't kb+m.
|
# ? Apr 3, 2023 00:21 |
Speaking of remakes, for Resident Evil 4: Remake - The gatcha game in the shooting gallery is on a fixed seed. If you reload your save then you are going to get the same thing if you put in the same combinations. - Attache case bonuses seem to spawn more items rather than replace them. The gold case will turn money drops into $1500 rather than (I suspect) $500 with a special icon that shows that it is doing it. For your first run the handgun ammo one will probably be the best, although you can get enough spare parts to make the gunpowder one viable later in the game. - Clothes, charms, and attache cases do not count as bonus weapons for unlocking the handcannon. So if you unlock the armor for Ashley and aim assist gas mask or (even better) infinite ammo cat ears for Leon before attempting that run you will have a much easier time. - Your combat knife can be repaired and upgraded in the Tune Up menu at the Merchant so don't be too afraid to use it. Perfect parried and stabs don't take that much durability off it anyways, especially not when compared to what it takes to get out of a grab. - Selling a gun to the merchant refunds around 95% of the total price including the upgrades, so feel free to trade in a gun for a better one even if you upgraded it. - The blue medallion system is different now; instead it's various side quests to get spinels to trade for special items, with the treasure maps of being of particular importance. You can also get expensive tickets that allow for a free exclusive ability upgrade for a weapon once that is unlocked. - The Marionette statues that you need to destroy for an unlock make a faint grinding sound, and there is one in every chapter. - The treasure map for the deluxe edition spawns more treasure rather than just pointing out what is already there. It adds up over time, but it isn't gamebreaking. The weapons are also average statwise compared to the standard weapons so don't worry about buying your way into a cheat weapon. CuddleCryptid fucked around with this message at 13:58 on Apr 3, 2023 |
|
# ? Apr 3, 2023 13:54 |
|
Also this given it happened to me the other night: When Ashley is on her own for a bit there are three treasures she and only she can get during that sequence so make sure to mop them up before proceeding.
|
# ? Apr 3, 2023 14:51 |
Nate RFB posted:Also this given it happened to me the other night: When Ashley is on her own for a bit there are three treasures she and only she can get during that sequence so make sure to mop them up before proceeding. The caveat for this is that there's no longer combination treasures. Instead you can slot whatever gems into whatever slots treasures have, and if you do it in certain color combinations you get more out of it (there's a guide in the menu). So yeah, if you are going for 100% completion then it's important to get everything, but otherwise no treasure is worth more than others and there's no "find all three gems for this one item to unlock its full value".
|
|
# ? Apr 3, 2023 15:35 |
|
If you turn on closed caption subtitles they'll add ones for the marionettes if you're having trouble finding them --(I only found one and am at chapter 7 or something, kinda wish I found out about this sooner myself).
|
# ? Apr 3, 2023 15:55 |
|
Brightman posted:If you turn on closed caption subtitles they'll add ones for the marionettes if you're having trouble finding them --(I only found one and am at chapter 7 or something, kinda wish I found out about this sooner myself). Specifically, you'll see [mechanical cadence] in the subtitles. I'm not using it for my first run because CC can get really distracting and I've already missed one or two, but it does help because the creaky whirring can be quiet as hell or blend into the other various creaking metallic noises all over the place.
|
# ? Apr 3, 2023 16:05 |
|
|
# ? Jun 4, 2024 03:11 |
|
A company offered to buy the wiki. I assume they'd put adverts on it. I pushed them for a price and they said based on the traffic, they'd be willing to pay me between $1,500 and $3,000 for it. I want to be clear that I only talked to them because I was curious and wanted to share their answer with all of you. I will never sell the wiki, since the data belongs to all of us. Still, we now know that if hundreds of people put in 15 years of effort, they can collectively earn $3,000.
|
# ? Apr 4, 2023 15:32 |