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NeverHelm
Aug 9, 2017

Never attribute to malice that post which is adequately explained by a poor sense of humor.
Considering the questionable "science" that many of those people were basing their opinions off of, I'm not sure I'd really call them "intellectuals". It's also worth remembering that not all academics support the Intelligentsia in-game either. The way the game represents it, most of the "conservative" intellectuals would fit better in the Petite Bourgeoisie IG, or Industrialists in the case of those who have a primarily economic focus.

NeverHelm fucked around with this message at 09:53 on Mar 20, 2023

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Now that they don't support multiculturalism I think they work ok as a catch all group for the social rather than economic side of Victorian liberalism. There needs to be some group generally associated with freedom of religion and republicanism otherwise you'll be waiting for some random nihilist to show up

Gort
Aug 18, 2003

Good day what ho cup of tea
I do think there should be some sort of "we want the laws changed so we're not discriminated against any more" political group or movement if there's enough discrimination going on in your country. It was a bit too easy to pass multiculturalism before, but it seems a bit ludicrous that a democratic Russia can conquer and incorporate all of Asia and none of the hundreds of millions of discriminated people in the new Russian states would think to bring some kind of equality law to the Russian parliament.

Maybe the core problem is that discrimination laws probably need to be handled culture-by-culture, rather than the pretty-much-all-or-nothing system we have going on at the moment.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Gort posted:

I do think there should be some sort of "we want the laws changed so we're not discriminated against any more" political group or movement if there's enough discrimination going on in your country. It was a bit too easy to pass multiculturalism before, but it seems a bit ludicrous that a democratic Russia can conquer and incorporate all of Asia and none of the hundreds of millions of discriminated people in the new Russian states would think to bring some kind of equality law to the Russian parliament.

Maybe the core problem is that discrimination laws probably need to be handled culture-by-culture, rather than the pretty-much-all-or-nothing system we have going on at the moment.

Weirdly, the Imperator culture system would map quite well to V3, I think. I suspect that they've intentionally chosen to avoid a similar implementation because it would lead to some extreme :yikes: moments

Gort
Aug 18, 2003

Good day what ho cup of tea
Looks like a new beta just hit. Fixes:

quote:

- AI destabilizes itself by constantly reforming government
- Buildings may get blocked from hiring additional workforce when they have very few employees
- Bankroll pact may get autocancelled without removing the expense
- Clicking on the alert about pending peace deal does not open the war panel
- Heirs are bald
- Pausing construction displays an estimated 2147483647 weeks left to complete
- Prussia becoming North German Federation blocks usage of black-white-red horizontal tricolor flag

TheDeadlyShoe
Feb 14, 2014

Gort posted:

- Heirs are bald


l m a o

how the gently caress

Gort
Aug 18, 2003

Good day what ho cup of tea
Apparently that bug's particularly elusive and hard to fix

I'm guessing, "Character generator outputs invalid values for hair so it defaults to no hair" or something

ilitarist
Apr 26, 2016

illiterate and militarist
Some of the minor bugs are definitely elusive. In 1.0 almost every time I got a research complete notification it played the animation twice. Now it only happens very rarely, but it still happens.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Those first two bug fixes are huge, I've been able to work around the "no employees" bug most of the time it's come up but if this is happening to the AI as well it's potentially really bad for smaller states or when breaking into a new tech, and the government switching thing probably also doesn't do the AI any favours.

On an unrelated note, I've been trying to find a country to play as which has a pleasing balance of small enough to let you enjoy building up your economy more or less from scratch while not being entirely at the mercy of GP AI for expansion / survival. There's a lot of good options along these lines in Africa, but while I don't mind starting a bit behind in tech, having to spend like 20 years learning tier 1 techs is kind of a drag.

So far I've tried Persia (a bit too easy, felt like I had infinite money probably due to selling opium), various Indonesian minors (fun and great resource access, but basically every GP tries to gently caress with you constantly and you 100% have to go to war with the Dutch somewhat early), Serbia / Wallachia / Greece (all suffer from similar issues where you are 100% reliant on the OE having a bad game, also Greece starts with a bunch of obligations on it which sucks)

The next one on my list to try is Oman since it has the rather unique status of being a non-European state which starts with colonies in Africa, but I thought I'd ask in case there were some good / obvious choices I've not looked at.

Dr. Video Games 0031
Jul 17, 2004

A new bug with the 1.2.5 beta I'm noticing: Buildings aren't properly lowering wages when they're losing money. This results in the building owners losing an assload of money.



This could be a pretty big problem depending on how widespread it is.

Super Jay Mann
Nov 6, 2008

Capitalists living in poverty, seems like a good result to me!

OddObserver
Apr 3, 2009

Dr. Video Games 0031 posted:

A new bug with the 1.2.5 beta I'm noticing: Buildings aren't properly lowering wages when they're losing money. This results in the building owners losing an assload of money.



This could be a pretty big problem depending on how widespread it is.

Struggling while having more salary than anyone else is pretty realistic, though.

Gort
Aug 18, 2003

Good day what ho cup of tea

Dr. Video Games 0031 posted:

A new bug with the 1.2.5 beta I'm noticing: Buildings aren't properly lowering wages when they're losing money. This results in the building owners losing an assload of money.

*pics*

This could be a pretty big problem depending on how widespread it is.

Should tell the devs about it here

Finnish Flasher
Jul 16, 2008
Trying my second game ever, started as Sweden. Puppeted Zulu and the christian small state just north of it, and Kongo within the first four years. Am I wrong or is this always simply a good move? What are the downsides to having weak puppets in Africa that I can annex later?

BabyFur Denny
Mar 18, 2003

Finnish Flasher posted:

Trying my second game ever, started as Sweden. Puppeted Zulu and the christian small state just north of it, and Kongo within the first four years. Am I wrong or is this always simply a good move? What are the downsides to having weak puppets in Africa that I can annex later?
Why do you think everyone that could, did exactly that during the time period? There's no downside to it

dead gay comedy forums
Oct 21, 2011


TheDeadlyShoe posted:

l m a o

how the gently caress

I'm dead

ilitarist
Apr 26, 2016

illiterate and militarist

Finnish Flasher posted:

Trying my second game ever, started as Sweden. Puppeted Zulu and the christian small state just north of it, and Kongo within the first four years. Am I wrong or is this always simply a good move? What are the downsides to having weak puppets in Africa that I can annex later?

I think that the main downside is infamy opportunity cost. You will not become a target just for annexing some Africans unrecognized states, but it can add up so when you want to unite Scandinavia you're already getting diplomatic problems. People want to join plays against you more depending on infamy IIRC even if it's not enough to hit 100 (which unlocks special CB against the bad boy).

Another thing is you need to invest in those lands. If you don't need any special resources from there (and early on you probably don't) it doesn't make much sense to develop these colonies.

Blorange
Jan 31, 2007

A wizard did it

Forming Scandinavia is pretty easy to do diplomatically, bankrolls and improve relations will eventually swing Denmark to your side even if they start out antagonistic.

Does Ethiopia ever discover additional mineral resources? I tried starting a game there and it seems like the only place in the world that has absolutely no coal and nearly no iron.

Wiz
May 16, 2004

Nap Ghost

Gort posted:

Should tell the devs about it here

Just fixed it, going to try and update the Open Beta ASAP.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Wiz posted:

Just fixed it, going to try and update the Open Beta ASAP.

Thanks, that sounds like kind of a game breaker

Archduke Frantz Fanon
Sep 7, 2004


an accurate depiction of inside the head of Silicon valley venture capitalists

Dr. Video Games 0031
Jul 17, 2004

Wiz posted:

Just fixed it, going to try and update the Open Beta ASAP.

I posted about it there before I saw your post here. Glad to see it's already fixed. Thank you based Wiz.

Weird BIAS
Jul 5, 2007

so... guess that's it, huh? just... don't say i didn't warn you.
So I know that council republic, anarchism and cooperative economy are huge destabilizing things but I do find it incredibly funny that I am only paying lip service to unemployment laws with it set to 1 so I don’t crash my economy because of capitalists refusing to convert their class. Need to incentivize them a bit I feel.

Finnish Flasher
Jul 16, 2008

Wiz posted:

Just fixed it, going to try and update the Open Beta ASAP.

Is this bug in the current version?

Wiz
May 16, 2004

Nap Ghost

Finnish Flasher posted:

Is this bug in the current version?

It's new to the open beta, so it's not in 1.2.4.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Playing as France and rural folk dominate every election with like 60% of the vote. Next highest ig is like 20%. I've tried moving all my farms over to non incorporated colonies and doing everything I can to reduce farm employment but it makes no difference. Have 1000+ construction capacity churning out factories but cant get trade unions above 5%. How do I get any party other than the agrarian party in office??

Blorange
Jan 31, 2007

A wizard did it

Baronjutter posted:

Playing as France and rural folk dominate every election with like 60% of the vote. Next highest ig is like 20%. I've tried moving all my farms over to non incorporated colonies and doing everything I can to reduce farm employment but it makes no difference. Have 1000+ construction capacity churning out factories but cant get trade unions above 5%. How do I get any party other than the agrarian party in office??

This sounds like either modded behavior or you have enabled universal suffrage and have millions of peasants milling about.

Staltran
Jan 3, 2013

Fallen Rib

Baronjutter posted:

By the mid-late game I still have huge unemployment issues and basically never use any of the production methods that decrease workers out of desperate attempt to employ people. What's odd is that these stats will have like 50+ free arable land, but none of them ever become peasants. Can pops never convert "down" to a peasant after long unemployment?

The subsistence farms might not be profitable. Once the average wages in the state go up from industry the minimal goods output to the subsistence farm owners won't be able to cover wages to the peasants (even at the 0.2 multiplier). e: Actually this might work otherwise now, with the buildings able to actually lower wages until they can hire again, IDK.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Blorange posted:

This sounds like either modded behavior or you have enabled universal suffrage and have millions of peasants milling about.

Oh no, yeah I rammed universal suffrage through. I guess this is my problem that I don't normally have. Peasants are still the majority pop...

What voting system is best for turning a majority peasant country like france into a socialist paradise?

Wiz
May 16, 2004

Nap Ghost

Baronjutter posted:

Oh no, yeah I rammed universal suffrage through. I guess this is my problem that I don't normally have. Peasants are still the majority pop...

What voting system is best for turning a majority peasant country like france into a socialist paradise?

Hahaha, yeah if you give the vote to everyone before you actually industrialize you're going to pretty much enshrine conservatism in your country. I'd genuinely consider rolling back the vote at this point.

Quixzlizx
Jan 7, 2007
*Implements universal suffrage en route to a humanist paradise*

W-W-Why is my country of superstitious hicks voting to burn witches?

Agean90
Jun 28, 2008


Alternately just say gently caress it and begin dekulakification rapid agricultural development

Baronjutter
Dec 31, 2007

"Tiny Trains"

Wiz posted:

Hahaha, yeah if you give the vote to everyone before you actually industrialize you're going to pretty much enshrine conservatism in your country. I'd genuinely consider rolling back the vote at this point.

When I played the game in the first weeks of launch i found it laughably easy. I could become the #1 economy by seemingly building random things. I could become a perfect multi-cultural feminist socialist commune by the late 1800's. It didn't feel like any accomplishment was meaningful. Now I'm constantly struggling with stuff, but it's mostly GOOD struggle because the reasons for my failure make sense. Really enjoying stuff!!

Baronjutter
Dec 31, 2007

"Tiny Trains"

Oh one thing I can't quite figure out is colonizing. Each colonial region grows at a seemingly set pace based on a variety of factors. But is there any cost to this? Does it all come from one pool? If I just have have one colony or if i have 5 they all seem to grow at the exact same rate. Like it's not like I'm spreading my limited amount of colony points between 5 places? Is there any downside to colonizing absolutely everything you possibly can?

Nothingtoseehere
Nov 11, 2010


Baronjutter posted:

Oh no, yeah I rammed universal suffrage through. I guess this is my problem that I don't normally have. Peasants are still the majority pop...

What voting system is best for turning a majority peasant country like france into a socialist paradise?

Victoria 3: Repeating the mistakes of 1848 in 2023

Gort
Aug 18, 2003

Good day what ho cup of tea

Baronjutter posted:

Oh one thing I can't quite figure out is colonizing. Each colonial region grows at a seemingly set pace based on a variety of factors. But is there any cost to this? Does it all come from one pool? If I just have have one colony or if i have 5 they all seem to grow at the exact same rate. Like it's not like I'm spreading my limited amount of colony points between 5 places? Is there any downside to colonizing absolutely everything you possibly can?

The colony points are divided between the number of growing colonies you have. So if you start colonising one place it might take 50 days for the colony to grow, and then you add a second colony and they'll both grow in 100 days, and so on.

If you can show otherwise, that's probably a bug or a mod or some edge case where you've got a truly massive or tiny amount of colonising power or something.

quote:

The total rate of colonial growth is determined by the total incorporated population and colonial growth generation, which is +0.10% per level of Colonial Affairs. This is capped to a minimum of +0.01 and maximum of +0.1. Total colonial growth is equally split between all colonies, and can be locally modified by events and particularly by Malaria. A single colony cannot grow faster than +0.02 per day.

Tiler Kiwi
Feb 26, 2011
ive had the agrarian party declare itself the vanguard party so idk maybe read them some mao

Fray
Oct 22, 2010

Baronjutter posted:

Oh one thing I can't quite figure out is colonizing. Each colonial region grows at a seemingly set pace based on a variety of factors. But is there any cost to this? Does it all come from one pool? If I just have have one colony or if i have 5 they all seem to grow at the exact same rate. Like it's not like I'm spreading my limited amount of colony points between 5 places? Is there any downside to colonizing absolutely everything you possibly can?

You do produce a limited amount of total colony growth, but there’s a cap on the rate of each colony. If you’re playing France then you’re big enough to max out quite a few colonies at a time.

Eiba
Jul 26, 2007


Gort posted:

it seems a bit ludicrous that a democratic Russia can conquer and incorporate all of Asia and none of the hundreds of millions of discriminated people in the new Russian states would think to bring some kind of equality law to the Russian parliament.
You think that's bad? I was playing the East India Company. With universal suffrage. And yet no one ever thought to vote for anyone but a white guy with a silly British name, or do anything to change their discriminated status.

Baronjutter posted:

Playing as France and rural folk dominate every election with like 60% of the vote. Next highest ig is like 20%. I've tried moving all my farms over to non incorporated colonies and doing everything I can to reduce farm employment but it makes no difference. Have 1000+ construction capacity churning out factories but cant get trade unions above 5%. How do I get any party other than the agrarian party in office??
You think that's bad? I was playing the East India Company. With universal suffrage.

But for real, even as India I managed to industrialize to the extent that the Industrialists and Intelligentsia were competitive fairly early on. It helped that I had poor laws and an ever expanding bureaucracy. Also mines and especially logging camps are a quicker way to build up a non-peasant population than factories, which take forever to build.

Your farms aren't the main source of agrarian support, by the way. Your peasants are. You might actually see more diversity in political opinion if you've got relatively wealthy farmers and laborers, not just dirt poor peasants.

But yeah, it's amazing to see the extent to which universal suffrage can be a trap. Your political options become very limited if they have to be approved by illiterate peasants.

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Baronjutter
Dec 31, 2007

"Tiny Trains"

Oh gosh my colonization IS split?! oh nooooo well that explains some things.

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