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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

The Door Frame posted:

Markus's campaign got a lot more interesting with the Chaos factions around him. Not sure why the Lizards are mad at me for helping them eradicate Chaos, but :shrug:

The lizards hate Chaos but they also don't take kindly to lesser races hanging out in the jungle, especially weird little freaks that weren't directly part of the old ones' plan. You might be stabbing chaos dudes but you're still a trespasser on sacred ground.

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Hunt11
Jul 24, 2013

Grimey Drawer

Kanos posted:

The lizards hate Chaos but they also don't take kindly to lesser races hanging out in the jungle, especially weird little freaks that weren't directly part of the old ones' plan. You might be stabbing chaos dudes but you're still a trespasser on sacred ground.

Markus did come to the new world with the goal to colonize it so it will take a lot to get them to trust you.

Ravenfood
Nov 4, 2011
Do the lizardmen actually hate Chaos or do they just fight them because the Old Ones/Plan said so?

Maybe Oxyotl aside.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
maybe a tzeentch rework

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost

Ravenfood posted:

Do the lizardmen actually hate Chaos or do they just fight them because the Old Ones/Plan said so?

Maybe Oxyotl aside.

hate is too khornelike, theyre meat robots

rideANDxORdie
Jun 11, 2010

kanonvandekempen posted:

https://www.totalwar.com/blog/tww3_thechaosdwarfs_zhatan/

bring on the speculation

Also:

The guy is supposedly a medieval weapon fighting specialist.

Bjorn is awesome and his youtube channel is really really cool! I watch his stuff to help me write for DND or other projects. I was super stoked when he announced he was going into motion capture full-time, and doubly so when he said it was for CA

https://www.youtube.com/watch?v=22al4egPjgI

AnEdgelord
Dec 12, 2016

Ravenfood posted:

Do the lizardmen actually hate Chaos or do they just fight them because the Old Ones/Plan said so?

Maybe Oxyotl aside.

hate it perhaps the wrong word

they are fundamentally opposed to Chaos on every level of their being

NewMars
Mar 10, 2013
They're basically organic robots and their society and psychology are completely lacking in everything chaos needs from living beings.

As an example, The whole rampage mechanic is actually completely at odds with their lore and the mechanics they have on the tabletop, where instead of going feral, saurus and the like were able to reroll morale tests to represent them being very, extremely cold-blooded and stoic. They don't hate chaos so much as they just dispassionately act to destroy it.

DaysBefore
Jan 24, 2019

I thought that's what Predatory Fighter was. If they don't have a Skink nearby the Saurus would freak out and make extra attacks

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.

DaysBefore posted:

I thought that's what Predatory Fighter was. If they don't have a Skink nearby the Saurus would freak out and make extra attacks

But that's about controlling positioning and making sure the army has trouble if it starts to overreach, Rampage is a status effect based on leadership that needs a long cooldown ability to stop a single rampaging unit that can rampage again before the cooldown ends

DaysBefore
Jan 24, 2019

Oh yeah it's definitely a bad way to represent Predatory Fighter but I do (kinda) get what they were going for

Randallteal
May 7, 2006

The tears of time
My characterization for Lizardmen is entirely based on that one piece of loading screen art, so skinks are :v:, saurus are :unsmigghh:, and slann are :froggonk:

Noir89
Oct 9, 2012

I made a dumdum :(

NewMars posted:

They're basically organic robots and their society and psychology are completely lacking in everything chaos needs from living beings.

As an example, The whole rampage mechanic is actually completely at odds with their lore and the mechanics they have on the tabletop, where instead of going feral, saurus and the like were able to reroll morale tests to represent them being very, extremely cold-blooded and stoic. They don't hate chaos so much as they just dispassionately act to destroy it.

I dunno about the saurus and I don't care since they are boring but you take that back about my beautiful skinky bois :mad:

There is more personality in one hola skinksss than all the hats of the chaos dwarfs!

The Chad Jihad
Feb 24, 2007


Saurus start off as terminators but as they get older they develop their personalities. Which is usually still a variation on "stoic killer" but yeah

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
Everyone forgot to mention Kroxigors because no one gives a poo poo about Kroxigors

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
...I was not expecting that to work. Started a pirate game as Aranessa and bum rushed Ikit Claw immediately. And... wiped him out in one stroke.



Well that's one less pain in the rear end to worry about.

OwlFancier
Aug 22, 2013

It's a good idea, as you want to take estalia for yourself because it has all the port provinces and he's a pain in the dick if he gets established. As vampirates you are actually able to get along with skaven but he's directly competing for a bunch of useful territoriy for you so he has to go.

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]

Noir89 posted:

I dunno about the saurus and I don't care since they are boring



How dare you.....


Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Randallteal posted:

My characterization for Lizardmen is entirely based on that one piece of loading screen art, so skinks are :v:, saurus are :unsmigghh:, and slann are :froggonk:

Skinks are very intelligent, have a full range of emotions, and live generally "normal" lives when they're not running errands or fighting for slann or saurus. Specialist skinks like chameleons generally spend a lot less time just chilling in town doing skink things. They're capable enough of handling themselves independent of orders that there are temple cities that have no more slann that still function more or less okay with just the skinks in charge, and Tehenhauin is the heart of an entire legion of skinks that don't have slann leadership/approval.

Saurus pop out as stoic terminators and their entire lives are summed up as "kill enemies, protect what the slann tell us to". They develop more complex personalities as they age because they're functionally immortal as long as they aren't killed, but even the really old ones like Kroq or Gor'rok have spent their entire lifespans killing enemies and protecting things so they're not exactly chatty or diplomatic.

Kroxigors pop out as basically somewhere between animals and worker robots. They're really stupid and require constant direction, but they naturally bond with and obey skinks so this isn't really a problem. They're usually used as laborers and construction workers, but since they're 3 meter tall incredibly strong humanoid crocodiles they're obviously useful at killing things when needed. They get smarter as they age, with the super duper ancient ones like Nakai being basically skink-level intelligent.

Slann don't spawn anymore - there were five spawnings of Slann, with the older generations being substantially more powerful. All of the first are dead and gone(except Kroak who exists as mummy ghost frog) pretty much entirely due to the initial war against chaos when the gates first opened. There's only a couple of second gens left - Mazdamundi is the most powerful/notable of them. All other Slann are a smattering from 3rd to 5th gen. They're all demigod level smart and even the weakest of them was born as an impossibly powerful spellcaster who can wield magic as naturally as breathing, and all other lizardmen are biologically programmed to obey their every whim and defend them at the cost of their own lives. They spend their lives pursuing intellectual curiosity and trying to ensure the Old Ones' great plan stays on track and comes to fruition, and they don't give a single poo poo about what anyone else thinks about it. The most famous example is how Mazdamundi is singlehandedly responsible for the collapse of dwarf civilization because way back in the past he noticed that the positions of the continents were slightly off from the Plan, so he used magic to fix it - resulting in volcanic eruptions and earthquakes that killed a zillion dwarfs, destroyed several dwarfholds, and put them into permanent slow decline. Trying to speak to or negotiate with a Slann would be close to impossible because they're so incomprehensible that it's like talking to some kind of fractal space alien and they don't really regard you as a sapient being worthy of dialogue.

Ravenfood
Nov 4, 2011
I'm going to get grognardy as hell for a second and grumble that the VCoast uses "carronades" that are essentially identical to cannons statistically when they are more properly high caliber short range cannons.

Mostly I want to see both.

Ravenfood fucked around with this message at 02:08 on Mar 29, 2023

jokes
Dec 20, 2012

Uh... Kupo?

Just got wardec’d by Orion playing as Fay Enchantress while I was pushing into Estalia

I’m so hosed

Flavahbeast
Jul 21, 2001


kanonvandekempen posted:

https://www.totalwar.com/blog/tww3_thechaosdwarfs_zhatan/

bring on the speculation

Also:

The guy is supposedly a medieval weapon fighting specialist.

That looks like a gladius to me. Rome 3

Dandywalken
Feb 11, 2014

jokes posted:

Just got wardec’d by Orion playing as Fay Enchantress while I was pushing into Estalia

I’m so hosed

Hang in there. If WE's DO take land, they can only build lovely outposts you can retake.

Now that I think about it, are all land types but their forests yellow/red habitability to them?

DaysBefore
Jan 24, 2019

Flavahbeast posted:

That looks like a gladius to me. Rome 3

THey're adding the Southern Realms but only that knockoff Roman state in Tilea and Pontus in Estalia.

bobtheconqueror
May 10, 2005

Dandywalken posted:

Hang in there. If WE's DO take land, they can only build lovely outposts you can retake.

Now that I think about it, are all land types but their forests yellow/red habitability to them?

Wood elves are an omni-climate faction. They don't suffer climate penalties precisely because non-magical forest areas are largely useless to them.

OwlFancier
Aug 22, 2013

Dandywalken posted:

Hang in there. If WE's DO take land, they can only build lovely outposts you can retake.

Now that I think about it, are all land types but their forests yellow/red habitability to them?

I believe so, but conversely I think carcassonne are better suited than most to move into athel loren, I think it's only yellow habitability for them whereas basically everyone else it's red. Combine it with the oak and you can get a decent set of provinces in there.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Hoof I set out for an ultimate victory before the Chorfs came out and im happy to say that Grimgor is Skarsniks little bitch now.

Azran
Sep 3, 2012

And what should one do to be remembered?
Apparently they've been using the Gladius prop for a while so I wouldn't read too much into it, they used it in some of the pictures they posted during the pandemic. I'd say the fact he's clearly on a 'horse' is much more indicative.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
watch it be lord solar leontus

https://www.games-workshop.com/en-US/astra-militarum-lord-solar-leontus-2023

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

I honestly can't tell if that's a AoS or 40k model.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
exactly

its imperial guard

Beef
Jul 26, 2004
Another Slann called Oxytocin also nearly singlehandedly cause the collapse of an empire.

dogstile
May 1, 2012

fucking clocks
how do they work?

OwlFancier posted:

It's a good idea, as you want to take estalia for yourself because it has all the port provinces and he's a pain in the dick if he gets established. As vampirates you are actually able to get along with skaven but he's directly competing for a bunch of useful territoriy for you so he has to go.

If you want to be extra weird, you can actually take out ikit and then give tilia's land back to them, they'll ally with you for it.

Makes for a good challenge run.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I've instead ranged east with Aranessa, sacking and pillaging orcs and Border Princes as I go while my second army deals with the pissed-off elves coming for me. This has also had the interesting effect of getting the dwarves to like me because I'm beating up people they hate.

Zzulu
May 15, 2009

(▰˘v˘▰)

Kanos posted:

Skinks are very intelligent, have a full range of emotions, and live generally "normal" lives when they're not running errands or fighting for slann or saurus. Specialist skinks like chameleons generally spend a lot less time just chilling in town doing skink things. They're capable enough of handling themselves independent of orders that there are temple cities that have no more slann that still function more or less okay with just the skinks in charge, and Tehenhauin is the heart of an entire legion of skinks that don't have slann leadership/approval.

Saurus pop out as stoic terminators and their entire lives are summed up as "kill enemies, protect what the slann tell us to". They develop more complex personalities as they age because they're functionally immortal as long as they aren't killed, but even the really old ones like Kroq or Gor'rok have spent their entire lifespans killing enemies and protecting things so they're not exactly chatty or diplomatic.

Kroxigors pop out as basically somewhere between animals and worker robots. They're really stupid and require constant direction, but they naturally bond with and obey skinks so this isn't really a problem. They're usually used as laborers and construction workers, but since they're 3 meter tall incredibly strong humanoid crocodiles they're obviously useful at killing things when needed. They get smarter as they age, with the super duper ancient ones like Nakai being basically skink-level intelligent.

Slann don't spawn anymore - there were five spawnings of Slann, with the older generations being substantially more powerful. All of the first are dead and gone(except Kroak who exists as mummy ghost frog) pretty much entirely due to the initial war against chaos when the gates first opened. There's only a couple of second gens left - Mazdamundi is the most powerful/notable of them. All other Slann are a smattering from 3rd to 5th gen. They're all demigod level smart and even the weakest of them was born as an impossibly powerful spellcaster who can wield magic as naturally as breathing, and all other lizardmen are biologically programmed to obey their every whim and defend them at the cost of their own lives. They spend their lives pursuing intellectual curiosity and trying to ensure the Old Ones' great plan stays on track and comes to fruition, and they don't give a single poo poo about what anyone else thinks about it. The most famous example is how Mazdamundi is singlehandedly responsible for the collapse of dwarf civilization because way back in the past he noticed that the positions of the continents were slightly off from the Plan, so he used magic to fix it - resulting in volcanic eruptions and earthquakes that killed a zillion dwarfs, destroyed several dwarfholds, and put them into permanent slow decline. Trying to speak to or negotiate with a Slann would be close to impossible because they're so incomprehensible that it's like talking to some kind of fractal space alien and they don't really regard you as a sapient being worthy of dialogue.

I always thought there should be way more rivalry between the Dinosaurs and Dwarfs. Like you said, a frog basically apocalypsed the entire dwarf civilization. You'd think eventually the dwarfs would find out and write the Grudge of All Grudges against the dinos.

Caidin
Oct 29, 2011
I think the dwarfs finding out Mazzy gave them the monday's was one of those things suggested to be their potential swan songs because if they ever did they would pick up every last stick they had and death march as a people into the depths of Lustria to fry some frog legs.

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired
I'm on turn 97 of a Cathay IE campaign and...I feel like I'm missing something or I've been playing wacky factions too much, but Cathay feels incredibly vanilla. Decent frontliners, good missles, good artillery, not much but mostly decent cav. There really isn't much I can't deal with by sticking to the most basic tactics. The caravan mechanic is also a really easy way to get the economy going in the early game, and the bastion gates kind feel like what the Ulthuan gates should have been. So that part of the faction is cool. The spells are also really varied and neat.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

One of my ogre garrisons is making an absolutely heroic stand against 3 skaven stacks (1 full stack + 2 half stacks) with a garrison of like 6 ogre bulls, 1 iron guts, 4 gobbos and 2 gobbo ranged units. I've beaten off 2 attacks by the skin of my teeth, but the attrition is very real, my iron guts are dead and all the rest of my units are at like 30% health and he's coming around for a 3rd attack on the same turn. What stinks is apparently this new settlement defense system mini-game, while honestly pretty neat, doesn't persist defenses built in previous battles during the same turn, which makes no sense to me and is basically allowing this crap to continue. I realize this must be some kind of a balance thing, but man, I can't imagine the ogres being like hmmm well we won guess we don't need these defenses we built anymore.

Tirranek
Feb 13, 2014

Yeah the whole garrison building system at the moment feels like a lite version of the quest battles in RoC. Superficially as well it's pretty lame to see the same wooden towers everywhere that can get rebuilt seemingly in the blink of an eye. I wonder if having stronger one-time defenses would make it any better, set before the battle starts. For me at least, the settlement defenses at the moment are just another attention tax that just end up getting forgotten about.

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Caidin posted:

I think the dwarfs finding out Mazzy gave them the monday's was one of those things suggested to be their potential swan songs because if they ever did they would pick up every last stick they had and death march as a people into the depths of Lustria to fry some frog legs.

Thorgrim doesn't have Lizardman Grudge skill.

If he ever gets one, I hope that the flavor-text is "That fat toad did WHAT?????"

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