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Dark_Swordmaster posted:Dying Light 1 is absolutely incredible barring the last 5 minutes which almost singlehandedly ruin the game. I can't believe the final mission of Dying Light 1 is forced to single-player. Literally everything else in the game is playable in co-op, why separate me the for the finale?
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# ? Mar 31, 2023 18:21 |
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# ? May 24, 2024 14:05 |
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Suburban Dad posted:Heh, I hated the driving open world stuff. "let's completely remove the fun parkour and need for your cool grappling hook" Great idea that was. Yeah, Dying Light had an incredible sense of place. There was no fast travel and you had to plan your routes, evade open spaces cause they are dangerous, know the land. It wasn't a masterpiece or anything but it had a proper open world. When people complain about the abundance of open worlds I think they miss that we don't have a lot of properly made open worlds, what we usually get is a big level creating an illusion of there being more to the game than there really is. And DL expansion world is like that pointless open world. Instead of cohesive world you get points of interest separated by an empty space, and there's so much empty space they give you a car. Or maybe they wanted to add a car and thus they had to add empty space, but both possibilities are bad.
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# ? Mar 31, 2023 19:05 |
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Mescal posted:dying light was your goty 2016? This is the free games thread. I usually get games way after they come out on deep sales so the bangers from then I probably didn't get to until later. I bought Titanfall 2 for 5 dollars. Doom for less than 20 probably. Dying light is fun, man. I don't remember what else I was playing then but remember thinking it was in the top 3 easily.
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# ? Mar 31, 2023 23:21 |
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dying light made me more nauseous than any other game I've played, and I have an iron stomach. some combo of the FOV, HDR, filters, chromatic aberration, motion blur, texture quality, idk--it was just bad. I played it coop up until the second act where it got stale even though we'd just snagged the grappling hook. I preferred dead island coop since that game is dumb as hell and it starts off with a banger of a quotable line with "WHO DO YOU VOODOO, BITCH?"
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# ? Mar 31, 2023 23:29 |
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Motion blur is eye cancer. I cannot believe it is (a) an option and (b) turned on by default in most games. If a game has motion blur that cannot be turned off, it might as well be free for all the chances that'd I'd play it.
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# ? Apr 1, 2023 00:36 |
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Caufman posted:Motion blur is eye cancer. I cannot believe it is (a) an option and (b) turned on by default in most games. If a game has motion blur that cannot be turned off, it might as well be free for all the chances that'd I'd play it.
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# ? Apr 1, 2023 00:37 |
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I like Per-Object blur when it's done right but it rarely is, and full screen motion blur is satan's own device
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# ? Apr 1, 2023 00:38 |
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Caufman posted:Motion blur is eye cancer. I cannot believe it is (a) an option and (b) turned on by default in most games. If a game has motion blur that cannot be turned off, it might as well be free for all the chances that'd I'd play it. I turned all that poo poo off and it was still almost just as bad. I had to make a hefty bunch of config changes to make it playable iirc
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# ? Apr 1, 2023 00:55 |
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Suburban Dad posted:Dying Light 1 is real fun. Was my GOTY back in 2015 or 16. I was bummed when the sequel got pretty middling reviews. 2 is fine, just more of the same and fairly forgettable. Def worth a cheap pickup though.
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# ? Apr 1, 2023 01:45 |
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Is motion blur that bad? I don't notice it when it's there and I don't miss it when it's absent.
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# ? Apr 1, 2023 02:25 |
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JustJeff88 posted:Is motion blur that bad? I don't notice it when it's there and I don't miss it when it's absent. For me the game feels weird and feels like my brain is hosed up, and then I turn off motion blur and it's fine.
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# ? Apr 1, 2023 02:32 |
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It makes both me and most of PCs nauseated. I hate that poo poo and don't see what anybody could possibly get out of it. I trust that there is. I'm not looking for examples. I just can't even fathom that on my own.
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# ? Apr 1, 2023 03:45 |
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https://www.gog.com/en/game/deep_sky_derelicts is the new free gog game it's like scifi darkest dungeon
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# ? Apr 1, 2023 05:33 |
Having just played dying light 1 and 2 in order (though without finishing either), both have their strengths. 1 is hardcore and more unforgiving, 2 is more colorful and arcadey, which for me kinda fell apart in the second section. You switch from low houses to a business district where you also get a paraglider. It kinda takes the oppressive feelinf away. However, 1 for free is a no-brainer, it's very rewarding since the parcour is fluid and fun, and you for the most part have great control of how much risk and reward you wanna take.
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# ? Apr 1, 2023 19:05 |
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I am a big baby when it comes to scary games and movies. The first night in dying light was an experience.
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# ? Apr 2, 2023 03:11 |
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JustJeff88 posted:Is motion blur that bad? I don't notice it when it's there and I don't miss it when it's absent. If something's supposed to be moving so fast it blurs, then the game can just move so fast it actually blurs in my eyes. Alternatively, it can gently caress off with that. Same thing with depth of field - my eyes already do that when I'm looking around anyway. Those are the two graphics options I immediately nuke.
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# ? Apr 2, 2023 07:04 |
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Complications posted:If something's supposed to be moving so fast it blurs, then the game can just move so fast it actually blurs in my eyes. This is not how monitors or human vision work.
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# ? Apr 2, 2023 08:13 |
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Sure does on my VA panel.
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# ? Apr 2, 2023 08:27 |
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Sometimes I have to wear a special helmet to degauss my eyeballs.
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# ? Apr 2, 2023 08:28 |
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It's very subjective of course. For me lack of motion blur makes everything look extremely artificial. Everything looks as if it was filmed with a slow-motion camera and then sped up. Higher frame rate only makes it worse.
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# ? Apr 2, 2023 08:30 |
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Complications posted:If something's supposed to be moving so fast it blurs, then the game can just move so fast it actually blurs in my eyes. Alternatively, it can gently caress off with that. Same thing with depth of field - my eyes already do that when I'm looking around anyway. Those are the two graphics options I immediately nuke. In filmmaking, focus is used to, well, focus the viewer's eyes. In film school, we jokingly referred to this as the attention simulator. You rack focus from a person in the foreground to a person in a background, and yeah. That's exactly what your eye would do, and now we know that background person is what we should be watching. But when you do that poo poo in a loving 3D movie? GAH. Now, I don't have depth perception from a "corrected" lazy eye (they just corrected how it looks when I was a child, leaving me with no way to see depth) so maybe this is unique to me, but my eyes and brain really want to be able to bring things into focus that aren't in 3D movies in a way that 2D movies doesn't set off, and when they can't do so, they rebel by giving me one of those achy-eye headaches that travels to the back of the neck and then, after a time, . Motion blur and depth of field in games are instant offs for me for the same reason.
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# ? Apr 2, 2023 21:32 |
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as someone who does have depth perception i do think it's very much a you problem which is fine, just don't think it's a universal problem or something fake that other people don't experience
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# ? Apr 2, 2023 22:37 |
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i dont get a headache from bad depth of field effects in games but they are still stupid bullshit
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# ? Apr 2, 2023 23:38 |
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LividLiquid posted:Exactly, and hell yes. It gives me a damned headache whenever a piece of media tries to simulate what my eyes are already doing, with only one exception that then also sucks if you take it too far. Yeah, so your situation is a little more unique in light of the monocular vision... for everyone else, the fact that we see with two eyes and their converges and the point at which they focus to give us a sharp image IS actually a core part of image processing. Not only does it give us depth, but the distance matters. A screen is always going to be a flat plane with no actual depth to it, so images will always partially appear flat to use specifically because our brain knows it's only focusing on an image X distance away from us, regardless of whether we're looking at the foreground or background. Part of the point of depth of field, along with drawing your focus, is to actually simulate the loss of detail and blurriness of the periphery to try and confound our brains into thinking that the background is further away than it actually is. This, like stuff with motion tracking and blur, has varying levels of success on different people. It works better for many, but a handful of people still notice it and don't like it. In the case of 3D movies that are actually shot in 3D (vs bullshit software "3D") they don't actually have this effect added to them, because they don't need it... both cameras are focused and angled in the correct locations, which is why the effect is way more believable. Getting back to the point of motion blur in video games, it's entirely a modern concession to LCD screens and pixel perfect monitors. It wasn't necessary in the days of CRT because of the nature of CRTs and how thy work, so even at 24fps someone moving around moved smoothly and it was fine, because there was a gradient to what was being lit up on the aperture grill. LCD etc screens are binary, the pixels are on or off, and they flip instantly. Without motion blur, a lot of people see choppy and artificial jumpiness to the movement because their brain's vision patterns just can't auto-complete the movements to make things look smoother. This is less and less necessary as framerates go higher and higher as there is actual frame data for each frame and thus good continuity between each image. So yeah, where the free games at?
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# ? Apr 3, 2023 03:30 |
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Fuzz posted:Without motion blur, a lot of people see choppy and artificial jumpiness to the movement because their brain's vision patterns just can't auto-complete the movements to make things look smoother. This is less and less necessary as framerates go higher and higher as there is actual frame data for each frame and thus good continuity between each image. Motion blur is different from those other effects like field of view, chromatic aberration and flare lens cause it doesn't try to emulate camera behavior but the human eye. 30 FPS with proper motion blur looks more natural to me than 144hz. Perhaps at 300hz, I'll stop seeing the difference between reality and the screen. People in tech obviously went with higher framerates rather than emulating the way the human eye works and they probably know what they're doing, the eye behavior is probably hard to emulate. Usually, everything in game state is tied to framerate, most noticeably controls, so even perfect motion blur making a 30 FPS game look exactly the same I perceive reality will probably feel wrong cause of input lag. Plus I don't know how subjective even the perfect blur would look. Anyway it's a moot point cause none of the techniques used look very good. And people tried since times immemorial, a trail behind swinging sword or ray of light instead of flying bullet is all a form of motion blur. Still prefer some light form of it over nothing.
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# ? Apr 3, 2023 09:19 |
I'm fine with elements having motion blur for style, but general motion blur (and depth of field) in games tends to assume that you're only focusing on the exact center of the screen and uh no that's not how this works. I didn't switch to a 40ish inch 4K monitor that I can push up to 144hz with my hardware to focus only at the very middle of it. Natural motion blur at 24 fps in movies is one thing, I don't want or need it at 60+ in a shooter/racing game where it's only reducing the amount of information available /e: It's basically the opposite side of hating motion smoothing (gently caress motion smoothing), just give me the raw data. stringless fucked around with this message at 10:04 on Apr 3, 2023 |
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# ? Apr 3, 2023 09:55 |
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I've never been able to have motion blur on without it making me feel sick as hell, same for a lot of my friends. I don't actually know a single person IRL or who I regularly game with who leaves it turned on. So there's definitely an argument for "if its doing what its supposed to be doing, why is the experience so much worse for so many people with it on".
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# ? Apr 3, 2023 10:48 |
I just bought Nienix, a game that left early access less than two weeks ago, that's a pretty good space ARPG/looter shooter. By default, this game which just left early access less than two weeks ago starts in fullscreen instead of borderless fullscreen. There's no loving telling why people keep making these incredibly dunb decisions. /e: it's got a free demo but if it's possible to move saves it's manual stringless fucked around with this message at 12:18 on Apr 3, 2023 |
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# ? Apr 3, 2023 12:15 |
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FFT posted:I just bought Nienix, a game that left early access less than two weeks ago, that's a pretty good space ARPG/looter shooter. By default, this game which just left early access less than two weeks ago starts in fullscreen instead of borderless fullscreen. Doesn't fullscreen give better performance than borderless fullscreen? I could see wanting it to launch that way because you can't be sure how it's going to run on any given PC setup
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# ? Apr 3, 2023 12:20 |
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Len posted:Doesn't fullscreen give better performance than borderless fullscreen? It's very, very marginal these days.
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# ? Apr 3, 2023 12:23 |
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dogstile posted:I've never been able to have motion blur on without it making me feel sick as hell, same for a lot of my friends. I don't actually know a single person IRL or who I regularly game with who leaves it turned on. I guess I'm part of the small demographic who likes motion blur? Crysis 1 and Warhead had excellent motion blur, but I can't easily recall other games where I had a positive or negative reaction to motion blur. I always leave it on but don't notice it in particular.
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# ? Apr 3, 2023 12:36 |
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FFT posted:There's no loving telling why people keep making these incredibly dunb decisions.
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# ? Apr 3, 2023 12:44 |
Len posted:Doesn't fullscreen give better performance than borderless fullscreen? I could see wanting it to launch that way because you can't be sure how it's going to run on any given PC setup
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# ? Apr 3, 2023 12:44 |
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traditional fullscreen no longer exists in newer games that use DX12, it's all borderless now
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# ? Apr 3, 2023 12:47 |
RabbitWizard posted:I especially enjoy games starting with a real-time rendered video with the graphics settings either on a 160x120 resolution or UltraSuper500%UpscalingHD-1024xMSXAA-RTX-16k-textures settings resulting in 0.02 fps and then preventing me to get into the menu until it is over. Bonus for no frame skipping & audio artifacts.
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# ? Apr 3, 2023 12:48 |
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Why are subtitles not on by default nowadays?
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# ? Apr 3, 2023 12:59 |
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Commander Keene posted:Why are subtitles not on by default nowadays? Are subtitles a game option, a sound option, a graphics option, or an accessibility option?
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# ? Apr 3, 2023 13:38 |
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FFT posted:I just bought Nienix, a game that left early access less than two weeks ago, that's a pretty good space ARPG/looter shooter. By default, this game which just left early access less than two weeks ago starts in fullscreen instead of borderless fullscreen. Hey guys I just bought Skyrim AE finally the last edition in addition to SE so I can mod the steam version properly this is the right place to talk about games we bought right? Because I wish I’d stuck to pirating it or just left it at SE. They’re never going to update some things to AE so some conversion/guides will never work right.
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# ? Apr 3, 2023 14:15 |
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Waffleman_ posted:Are subtitles a game option, a sound option, a graphics option, or an accessibility option?
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# ? Apr 3, 2023 14:31 |
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# ? May 24, 2024 14:05 |
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Waffleman_ posted:Are subtitles a game option, a sound option, a graphics option, or an accessibility option? Yes Legitimately just put it in every single menu, gently caress it.
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# ? Apr 3, 2023 15:12 |