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Zero_Grade posted:Throwing/kicking mooks off platforms is always satisfying, especially when the game realizes this and gives you a little added extra like that. The minority report game on PS2 had fancy physics for glass shards when windows broke so there were tons of chances to kick dudes through them. Many were windows to the outside in very high buildings. Since it was minority report you were accused of precrime murder. So right after sending half a dozen dudes out a skyscraper you'd get a cutscene like "I'm not gonna kill anyone something is wrong!"
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# ? Mar 31, 2023 17:19 |
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# ? May 14, 2024 22:22 |
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Since last page was talking about Yakuza, I appreciate that enemies always draw first blood so you never have to feel guilty about testing out a new move or weapon because they instigated the fight.
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# ? Mar 31, 2023 18:25 |
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Philippe posted:The Sparta Kick in AC Odyssey is a little thing in games all by itself. I've lost count of how many Greeks I've kicked off a high place. I thought the same thing reading that. I especially love the one side quest where this lady is just a huge pain in the rear end and you just hate her by the end of it. Funny enough the quest ends with her standing right on the edge of the cliff…. I’d love to see stats on how many people just immediately booted her over the edge. I don’t even think it gives you the “don’t kill civilians” warning, meaning that Kassandra actually did it.
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# ? Mar 31, 2023 18:29 |
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All this also reminds me of Sleeping Dogs, which had the same thing with environmental takedowns, except just a little more grounded and more (sometimes much more) brutal. But the best part was that sometimes you'd do something like grapple a guy and kick out his kneecap, and all the other enemies still around would flinch and cringe away in sympathy
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# ? Mar 31, 2023 18:45 |
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Perestroika posted:…and all the other enemies still around would flinch and cringe away in sympathy Until I was in a theater for John Wick 4 last week I had forgotten what a joy it is to hear an entire auditorium of people go “oooof!” at the same time.
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# ? Mar 31, 2023 18:50 |
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Joey Freshwater posted:I thought the same thing reading that. I especially love the one side quest where this lady is just a huge pain in the rear end and you just hate her by the end of it. Funny enough the quest ends with her standing right on the edge of the cliff…. There's no "don't kill civilians" warning in Odyssey. You just get a higher bounty, which means that more mercenaries come up to you and give you their gear.
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# ? Mar 31, 2023 19:06 |
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Also, all the civilians around you get mad and start attacking you, making it difficult not to get into a positive feedback loop making your bounty go up even faster
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# ? Mar 31, 2023 19:17 |
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Perestroika posted:All this also reminds me of Sleeping Dogs, which had the same thing with environmental takedowns, except just a little more grounded and more (sometimes much more) brutal. But the best part was that sometimes you'd do something like grapple a guy and kick out his kneecap, and all the other enemies still around would flinch and cringe away in sympathy Nothing will beat bodyslamming some crook onto a pallet of upright swordfish heads.
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# ? Mar 31, 2023 19:19 |
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Joey Freshwater posted:I thought the same thing reading that. I especially love the one side quest where this lady is just a huge pain in the rear end and you just hate her by the end of it. Funny enough the quest ends with her standing right on the edge of the cliff…. I'd be more shocked to learn there are people who DON'T immediately kick her off the ledge when that quest ends.
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# ? Mar 31, 2023 20:05 |
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Roblo posted:Nothing will beat bodyslamming some crook onto a pallet of upright swordfish heads. I love how that even in a game as brutal as Sleeping Dogs gets, they still managed to escalate it with the last guy. The loving ice chipper. Jesus Christ.
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# ? Mar 31, 2023 20:09 |
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Captain Hygiene posted:Also, all the civilians around you get mad and start attacking you, making it difficult not to get into a positive feedback loop making your bounty go up even faster When that happens I just run away and hide on a rooftop until everyone has calmed down. The worst time this happened I killed a cultist, aggroed the whole town, then had to leave and come back to stab him later so the prompt wouldn't get interrupted.
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# ? Mar 31, 2023 20:10 |
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Just got to the Destroyed Argent Facility level in Doom 2016 after the ridiculous marathon that was the level before it (which felt super long as you kept returning to old areas but with new paths to follow) and love that it gives you a view of the entire facility wrapping around your start point, with the whole thing completely engulfed in flame and infested with swarms of Cacodemons flying around in the distance. Gives a great sense of scale, especially since you can see where the level will end so unlike the prior Hell level you at least feel like you are going towards somewhere in particular.
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# ? Mar 31, 2023 21:11 |
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Perestroika posted:All this also reminds me of Sleeping Dogs, which had the same thing with environmental takedowns, except just a little more grounded and more (sometimes much more) brutal. But the best part was that sometimes you'd do something like grapple a guy and kick out his kneecap, and all the other enemies still around would flinch and cringe away in sympathy Especially while sparring with fellow students to learn new moves. Come student, you are needed for a demonstration...
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# ? Apr 1, 2023 01:09 |
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moosecow333 posted:RE4 remake added stealth kills, which is fine in its own right. What I really appreciate is that they allow you to stealth kill enemies who have just turned around and seen you, but would have no way to react in time. Empty quoting this a week late Actually, to expand on this I'm delighted that you can one hit stealth kill brute ganados and it was goddamn relieving to figure that out just as I got to the fish farm. Saved me a full tube of shotgun ammo. Riatsala has a new favorite as of 01:29 on Apr 1, 2023 |
# ? Apr 1, 2023 01:19 |
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I just finished Hi-fi Rush. There's a lot of little things about that game that made me giggle, but one right in the final level The boss throws off his jacket to reveal his mechanical body, which immediately starts building pieces out Iron Man-style just to recreate the jacket.
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# ? Apr 1, 2023 01:33 |
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Stealth games with a little last-second window before you're detected are great. MGSV has tons of fun ways to interrupt people right after they see you. Oh, you're gonna try to radio me in? How about an unconscious body in the face
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# ? Apr 1, 2023 01:40 |
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Captain Hygiene posted:Stealth games with a little last-second window before you're detected are great. MGSV has tons of fun ways to interrupt people right after they see you. Oh, you're gonna try to radio me in? How about an unconscious body in the face The best is when you're in the slow-mo alert stage right before they call you out, you can throw an empty magazine. If you hit them in the head you get a satisfying klang and they get knocked out.
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# ? Apr 1, 2023 02:23 |
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swordfish duelist posted:The best is when you're in the slow-mo alert stage right before they call you out, you can throw an empty magazine. If you hit them in the head you get a satisfying klang and they get knocked out. https://www.youtube.com/watch?v=YVDaoOvJCSE It's so good! It makes me laugh every time. I think you can even do it outside of reflex mode, but that feels like a one-in-a-million shot.
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# ? Apr 1, 2023 02:29 |
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Neddy Seagoon posted:Especially while sparring with fellow students to learn new moves. Come student, you are needed for a demonstration... Gotta break the knee for a few minutes before learning the new move
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# ? Apr 1, 2023 07:18 |
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I went back to the first two levels in Doom 2016 (not beaten the game yet, just felt like getting some extra things) to find the remaining secrets there and love that some of the secrets are interconnected, like there are 4 secrets that string into each other in the second level, culminating in potentially getting a gun early (although I already had the gun from the later levels). I also like that there are some unreachable areas that you can get to with the double jump going back to them, but while they don't count as secrets they did put items there to reward you finding those ledges. Like there are armour shards on the top of the first of the pump things in the first level.
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# ? Apr 1, 2023 10:49 |
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Solenna posted:In Yakuza 0 there are two protagonists who can both do special attacks depending on what kind of stuff is around you. Hit them into walls, slam car doors on them, that kind of thing. So if you're on a bridge over a river or lake you can instadefeat enemies by knocking them into the water. One guy accomplishes this by punching them in the stomach and doing a fancy back kick to knock them over the railing. Very cool, flashy move. I just discovered the other character does it by picking his opponent up over his head and just loving hurling them into the water with the camera making sure to zoom in on the enemy's terrified "oh gently caress this wasn't supposed to happen" face. Crime solved
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# ? Apr 1, 2023 11:32 |
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Octopath Traveller 2 fixed one of the big complaints about the lack of party interaction in the original by adding side-stories that involve a pair of party members. Once they're both at a set point in their own main story, you unlock a little side-adventure focusing around them somewhere in the world. They also have multiple parts to unlock too, so they get a bit of depth and aren't just one-off vignettes.
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# ? Apr 1, 2023 13:22 |
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Something that I appreciate about Doom 2016's UI is the little score counter in the top right showing how many enemies you've killed via the little filling in circles. It's a nice marker of how far into the level you are. On the level I'm currently on, Lazarus, it looks like I'm roughly halfway through as it's starting to fill the third little circle.
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# ? Apr 1, 2023 14:57 |
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Haven't played it in years but DOOM felt like a constant string of "the little things." Such a great game all around.
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# ? Apr 1, 2023 16:41 |
Playing Fallout: New Vegas and I liked how Novac's name gets explained through environmental story telling: It's an old motel and the only letters that lights up on the No Vacancy sign is the first five
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# ? Apr 1, 2023 17:59 |
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This glitch in Doom 2016 is annoying, but it's also hilarious. I chainsawed someone in a very late room in the Lazarus Labs, and it pushed me into a crate, so now I am trapped in a small box with no way out. Nothing can hit me, and I can hit nothing as I am in a small crate. I'm laughing right now.
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# ? Apr 1, 2023 20:10 |
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That’s actually very useful in speed runs as it can push you into walls and out of bounds (same with glory kills)
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# ? Apr 1, 2023 20:29 |
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Also just killed the (first actual boss at end of Lazarus Labs) Cyberdemon. I liked that it felt like an even match, because while it did a lot of damage, its attacks weren't THAT hard to dodge, I just had to be careful of some of them, particularly the shockwaves. It helped the power fantasy that some of my weapons were tearing through its large health bar, especially the Gauss Cannon.
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# ? Apr 1, 2023 20:32 |
Alhazred posted:Playing Fallout: New Vegas and I liked how Novac's name gets explained through environmental story telling: It's an old motel and the only letters that lights up on the No Vacancy sign is the first five Likewise, the Ton Hotel in Deus Ex is a Hilton Hotel with a broken sign.
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# ? Apr 1, 2023 20:33 |
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BioEnchanted posted:This glitch in Doom 2016 is annoying, but it's also hilarious. I chainsawed someone in a very late room in the Lazarus Labs, and it pushed me into a crate, so now I am trapped in a small box with no way out. Nothing can hit me, and I can hit nothing as I am in a small crate. I'm laughing right now. New meaning for Time To Crate "This is my crate! It was made for me!"
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# ? Apr 1, 2023 20:36 |
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SimonChris posted:Likewise, the Ton Hotel in Deus Ex is a Hilton Hotel with a broken sign. There's a town in Fallout 3 called Arefu, named after the highway sign outside, where the C and L in CAREFUL have been scuffed up.
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# ? Apr 1, 2023 21:29 |
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There was an old quake mod where every player looked like a crate and also the map was full of crates that weren’t players. I never tried it but I really liked the idea
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# ? Apr 1, 2023 21:31 |
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BioEnchanted posted:This glitch in Doom 2016 is annoying, but it's also hilarious. I chainsawed someone in a very late room in the Lazarus Labs, and it pushed me into a crate, so now I am trapped in a small box with no way out. Nothing can hit me, and I can hit nothing as I am in a small crate. I'm laughing right now. Now you know how Doomguy felt before the game started.
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# ? Apr 1, 2023 21:31 |
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Another small thing I like in Doom is enemies having varying animations both for dying and for killing you. I love the one with the Revenants where they rip your arm off and beat you with it. Also one pretty cool animation where something hit me from behind and it just resulted in Doom Slayer looking down to see a claw coming out of his chest. Also when strong weapons hit enemies and they just explode. The Cacodemons just pop like balloons, it's really satisfying, and I like that enemies take locational damage. At one point I could swear that I had one poor zombie with no arms still trying to headbutt me to death as whatever splash damage was done to it had failed to kill it.
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# ? Apr 1, 2023 21:43 |
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Basically Doom 2016 is just endless little things that add up to an absolutely amazing thing overall, it's top tier.
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# ? Apr 1, 2023 21:54 |
Philippe posted:There's a town in Fallout 3 called Arefu, named after the highway sign outside, where the C and L in CAREFUL have been scuffed up. It's also a village in Romania that's close to the castle that used to belong to Vlad "the Impaler" Tepes;
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# ? Apr 2, 2023 11:57 |
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I liked that they changed Ashley in RE4 remake to be a tiny cartoon mouse
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# ? Apr 2, 2023 13:41 |
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goblin week posted:I liked that they changed Ashley in RE4 remake to be a tiny cartoon mouse This is a weird meme. The internet is weird.
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# ? Apr 2, 2023 14:03 |
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Holy gently caress that fight against the boss of the Necropolis in Doom 2016 was fun. His attacks in the latter half of the fight could be a pain (the vertical shockwaves were hard to predict, although the spinning flame attack basically acted as a break for me to relax) but I loved the bit where after you kill him, 2 more spawn and this time they are both easier as they share a health bar and get in each other's way and also don't have the shield at all, or the shockwave because they haven't got the sword anymore. It's quite funny how sometimes if one gets hit by the other they'll take a brief break to argue. Also it was nice that if you were good at the fight and knew how to stagger them you got extra health and ammo out of it. That was nice for those like me who suck at the game.
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# ? Apr 2, 2023 18:08 |
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# ? May 14, 2024 22:22 |
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I still find myself humming the title screen music from Far Cry 5.
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# ? Apr 2, 2023 18:42 |