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Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

The slug shotgun is real good. It's got on-demand knockdown of Crushers

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toasterwarrior
Nov 11, 2011
im trying to suss out the slug shotty, i feel like it's *too* precise and therefore is very rough for crowd work, but it'll dunk on single targets nicely. meanwhile with the aggro shotty, the dragon's breath seems very gimmicky but the gun itself hits like a train and ADSing makes it somehow accurate enough to fend off even snipers

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I just got a damnation mission with the specialist onslaught modifier and its raelly fun, but you need either good setup location wise or the right gear because we had a flamer psyker, me as flamer zealot, and then 2 lasgun vets and they just did not have the DPS to deal with 3x mutants 2x dogs 2x flamers, 3x poxbursters all coming at once in relatively close confines.

It was really hectic and crazy, at one point I got stuck in a grab chain by 3 mutants where they'd throw me and I'd get grabbed before my view would recover so it was impossible to break out of.

Its kind of the like the dogs event, you HAVE to get your back to a wall where guys arent gonna spawn near you because you'll get triple poxbursted out of a nearby door if possible.

https://i.imgur.com/2vfQL0E.mp4

Jerkface fucked around with this message at 04:06 on Mar 24, 2023

SuperKlaus
Oct 20, 2005


Fun Shoe
Deimos Force Sword is kind of a head scratcher for sure. The useful feature I can find in it compared to Obscurus is that its starting heavy strike is angled down top right to bottom left, so when you enchant the sword and heavy strike, it's still pretty easy to headshot when you want to but it's actually easier to NOT headshot a scab mauler and instead catch his shoulder. Which you want to do because their heads have superior armor.

Evil Kit
May 29, 2013

I'm viable ladies.

SuperKlaus posted:

Deimos Force Sword is kind of a head scratcher for sure. The useful feature I can find in it compared to Obscurus is that its starting heavy strike is angled down top right to bottom left, so when you enchant the sword and heavy strike, it's still pretty easy to headshot when you want to but it's actually easier to NOT headshot a scab mauler and instead catch his shoulder. Which you want to do because their heads have superior armor.

have you actually checked the damage modifiers of the force attack? It may not actually matter for Force Sword charged attacks. Need to double check it myself though.

deep dish peat moss
Jul 27, 2006

The circle arena at the radio tower is super easy because you can just jump into the loop/hole in one of the giant cables and then melee enemies can't hit you and ranged enemies can only shoot you from one direction, which they have to get up in your face to do.

e: It's one specific loop that blocks melee enemies though not all of them, I'll try to remember to screenshot it next time I'm there

Evil Kit
May 29, 2013

I'm viable ladies.

deep dish peat moss posted:

The circle arena at the radio tower is super easy because you can just jump into the loop/hole in one of the giant cables and then melee enemies can't hit you and ranged enemies can only shoot you from one direction, which they have to get up in your face to do.

e: It's one specific loop that blocks melee enemies though not all of them, I'll try to remember to screenshot it next time I'm there

the problem is the rest of the team being unable to deal with doing the objective having their head on a swivel for snipers/bombers lol.

deep dish peat moss
Jul 27, 2006

Evil Kit posted:

So uh apparently the Slug Shotgun is loving nuts. It has insane weakspot damage when you ADS, and not just with the slugs.


This is a Damnation Beast of Nurgle that just spawned in:

https://cdn.discordapp.com/attachments/294127738774880256/1088589438201892954/Aim_for_the_Glowing_Weakspot_Skaian.mp4


clip featuring skaianDestiny destroying it without Volley Fire up

This is either something specific to their blessings or specific to beasts of nurgle (and I'm pretty sure it's the latter because several guns absolutely wreck beasts of nurgle in the weakspot, including the old shotgun) - I have a 76% damage slug shotgun (with mediocre blessings) and its damage is laughably bad - it can't even kill infected in one hit on Damnation unless it's a headshot or you load the slug. Unarmored ragers take 4-5 ADS weakspot headshots to put down. Worse damage output against a Plague Ogryn than the old shotgun. Also a much slower reload. It's numerically a really bad gun. Seeing as it has a tight spread intended for single targets you would expect it to do more damage but nope!


e:
76% damage slug shotgun:


has generally worse ADS damage than the non-ADS damage of a 75% damage Lawbringer shotgun (the old one):


And here's the ADS damage of the Lawbringer for comparison, which is significantly higher than the slug shotgun:


Also the lawbringer shotgun is already an on-demand knockdown of anything so the big stopping power on the single shell slug is totally useless

Even though the slug shotgun is precise it takes 2 shots to put down most enemies (on Damnation), the lawbringer takes the same 2 shots not because of precision but just by doing more damage with each pellet, with the added bonus of collateral damage to surrounding targets.

deep dish peat moss fucked around with this message at 04:52 on Mar 24, 2023

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"

Evil Kit posted:

So uh apparently the Slug Shotgun is loving nuts. It has insane weakspot damage when you ADS, and not just with the slugs.


This is a Damnation Beast of Nurgle that just spawned in:

https://cdn.discordapp.com/attachments/294127738774880256/1088589438201892954/Aim_for_the_Glowing_Weakspot_Skaian.mp4


clip featuring skaianDestiny destroying it without Volley Fire up

The best part of this clip is the other player killing like 300 pox hounds in the background according to the combat text

Dandywalken
Feb 11, 2014

Propaganda Hour posted:

The best part of this clip is the other player killing like 300 pox hounds in the background according to the combat text

lmao didnt notice that, that rules.


I think thats what makes the hounds modifier fun. You get a lot but they are weaker. It doesnt work as just "You get alot more of em" imo, kind of disappointed to see that in new modifiers

Evil Kit
May 29, 2013

I'm viable ladies.

Propaganda Hour posted:

The best part of this clip is the other player killing like 300 pox hounds in the background according to the combat text

It was the Hunting Grounds condition and a dog pack spawned just before the Beast of Nurgle was tripped. I started the clip after pushing down the stairs so I could attract attention from the beast for the rest to deal with dogs. I rolled lucky with the dogs spawning from ahead in the level instead of behind.


deep dish peat moss posted:

This is either something specific to their blessings or specific to beasts of nurgle - I have a 76% damage slug shotgun (with mediocre blessings) and its damage is laughably bad - it can't even kill infected in one hit on Damnation unless it's a headshot or you load the slug. Unarmored ragers take 4-5 ADS weakspot headshots to put down. Worse damage output against a Plague Ogryn than the old shotgun. Also a much slower reload. It's really bad.


e:
76% damage slug shotgun:


has generally worse ADS damage than the non-ADS damage of a 75% damage Lawbringer shotgun (the old one):


And here's the ADS damage of the Lawbringer for comparison, which is significantly higher than the slug shotgun:


Skaian took a look at her shotgun after and it's like 550 damage to weakspots on unyielding with ADS? Her shotgun isn't anything special, it's got No Respite 3 and Deathspitter 3. The perks are 8% elite damage and 20% unarmored damage aka both things that do literally both nothing to Beasts.

Here it is for the record. She was the only one shooting it in the back, the other two were busy dealing with dogs.

deep dish peat moss
Jul 27, 2006

I think No Respite might be it, because my Lawbringer also has it and it often feels like it's doing far, far more damage than it should - but never in the meatgrinder. So I suspect there's some kind of stacking effect with stagger applied by other players that makes it add more damage than it says it does.

Something like monstrosities being immune to stagger so their "stagger meter" just keeps going up over 100% instead of staggering them and resetting, or something.


e: Here it is absolutely murdering elites on damnation after a psyker shocked them:

In that vid it might just be the shock itself doing a ton of damage (You can see the non-shocked mauler at the end take twice as many shots) but it's a pretty consistent experience.

deep dish peat moss fucked around with this message at 05:01 on Mar 24, 2023

Ra Ra Rasputin
Apr 2, 2011
Deimos force sword feels very good to use and it's exactly what I want for when I pull out my melee as psyker, something to quickly kill a couple dudes, because whatever staff I have is better suited for killing 50 dudes.

For the Illisis I think it has good meme potential if you get bloodthirsty 100% crit on special attack + crits cause 3 soulblaze on a soulblaze build.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon
Psyker feat changes are pretty notable

With the extra damage on peril and the double warp charge generation on the top row 30 feat you can take 6 warp charges and pop three heads and now you do as much ranged damage as a volley fire Sharpshooter except it's on pretty much constantly

Mendrian
Jan 6, 2013

I like the fire shotty but I'm not sure I believe it when it says it does 520 damage. It either has crazy dropoff or that's just a bug. The sniper-shot feels like it does about the same amount of damage tbh. It's still a good gun.

toasterwarrior
Nov 11, 2011
fwiw i kill mutants and ragers faster with the aggro shotgun, but yeah by design it has brutal dropoff

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

toasterwarrior posted:

fwiw i kill mutants and ragers faster with the aggro shotgun, but yeah by design it has brutal dropoff

This right here. The wide spread and dropoff makes it significantly less useful at range, but you can mulch a chokepoint up close. It also appears to be very ineffective against carapace enemies even when point-blank (aside from knocking them to the floor). I think it'll find its niche with priests and aggressive veterans who want a fast horde-clearing-and-stumble tool to swap to between melee strikes.

The marksman shotgun I'm torn on; the primary fire is indeed worse than the normal shotgun except at extreme ranges, with shooters taking 3+ shots to the torso and flak-wearing specials eating most of your clip to kill. But man oh man, the slug shot is the bees knees. Extreme armor-piercing damage, hyper-accurate, and it even staggers bulwarks when you hit their shield with it (something the normal shotgun can't do). It's basically a charged plasma bolt without the cleaving. If you can nail headshots decently, the Agripinna is basically a bolt-action sniper rifle with a bonus mag-dump panic mode.

If I could I would duct-tape the slug special onto the normal shotgun and be unstoppable.

Mendrian
Jan 6, 2013

Mixed feeling on Shock Gauntlet. It's even harder than High Intensity yet it fills a similar niche. It's fun, but I think it's going to have a chilling effect on quickplay.

EDIT: To elaborate, when you click on 'Quickplay: Heresy' you expect an experience which is roughly what you selected. The game has enough RNG already and then you get the variable that is good or bad teammates. Now the base difficulty can range anywhere from Malice + (at Low Intensity Heresy) to Damnation - (at High Intensity Heresy) to Damnation + (with Shock Gauntlet) and that's a pretty big gulf. I'm also not entirely sure what is gained from the mutator that would not have been better served by adding an additional difficulty level. "It's like high intensity but even more bullshit" is fine but it's retreading old ground. I'd rather have "Sniper Mode" or "Trapper+Sniper mode" or whatever over a difficulty modifier that is just another version of "more everything."

Mendrian fucked around with this message at 08:03 on Mar 24, 2023

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Say, anyone have thoughts on what stats are important on the slug shotgun, and the new power sword? Wondering what the dump stats are too, if any.

I got an 80 dmg slug shotgun with 78 stopping power. Unfortunately Hadron gave it Flechette 2 and Maniac Dmg 2, which isn't terribly useful but, with the stats it has it ought to be fine for 4s and 5s even if it isn't optimal. It'll be fun to play with as I collect more resources I think. Maniac damage is good but at level 2, it could certainly be better.

My new power sword has good stats at 77 cleave targets and 60 something finesse, I think. But with cleave targets mostly pointless thanks to the charge mechanic, the lower finesse is a bit of a shame.

toasterwarrior
Nov 11, 2011
i feel like there might be a niche combo with the slug shotgun since its primary is very tightly clustered: use the full bore blessing since it procs when every pellet hits the same target, and theoretically you'd be running with a 10-15% power bonus constantly if you're snappy

haldolium
Oct 22, 2016



Mendrian posted:

Mixed feeling on Shock Gauntlet. It's even harder than High Intensity yet it fills a similar niche. It's fun, but I think it's going to have a chilling effect on quickplay.

EDIT: To elaborate, when you click on 'Quickplay: Heresy' you expect an experience which is roughly what you selected. The game has enough RNG already and then you get the variable that is good or bad teammates. Now the base difficulty can range anywhere from Malice + (at Low Intensity Heresy) to Damnation - (at High Intensity Heresy) to Damnation + (with Shock Gauntlet) and that's a pretty big gulf. I'm also not entirely sure what is gained from the mutator that would not have been better served by adding an additional difficulty level. "It's like high intensity but even more bullshit" is fine but it's retreading old ground. I'd rather have "Sniper Mode" or "Trapper+Sniper mode" or whatever over a difficulty modifier that is just another version of "more everything."

Doesn't Quickplay only use the missions on the mission board anyways?

I went away from using it entirely and rather select modifiers I want in or not.

That said I can't wait to try out Shock Troop Gauntlet with High Intensity as it is now a possible combination :D Only had the chance to play 1 STG 5 normal but 3 mages wanted to split up just before the boss spawn and then fell to their death. It was fun until then. Feels a bit silly sometimes when there is almost a HORDE of Crushers

toasterwarrior
Nov 11, 2011
alright, from my runs i feel like the aggro shotgun is the clear winner among the three, despite the damage dropoff im still getting kills from far away and it can kill mobs and important targets up close faster than either the two can with its primary fire alone. the dragon's breath is a cute gimmick but pretty useless, just shoot the fuckers

Diogenes of Sinope
Jul 10, 2008

toasterwarrior posted:

alright, from my runs i feel like the aggro shotgun is the clear winner among the three, despite the damage dropoff im still getting kills from far away and it can kill mobs and important targets up close faster than either the two can with its primary fire alone. the dragon's breath is a cute gimmick but pretty useless, just shoot the fuckers

What class are you running it with? I haven't given it a whirl yet on zealot but did try out the slug shotgun and loved its utility. It feels like a more versatile revolver. Less efficient at clearing out shooters if you're relying on the slug since it needs a reload after every shot, though the ability to mag dump or rely on normal shots lets you hit more targets in one go compared to the revolver.

From a strict effectiveness perspective, I'd still probably pick a headhunter autogun for supplemental shooter clearing duty. As an FPS shotgun addict, though, this is such a breath of fresh air.

haldolium
Oct 22, 2016



small hotfix notes

quote:

Here are the notes for hotfix 1.0.41 which just went live on Steam and will be available shortly for the Microsoft Store.

Fixed an issue with 4008 error code by reverting the changes to IPv6-only networks.

Fixed an issue with the Munitorum Mk VI Power Sword where the Weapon Special didn’t deactivate when continuously landing successful heavy attacks.

Fixed an issue where Bleed stacks were not applying correctly from Veteran’s ‘Frag Storm’ Feat.

Fixed a crash that could occur when attempting to play banter

SuperKlaus
Oct 20, 2005


Fun Shoe

Evil Kit posted:

have you actually checked the damage modifiers of the force attack? It may not actually matter for Force Sword charged attacks. Need to double check it myself though.

Yes, it makes a substantial difference. With enough stacked modifiers it may not, but I know using a gray sword for testing I can slay a Mauler on Damnation setting in the Psykharium if I charge sword and heavy strike his body, but will not slay him if I strike the head. (Believe I tested this with six warp charges on.)

Ra Ra Rasputin posted:

Deimos force sword feels very good to use and it's exactly what I want for when I pull out my melee as psyker, something to quickly kill a couple dudes, because whatever staff I have is better suited for killing 50 dudes.

For the Illisis I think it has good meme potential if you get bloodthirsty 100% crit on special attack + crits cause 3 soulblaze on a soulblaze build.

Can force swords get Bloodthirsty?

Ra Ra Rasputin
Apr 2, 2011

haldolium posted:

small hotfix notes

I knew that new powersword was probably bugged with infinite charge.

SuperKlaus posted:

Can force swords get Bloodthirsty?


SuperKlaus
Oct 20, 2005


Fun Shoe
:cheers:

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
The new heavy dual stubber feels fantastic. Still a reasonably fast fire rate for those dakka feels but it hits hard and accurately enough at a distance that I never feel like I'm uselessly tickling shooters just outside of my ideal range band. I'll have to give the other two models a try when I get a chance but I'm now excited for the gunner variant Ogryn class, whenever that comes out.

Mendrian
Jan 6, 2013

Yeah I'm not sure how I feel about the new modifier, and particularly modifier combos. I posted about it last night but it's making me never want to queue for quickplay games. I realize I can just start my own game but if everybody does that than it makes it much more difficult to just jump into a game. I went from being able to beat any Heresy game I QP'd into to like a 50/50 chance of getting Shock and increasing my failure rate by like 50%. I play Heresy so I can gently caress around with stuff that isn't meta and having to go back to Evisc/Flamer to deal with it is kinda not fun.

Modifiers shouldn't just be difficulty++ mode. There's space for that, I know people ITT are so bored with even Damnation they need increased difficulty to feel any emotions at all, but that doesn't need to be like 1/3 of all of your 'medium' difficult games.

.Z.
Jan 12, 2008

SuperKlaus posted:

Yes, it makes a substantial difference. With enough stacked modifiers it may not, but I know using a gray sword for testing I can slay a Mauler on Damnation setting in the Psykharium if I charge sword and heavy strike his body, but will not slay him if I strike the head. (Believe I tested this with six warp charges on.)

Can force swords get Bloodthirsty?

FYI for anyone wondering what gets what blessings you can look it up here:
https://darktide.gameslantern.com/weapon-blessing-traits

toasterwarrior
Nov 11, 2011

Diogenes of Sinope posted:

What class are you running it with? I haven't given it a whirl yet on zealot but did try out the slug shotgun and loved its utility. It feels like a more versatile revolver. Less efficient at clearing out shooters if you're relying on the slug since it needs a reload after every shot, though the ability to mag dump or rely on normal shots lets you hit more targets in one go compared to the revolver.

From a strict effectiveness perspective, I'd still probably pick a headhunter autogun for supplemental shooter clearing duty. As an FPS shotgun addict, though, this is such a breath of fresh air.

been liking it a lot for zealot. i tried slug for veteran and figured that it doesn't really let me do anything that a plasma gun doesn't, except at least i get consistent shots per kill using a plasma

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Mendrian posted:

Yeah I'm not sure how I feel about the new modifier, and particularly modifier combos. I posted about it last night but it's making me never want to queue for quickplay games. I realize I can just start my own game but if everybody does that than it makes it much more difficult to just jump into a game. I went from being able to beat any Heresy game I QP'd into to like a 50/50 chance of getting Shock and increasing my failure rate by like 50%. I play Heresy so I can gently caress around with stuff that isn't meta and having to go back to Evisc/Flamer to deal with it is kinda not fun.

Modifiers shouldn't just be difficulty++ mode. There's space for that, I know people ITT are so bored with even Damnation they need increased difficulty to feel any emotions at all, but that doesn't need to be like 1/3 of all of your 'medium' difficult games.

I might be misreading your post, but if you select a specific mission, I'm pretty sure you still enter matchmaking. I played my first game in a couple months last night and I selected the mission I wanted, and was dropped into a mission that had recently started with three other people. The only use case for quick play, from what I can tell, is if you are completely stoned and cannot be bothered to scan the available missions

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Ahh gently caress I gotta redownload all my mods huh? Painful.

deep dish peat moss
Jul 27, 2006

big cummers ONLY posted:

I might be misreading your post, but if you select a specific mission, I'm pretty sure you still enter matchmaking. I played my first game in a couple months last night and I selected the mission I wanted, and was dropped into a mission that had recently started with three other people. The only use case for quick play, from what I can tell, is if you are completely stoned and cannot be bothered to scan the available missions

Joining a specific mission can drop you in a mission right as it starts (like if you join while the team is on the initial load screen) but it won't drop you into a mission in progress. Also anecdotally it seems like most people exclusively play quickplay, because if you try to intentionally pick out the 'low risk/high reward' missions (like low intensity damnation or whatever) it's sometimes very hard to find any other players at all, whereas you can quickplay and instantly get dropped into something like a Hi-Intensity damnation with Grims that almost no one would have actually intentionally chosen if they were deliberately picking a mission.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

gently caress!!!

Ra Ra Rasputin
Apr 2, 2011
I think the only thing Psyker could use at this point is Mind in Motion completely reworked as a feat, everything else in every tier is rather viable and balanced and makes you give some thought on what to take or synergizes with other feats and weapons.

Psyker is finally Veteran Tier.

haldolium
Oct 22, 2016



Artificer posted:

Ahh gently caress I gotta redownload all my mods huh? Painful.

check the file I linked earlier

Mendrian
Jan 6, 2013

big cummers ONLY posted:

I might be misreading your post, but if you select a specific mission, I'm pretty sure you still enter matchmaking. I played my first game in a couple months last night and I selected the mission I wanted, and was dropped into a mission that had recently started with three other people. The only use case for quick play, from what I can tell, is if you are completely stoned and cannot be bothered to scan the available missions

I don't think I've ever been added to somebody else's lobby when selecting a specific mission. Maybe this works better at prime time but I don't play prime time, since that would seem to presume it only triggers when someone in your geographic area is trying to join the same mission in your 60 second window so maybe that's just never happened?

Anyway my point is that "click here to quickly get into the action" runs a bit counter to, "some missions have modifiers that kick them up two difficulty levels". It's certainly fine for those hard missions to exist but what is the argument in favor of forcing the bulk of your players to join them?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

deep dish peat moss posted:

Joining a specific mission can drop you in a mission right as it starts (like if you join while the team is on the initial load screen) but it won't drop you into a mission in progress. Also anecdotally it seems like most people exclusively play quickplay, because if you try to intentionally pick out the 'low risk/high reward' missions (like low intensity damnation or whatever) it's sometimes very hard to find any other players at all, whereas you can quickplay and instantly get dropped into something like a Hi-Intensity damnation with Grims that almost no one would have actually intentionally chosen if they were deliberately picking a mission.

These seem at odds with each other. Quickplay will prioritize putting you into an active lobby, and failing that it will create a lobby for you with a random mission at your difficulty. I have gotten into missions half way through via direct selecting a mission before, so its definitely not true that selectign a mission only gives you ones that have just started.

The trick is that Darktide doesnt try very hard to get you a mission at first (i think it looks for perfect connection) and may dump you into your own lobby - but you can try to join, stop, try to join, stop until you get a bite immediately.

I exclusively quickplay and i get low intensity all the time, because thats what people usually play. If you're playing quickplay and getting hosed up modifiers its because people are creating lobbies for those games.


Edit: I just did a Damnation Hi-Intensity w/ Power Outage and it was bonkers lol Really crazy rear end mission - played it on my ogryn with rumbler and we didnt have a vet so I was lacking for ammo constantly which sucked. Luckily another ogryn had the new dakka dakka and carried for the beginning and I was able to provide more utility at the end.

Jerkface fucked around with this message at 00:44 on Mar 25, 2023

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BeeSeeBee
Oct 25, 2007

I just did a high intensity power outage, and honestly it was easier than just a regular high intensity because the shooters weren't shooting from 40 meters away:blastback: Pushing dogs remain hosed for what feels like the same reason I often end up not switching to a weapon I definitely chose, or randomly triggering a heavy swing when I'm just spamming light attacks, the input queueing or whatever seems to just get lost sometimes.

The browser Armoury Exchange got broken with the new weapons being added, guess the Firefox extension is updated right now and Chrome is coming.

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