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Tagichatn
Jun 7, 2009

Get a loose cannon vet for even more useless callouts.

"it's a something... something...S!"

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Levin
Jun 28, 2005


What are your practices re Melkstore and Armoury Exchange for your level 30 characters? At the armoury I purchase any 370+ that isn't too heavily distributed into the dump stat which I don't have a solid forever version of. I'll also pick up any curio within a point of the highest blessing and a level 4 perk. With Melk I tend to save my melk bucks for either top tier level 4 blessings or top tier endgame forever weapons.

Also curious how people spec out their curios. In particular if they find increased curio chance worthwhile, so far I haven't pulled many curios worth slotting or upgrading through emperor's gifts.

Legit Businessman
Sep 2, 2007


SuperKlaus posted:

I do not play Veteran, because I enjoy having a character with useful call outs. Don't know or care to learn what a Traxis 67 is and I dearly wish they'd change the VOs to just fuckin say "flamer" "mutie" and so forth

(Note: when bardin had special name call outs it was flavorful and I like him so it was different)

You sound like a real Traxis Five-Eight, if you know what I mean.

Dandywalken
Feb 11, 2014

Legit Businessman posted:

You sound like a real Traxis Five-Eight, if you know what I mean.

Only real VET-HEADS get this :smug:

Tagichatn
Jun 7, 2009

Levin posted:

What are your practices re Melkstore and Armoury Exchange for your level 30 characters? At the armoury I purchase any 370+ that isn't too heavily distributed into the dump stat which I don't have a solid forever version of. I'll also pick up any curio within a point of the highest blessing and a level 4 perk. With Melk I tend to save my melk bucks for either top tier level 4 blessings or top tier endgame forever weapons.

Also curious how people spec out their curios. In particular if they find increased curio chance worthwhile, so far I haven't pulled many curios worth slotting or upgrading through emperor's gifts.

I don't check the armoury exchange at all anymore, a brunt gray has a better chance of higher level blessings.

tangy yet delightful
Sep 13, 2005



Tagichatn posted:

I don't check the armoury exchange at all anymore, a brunt gray has a better chance of higher level blessings.

Is this feels or has someone done datamining or stats on it?

Currently I would buy a max level curio that's plus health or toughness if the perks on it don't suck. No plus exp or coins or curios or grim resist (I avoid grim missions) personally.

I'll grab a few greens if they are high statted to try and fish for level IV blessings along with grays from Brunts.

deep dish peat moss
Jul 27, 2006

Purely anecdotal but every single gray I have ever bought from Brunt's Armory has upgraded into Tier 3 blessings, every single item from the regular store has upgraded to tier 1-2 blessings. I've only ever seen Tier 4 blessings on the limited time acquisitions from Melk, but I've never tried the random weapon purchases from there.

e: Not a big enough sample size to mean anything but I just did some upgrades of grays to blues from various sources:

Brunt's Armory - 2 Tier 3 blessings, 1 Tier 2
Brunt's regular shop - 2 Tier 2 blessings
Melk Mystery Gift - 1 tier 2, 1 tier 3, 1 tier 4

deep dish peat moss fucked around with this message at 05:46 on Mar 28, 2023

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

tangy yet delightful posted:

Is this feels or has someone done datamining or stats on it?

The blessing patch said so outright. Theres no hard stats on it, but Fatshark has said thats how its intended. Greys have the "highest potential" and that seems to be born out in how greys get unlocked.

Ra Ra Rasputin
Apr 2, 2011
I "think" most of my T4 blessings have come from upgrading all the way to orange, never at blue, usually I keep going if a good modifier weapon rolls a bad blessing because that can always be rolled over later and there is still a chance to hit something good.

I know for sure that's how I got power cycler on power swords and T4 headtaker on heavy swords.

Though I think I start with grey/greens I got from Brunt's shop and have been avoiding his blues unless the modifiers are crazy.

I know my inventory is filled with blues upgraded from greys from both stores and greens that hit awful T2-3 blessings over and over.

Ra Ra Rasputin fucked around with this message at 16:10 on Mar 28, 2023

Kaddish
Feb 7, 2002
Logged on today for the first time in quite awhile. Is there any point to ripping lower tier blessings?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Kaddish posted:

Logged on today for the first time in quite awhile. Is there any point to ripping lower tier blessings?

completionism. There is a mod which tells you if a blessing is one you don't have at all regardless of the tier you're looking to rip, or if you have it but at a higher tier than the one you're looking to rip. I am ignoring the latter for now unless its on a weapon that is garbage then I rip it for the completionism aspect.

tangy yet delightful
Sep 13, 2005



Jerkface posted:

The blessing patch said so outright. Theres no hard stats on it, but Fatshark has said thats how its intended. Greys have the "highest potential" and that seems to be born out in how greys get unlocked.

Oh excellent to know thanks. Guess I wasted time/plasteel trying to bless up some good greens a few days ago then.

Zodium
Jun 19, 2004

Jerkface posted:

completionism. There is a mod which tells you if a blessing is one you don't have at all regardless of the tier you're looking to rip, or if you have it but at a higher tier than the one you're looking to rip. I am ignoring the latter for now unless its on a weapon that is garbage then I rip it for the completionism aspect.

what are some must-have mods to get?

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

Hub hotkeys and the one that lets you swap which weapons are displayed in the load out screen are both great. I also like the various HUD enhancers

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Zodium posted:

what are some must-have mods to get?

There are some you need to have for other mods to run like
pre:
animation_events
ui_extension
I personally think these are must have:

pre:
BetterMelk
ChatBlock
Healthbars
DisableScreenEffects
hub_hotkey_menus
Mission Lobby - Show Ranged Weapons
NumericUI
reroll_until_rarity
sorted_mission_grid
TagKeys
They are in order: automatically update your melk contracts so you dont need to talk to him to get progress, block while menu or chat is open, add healthbars to enemies in the real missions, disable a bunch of annoying screen effects, move through the morningstar with hotkeys so you dont gotta run around, show ranged weapons in lobby, add numbers for teammate health and ammo, auto reroll perks with hadron to find a specific perk (tier + perk), line up all the missions by difficulty, separately bind all the tagging keys which is great for "GO THERE!" "LOOK THERE!"

These are the others I use that are all good but not game changing:

pre:
ads_crosshair
barter_with_hadron
Blessings of the Omnissiah
CharWallets
creature_spawner
graphics_options
holier_revenant
Hooked On Ogrynics
pickup_notif_tweaker
PingMonitor
player_outlines
PreviewCosmetics
scoreboard
settings_extension
SpectatorHUD
Teammate Loadouts
TruePeril
WhichMissions
Ration Pack
fancy_bots
foundya
itemsorting
Mark9
In order: Adds crosshair on iron sight guns, lets you barter at hadrons menu, see which blessings you dont have (still adds functionality over what fatshark has done), see your currencies are character select, spawn enemies in the psykanium, extra graphic options, see your cooldown on passive for zealot, add mission descriptions to the missions, changes the size and sound of the item pickup, show your ping, see player outlines, preview cosmetics on your character, scoreboard postgame, more settings, see HUD information when dead, see your teammates loadouts including weapons & feats, see the actual peril%, see which missions you've completed on each difficulty, see how many charges are left in ammo crate, bots get rando cosmetics, see pickup icons from further away (but not through walls), adds some extra item sorting, changes the roman numeral marks to numbers

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

It is insane to see all those listed and think about how 90%+ of them should just be base game. And how many of them are already base game in VT2 lol

Zodium
Jun 19, 2004

Jerkface posted:

There are some you need to have for other mods to run like
pre:
animation_events
ui_extension
I personally think these are must have:

pre:
BetterMelk
ChatBlock
Healthbars
DisableScreenEffects
hub_hotkey_menus
Mission Lobby - Show Ranged Weapons
NumericUI
reroll_until_rarity
sorted_mission_grid
TagKeys
They are in order: automatically update your melk contracts so you dont need to talk to him to get progress, block while menu or chat is open, add healthbars to enemies in the real missions, disable a bunch of annoying screen effects, move through the morningstar with hotkeys so you dont gotta run around, show ranged weapons in lobby, add numbers for teammate health and ammo, auto reroll perks with hadron to find a specific perk (tier + perk), line up all the missions by difficulty, separately bind all the tagging keys which is great for "GO THERE!" "LOOK THERE!"

These are the others I use that are all good but not game changing:

pre:
ads_crosshair
barter_with_hadron
Blessings of the Omnissiah
CharWallets
creature_spawner
graphics_options
holier_revenant
Hooked On Ogrynics
pickup_notif_tweaker
PingMonitor
player_outlines
PreviewCosmetics
scoreboard
settings_extension
SpectatorHUD
Teammate Loadouts
TruePeril
WhichMissions
Ration Pack
fancy_bots
foundya
itemsorting
Mark9
In order: Adds crosshair on iron sight guns, lets you barter at hadrons menu, see which blessings you dont have (still adds functionality over what fatshark has done), see your currencies are character select, spawn enemies in the psykanium, extra graphic options, see your cooldown on passive for zealot, add mission descriptions to the missions, changes the size and sound of the item pickup, show your ping, see player outlines, preview cosmetics on your character, scoreboard postgame, more settings, see HUD information when dead, see your teammates loadouts including weapons & feats, see the actual peril%, see which missions you've completed on each difficulty, see how many charges are left in ammo crate, bots get rando cosmetics, see pickup icons from further away (but not through walls), adds some extra item sorting, changes the roman numeral marks to numbers

:tipshat: much appreciated

Ra Ra Rasputin
Apr 2, 2011
Out of all of the mods, healthbars feels the most like cheating for letting you know exactly when you can let go of your flamer and let the burn finish them or when to bring that flamer out because you see 20 healthbars of ragers inside that poxwalker crowd, but damnit, it's hard to stop using, especially when I can't ever trust random teammates to use their pings to mark enemies, it's also very useful for just learning how much damage you actually do in a real combat scenario without spending hours in the meatgrinder for every weapon you swap between.

On another mod note, as a Psyker main I've been waiting for this since release.
https://www.nexusmods.com/warhammer40kdarktide/mods/104

Levin
Jun 28, 2005


Jerkface posted:

The blessing patch said so outright. Theres no hard stats on it, but Fatshark has said thats how its intended. Greys have the "highest potential" and that seems to be born out in how greys get unlocked.

Thanks, guess my friends and I missed that. So to confirm, the most efficient use of resources for endgame weapons is to consecrate greys? Does that include Armoury Exchange and Brunt's? Any other factors to take into account other than prioritizing weapons based on desire or being class-specific?

Levin fucked around with this message at 23:47 on Mar 28, 2023

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
So how's the new Vermintide update, the internet is borked at the hotel I'm staying at so I haven't been able to check it out myself

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Levin posted:

Thanks, guess my friends I missed that. So to confirm, the most efficient use of resources for endgame weapons is to consecrate greys? Does that include Armoury Exchange and Brunt's? Any other factors to take into account other than prioritizing weapons based on desire or being class-specific?

greys from armory and brunts RNG greys seem to be the way to go for "best weapon" - basically you consecrate twice and if the Blessing and Perk are both FINE you keep going, knowing that you can refine the next perk and replace the next blessing. You can stop at the blue phase if its a bad perk + bad blessing. Anecdotally i've seen a lot of good blessings when consecrating to orange, however right now I am getting most of my earned blessings through emperor's gift + melks.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
If the blue perks and blessings are dogshit do you keep going to try and get a blessing you can take off at orange, or just sell the garbage weapon then and there?

Ra Ra Rasputin
Apr 2, 2011
Personally if you got a godroll modifier weapon, like 80/80/80/80/dump stat lowest and it rolls 1 bad perk 1 bad blessing, keep going to orange to see if you hit one of the two-ish good blessings, I don't think perks are so massive that having 1 of them be kinda poo poo ruins it, even if you have to choose between sprint efficiency and infected damage or something.

Worst case scenario, you used 2 damnation runs of plasteel and are safe in the knowledge you can trash it.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Unfortunately they aren't god rolls just merely good to very good. Hmmm. I might see what perks I want to try to go for, otherwise I'll sell them if there isn't anything I'm hunting for.

Maybe I should play with more goons to make sure I have more reliable teammates in damnation.

Tagichatn
Jun 7, 2009

Some weapons are fine with one bad or just ok blessing. Like, on one hand you have heavy sword that gets +150% power with it's best blessings and then you have lasguns which can get like, 15% power on the first shot only.

Levin
Jun 28, 2005


Artificer posted:

Unfortunately they aren't god rolls just merely good to very good. Hmmm. I might see what perks I want to try to go for, otherwise I'll sell them if there isn't anything I'm hunting for.

Maybe I should play with more goons to make sure I have more reliable teammates in damnation.

A friend pointed out that the only reason to sell em is if you need the dockets know or really want to declutter your inventory, otherwise there may come a time where some of em are worth spending the plasteel on. I'll probably strike a balance and sell off anything with a 1-2 level perk/blessing and sub-370 rating.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The new Wizard's tower is fun. It has another illusion room where everyone sees something different. And gravity gets hosed up. The skeletons at the end are tricky.

KRUBER'S-REIK FIVE

Arc Hammer fucked around with this message at 04:37 on Mar 29, 2023

Ra Ra Rasputin
Apr 2, 2011
The Deimos sword 2nd heavy attack is very, very good. (do light > heavy)

This is a headshot on a mutant with 4 warp charges and 90% peril with warp unleashed on a 79% damage deimos sword.

Here is the same thing but with +25% vs maniacs on the sword.

And here is with all the above but 80% peril.
With 6 warp charges and no warp unleashed but with 25% vs maniac you'll do around 3500, not enough to 1 shot it's 4000 HP but you can slap it in the back a couple times after.

And for ragers with 4 warp charges and 40% or higher peril and 25% vs maniacs you'll 1 shot them with a head stab and 6 warp charges with no warp unleashed will leave them close enough to death a light will finish them anywhere.

The special action light attack won't do as much damage and the the special heavy is a lot harder to headshot with but will 1 shot on a headshot and a bodyshot will almost 1 shot, but leaves you open and vulnerable for much longer.

Ra Ra Rasputin fucked around with this message at 05:18 on Mar 29, 2023

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

Have they done anything to improve controller support/feel since launch?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Damnation High Intensity Specialist Gauntlet is so absurd its great.

This one was heart breaking because it was The Hourglass and we died in the long tunnel to the extraction because we hit a gauntlet and got pincered by flamers, dogs, 5 poxbombers, etc in the choke. I kinda think one of our 2 ogryns should have just charged through and tried to get to the elevator but they stood and fought like good bois. I'd say our biggest issue this game is that our priest had shotgun I think ??? Or something other than a flamer anyways which could have helped greatly at a lot of points. Ogryns had the new heavy stubber and ripper gun and they were very useful.

Ra Ra Rasputin
Apr 2, 2011
My damnation runs if they wipe either wipe at the very start or in the final hallways right before the (easier then the rest) finale event, or I end up getting downed and find out I was the only one who knew how to deal with a single crusher or bulwark.

Ra Ra Rasputin fucked around with this message at 01:33 on Mar 30, 2023

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona
So can someone give me a rundown on what the current stance is re:how sanctioned the current mods that exist are? I know a lot of people are using them so I can't imagine there's much risk, if any, but I couldn't tell if it's just being overlooked or if it's a Use At Your Own Risk kind of thing.

Tagichatn
Jun 7, 2009

All mods are fine, they said as long as you're not ruining other players' experience or cheating in cosmetics or something then it's ok. There no sanctioning or anything.

Mendrian
Jan 6, 2013

Sab Sabbington posted:

So can someone give me a rundown on what the current stance is re:how sanctioned the current mods that exist are? I know a lot of people are using them so I can't imagine there's much risk, if any, but I couldn't tell if it's just being overlooked or if it's a Use At Your Own Risk kind of thing.

At the moment it sounds like they're more in the 'we reserve the right to strike a mod down later' territory so all mods should be safe (for now). Though there's a blanket disclaimer that mods have the same level of access to the game as the player.

I could see something coming up over Reroll Until Rarity, since that seems to be the most counter to the developers current intent for how perks are supposed to work, but then it's basically just an autoclicker so I'm not sure how much they can do about it.

Tagichatn
Jun 7, 2009

Mendrian posted:

At the moment it sounds like they're more in the 'we reserve the right to strike a mod down later' territory so all mods should be safe (for now). Though there's a blanket disclaimer that mods have the same level of access to the game as the player.

I could see something coming up over Reroll Until Rarity, since that seems to be the most counter to the developers current intent for how perks are supposed to work, but then it's basically just an autoclicker so I'm not sure how much they can do about it.

I'm sure it's fine. I bet they'll implement a perk choosing ui at some point because the original system was going to have increasing reroll costs. Switching to decreasing costs sounds like it was a later decision so they didn't change the ui yet.

Ra Ra Rasputin
Apr 2, 2011
What sort of feats/weapons for Ogyn are people finding best on damnation? I struggle the most as Ogyn, mostly just quickly run through ammo supplies and die to a thousand gunners nobody is dealing with.

Flavahbeast
Jul 21, 2001


the #1 reason vet is op: you just can't trust other players to deal with the gunners

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Ra Ra Rasputin posted:

What sort of feats/weapons for Ogyn are people finding best on damnation? I struggle the most as Ogyn, mostly just quickly run through ammo supplies and die to a thousand gunners nobody is dealing with.

Melee: Bull Butcher mk3 with Slaughterer and Confident Strike. Best perks are Flak and probably Infested. God-tier horde clear, comparable to a flamer if your swings aren’t being stopped by beefy elites.

Ranged: The new Heavy Stubber with Charmed Reload and probably Blaze Away. A 5% Crit perk is mandatory with Charmed Reload, other good options to pair with it are Flak, Elites and Unyielding. Good range and recoil stability, excellent stopping power, zoom when braced and loses very little accuracy when just running around hipfiring. Very versatile, great against the elites and specials that your knife might struggle with

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I won a hi intensity specialist gauntlet and it was crazy pants poo poo 🙏

I recorded some bits of it when some jank was flying but i wont be able to upload it for a week

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tangy yet delightful
Sep 13, 2005



Tried Hi-Intensity Spec Gauntlet on Heresy about 4-5 times tonight but couldn't quite pull it off, did a low-intensity spec gauntlet on Damnation and managed to clear it for the win, first time ever playing/winning on damnation so that felt dope. Definitely lots to learn on how much more damage dished out in damnation changes what decisions you can make and how hard you can go into a crowd and make it work.

edit: oh and the first 2 runs on heresy tonight I tried the ripper gun which I hadn't used since I got the stubber many moons ago, I think for me it's too short ranged and short on ammo versus the stubber options.

Magitek posted:

Melee: Bull Butcher mk3 with Slaughterer and Confident Strike. Best perks are Flak and probably Infested. God-tier horde clear, comparable to a flamer if your swings aren’t being stopped by beefy elites.

Ranged: The new Heavy Stubber with Charmed Reload and probably Blaze Away. A 5% Crit perk is mandatory with Charmed Reload, other good options to pair with it are Flak, Elites and Unyielding. Good range and recoil stability, excellent stopping power, zoom when braced and loses very little accuracy when just running around hipfiring. Very versatile, great against the elites and specials that your knife might struggle with

My Bull Butcher Mk3 has Slaughterer III and Unstoppable Force 3 with 20% damage to unarmoured and 20% to unyielding. Which perk should I refine?

My Gorgonum stubber has 25% unyielding and 25% carapace (locked), reckon I should swap for crit chance? Overwhelming Fire III and Charmed Reload III (locked). Hoping to get blaze away on it but I only currently have it on my Krourk and don't want to trash it for the blessing yet.

tangy yet delightful fucked around with this message at 07:49 on Mar 30, 2023

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