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A slightly larger radius on the wisp would be nice but other than that I wouldn’t change a thing. Mistlands is cool and I hope Ashlands is as hostile to life or moreso.
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# ? Mar 11, 2023 22:21 |
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# ? Jun 3, 2024 20:24 |
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Ravenfood posted:What? No, I love it. The only change I would make would be to let you build the dvergr lighthouse for larger mist clearing and maybe to upgrade your wisplight for a tiny bit more clearance. confession time: I've been playing solo, avoiding looking up as much as possible. I didn't realise wisp torches were a thing, I got so used to ignoring 99% of unlocked tech. But yes a way to keep a larger area clear would be great.
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# ? Mar 12, 2023 00:07 |
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While I'm here, can anyone recommend a mod for flattening/raising/lowering? because holy poo poo I cannot do it any more captain
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# ? Mar 12, 2023 00:21 |
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It really depends. Maybe its just my seed, but Ive gone through Mistlands that do have some open mist-free areas that are quite large in the interior of the biome (and sometimes near shore). Finding such locations is a gem.
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# ? Mar 12, 2023 00:23 |
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Eediot Jedi posted:While I'm here, can anyone recommend a mod for flattening/raising/lowering? because holy poo poo I cannot do it any more captain To answer myself OCDheim has very precise terrain manipulation tools that take out a lot of guess work and reduce the whoops hosed up, do it again tedium. Planbuild has the stuff if you want to level a continent in 5 minutes.
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# ? Mar 13, 2023 07:41 |
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re-installed this game since it's initial release, and boy howdy I forgot how much I loved it regarding taming, which animals are worth doing early in the game? my group is almost done with our bronze-tier gearing. I remember so many were a pain and never seemed quite worth it...
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# ? Mar 13, 2023 15:24 |
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small patch was released todayZmej posted:re-installed this game since it's initial release, and boy howdy I forgot how much I loved it
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# ? Mar 13, 2023 15:54 |
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Re-installed this over the weekend and started up again now that I figure mistlands is baked enough to be enjoyable. Ashlands is next I hear, any ETA on that? Should I stop playing and wait for that or can I just avoid the biome while slowly grinding my way through the game again solo and then when the patch is out then mosey on down there?
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# ? Mar 13, 2023 17:55 |
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bird food bathtub posted:Re-installed this over the weekend and started up again now that I figure mistlands is baked enough to be enjoyable. Ashlands is next I hear, any ETA on that? Should I stop playing and wait for that or can I just avoid the biome while slowly grinding my way through the game again solo and then when the patch is out then mosey on down there? The contents of a landmass isn't generated until it is discovered, so if you avoid the unimplemented biomes, they'll generate fine after the patch. Already discovered landmasses will not regenerate. Fortunately, the unimplemented stuff is at the north/south poles of the map and are easily enough avoided.
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# ? Mar 13, 2023 18:35 |
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Zmej posted:regarding taming, which animals are worth doing early in the game? my group is almost done with our bronze-tier gearing. I remember so many were a pain and never seemed quite worth it... None of them. Always easy to go spend 2 minutes just running around killing random ones that spawn; boars can be tough sometimes but not if you record the location of boar runestones when you're exploring.
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# ? Mar 13, 2023 19:06 |
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bird food bathtub posted:Re-installed this over the weekend and started up again now that I figure mistlands is baked enough to be enjoyable. Ashlands is next I hear, any ETA on that? Should I stop playing and wait for that or can I just avoid the biome while slowly grinding my way through the game again solo and then when the patch is out then mosey on down there? You can avoid the biome just fine but when the update comes the world generation might change to increase the area of Ashlands on the map, so your old world might have less Ashlands on it than it would if you started after the update. That said, my plan is to wait with my current world instead of restarting as well.
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# ? Mar 13, 2023 19:21 |
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PittTheElder posted:None of them. Always easy to go spend 2 minutes just running around killing random ones that spawn; boars can be tough sometimes but not if you record the location of boar runestones when you're exploring. Yeah. Just save a few stacks of the boar meat that you’ll be picking up in the early game; roast deer is better at that level anyway, and the raw boar is incredibly useful once you hit the swamp. Sausages are great, I still do most of my running around with them in the Mistlands.
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# ? Mar 13, 2023 19:59 |
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bird food bathtub posted:Re-installed this over the weekend and started up again now that I figure mistlands is baked enough to be enjoyable. Ashlands is next I hear, any ETA on that? Should I stop playing and wait for that or can I just avoid the biome while slowly grinding my way through the game again solo and then when the patch is out then mosey on down there? Just stay roughly in the middle two thirds of the map away from the north and south pole and you'll avoid populating anything that has yet to be populated..
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# ? Mar 13, 2023 22:45 |
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Any way to hide what day I'm currently on? I don't care to know.
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# ? Mar 13, 2023 22:50 |
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There is a mod for that yes, but I can't remember what it's called
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# ? Mar 14, 2023 01:29 |
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AMnesia. Not sure if it's on nexus or elsewhere. https://valheim.thunderstore.io/package/Azumatt/AMnesia/
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# ? Mar 14, 2023 02:42 |
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Eediot Jedi posted:AMnesia. Not sure if it's on nexus or elsewhere. Thank you. I like the game feeling timeless.
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# ? Mar 14, 2023 07:16 |
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BurntCornMuffin posted:The contents of a landmass isn't generated until it is discovered, so if you avoid the unimplemented biomes, they'll generate fine after the patch. Already discovered landmasses will not regenerate. Fortunately, the unimplemented stuff is at the north/south poles of the map and are easily enough avoided. The problem arises if when they release a new biome, the seeds biome borders change size as they did when Mistlands released. e:f,b
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# ? Mar 14, 2023 13:16 |
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Did they include manual snaps in this patch?
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# ? Mar 15, 2023 03:21 |
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Zesty posted:Thank you. I like the game feeling timeless. I agree. My brain worms demand progress between arbitrary milestones. Eifert Posting posted:Did they include manual snaps in this patch? Nope.
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# ? Mar 15, 2023 06:24 |
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The devs accidentally killed my interest in playing this game because now that I know that manual snapping is coming I am not touching it until it's here.
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# ? Mar 15, 2023 17:10 |
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For the stupid among us, what is manual snapping and how is it different from what there is now?
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# ? Mar 15, 2023 21:54 |
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bird food bathtub posted:For the stupid among us, what is manual snapping and how is it different from what there is now? If you hold your item to place on another item it can snap to, you then press a button to cycle through the different snap points (and orientation I think) without having to get your mouse positioned perfectly for a difficult alignment. Edit: here's a tweet from last month from a dev. It may have changed since then https://twitter.com/jsmars/status/1623698518354321410 pik_d fucked around with this message at 22:07 on Mar 15, 2023 |
# ? Mar 15, 2023 22:03 |
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bird food bathtub posted:For the stupid among us, what is manual snapping and how is it different from what there is now? Build pieces snap to snap points you can see, so you get weirdness like having to see underneath your unfinished support column that is almost touching the ground to get the bottom point, or if you are building floors horizontally you have to move so you can see the forward edge point. Some pieces don't have snap points where you want them, but if you build another temp piece you can snap off that, then get rid of it to get a piece where you want. Currently you have to do work arounds that are unintuitive and annoying. Building a pier is frustration incarnate because it runs into several problems that manually snapping will make so much easier and faster. The build system in this game is honestly cool as hell. It's really surprising the game has been in EA so long without much QOL passes.
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# ? Mar 15, 2023 22:30 |
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pik_d posted:If you hold your item to place on another item it can snap to, you then press a button to cycle through the different snap points (and orientation I think) without having to get your mouse positioned perfectly for a difficult alignment. ok yeah this is when I will play this game again as well
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# ? Mar 15, 2023 22:34 |
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I want to know how that will interact with the times pieces won't work with each other based on things that aren't snap points. As far as I know there is no way to make an x piece shape with corewood beams, unlike wood or darkwood. (At least an x piece that fits inside of a 2x2 wood wall. You can make an x with corewood by using 4 beams moving outward from the central point but you can't cross them iirc). I wonder if this will let you bypass that somehow.
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# ? Mar 15, 2023 22:51 |
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Oh, that's pretty cool. I've already got about halfway through swamps on my current restart and mods breaking is a pain in the rear end so probably won't wait for it, just keep on keeping on.
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# ? Mar 16, 2023 12:31 |
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Where do you guys tend to build your great hall? Just started playing with a group of friends, only as far as bronze right now. I'm seeing peninsula a lot which makes sense, but not what biome.
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# ? Mar 17, 2023 18:26 |
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Moonshine Rhyme posted:Where do you guys tend to build your great hall? Just started playing with a group of friends, only as far as bronze right now. I'm seeing peninsula a lot which makes sense, but not what biome. Early on I build in the meadows near a resource rich black forest. Late game I just find a big flat area in the plains close to water.
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# ? Mar 17, 2023 18:28 |
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Moonshine Rhyme posted:Where do you guys tend to build your great hall? Just started playing with a group of friends, only as far as bronze right now. I'm seeing peninsula a lot which makes sense, but not what biome. The meadows will do until you kill the mountains boss which starts the push into the Plains. In the plains I always build a house on top of one of those rock spires because the monster attacks you can get in the plains are kind of nuts and I just stay far away from them.
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# ? Mar 17, 2023 18:35 |
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Right at the start I just found a good spot near the starting altar thing. Once I got to iron so I could make stone walls I found a midsized island that I could see both ends of at the same time and clear-cut everything that dared grown on my land, flattened it all, dumped crafting benches everywhere and made myself an island hermit fortress. I don't want anything to do with anything leave me alone stop spawning on my lawn dammit.
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# ? Mar 17, 2023 18:35 |
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I typically build my first meadows base near a black forest, build a swamp/plains base by (ideally) taking over a draugr village in a far flung meadow, then build a plains farm on a peninsula (or carve a moat along a plains coast) and finally some monstrous hall in the mistlands.
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# ? Mar 17, 2023 18:46 |
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I’m on a plains/meadows/Black Forest border. Hogs and deer nearby, lox if I’m feeling froggy, copper/tin if I need it, and barley won’t grow outside of the plains. Just had an “you’re being hunted” event where the wolves killed me, broke down the door to my base, and slaughtered all my hogs/piggies
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# ? Mar 17, 2023 18:55 |
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I like my permanent base to be in the black forest. It just looks too amazing at night time. Dealing with greydwarves isn't a big deal and I find their constant suicidal intrusions charming.
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# ? Mar 17, 2023 18:58 |
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I never really moved or rebuilt my main base from the river mouth in the meadows where I first built it. In retrospect, that was annoyingly far from the forest and other biomes — if I ever restart, I’ll do a lot of exploring to try to find some place that’s also close to the mountains or swamp, depending on what’s nearby on my starting continent. But I didn’t understand the game at all when I started. For all I knew, I needed to build in some highly defensible location because there would be persistent attacks. (There were a couple raids where I appreciated it, but mostly it hasn’t mattered — you want to be on the water, that’s good enough.) I don’t really understand why you’d rebuild your main base in the plains instead of just gating to an outpost there. My farm in the plains is just an open field a few hundred meters from the forest.
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# ? Mar 17, 2023 19:04 |
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First base is a shack near the stones. Second is ideally in the black forest near a swamp with nearby crypts (bonus if the trader is there too) third is near or in a mountain depending on how quickly I found a good usable ruin in the mountains and how far it is from an existing base. My plains base ends up being my "real" build and is on a peninsula if possible. Definitely coastal. My mistlands base is a converted dvergr (either infested or killed on-map) tower near a few sources of sap that I use to farm jotun puffs and am in-out quickly. If I found a truly fantastic location in an earlier biome, I have built a big "final" base there and found a small plains island and used it for a safe farming area for barley and flax while shutting down spawns on it. I also think I will eventually find a suitable Mistlands spire and build some kind of tower across a few of them, but that's later. While exploring, I use ruins as slapdash bases before settling the area.
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# ? Mar 17, 2023 19:10 |
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I encircled and camp-fired an island that’s mostly plains, with some black forest and meadows.
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# ? Mar 17, 2023 19:14 |
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My first meadows base was on the shore of a lake well inland, because at that point I thought I'd reached the ocean. So it was an "oops" and has made metal-shlepping a minor pain, but on the positive side, it's far enough away from my dock that my ships aren't taking weather damage when I'm doing other things.
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# ? Mar 17, 2023 19:28 |
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Thanks for the responses! I think based on the way we play and what I'm hearing, the ideal would be an intersection of some of the biomes. Personally I really want to be able to build a safe harbor for the aesthetic. Something like a walled village with a harbor at the center. A couple of the guys in the group are very much builders in the way they play these games and I didn't want them to feel like they wasted their time if we should have built our main hub in a later biome.
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# ? Mar 17, 2023 19:29 |
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# ? Jun 3, 2024 20:24 |
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I guess I should say that by “main base” I mean the place where I keep all my crafting benches, supplies, and so on. I never rebuild any of that stuff, and all of my ore goes back to that one place. That doesn’t mean I don’t put significant effort into other bases; I haul around enough iron in my longship to build a stonecutter’s bench wherever I go. My base by Moder is where I got to learn about the building support mechanics, for example. There was this lovely ruined foundation on a steep mountain face that I wanted to build into a castle; too bad that that meant the whole thing could never be quite as tall as I wanted because the stones started crumbling on the deep side.
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# ? Mar 17, 2023 19:33 |