|
The sleeper damage unit of Norsca and Chaos is Marauder Throwing Axes. Yes they're short range and you're gonna have to screen and manually move them a lot. But I promise you, toss those axes from 2+ marauders into the flank or back of anything in the game except a few choice SEMs. They're gonna melt. They come in cavalry flavor too. Depending on which chaos lord you are there's also having a big marauder/chaos frontline and then 4-6 demon units as your hammer. Khorne dogs, Tzeentch shooting, Slaanesh flankers, Nurgle... just kidding, Nurgle flies and beasts of Nurgle are great.
|
# ? Mar 20, 2023 14:26 |
|
|
# ? Jun 8, 2024 00:01 |
|
Mordja posted:Hmmm, so I'm missing two pieces of DLC from TWW2 and they're 50% off, the Grom one and the Taurox one. How well do those two big boys play in TWW3? Taurox is fun as hell and I'm sad the other Beastmen lords don't have some sort map/campaign mechanic to make them as fun.
|
# ? Mar 20, 2023 14:30 |
|
Doomykins posted:The sleeper damage unit of Norsca and Chaos is Marauder Throwing Axes. Yes they're short range and you're gonna have to screen and manually move them a lot. But I promise you, toss those axes from 2+ marauders into the flank or back of anything in the game except a few choice SEMs. They're gonna melt. They come in cavalry flavor too. I am not 100% but I am pretty sure chaos warriors only get the mounted version but yes I constantly underestimate ranged marauder units when fighting either Norsca or CW factions and I always end up regretting it lol.
|
# ? Mar 20, 2023 14:36 |
|
Noir89 posted:I am not 100% but I am pretty sure chaos warriors only get the mounted version but yes I constantly underestimate ranged marauder units when fighting either Norsca or CW factions and I always end up regretting it lol. Yeah, chaos only gets the mounted version. They are nasty, though. Also I've played only 2 turns of the Marienburg mod so far but it looks high quality.
|
# ? Mar 20, 2023 14:39 |
|
Thanks for the tips friends, will try some of these out later. I'm too early in my campaign to get Chosen, but I like the idea of going as wide as possible and trying to flank always. I'm too used to setting up missile formations with depth and units in reserve to defend my flanks, rather than taking the offense to the enemy armies.
|
# ? Mar 20, 2023 14:54 |
|
wedgie deliverer posted:Thanks for the tips friends, will try some of these out later. Yeah, spread out, surround, and use small-count units as force multipliers in the line while your flankers hit everything else. Your infantry is pretty loving unmatched, just let them do their thing.
|
# ? Mar 20, 2023 14:59 |
|
Omnicarus posted:A mechanic where Grimgor can equip LL chorf hats if he beats them in combat would be great. Instead of getting traits for defeating legendary lords, they should award a hat that you can equip as chorfs
|
# ? Mar 20, 2023 15:39 |
|
it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it only to reskin it with a few changes for chaos dwarves. But whatevs.
|
# ? Mar 20, 2023 15:46 |
|
Leal posted:Instead of getting traits for defeating legendary lords, they should award a hat that you can equip as chorfs Demanding an Eltharion-esque "capture the enemy lord" mod for Chaos Dwarfs except instead of researching special stuff off of them you put them to gathering raw materials.
|
# ? Mar 20, 2023 15:48 |
|
Marmaduke! posted:I've been playing the Taurox campaign over the last week and it's decent but there's a few mechanics to get your head around at first. Five different factors to watch, what is this, Chaos Dwarfs? Yeah I'll cosign this -- the beastmen rework is incredible and really pushes the envelope of what's possible with a TW faction, but I think it has maybe one or two too many mechanics to think about (and Taurox adds a couple of his own on top of that). It's not too bad once you've got a couple campaigns under your belt and know what you do and don't need to think about at any given time but it's a little intimidating at first. Cranappleberry posted:it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it only to reskin it with a few changes for chaos dwarves. But whatevs. Yeah I'm curious how they'll differentiate it in gameplay, if at all. DLC and main games are done by two different teams, no? Would be annoying but kinda funny they both independently came up with the same crummy idea and they'll have to walk it back again
|
# ? Mar 20, 2023 16:03 |
|
They changed the DE mechanic cause you could make infinite money with it
|
# ? Mar 20, 2023 16:07 |
|
drat, I don't remember Skarbrand's campaign being this hard at launch. though really, more than being "hard", it's that all his campaign mechanics are trap options that will backfire if you invest too heavily into them early on Blood Hosts cost so much in upkeep that using them grinds the growth of your real stacks to a halt, since sacking stuff only barely brings in enough to keep him afloat. And in IE he's near several LLs with strong ranged, but he needs to build up his settlements to get anything that isn't either slow as hell or frail as hell. I think I blew it and will end up needing to restart, I killed my momentum too early with too many Blood Hosts and now Skarbrand's ten levels behind Thorek and Settra, both of whom are gunning for him
|
# ? Mar 20, 2023 16:08 |
|
rideANDxORdie posted:Is it just me or do Astragoth's base stats seem ridiculously overloaded? 60+ in speed, MAtk, MDef, >100 armor, magic attacks, armor piercing on a caster seems ridiculous to me. He's going to dumpster most of the caster lords and hold his own/win against lords specifically designed to be duelists. Makes the Ogre LLs look even more poo poo in comparison. He does not get any mounts or anything. Dude was also pretty impressive on the TT.
|
# ? Mar 20, 2023 16:12 |
|
EDIT: Tbh... idk. He may be a bit overtuned but doesnt look glaringly broken. Some trimming in a few stats should be ok. Does he count as a Large model? Dandywalken fucked around with this message at 16:22 on Mar 20, 2023 |
# ? Mar 20, 2023 16:14 |
|
Cranappleberry posted:it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it only to reskin it with a few changes for chaos dwarves. But whatevs. You can instantly build buildings by expending labour and the Chorfs have multiple unique currencies all working in tandem rather than just one. This doesn't mean it'll be good or anything, but it's not just the Dark Elves slave mechanic.
|
# ? Mar 20, 2023 16:20 |
|
Cranappleberry posted:it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it only to reskin it with a few changes for chaos dwarves. But whatevs. It wasn't because people didn't like it, it was because there was essentially no interaction with it on the players' side. Find money-maker province, shove slaves into it, turn off slaves elsewhere. Done. Literally the only time you will ever think about slaves. Maybe you make two or three moneymaking provinces later in the game. Wow! Also the fact that it made so much money you essentially didn't need anything else.
|
# ? Mar 20, 2023 16:24 |
|
Vizuyos posted:drat, I don't remember Skarbrand's campaign being this hard at launch. though really, more than being "hard", it's that all his campaign mechanics are trap options that will backfire if you invest too heavily into them early on Yeah, early on I found myself using the blood host option only for the heal and immediately deleted the host because they just weren't worth the upkeep. Once you get some techs that drop some heavy hitters in there they can be useful force multipliers. Early on, though, they feel like a liability more than a help except in a few circumstances.
|
# ? Mar 20, 2023 16:24 |
|
Cranappleberry posted:it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it... first I am hearing about this
|
# ? Mar 20, 2023 16:35 |
|
Lord_Magmar posted:You can instantly build buildings by expending labour and the Chorfs have multiple unique currencies all working in tandem rather than just one. This doesn't mean it'll be good or anything, but it's not just the Dark Elves slave mechanic. I'll elaborate. It's the same spreadsheet-like set up for distribution in provinces. Not saying the Chorfs don't have other mechanics to engage with including tweaks to the original, just that they changed the DE mechanic and then ported the original over to use for the Chorfs. Ravenfood posted:It wasn't because people didn't like it, it was because there was essentially no interaction with it on the players' side. Find money-maker province, shove slaves into it, turn off slaves elsewhere. Done. Literally the only time you will ever think about slaves. Maybe you make two or three moneymaking provinces later in the game. Wow! ime it's even less-involved now. Before you might check your new provinces and redistribute to maximize output but you could also game it using Masters to decrease decay (not saying that was balanced, but it does involve interaction) Cranappleberry fucked around with this message at 17:11 on Mar 20, 2023 |
# ? Mar 20, 2023 17:08 |
|
Ok, the Marienburg mod needs some balance passes. The caravan encounters are loving absurd compared to the strength of the starting caravans. There is just no good way to level them up the way you can with Cathay.
|
# ? Mar 20, 2023 21:17 |
|
preordered the chaos dwarf pack so I can be OP at the end-game stage of my vanilla dorf run... what's the deal with the rat end-game scenario? do they just appear all at once after 10 turns or something?
|
# ? Mar 20, 2023 22:08 |
|
Does the mod that allows you to tailor which AI factions get boosts or maluses in the campaign no longer exist? I can't find it in WH2 workshop
|
# ? Mar 20, 2023 22:23 |
|
Ammanas posted:Does the mod that allows you to tailor which AI factions get boosts or maluses in the campaign no longer exist? I can't find it in WH2 workshop Unnatural Selection Ultimate right? Should be here https://steamcommunity.com/workshop/filedetails/?id=2853974146
|
# ? Mar 20, 2023 22:51 |
|
DaysBefore posted:Unnatural Selection Ultimate right? Should be here Thank you, that's it!
|
# ? Mar 20, 2023 23:03 |
|
Ravenfood posted:Ok, the Marienburg mod needs some balance passes. The caravan encounters are loving absurd compared to the strength of the starting caravans. There is just no good way to level them up the way you can with Cathay. I do love the idea that their main legendary lord is a rich old man that should just stay at home instead of commanding
|
# ? Mar 20, 2023 23:12 |
|
So playing Orion is a bit unfair for the rest of the world. Starts out unbreakable, and throwing ballista bolts. Every 5 turns gets the wild hunt event, giving unlimited deep root usage for the entire faction each then, and buffs him to the point he outruns cav. Also starts with bound reskinned lore of metal spells, the bonbardment and the hounds vortex. Can’t say it isn’t a ton of fun.
|
# ? Mar 20, 2023 23:20 |
|
Midnightghoul posted:I do love the idea that their main legendary lord is a rich old man that should just stay at home instead of commanding Yeah that's handled in a really neat way. Honestly all I think it needs is that Marienburg needs more slots (3 landmarks and a port doesn't leave much room for anything else) and research to add new units and levels to newly hired convoys. I haven't done Cathay in IE yet, so maybe it's like that there too but my convoys have been picked off pretty regularly and haven't been able to get off the ground. In RoC I had some fights and close calls but nothing like most of my convoys getting smashed, sometimes even by the routine events, not even having to sail past Be'lakor. Some way to keep new caravans in play and not just hoping your first few get all recruitment events so they can actually hold up. One event army had something like 6 black guard of naggarond and 8 darkshards and some other crap I didn't even notice. Some Executioners too. There was no way my convoy was going to beat that 10 turns in.
|
# ? Mar 21, 2023 00:28 |
|
I've picked up this game for the first time in ages, going back to basics with TW1 until I get a grip on things. Averland now belongs to the rightful Emperor, but something seems amiss...
|
# ? Mar 21, 2023 00:48 |
|
he loves humans
|
# ? Mar 21, 2023 00:51 |
|
tww1 random traits were great
|
# ? Mar 21, 2023 01:15 |
|
Thorgrim has stayed out of the Book because the others literally don't understand him when he starts going on about making peace with the orcs
|
# ? Mar 21, 2023 01:38 |
Flavahbeast posted:tww1 random traits were great gonna krump deez weeds
|
|
# ? Mar 21, 2023 01:40 |
|
Mordja posted:Hmmm, so I'm missing two pieces of DLC from TWW2 and they're 50% off, the Grom one and the Taurox one. How well do those two big boys play in TWW3? Grom has arguably the best voice acting in the game, with Greenskins in general being funny. My girlfriend prefers I play Grom just because I can be on the PC while she's doing crosswords or something and she likes to hear him randomly scream "GROM DA PAUNCH!" or "BIGGEST GOBBO EVAHHHHH" Collecting the ingredients is fun and cooking recipes is fun. You can run all-gobbo armies which again, Gobbos win on style points alone because I like hearing them scream "DIS STINKS!" as they're getting blown up by artillery. If you're playing Grom on the Warhammer 3 map you're best off just holding your original province securely and then sending Grom off on a rampage into the Elf Donut or somewhere else because the climate in France is lovely for Grom and holding the territory is tough. You can hold your original capital with just the garrison or a stack of cheap Gobbos. Running Gobbo armies is good because they are incredibly cheap and can get really strong with all the fun recipes, so you can have multiple stacks of Gobbo assholes pretty early. Run around raiding and pillaging and head for the mountains to the East or the Donut to the West while making friends with Ikit Claw down south. Backing up your gobbos with some crazy rat artillery or weapons team is good stuff. Mr. Grapes! fucked around with this message at 01:56 on Mar 21, 2023 |
# ? Mar 21, 2023 01:49 |
|
The chorf book of grudges is a single train that doesn't break for anything
|
# ? Mar 21, 2023 01:51 |
|
Kazzah posted:Thorgrim has stayed out of the Book because the others literally don't understand him when he starts going on about making peace with the orcs Obviously when he talks about burying the Axe, it's in their skulls. Must be.
|
# ? Mar 21, 2023 01:58 |
|
The Lokhir campaign victory conditions don't make any sense. You've sailed all the way to Cathay to crush the dragon empire and maybe beat up that dork Imrik, but the game wants you to go back to Ulthuan and deal with the High Elves? I don't want to do that, let the other 4 legendary Dark Elf lords handle the shiny elves.
|
# ? Mar 21, 2023 01:59 |
|
Yeah, this is true for a bunch of lords. For IE, the short victory condition is unique to each specific lord but the long victory is the same for all lords of a given race. So you can end up with real annoying long victory objectives for lords that start far away from their race's homelands.
|
# ? Mar 21, 2023 02:36 |
|
Uh guys.. GUYS?! Remember those posts on Reddit about adding a new region to Attila and Warhammer 3? How it may lead to new stuff added via modding? Well.. uh.. They did it. A literal mini campaign set in Albion has been added to the workshop as a proof of concept. https://www.youtube.com/watch?v=o50iKKhd36I We're in a new era of modding, one that promises to lengthen this games lifetime by a decade or more! Gejnor fucked around with this message at 04:24 on Mar 21, 2023 |
# ? Mar 21, 2023 04:12 |
Gejnor posted:Uh guys.. GUYS?!
|
|
# ? Mar 21, 2023 04:43 |
|
|
# ? Jun 8, 2024 00:01 |
|
hmm kazuuk imo
|
# ? Mar 21, 2023 04:50 |