(Thread IKs:
Captain Foo)
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If I read those patch notes correctly, and there’s no guarantee that I did, seismic trap is unchanged.
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# ? Mar 30, 2023 23:23 |
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# ? May 24, 2024 03:50 |
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xZAOx posted:Reminding us of this, that we got a couple of weeks ago: https://www.pathofexile.com/forum/view-thread/3359438 Might finally league-start seismic trap.
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# ? Mar 30, 2023 23:24 |
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Based on all the changes they're making to acts the poe 2 campaign is going to suck so hard
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# ? Mar 30, 2023 23:25 |
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After playing D4 for two weekends, I'm finding it difficult to imagine the player who skips a PoE league for a D4 league. They are very different games. I think the biggest risk would be if your friends like D4 and you prefer playing with them to any specific arpg.
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# ? Mar 30, 2023 23:25 |
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Dr Kool-AIDS posted:Don't most people quit a league by 7 weeks in anyway? I feel like the league after Diablo 4 is the important one to see if they can get the same numbers as usual. Typically about half the players are gone after 2 weeks, maybe 30% left after a month
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# ? Mar 30, 2023 23:26 |
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Been out moving house today. Just wanted to get to a couple things I didn’t have a chance to respond to Sorry for and I’ll stop being all thread main character after the fact unless people want to talk about it any further.Deki posted:The audio design part might be where it's tricky for GGG. Accessibility is easy to build for from first principles, and very difficult to retrofit. The more developers understand this the better. It should be a feature as core to a game as picking your resolution. We’re going the right way on this, but I guarantee you’re going to hear a lot of excuses from devs about expense and time spent when in reality what they should be doing is offering at the least a mea culpa and a we’ll do better on our next project. At the least. totalnewbie posted:Here's just the first video I googled of someone using a screen reader.https://www.youtube.com/watch?v=wdFG-UXDmX4 I know you didn’t mean any offense by this, but I want to gently push back on the idea that just because an accessibility option is not ideal, that doesn’t mean it isn’t still at least serviceable. The fact is, getting information auditorially is always going to be slower than seeing it. Neuroplasticity is a wild thing. FYI VI people’s brains utilize the visual cortex to comprehend high rate speech. What I’m saying is that even if it’s not an ideal solution, it’s good enough for the moment. D4’s setup isn’t ideal either. Going through affixes and gear stats at a pace that annoys me isn’t ideal, but I have enough usable vision to skip the labored delivery and look at it myself. Other players that don’t have that luxury will, for the first time in any ARPG ever, have access to that information in total. Seriously, I can’t believe Bliz isn’t shooting for the easy PR win with this. It’s as good as, if not better than Naughty Dog’s work on TLoU II. Though in that game, they had very different methods to reach an end goal. It was novel, but this is better because it doesn’t require a subversion of the baseline gameplay systems. I’m playing the same game you’re playing, when it comes to D4. The same can’t be said of ND’s work on TLoU II. Doesn’t mean it shouldn’t be there. Just that when people say they want accessibility, they want access, not ease or simplicity. External Organs posted:They also should have some money for it, they got that tencent cash... A tremendous amount of ableism comes from human beings’ collective fear of mortality and ostracization. While you’re right, I never liked this line of reasoning, accurate as it is. It makes people scared and that’s the last thing I’d ever want to do when campaigning for a more accessible gaming industry. Still, you’re right, and it is worth repeating insofar as it pushes people out of their narrow conception of ability. totalnewbie posted:I also think it's partially naivete - you DO need some sight to be able to play PoE. So if you can see, then you can probably read what's on the screen well enough to at least play the game, right? RIGHT? So okay, sure, colorblind stuff we get, but screen reader? Don't think that's necessary. Is the audience small because the audience is small? Or is it small because only a select few have the knowledge, connections, resources, and background that allows them a toe in the door? If we want to consider reaching audiences, I think we should view disabled gamers as an untapped reservoir of expansive knowledge and new perspectives, rather than a shrill minority. I know that’s not your intent here, but these kinds of arguments, however well-meant, ultimately hurt the cause, because they take the onus off the developer, on whose shoulders it squarely rests to provide accessible products. In the past, ignorance was an excuse. A fair one, too, i’d say. I’m 36 and have been gaming for thirty of those years. I never held it against devs for not being telepathic and honestly I bought into the poo poo about the expense and the tiny minority and all that. As I’ve watched other minority folks campaign ceaselessly for their needs, I’ve come to understand that all these arguments do in the end is maintain an inaccessible status quo. I’m not razzing you, fyi. Your points are points I’ve heard a million times. I’m just providing a little shading to the issue. Arivia posted:My apologies BurningBeard. I was uninformed and incorrect. Thank you for taking the time and energy to explain things to me. You’re quite welcome. No apologies necessary. Lack of awareness isn’t offensive. Bullheaded obstinacy is. Thanks for giving me the platform to talk about it. I often get some real poo poo behavior from people when I bring it up.
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# ? Mar 30, 2023 23:30 |
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Vulpes posted:Might finally league-start seismic trap. Same. Skill itself didn't get touched, Like Clockwork instead of Perfect Crime seems like it might be slightly better (edit: oh, missed that old Chain Reaction had 50% CDR while Like Clockwork is only 30%, that's a nerf). Levelling will suck a bit more because of the Explosive Trap nerf. whypick1 fucked around with this message at 23:37 on Mar 30, 2023 |
# ? Mar 30, 2023 23:31 |
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There's definitely a lot of nerfs, some more deserved than others, along with the big power creep from the league mechanic. I'm shocked that Temporal Chains escaped unscathed. I think there's a few pretty crazy things hiding in small places that people haven't caught on to yet. Life on flask use as a mastery and PF's new master surgeon are both pretty crazy, there's a ton of LGOH, instant leech. Recovery overall is going to be nuts. Extra proj + extra arrow on tree is a big deal. Mr. Grumpybones posted:If I read those patch notes correctly, and there’s no guarantee that I did, seismic trap is unchanged. Sabo lost a lot for it.
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# ? Mar 30, 2023 23:32 |
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I was so hype to scroll down to the Skill Balance section thinking surely, surely!, this was the league that they would do a big balance pass on underused skill gems. Imagine my loving surprise when it would fit on a post-it note and it's all nerfs. Reservation nerfs in masteries are absolutely brutal. and to the loving Arcane Surge changes, holy poo poo. Not sure what to play. I backed in to a Corrupting Blood build a few leagues ago that ended up being fun. How's that as a starter? And no heatshiver nerfs means that the cold stuff should still be pretty good. Oof - you know that feeling when you only realize your hopes were up when you finally get let down? I'm feeling that rn.
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# ? Mar 30, 2023 23:32 |
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MerrMan posted:I was so hype to scroll down to the Skill Balance section thinking surely, surely!, this was the league that they would do a big balance pass on underused skill gems. Imagine my loving surprise when it would fit on a post-it note and it's all nerfs. Chris Wilson talked a bit about that during the livestream - they know people want changes to underused skill gems, but they were doing the mastery changes and the ascendancy changes (they had intended to change a lot of ascendancies but only actually had two ready to ship for this league) and want to see those settle before they start reworking a bunch of skill gems. Which is fair, even if it feels kinda rotten.
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# ? Mar 30, 2023 23:34 |
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Also, last league shows that adding Vaal skills really can be meaningful buffs to the base skills.
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# ? Mar 30, 2023 23:35 |
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I'd been planning a witch starter, and even been doing some practice act 1 runs with it, so yeah, I'm salty at the moment, heh. The wand changes are a big kick, and the reservation changes are a big hit too. Probably try to figure something else out instead.
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# ? Mar 30, 2023 23:35 |
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I hope Prismatic Burst looks cool and is good, because it sounds fun. If so, I'll probably play with that while leveling and then do some silly trigger-sabo plan after second lab.
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# ? Mar 30, 2023 23:39 |
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I’m excited for the Vaal rejuvenating totem reveal
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# ? Mar 30, 2023 23:39 |
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Am I missing something or is poison SRS pretty fine? It just loses the 80% inc off of the sword, right? That just cuts it down from Excessively Way Too Much loving Damage to Way Too Much Damage?
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# ? Mar 30, 2023 23:41 |
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I was pretty pumped watching the stream and thought I'd probably jump in even without new endgame, but now I'm back to maybe 50/50. I'm admittedly a casual, and this is the most frustrating game I've ever not just said gently caress this and walked away from, so I mostly just check in when there's significant new content, but for whatever reason I'm kind of feeling the urge. I guess I'll see how things shake out in the first week and decide then.
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# ? Mar 30, 2023 23:42 |
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Reiterpallasch posted:Am I missing something or is poison SRS pretty fine? It just loses the 80% inc off of the sword, right? That just cuts it down from Excessively Way Too Much loving Damage to Way Too Much Damage? it's worse at the low end if you were using the sword + dendrobate to hit max minion chance to poison, but same or better at high end.
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# ? Mar 30, 2023 23:44 |
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Just a note, CDR doesn't effect CwC trigger speed. So sabo is unlikely to be a good choice for CwC builds.
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# ? Mar 31, 2023 00:04 |
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i mean, i guess the nerf is that unlinked covenants will be 10 div easy in the first week then
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# ? Mar 31, 2023 00:09 |
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I'm bummed about no "reroll keep -fix" for weapons and jewelry not coming back
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# ? Mar 31, 2023 00:09 |
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Some examples of what Crucible'd items will look like in plaintext: https://www.pathofexile.com/forum/view-thread/3361443/page/1#p24925820
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# ? Mar 31, 2023 00:13 |
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FZeroRacer posted:it's barely even a nerf, since instead of wither support you now slot in chance to poison support. so you lose 20% poison and 80% increased minion damage, but gain 35% wither chance and 94-141 added chaos. Yeah it might actually be a buff. Wither support isn't a great support gem for SRS, and added chaos damage is way better than increased minion damage.
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# ? Mar 31, 2023 00:32 |
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I'm a big fan of the patch note that's just "we put eternal orbs back in the game, but only for ruthless" for some reason.
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# ? Mar 31, 2023 00:37 |
Ruthless is testing for PoE2
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# ? Mar 31, 2023 00:40 |
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quote:The Unique Item drop chances for Catarina, Master of Undeath have been rebalanced. not quite how i expected them to kill devouring diadem but i like it
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# ? Mar 31, 2023 00:41 |
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I think I'm gonna start as Lightning Arrow because Vaal LA looks sick.
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# ? Mar 31, 2023 00:46 |
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The patch notes reminds me of that gif where one guy (Poison SRS) pokes a guy behind his back, then that guy (GGG) takes his shirt off and hits the wrong guy in the face (every other build).
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# ? Mar 31, 2023 00:52 |
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I'm a bit surprised that the minion masteries weren't touched. They have not been very good for a while now.
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# ? Mar 31, 2023 00:55 |
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https://twitter.com/Zizaran/status/1641579402201899009 When one of your main cheerleaders comes out with this, you've got some work to do.
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# ? Mar 31, 2023 00:56 |
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Did they ever say Ruthless was always going to be a side project? I don't remember that, I remember them talking about making the mode.
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# ? Mar 31, 2023 01:03 |
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Benson Cunningham posted:The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge. that would be at absolute minimum competitive with void battery on a badge build, since you'd be getting like 400% inc cold and 1200 flat cold damage from a well rolled pair saintonan posted:https://twitter.com/Zizaran/status/1641579402201899009 eh the league has a billion cool changes in it though it is a shame that they're running the competition in ruthless. barely anyone plays ruthless or wants to play ruthless and even worse, literally no one watches ruthless. that poo poo gets less viewers than late-league kalandra did from the perspective of a player this is by far the most refreshing bunch of balance changes in a long time and the masteries in particular have some really big buffs in there. like if you play ele builds, rf, anything that leeches, bows (or dare to dream of playing bows on something that isn't a deadeye) there's wildly good stuff for you in the new masteries and nodes from the perspective of a spectator: don't make me loving watch ruthless Herstory Begins Now fucked around with this message at 01:09 on Mar 31, 2023 |
# ? Mar 31, 2023 01:05 |
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Tom Clancy is Dead posted:Did they ever say Ruthless was always going to be a side project? I don't remember that, I remember them talking about making the mode. There were definitely some assurances made at the time of announcement that no significant resources were going to be spent on it though I doubt they ever said "side project"
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# ? Mar 31, 2023 01:06 |
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MMF Freeway posted:There were definitely some assurances made at the time of announcement that no significant resources were going to be spent on it though I doubt they ever said "side project" I'm pretty sure that was not an indefinite promise but I don't remember the exact verbiage
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# ? Mar 31, 2023 01:07 |
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The leveling nerfs are really silly, though it occurred to me that I never used anything that got nerfed. I usually try to make firestorm work at some point in a league, but I think Vaal Firestorm doesn't really sound all that interesting on paper. Maybe some of the mastery changes will make it less worthless.
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# ? Mar 31, 2023 01:08 |
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Is there a youtube link to the Q and A? Its not on ziggyd's or poe's channels.
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# ? Mar 31, 2023 01:09 |
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RF leveling is going to be really, really good and hell you could probably do it blind and just grab life and regen/recovery nodes and masteries and sustain rf from basically the moment you get your fire res capped
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# ? Mar 31, 2023 01:11 |
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saintonan posted:https://twitter.com/Zizaran/status/1641579402201899009 ziz is crying that the race event isn't centered around him and the same other 4 people that it has been for the last year
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# ? Mar 31, 2023 01:13 |
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BurningBeard posted:Is the audience small because the audience is small? Or is it small because only a select few have the knowledge, connections, resources, and background that allows them a toe in the door? If we want to consider reaching audiences, I think we should view disabled gamers as an untapped reservoir of expansive knowledge and new perspectives, rather than a shrill minority. I know that’s not your intent here, but these kinds of arguments, however well-meant, ultimately hurt the cause, because they take the onus off the developer, on whose shoulders it squarely rests to provide accessible products. In the past, ignorance was an excuse. A fair one, too, i’d say. I’m 36 and have been gaming for thirty of those years. I never held it against devs for not being telepathic and honestly I bought into the poo poo about the expense and the tiny minority and all that. As I’ve watched other minority folks campaign ceaselessly for their needs, I’ve come to understand that all these arguments do in the end is maintain an inaccessible status quo. I’m not razzing you, fyi. Your points are points I’ve heard a million times. I’m just providing a little shading to the issue. I'm still struggling greatly (especially after having met and talked to my VI MUD-playing friends) to not only change my mindset around disabilities but also to express myself better. It's also not helped that the range of disabilities is large and at a certain point, it is perhaps reasonable to say, "I'm sorry, you just can't." Maybe I'm wrong in that, but an example to me would simply be asking GGG to make PoE accessible on a headless PC. So between that and changing icon shapes to help the colorblind, where do we draw the line to say what's reasonable and what's too much? It's been my experience (and I attribute this to 10% actually correct, 10% ignorance, and 80% unintended ableism) that what I perceive as challenges for people aren't actually as challenging as it seems. So I'm also sure that what I imagine to be points of difficulty in making PoE increasingly accessible to the VI community (I think evidenced by my crafting example) is probably not difficult to solve as I think. But I do totally agree with you that the onus is on developers to make games more accessible and your point about lack of accessibility for a small audience (here meaning VI folks) keeping the audience small being a self-fulfilling prophecy is completely correct. My point was that getting businesses to agree to take that on is, from a very cynical point of view, basically telling the business to take on risk and from a pure numbers perspective, it could very well be right that hiring some devs, maybe some consultants about VI issues for gaming, etc., will cost more than the returns they would get. Or it could be totally wrong, of course. But ultimately, at least inferred through their actions, they believe it to be the case. Besides the faulty analysis based on the afore-mentioned self-fulfilling prophecy, in that development comes a lot of intangible benefits that are not reflected on the numbers sheet. For example, audio cues are a very big part of games as you already mentioned. PoE's visual clarity varies but sometimes can be extremely bad (understatement). In those times, audio cues become even more relevant. To a sighted person, some of these audio cues are enough. But they could certainly be improved and input from VI players is probably the best input you could ever get regarding audio cues. To me, it's clear that improving the game for VI and other people with disabilities necessarily makes the game better for everyone else as well. But it doesn't show up on the budget sheet so it "doesn't count". Honestly, although I do wish that developers wouldn't have to have their hands forced (and I know many developers are more than happy to do it willingly) or at least helped along heavily (whether pushed unwillingly via punishments or pulled willingly via incentives), I think in the end that's where it's necessary for organizations, whether it's governments or others, to step in and say, "You should do XYZ." It could come in many forms, right, like simply mandating a certain level of access (however it's defined..) or setting up standards and providing assistance to allow easy integration of games (and other software) with TTS technology. It shouldn't have to be that way, but I think if you take a look around, you're never going to run out things that "shouldn't have to be that way."
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# ? Mar 31, 2023 01:21 |
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can someone treat me like the idiot baby i am and explain why everyone's calling this a nerf league? specific masteries got hit hard but it seems like any build which uses a weapon (haha get hosed pconc) can also reasonably hope to gain a shitload of power above the POB through the league mechanic. the defensive auras got their reservation masteries exploded but going from 2 defensive auras to one defensive and one offensive aura seems like kind of a wash for sc trade players.
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# ? Mar 31, 2023 01:23 |
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# ? May 24, 2024 03:50 |
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oh man, the 9 energy blade likers in the playerbase are also in a shambles right now, huh
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# ? Mar 31, 2023 01:24 |