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Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow

nine-gear crow posted:

Michael Grant later confirmed either in a tweet or a Reddit AMA post, I can't exactly remember which, but he said that they all survived.

Nope. Nuh-uh. None of that poo poo. If Applegate and Grant want to answer questions like that, they can write another book.

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

mind the walrus posted:

Video Games are especially bad for trying to have their cake and eat it with "we'll let you simulate horrific acts and lives, but if your character feels bad or get told they feel bad, it's alright!"

That's why if I do play ludicrously violent games it's usually something like '93 DOOM or modern stuff like DUSK where it's all abstracted to hell. Even Fortnite is clearly a field where the arms and logistics are a means to goof around. Apex Legends isn't the worst I've ever seen, but it gets more at what you're talking about where it's this weird half-cartoon/half-realistic world where fighting is this almost aristocratic whimsy space for heroes, but even then it's also clearly just Virtual "Tag" and the aesthetic trappings are just the path of least resistance.

But it'd be nice to see games that manage to

  • get at the realities of being in war
  • without being misery porn or errand simulators

See my current red text. :v:

I feel like video games in particular have a blind spot for the catastrophic and corrosive effect that war and battle have on people. I keep running into games and communities that are all "Think hard about this game's themes and characters and implications!" but then when you start criticizing their portrayal of war and how no one seems bothered that they've killed hundreds or thousands of people, the same communities yell just as loudly that you aren't supposed to take that part seriously.

Which frustrates me. Am I supposed to be taking this seriously and thinking about it, or am I not?

nine-gear crow
Aug 10, 2013

Star Man posted:

Nope. Nuh-uh. None of that poo poo. If Applegate and Grant want to answer questions like that, they can write another book.

To be fair, Grant, having seen the poo poo bogs JK Rowling would often wade into with her various post-authorial proclamations even before she became a TERF and a literal Neo Nazi ally, has repeatedly said that all his answers to things are just his personal opinion on how things went down and you're free to accept them as canon or stick to your own interpretations if you wish. It's like how he said he always thought of Marco as bisexual but you shouldn't take that as canon because he didn't explicitly write him as bi, so just saying it after the fact and expecting readers to take it as gospel canon like Rowling does is authorial cowardice.

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


nine-gear crow posted:

Michael Grant later confirmed either in a tweet or a Reddit AMA post, I can't exactly remember which, but he said that they all survived.

I went and tracked down the post, and "It's a callback to Elfangor and so meant to be ambiguous" is a long way from "yes they survived" imo.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
The solution to a lot of that is to stay the gently caress off of Twitter. You're under no obligation to reply to your fans. All that does is create expectations or agitation.

mind the walrus
Sep 22, 2006

Cythereal posted:

See my current red text. :v:

I feel like video games in particular have a blind spot for the catastrophic and corrosive effect that war and battle have on people. I keep running into games and communities that are all "Think hard about this game's themes and characters and implications!" but then when you start criticizing their portrayal of war and how no one seems bothered that they've killed hundreds or thousands of people, the same communities yell just as loudly that you aren't supposed to take that part seriously.

Which frustrates me. Am I supposed to be taking this seriously and thinking about it, or am I not?

Yeah I'm not a prude, purist, nor pretentious. It's a matter of consistency.

If a medium needs to be partitioned so hard that you ignore core aspects of the whole to access any sort of thematic resonance, then it's not really examining those themes it just happens to contain them the same way it contains "crafting" or "open-world" or any of a dozen checklist items.

That kind-of nuance is not something most people care to engage with because "gently caress you my paycheck is tied to that" and "that's an impossible standard don't you know how hard this game was to even get made?" and they're not wrong to feel that way, although they are wrong to try and suppress or dismiss.

That's why I respect games that either don't try to do anything thematically sophisticated and achieve sophistication by other means, or use the medium to achieve more humble gestalts of theme and mechanic.

I do think Animorphs could actually map mechanically pretty drat well to the lovely SquareEnix/Ubisoft/Sony AAA design, but who knows if they'd be able to translate the finer details. Ngl fighting Taxxons and strategically picking morph locations sounds pretty dope.

OctaviusBeaver
Apr 30, 2009

Say what now?
I think something like the Hitman series would be cool, but not murder focused obviously. There should be a lot of paths to complete the mission using different morphs. As you advance it gets harder because the Yeerks start getting suspicious of all animals just like they do in the books. Changing the camera to give you messed up fly vision or telescopic hawk vision based on your morph would be cool. Same with audio.

CidGregor
Sep 27, 2009

TG: if i were you i would just take that fucking devilbeast out behind the woodshed and blow its head off

TCE posted:

As someone who's really not into infection at all, I really liked this author: https://archiveofourown.org/series/151619. It's a series of stories that take place after the war, from the perspective of a surviving Tom. Normally I'd consider keeping him around a big narrative cheat, but I think it works here as a way of showing the characters from an outside but still familiar perspective. The stories are interconnected, but can be read in any order, and mostly focus on what it's like for former hosts to try and live their life, and integrate back into normalcy after everything that's happened. Like I said, normally not my thing, but I liked them.

Goddamn, thanks for this recommendation. Between this and the one from way back about Tom getting a good Yeerk that joined the peace movement (which I lost track of, if anyone still remembers it/has the link?), apparently I find Tom's perspective fascinating for some reason.

Anyone got any more fanfic recommendations?

nine-gear crow
Aug 10, 2013

CidGregor posted:

Goddamn, thanks for this recommendation. Between this and the one from way back about Tom getting a good Yeerk that joined the peace movement (which I lost track of, if anyone still remembers it/has the link?), apparently I find Tom's perspective fascinating for some reason.

Anyone got any more fanfic recommendations?

I think the ones your looking for are either The Alternate or The Swap both by the same author.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys


The weird thing about that art style is, I didn't need to exaggerate the claws at all

Tree Bucket fucked around with this message at 08:16 on Apr 9, 2023

Fuschia tude
Dec 26, 2004

THUNDERDOME LOSER 2019

pastor of muppets posted:

I've rewatched BSG pretty recently. Yes, it has. BSG's ending still makes me mad with how slapped together it is. It's frustrating because when the show was good it was SO GOOD. It peaked at the end of the second season with the whole Pegasus arc, and then the writers' strike happened. It was clear though that the showrunners had no clear idea how the series would wrap up and that's what ultimately hurt it, not the strike. Animorphs OTOH, valid criticisms about pacing in the ending arc aside, at least ends in a way that is thematically coherent with the rest of the series imo.

I just watched the last episode. Everything you wrote is wrong :psyduck: The Pegasus arc was in the middle of season 2. It showing up was literally the season premiere of 2.5! The Pegasus itself sticks around until almost halfway through season three. (And, just on a personal note, the arc felt way less impactful on rewatch than it did back when it aired; maybe it was just knowing season 3 was coming.) The writers' strike happened after season 4.0 was filmed, hence 4.5 not getting made and getting to air until nearly a year after the first half. That ending was a thing, but I'm not sure I would say it wasn't thematically coherent with the rest of the series, either.

nine-gear crow
Aug 10, 2013

Fuschia tude posted:

I just watched the last episode. Everything you wrote is wrong :psyduck: The Pegasus arc was in the middle of season 2. It showing up was literally the season premiere of 2.5! The Pegasus itself sticks around until almost halfway through season three. (And, just on a personal note, the arc felt way less impactful on rewatch than it did back when it aired; maybe it was just knowing season 3 was coming.) The writers' strike happened after season 4.0 was filmed, hence 4.5 not getting made and getting to air until nearly a year after the first half. That ending was a thing, but I'm not sure I would say it wasn't thematically coherent with the rest of the series, either.

The ending of Battlestar Galactica is the end result of a chain reaction of poor decisions that started from the moment the show was picked up for a series--namely a failure to plan anything out ahead of time--and then booted into high gear with the decision to do New Caprica at the end of Season 2. The rot was there for a long while before the final episode, it's just the moment where the foundation fully gave out and the front of the house fell off.

pastor of muppets
Aug 21, 2007

We were somewhere around the Living Hive, on the edge of the desert, when the drugs began to take hold...

mind the walrus
Sep 22, 2006

nine-gear crow posted:

The ending of Battlestar Galactica is the end result of a chain reaction of poor decisions that started from the moment the show was picked up for a series--namely a failure to plan anything out ahead of time--and then booted into high gear with the decision to do New Caprica at the end of Season 2. The rot was there for a long while before the final episode, it's just the moment where the foundation fully gave out and the front of the house fell off.
Yeah the Pegasus arc was where I detached from the show because it was pretty clear the plot was "whatever seems sensational" and wasn't really building towards anything. By the time New Caprica showed up and they basically Mad Libbed the characters into "shocking new status quos" it was like "alright. I respect the hustle but I'm checking out."

Kaza42
Oct 3, 2013

Blood and Souls and all that

TCE posted:

As someone who's really not into infection at all, I really liked this author: https://archiveofourown.org/series/151619. It's a series of stories that take place after the war, from the perspective of a surviving Tom. Normally I'd consider keeping him around a big narrative cheat, but I think it works here as a way of showing the characters from an outside but still familiar perspective. The stories are interconnected, but can be read in any order, and mostly focus on what it's like for former hosts to try and live their life, and integrate back into normalcy after everything that's happened. Like I said, normally not my thing, but I liked them.

Binged through this whole thing. Overall really good Tom has a unique voice, and the author does well with Jake and Marco. Cassie feels a little off, but overall solidly above average ghostwriter tier. The examination of post controller trauma is excellent, but this is very much The Better Timeline. Tom surviving makes Jake cope better, and Jake being more functional means that Marco doesn't get as lost in hedonism. I think it makes a mistake in having Rachel survive as well though. Makes things too clean, doesn't fit the Animorphs imo. Still a great fanfic, glad I read it

CidGregor
Sep 27, 2009

TG: if i were you i would just take that fucking devilbeast out behind the woodshed and blow its head off

Kaza42 posted:

Binged through this whole thing. Overall really good Tom has a unique voice, and the author does well with Jake and Marco. Cassie feels a little off, but overall solidly above average ghostwriter tier. The examination of post controller trauma is excellent, but this is very much The Better Timeline. Tom surviving makes Jake cope better, and Jake being more functional means that Marco doesn't get as lost in hedonism. I think it makes a mistake in having Rachel survive as well though. Makes things too clean, doesn't fit the Animorphs imo. Still a great fanfic, glad I read it

I liked it a lot as well and had mostly the same overall reaction (I felt the way Tom survives is sensible enough that it didn't feel like a cheat, and I particularly enjoyed the Space Rabies arc), but also while I agree Rachel surviving kinda made it feel like more of a fix-fic, at least it wasn't until the final story arc. And on the plus side it made for a pretty great scene of how pissed off she was at the rest of the team, not for not rescuing her sooner, but for totally failing to support each other without her/in their post-war lives. It was pretty satisfying seeing her rip into them all with a whole 'goddamn you guys are lame without me' rant.

nine-gear crow
Aug 10, 2013
It begiiiiiiiiins :stonk:




So hello and welcome this extended, some would say unwanted addendum to Epicurius’s Animorphs Let’s Read. For the foreseeable future we’re going to be going through the two Animorphs Choose Your Own Adventure spin off books, Alternamorphs. Divided into two volumes titled “The First Journey” and “The Next Passage”, the two books are second person narrated and star a character named “You”, though You is a different person in each book.

For the purpose of this mini-OP we’re only going to focus on Book 1, The First Journey. The basic setup is that You are an otherwise inauspicious middle school student who lives in the same town as Jake, Marco, Rachel, Cassie and Tobias and attend the same school. You know of them, but aren’t really in the same social circle so the book is going to do some slight trading on the idea that you the reader know who all these characters are, while You the character is probably more like “Marco? Isn’t that that smarmy kid in first period social studies who really needs a fist to his mouth?”

Anyway, inciting incidents happen and You find yourself in the same place at the same time as our favorite idiot teenagers with a deathwish on the night that Elfangor comes crashing down to earth with Visser Three hot on his tailblade and instead of five stupid human kids who gain the power to morph, it’s six and You are the official Sixth Animorph. We don’t talk about David.

You now have to try and survive the plot of Book #1 The Invasion (and maybe a few other early-series books while we're at it) with the knowledge that Elfangor passes on to you, your new morphing super power, and the help of your newly minted friends. And I really do mean “survive” because like literally every option the books gives you ends in death except for one golden route… that also probably ends in death.

Alternamorphs #1 The First Journey is credited to K.A. Applegate (aka Kathrine Applegate and Michael Grant) on the cover and allegedly ghostwritten by Tonya Alicia Martin, Applegate and Grant’s editor at Scholastic at the time, though Martin has since claimed in a Reddit AMA post that she actually didn’t write it. She only came up with the idea for Alternamorphs, so the actual author of the book is currently unknown.

In terms of publication timeline, Alternamorphs #1 falls between Megamorphs #3 Elfangor’s Secret and Animorphs #30 The Reunion.


The Game Rules

So for this part of the thread we’re shifting from Let’s Read mode to Let’s Play mode. Given its nature as a Choose Your Own Adventure book, we’re gonna need to, well... make some choices. So that’s going to rely on a thread vote to get us through this.

When we come to each decision point, I’ll present the options the book gives you and you can vote on which one you’d like to see and if you feel inclined, give your reasoning for it to see if you can say other people towards your choice or against other choices. If you don’t feel like voting, you can just keep posting normally and give your reactions to the goings on in both books.

We’re going to alternate one day on and one day off for chapters/decision points. The off day will give us time to rack up votes and the most popular option wins. Make sure to put your choice IN BOLD so that I don’t miss it because I’m an idiot.

If you choose poorly and get You killed, we’ll reset back to the previous decision point and you can vote on the remaining options until we find a path that doesn’t end in death. If you pick the correct option from the start, I’ll include the death routes later in an addendum post at the end of the book.

So with that in mind, let’s get started then.



The First Journey – Introduction

quote:

Okay, listen up. It’s Jake. You probably already know what’s going on around here. But just in case you don’t, here’s the deal: Rachel, Tobias, Cassie, Marco, Ax, and I are five kids and one alien out to save the world.

No, this isn’t a joke. It’s real. About as real as you can get. Real enough for screaming nightmares about the things you’ve seen and done.

Because sometimes the stuff you see in the movies, the stuff you thought could never, ever happen to you … well, it can happen. It does happen. I’ve seen it.

I can’t tell you my last name. Or where I live. There’s an alien invasion going on. Right here on Earth. But I’m not talking little green guys with ray guns. I’m talking a much smarter way to conquer a world. Just invade people’s brains.

I’m not nuts. I’ve seen it. And because of that, my friends and I were given a special power – the power to morph into any animal we touch. To acquire its DNA. It’s the only way we can fight the Yeerks - that’s what they call themselves. We have to find a way to stop these slugs that get into people’s heads and make them slaves.

But things have gotten worse. We need backup. A new Animorph. We’ve tried this once before and it didn’t work out. At all. We’re going to try again. So, if you’re interested in joining us, let’s go.

Just remember not to read this missions like a normal book. Check out the instructions and follow them.

You get to choose your morphs, but I’m warning you now - choose them very carefully. You have to deal with the consequences. They can either help you, or get you totally annihilated.

This isn’t a game. It’s serious stuff. So if you can handle it, turn to the next page.
Oh. One more thing? Good luck.

You’ll need it.

Ha ha, yeah just because this is a COYA book that doesn’t mean you’re safe from the dreaded “My name is Jake…” introduction :haw:

So yeah, Jake lays out the ground rules of the game. This is the only chapter that’s not from the POV of You. Feel free to try an rationalize whatever Jake is trying to hint at with the “we need backup” and the “we’re going to try this again” bit, which is clearly alluding to how off the rails their little unintentional experiment with David went by the time those three books were over.

Maybe it’s more Ellimist nonsense, who knows? Either way, now that we’re all done with the series thanks to Epicurius’s herculean efforts, we’re going right back to the beginning again. It’s early June 1996, and an alien space craft is about to crash-land in [REDACTED], California.


The First Journey – Chapter 1

quote:

You know you shouldn’t be doing it. You were supposed to be home at least twenty minutes ago. It’s getting dark. The smart thing to do, the only thing, really, is to ride your bike along the bike path like a law-abiding citizen. All the way home.

But you don’t. You’re an off-road cycling freak, so you head for the construction site across from the mall. How many times have you been told not to do that? Like a million. “It’s dangerous,” your mom says. Deep pits filled with water, cinder block obstacles, dips, and downhill runs.

In other words, highly cool.

Last Saturday you chose a spot and yanked away the worst debris. You made this sort of singletrack loop. It has a killer rolling dip and a log made out of cinder blocks that you can jump. When you’re on it, you pretend that you’re racing in one of the mountain biking clubs your mom won’t let you join because they’re too dangerous.

Too dangerous? Just wait, Mom. Have I got a story for you. Only I can never, ever tell you. Or anyone else.

Anyway, that night, there you are. Going around and around the track, faster and faster. There’s just barely enough light to see.

Out of the corner of your eye, you see some dark forms moving. You stop your bike, a little nervous. You think it could be a band of homeless men who live there. But then you recognize kids from school, kids you know. Jake, Marco, Cassie, Rachel, and Tobias. You don’t know them that well, except maybe Marco. He sits next to you in science and makes jokes under his breath all during class. Thanks to him, you’re barely breaking a C.

You think about yelling “hey!” but you don’t want to scare them. And they look like such a group, somehow. You didn’t know they were all friends. You feel a little bit left out, even though they didn’t see you. You aren’t terribly swell at making friends.

Maybe because you spend most of your time riding around and around a makeshift track. The group moves away, and you keep circling the track, trying to get in some killer laps before dinner. You’re rounding the track for the last time, flying over the cinder block log, when you see it. A light. It’s moving fast, way faster than an airplane or helicopter. And you’d have to call the light blue, even though you don’t think you’ve ever seen that shade of blue, somehow. It’s a blue that is almost white, and yet it registers as more blue than any blue you’ve ever seen.

That doesn’t make much sense, but neither does the light.

You stand there, your mouth open like a fish, and watch it come closer. You see that the light has a shape. It’s like an egg with two stubby wings. The blue light is coming from a shaft at the end. And suddenly, you get what it is.

It’s a UFO. You know it. And it isn’t because you watch the X-Files. It’s because every hair on your head is standing on end.

Instead of running away, like a normal person, you run toward it. You keep out of sight behind a tumble of masonry and cinder blocks. That’s when you see Jake, Tobias, Marco, Cassie, and Rachel. Rachel’s hair is standing straight out from her head, so at least you’re not alone.

Your heart pounds as the UFO lands. The kids huddle together. You can’t hear them, but you know they’re wondering what to do, like you are. Then you hear Tobias’s voice.

“Please, come out. We won’t hurt you.”

<I know.>

The voice was in your head! You didn’t hear it with your ears.

Marco and Jake exchange glances. Tobias looks at Rachel. They all stare at each other, wideeyed. They’ve heard it, too!

Tobias asks if the voice will come out, and he replies yes. He warns you not to be frightened.

You peer through a crack in the half-wall. A creature steps out of the ship. For a minute, you think of a ballet dancer. Which is crazy, because this creature has hooves. Four of them. And blue fur, and four eyes, two of them on two little horns that come out of his head. A head with no mouth. No wonder the guy talks to your brain.

Oh, and the tail. You can’t keep your eyes off it. Or rather, the long stinger on the end of it that looks as though it could do some serious damage.

Here’s the funny thing: You’re not that scared. Not really. First of all, there’s a nice solid wall between you and the alien. And somehow, you suspect he won’t harm you.

<You’re right,> you hear in your head. <So you can come out. You don’t have to hide.>

You gaze around wildly.

<Yes, I’m talking to you,> he says.

And that part about not being scared? Forget about it. Now, you’re terrified.

Congratulations, You have met your first real live alien. Unfortunately, as we all know by not, it will not be the last, and it’s kind of all down hill from here in terms of how benevolent they are.


The First Journey – Chapter 2

quote:

You step out from behind the wall.

“Whoa,” Marco says. “Another alien. Let the games begin.” But his voice shakes a little, and you know he’s scared, too.

You stand next to the others. The alien stumbles a bit and then falls, and you realize he’s hurt.

<I am dying,> he says.

Then he tells you about the Yeerks. How they’ve invaded Earth by taking over humans. How their sluglike bodies invade people’s brains.

It all sounds crazy. And terrifying. You’re relieved to hear that the Andalites - which is what the creature calls himself - are fighting the Yeerks.

That means somebody else is taking care of it. You don’t have to worry.

<Yes, you do.>

He is the last Andalite, he tells you. It may take a year before the rest of them return. By that
time, the Yeerks will have taken over the Earth and all its people.

“What?” you blurt out. “That’s impossible!”

<I have seen what they are capable of,> the Andalite replies, and you turn stone-cold at the way
he says it.

There is one thing he can do to help before he dies. The Andalite directs Jake to fetch a small blue box from his ship. Jake looks a little nervous, but he disappears inside, then reappears holding the box.

The Andalite tells you that he can give you the power to morph into any animal you choose. You just have to touch the animal to aquire its DNA.

“You’ve got to be kidding,” Marco says.

You can’t believe it, either. It’s way past wacky. Way past unreal.

Suddenly, you see red lights in the sky. Rachel sees them, too.

<Yeerks,> the Andalite says. The hatred in his voice is like a living force. He calls the ships Bug fighters. <Hurry.>

You place your hand on the box next to the others. Six hands, and then the Andalite’s. you feel a shock wave run from your fingers up your arm, into your body. It doesn’t hurt. It feels … nice. Like a warm buzz of comfort.

But then a third ship appears alongside the red lights. It is larger. Blacker than black, it is like a piece of a starless night sky. It is a strange shape.

Jake says it’s like a medieval battle-ax. Rolling out from its surface is a feeling that you can only describe as evil. You’ve never felt this before. But you know what it is.

<Go now,> the Andalite warns. <They cannot find you. And remember, you can only stay in animal morph for two hours or you will be trapped in your morph forever. Now go! Visser Three is with them in the Blade ship. Run!>

Tobias stays behind for a moment, but the rest of you take off. You feel the urgency and the power of the Andalite’s order.

Suddenly, you see your hand glow. You realize that your hand is in the circle of white- hot light coming from the ship. A searchlight!

You snatch your hand back, out of the light, and run. With a burst of strength, the six of you leap over the half-wall. Your knees hit the ground hard, but you hardly feel the pain.

Now, the searchlight from the ship illuminates the dying Andalite. The Bug fighters slowly descend.

There is nothing you can do. Nothing.

You watch as Visser Three exits the black Blade ship. You see the creatures called Hork-Bajir, walking weapons with blades growing out of their wrists and elbows. They serve as hosts for the Yeerks. And then the enormous, spidery Taxxons, evil creatures who willingly allowed the Yeerks to take over their brains and horrible bodies.

Fear grips you. You’ve never known fear like this. A Hork-Bajir comes close, so close you could toss a stone and hit it. You hold your breath. You want to scream, you want to run. You have to get away …

But you feel something warm seep in, like a curl of warm water swirling around you. The Andalite has sent you courage.

You need the courage. Because you have to watch him die.

In a sneering voice, Visser Three calls him Prince Elfangor. He morphs into a creature more horrible than the Taxxons, taller, bigger, with teeth three feet long. Their points are sharp as daggers. The fight is horrible. Already dying, the prince fights bravely. You can see there is no hope for him. And there is no mercy in Visser Three. Cassie covers her eyes. Rachel stares straight ahead, her eyes blazing hatred.

Visser Three opens that deadly mouth with the teeth like steel spikes. Jake almost springs to help, but you help Rachel pull him back. No one can help.

At the very last moment, you turn away. You can’t bear to see Prince Elfangor die. Not like that.

But you hear it. You hear the scream in your head. It is more awful than anything you’ve ever heard. Tobias leans over and gags.

The nearest Hork-Bajir turns at the sound. You see his eyes rake the darkness. You know he is listening.

You don’t know who springs up first. But suddenly, you can’t contain the terror any longer, and you all take off. Running as fast as you ever knew you could run.

“Split up!” Jake yells, and you veer away from the others.

You know the construction site pretty well. The prince had said that Hork-Bajir don’t see very well in the dark, so you hug the shadows. You can hear one of them behind you, his blades whistling through the air. He is very fast.

You stumble over a piece of rusted equipment. The Hork-Bajir is close, closer. He can’t see you, but he can hear you. You stop. You press yourself flat against the wall behind you. A chunk of the wall falls off, and you catch it in your cupped palm.

You break into a sweat, imagining the sound it would have made had it hit the ground. How the Hork-Bajir would turn, how his blades would flash in the air before tearing you apart …

Wait. It’s a trick you’ve seen a million times in movies and on TV. Would he fall for it?

Then again, do Hork-Bajir watch TV?

You grasp the stone in your fist. With your best effort, you draw back and fire the thing like a fastball, way off to the right. You hear the soft clunk as it falls.

The Hork-Bajir whips his horned head around and takes off after the sound, bounding like a kangaroo.

You run in the opposite direction. You lungs are on fire, but you keep going. You vault over cinder blocks and debris, you swing over half-built walls. You get to your mountain bike and swing one leg over.

And then you really fly.

So this is all just a compacted version of what goes down at the start of The Invasion, only told from second person POV and happening in front of you the reader live rather than being relayed to you post-facto by Jake. No sense treading the same ground twice for too long and a quick way to get a new reader up to speed on the formative incident of the series if they’ve had no frame of reference for the prior books somehow.

The only real change and it’s a subtle one is the description of Elfangor’s last moments. In The Invasion, it’s described as a “cry of despair”. Here, Elfangor dies screaming.


The First Journey – Chapter 3

quote:

You wake up the next morning feeling groggy. It was a dream, of course. A totally freaky dream that felt totally real. The worst nightmare you ever had. If you told your mom about it, she’d probably suggest counseling.

You can hear the vacuum going outside your door, and you feel better. Vacuuming is so … normal. How can people go on vacuuming when horrible alien slugs are invading their brains?

You peek outside the door. Your mom is vacuuming and your little sister runs out in a pink dress.

“How’s this?” Lexie asks.

“Fine,” Mom says, without even looking.

You remember that Lexie’s birthday party is that day. That reassures you, too. Yesterday, a sixyear-old’s birthday party would have been lame. Today, you think it’s just the coolest thing in the world. Because it’s normal.

Your mom sees you. “Can you keep an eye on things here?” she asks. “I have to go to the store and pick up the cake.”

“You’re picking up the cake?” you ask. Your mom never buys a store-bought cake for birthdays. She’s a city planner and works constantly, but she also has this thing about home-baked cakes.

“Emily is coming over to help, and after the party we’re going to a meeting tonight,” Mom tells you. “Can you baby-sit?”

“Sure,” you say on the way to the kitchen. Baby-sitting beats dodging aliens, you think.

Not that you dodged an alien with killer blades coming out of their wrists and elbows last night. No way. It was a dream.

You chomp away on cereal, but it tastes like sawdust. You keep haring Prince Elfangor’s dying scream. You remember those dagger teeth and what they did to him …

The spoon clatters in the bowl as your stomach heaves. You bend over, your face buried in your knees, and take a deep breath. That’s when Marco walks into your kitchen.

“Really, you don’t have to bow,” he says. “A simple ‘Lord Marco’ will do.”

“Very funny,” you say. “I felt kind of dizzy for a minute.”

Marco slings one leg over a kitchen chair. “It isn’t every day you see an alien prince turned into McFood,” he says.

“So it wasn’t a bad dream,” you mutter. “Not only that, it gets worse,” Marco tells you. “While you’ve been snoring, we’ve been morphing.”

You stare at him. “No way.”

“Way,” he says, tossing his longish hair behind his shoulder. “I have been designated by our fearless leader, Jake, to recruit you. So far today, Tobias has turned into a cat, Jake into the family dog, and Cassie into a truly awesome horse.”

“I don’t believe you,” you say.

“Yeah, I didn’t want to believe it, either,” Marco says, shrugging. “Considering that I’d like to remain alive long enough to get into an R-rated movie. But apparently, everything that Prince Elfadiddle told us is true. Which means we’re all in big trouble.”

“You mean there might be Controllers around?” you whisper.

“Closer than you think,” Marco says, reaching for a banana. “Like Jake’s brother. When I told Jake I thought Tom was a Controller, he went postal. I have the jaw to prove it.” Marco rubbed his chin. “But it’s the little things you notice. Tom just hasn’t been acting like Tom. And he goes to this meeting called The Sharing. It sounds totally bogus, but we’re all going tonight. Jake says you should come, too.”

“At least it will get me out of baby-sitting,” you say.

Marco peels the banana and begins to eat. Suddenly, he bends his knees and lopes around the kitchen, making monkey noises. You stare at him.

“Just kidding,” he says, grinning. “I don’t have a monkey morph yet. Just want you to stay on your toes.”

Marco leaves, and you start thinking about what he said about Controllers. If Jake’s brother Tom could be one, so could someone in your family.

What about Mom?

She bought a cake for your sister’s birthday. Sure, it wouldn’t sound like a big deal to most people. But you know how weird it is. She hardly noticed Lexie’s party dress. Plus, didn’t she say something about going to a meeting?

What if Mom is a Controller?

And if she is, how can you find out?

You decide to try your first morph and attend your sister’s birthday party under cover.

So this chapter outlines the mildly frustrating conceit of the Alternamorphs books; rather than just rewrite the entire book/books each one is based around only with the player character inserted into the pivotal scenes, there’s going to be a lot of “One of the other Animorphs recounts what happened to You off screen” while You get to deal with your own somewhat self-contained plotline.

In this case, oh poo poo, You’s mom might be a Controller. Wouldn’t that suck, eh Marco? :haw:

Anyway, we’ve reached our first decision point of the book and the end of our first update. We have three choices ahead of us for what You can decide to be their first morph:

  • A fly.
  • Your sister’s pet hamster.
  • Your weird neighbour’s pet ferret

What will it be?

nine-gear crow fucked around with this message at 17:44 on Apr 11, 2023

gourdcaptain
Nov 16, 2012

...somehow I still remember the results to this question decades later so I'm disqualified from this round. Have fun, people! :P

someone awful.
Sep 7, 2007


Fly is the most useful morph, but maybe too gross for our first one. Let's go with hamster 'cause it's easiest I guess?

Malpais Legate
Oct 1, 2014

Nothing bad has ever happened to an Animorph as a fly, right?

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
Ferret

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


Surely the weird neighbour is trustworthy, let's go find his Ferret

Rahonavis
Jan 11, 2012

"Clevuh gurrrl..."

Ferret!

WrightOfWay
Jul 24, 2010


I've always wanted to fly like an annoying bug.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I say we go fer it

I'm halfway sure that Hamster is the only choice that doesn't lead to immediate death, but the pun, it spoke to me

Kazzah fucked around with this message at 00:43 on Apr 12, 2023

mind the walrus
Sep 22, 2006

Got to with ferret

TCE
Feb 26, 2016

CidGregor posted:

I liked it a lot as well and had mostly the same overall reaction (I felt the way Tom survives is sensible enough that it didn't feel like a cheat, and I particularly enjoyed the Space Rabies arc), but[/spoiler]

I agree with both of you, spoiled part as well. I think I was particularly appreciative of the more slice of life, quieter moments that I always wished we had more of in the books, and Tom had a good perspective for it. Things like the Berenson family reunion, or Tom flipping through post-War tv channels really resonated with me

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Voting Ferret. Fly has bad vision and won't be a useful morph, the hamster lives there, but may also get trapped in his cage in full view of everyone and get us turned into a nothlit. Ferret has good senses, is squirmy, good mobility, and stealthy.

Epicurius
Apr 10, 2010
College Slice
Just a quick apology that we haven't started tge new book yet. Expect it soon

Geddy Krueger
Apr 24, 2008
Finally caught up with this thread today after starting it on Christmas. Massive thanks to Epicurius for his efforts the past 3 years. The books are fantastic, and I've enjoyed the discussion throughout the thread.

I never read the ending as a kid, but I was obsessed with Animorphs for a few years before falling off after book 33. I went back and read the whole series around 2010, and the ending hits just as hard now as it did the first time, if not more so. Especially this line:

quote:

Then he killed me with a single blow.

This simple sentence carries so much emotion for me; I had to sit and stare at this for a minute and just let it wash over me.

I'm mixed on the cliffhanger ending, but ultimately, I just appreciate that they ended the series on their own terms and stuck with it.

I was surprised to relearn that Ax's TV doesn't appear until book 28. In my memory, he had it as early as book 8, but I guess that aspect of his character stuck with me as much as the rest.

I never read any of Applegate or Grant's other work, but I'm excited to follow the thread wherever it goes.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
I definitely remember that I read this Alternamorphs (clearing out a stunt course for sweet tricks rings a bell) but I don't remember any of the results so let's go... Ferret, why not.

Also it's interesting that 'you' is not a complete blank-slate audience cypher. 'You' likes off-road cycling, has a good throwing arm, is good enough friends with Marco he knows where 'you' live and can waltz in without fear or being suspicious, but otherwise has no friends. 'You' likes X-files.

dungeon cousin
Nov 26, 2012

woop woop
loop loop
They way their encounter with Elfangor is shortened makes it sound like he's reading our mind. It also makes him sound snarkier than what we've seen of him. Also I noticed that the Taxxons are described as "spidery" which is probably gonna confuse a new reader when see them later.

Ferret sounds like a great first morph. A mammal which is relatable and not much of a perception shock. Not a prey species so you don't have to deal an frantic mind alongside getting comfortable with your body changing. And a predator so there's a certain confidence it has with taking on the world.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

A fly is easily swatted, and soonmot pointed out that the hamster will get caught and thrown back in prison, so I vote ferret

Jim the Nickel
Mar 2, 2006


friendship is magic
in a pony paradise
don't you judge me
I hated these stupid books so much that I read them multiple times, so I also know the answer and will recuse myself. BUT wanted to drop off this tweet I just came across:

https://twitter.com/MichaelGrantBks/status/1645932691697827840?s=20

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Out of all reasonable first morphs, fly has got to be the dumbest. So, let's do it.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Fake double post:
Also, it looks like my original message got eaten, and while I mostly said that 13 year old me was pissed at the cliffhanger, I'm much more mellow on it now. I think the general idea of the remnants of the Yeerks empire throwing in with a new maniac is believable, and everyone riding off into the sunset was never going to happen.

But most importantly, huge thanks to Epicurius for doing all this. It was great to re-read this series with a more critical eye, and it only increased my fondness for it.

nine-gear crow
Aug 10, 2013
And we’re back with more Alternamorphs!

First up, congratulations. Ferret won by a huge margin over the other morphs and as it happens, choosing the ferret morph is the correct choice for the first decision point of the book. Picking either the hamster or the fly ends in immediate death for You. I’ll post the dead-end chapters when we’re done, but neither end is particularly dignified. Oh who am I kidding, NO end in this book is “dignified”, at least in the “go down fighting” sense, You goes out like a tool every time you pick a bad morph.


Anyway, let’s continue from where we left off, with You deciding to do the smart…? thing and break into their weird neighbor's house, kidnap their pet ferret, acquire and morph it, and use it to spy on their possibly alien-infested mother and/or sister.


The First Journey – Chapter 6

quote:

You’ve always like ferrets. And it’s pretty cool being one. You can’t see very well, but your hearing is quite excellent. And you feel so … happy. Playful as a kitten, but friendly, like a dog.

You leap up on an ottoman, twinkle across the back of a sofa. Being a ferret is fun!

It wasn’t hard to get the morph. You waited until Ms. Humphries went next door to complain. She left eh back door open, and it was easy to slip inside and pick up one of the sleek, furry features.

It happily curled up next to your chest while you acquired its DNA.

You shrank rapidly, your body turning sleek and supple. You grew fur and whiskers and tiny claws. As soon as you morphed, you wanted to play with the three other ferrets. They were confused to see you, but they came over to sniff you, then chased you around the room.

The back door slams. Ms. Humphries stumps back in, a ferret draped across her chest. She looks at the ice-cream cake in her hand and shrugs. She dumps it into the kitchen trash can.

“Empty calories,” she mutters. “Not necessary.”

Is that a Controller thing to say? Or is the Ferret Lady even weirder than you thought? Everybody likes ice-cream cake!

You curl up under the sofa so that she won’t notice she has one extra ferret. But she doesn’t pay attention to her pets, anyway. Another ferret brushes against her legs. She doesn’t pick it up, doesn’t coo at it, doesn’t stroke it.

Weird? Or standard operating procedure?

The phone rings. Ms. Humphries snatches it up.

“Yes.”

A pause. “Yes. I’ll be there. No, I won’t attract attention,” she says, sounding irritable. “No more than usual. This host is apparently an eccentric.”

This host. She’s a Controller!

You shrink back under the sofa. You hear a creak above you as she sits. You see her feet in thicksoled loafers. She doesn’t move.

And doesn’t move.

What time is it? How long have you been in the morph? You only have two hours! You watch as a shadow moves slowly across the floor. How can you get out of the house without her noticing you?

The shadow touches the toe of her shoe, and she gets up.

“Time,” she mutters. She stumps around the room, and you creep forward to watch. She slips into her coat, picks up a nearby canvas tote bag. She starts for the door and opens it. You can sneak out! You dart forward, but she suddenly spins around.

“Ferret Lady,” she murmurs. “Travels with a pet all the time.”

And before you can move or react, she reaches down and sweeps you up in one hand. She pops you into the tote bag! She zips it partly shut.

You can stick your nose out, but that’s all. You’re trapped, and the clock is ticking!

Ms. Humphries tosses the tote bag in the front seat of the car. You hit your head on the door handle. The car jerks forward. You try to work the zipper with your paws. No go.

How long do you have left? You can just barely see the car clock. Twenty minutes. Too close for comfort.

The car stops. Ms. Humphries slings you over her shoulder. You poke your nose out. You’re in the beach parking lot. She’s going to The Sharing meeting! At least the rest of the Animorphs will be there.

Ms. Humphries plops the bag down on the sand. She trudges off to speak to a knot of people by the volleyball net.

Ten minutes left. You wiggle your nose through the opening, thrashing your head to widen the gap. The zipper gives a bit. Not much. Not enough.

You hear Cassie’s voice nearby. And then you remember that you can use thought-speak!

<CASSIE! CASSIE! IT’S ME! I’M IN FERRET MORPH!>

“What?” you hear Cassie say.

“I didn’t say anything,” someone replies. You realize that Cassie can’t thought-speak back. And she can’t talk out loud, or it will look suspicious.

<Cassie, I’m in a tote bag lying on the sand. I can’t get out! My morph time is up. I think I’m near the volleyball net. Help!>

You hear the scrunch of the sand. You see bare brown toes. Cassie’s concerned face suddenly looms in your vision.

“Is that you?” she whispers.

<It’s me! Hurry!> Cassie unzips the tote and casually tucks you under her arm. She strolls up toward the dunes.

“Almost there,” she murmurs.

She climbs over the dunes and sets you down. She looks around. “Okay. Hurry!” You don’t need her to tell you. You concentrate, and you feel your legs getting longer. The fur on your skin grows patchy. Your ears grow rounder. Your tail shrinks.

Cassie wrinkles her nose. “Ewww. That’s the worst morph I’ve seen so far.”

“Sorry to disappoint you,” you say, glad to feel that you have a mouth. “I haven’t had much practice.”

Rachel appears over the dune. “Hurry up, guys,” she says in a low tone. “Jake is going to morph into his dog, Homer.”

“Dogs and cats and ferrets,” you say, suddenly feeling hopeless. “What a bunch of feeb morphs. How are we going to fight Visser Three with those?”

Something fierce flashes in Rachel’s eyes. You glimpse something you’ve never before seen in pretty, popular Rachel. The girl is a warrior.

“You’ve got a point,” Rachel says.

So where would we say this one ranks in terms of “embarrassing first morphs”? I mean, You’s still alive, so it’s not THAT bad, and they bumbled back into the plot of The Invasion still already in progress around and in spite of them.

Still, You is on to something, that dogs and cats and ferrets and horses aren’t going to cut it in a fight against Visser Three. They need morphs that can rip and tear and kill. A shame that we had to steal Rachel’s original idea of collecting a set of dedicated battle morphs from her like she comes up with in The Invasion, but them’s the breaks I guess. You is only here to do three things: NOT go on cool adventures with the Animorphs, poo poo up their pre-existing narrative when they do interact with them, and die. A lot.


The First Journey – Chapter 7

quote:

Things happen way fast after the meeting at the beach. Too fast. Jake morphs into a lizard and spies on Mr. Chapman, the assistant principal. He finds out that one of the entrances to the Yeerk pool is in your very own school. Every Yeerk has to visit the pool every three days in order to soak up Kandrona rays.

When Jake fills you in, you can’t believe it. The whole thing sounds nuts to you. But since your life has suddenly turned crazy, every word rings true.

Rachel has taken your complaint about feeb morphs and run with it. The plan is to collect wild creature morphs at The Gardens. Since Cassie’s mother works there, you can get behind the scenes and try to acquire some truly fierce DNA.

That is, if you don’t get caught.

You meet up with all the others at The Gardens.

“Okay,” Cassie says, after you get your admission tickets. “Just stay close.”

You follow her into the main building. It’s been fashioned into a rain forest, with animals in their natural habitats.

Cassie leads you through an unmarked door. You stop, confused. Suddenly, you’re in Industrial City. Gray walls, concrete floor. After the sights and sounds of the rain forest, the contrast makes you dizzy.

Cassie points to the doorways. “These lead to the exhibits,” she explains.

You nod, but you can’t quite imagine opening one and popping in to say hello to a tiger or a grizzly bear.

“How do you guys feel about gorillas?”

Cassie asks. You think she’s kidding. But she hands Marco an apple, and before you know it, he’s actually touched his huge gorilla called Big Jim. He acquires his DNA.

This gives you all courage somehow. One of you came close to a wild creature and survived.

“I say we head for the big exhibits,” Marco says. “We need firepower.”

You start to head toward the big creatures. But you hear a whirring sound. A golf cart is headed your way. A security guard!

“Split up!” Cassie hisses. She takes off with Tobias and Rachel. Jake and Marco are already running.

You spin around and run back the way you came. You hear the golf cart behind you, and you fake left and go right. The corridors are a maze, but this helps you. Before too long, you’ve lost the guard.

Now what? You wish Cassie were here to tell you what is behind the doors. You open one cautiously.

At first, all you see are treetops. The door opens out onto a little ledge, concealed by leaves. It is high above the habitat of the animal, whatever that animal is. You peer down. Something moves at your level and you jump back in alarm.

A giraffe is almost eye-level with you. It turns velvety brown eyes at you and blinks long eyelashes.

“Hey there,” you say softly. You shake the tree branch a little. Somewhere you’ve read that giraffes feed on treetops. You don’t think they attack humans - you hope.

The giraffe takes a delicate step toward you. It passes by you, so close you can smell the dusky fur. You put out a tentative hand and touch its flank.

The giraffe stops moving. So this is it, this is the trance. So strange that you can put such a large, strong creature to sleep. You close your eyes and concentrate.

When you’re done, you pat the giraffe gently. “Thanks,” you say.

You slip back inside the corridor. That encounter went so well that it gives you confidence. You continue down a sloping ramp. When you come to the next door, you open it and slip inside.

You’re in a savannah. Dry trees, sand. Hot, but a dry heat. You don’t see the animal at first. You hear it.

ERRRR-UP! EURRR-UP! RRR-UP!

The cry raises the hair on the back of your neck. It is close to human. The animal is wavering on long front legs. The fur is sandy-colored and coarse. You don’t think you’ve ever seen an uglier animal.

“She should be down by now,” a voice says. Quickly, you crouch down behind some food bins as the door opens.

Two white-jacketed workers come in. “Takes a few minutes,” the other one says. “We better wait until she’s completely out.”

“Are you kidding? I wouldn’t go near a hyena otherwise,” the other man says. He peers into the enclosure. “She’s down.”

“Okay, let’s go. The vet’s waiting. Oh, darn. I left the stretcher by the elevator.”

“Well, I’m not staying here alone.”

The two workers exit. You creep toward the sleeping hyena. Just as you approach, it opens one eye. The look is deadly, like a shark’s. as if your only worth is for food.

It’s too late to run back now. Instead, you gather your courage and brush your hand along the creature’s side.

The eye closes. Your touch, combined with the tranquilizers, has made the hyena pass out. You concentrate. As soon as you’re done, you run away. Fast.

When you close the door behind you, the white-jacketed workers are heading toward you with a stretcher.

“Hey!” one of them calls.

“Stop!” the other one says. They toss aside the stretcher.

They start to run toward you. You could wait and think of a story. But it seems easier just to run.

So once again, the plot of The Invasion mainly plays out without You’s involvement but they ARE invited to come along with the actual Animorphs on their trip to The Gardens to acquire battle morphs, and then are immediately ditched and have to fend for themselves again.

In rapid succession You picks up a giraffe morph and a hyena morph. Both of which will probably be useful depending on the situation.

Right now though, You’s gonna run their rear end outta there to avoid getting detained by security and possibly certain things much worse than that.


The First Journey – Chapter 8

quote:

You sprint around a corner - straight into a security guard.

“Whoa,” he says. Two strong hands grip your arms. “Where are you going?”

The workers come up behind you. They’re both out of breath. “Tried to break into the hyena habitat,” one of them says, gasping.

The grip tightens. “So what’s your name, kid?”

You think about telling the truth. Well, not the whole truth. But at least saying that you know Cassie’s mom. The only trouble is, that might get Cassie in trouble. And it could bring too much attention to the others. So you say nothing.

He frowns. “We got reports of vandals in the park. Come along with me.”

He marches you down the corridor into a small waiting room. There are two policemen there. Great. Just what you need.

“I know you were called about a disturbance by the snack bar,” the security guard says. “But No Name here was caught sneaking into the animal habitats.”

The taller policeman sighs. Obviously, he doesn’t want the burden of some kid. “Let’s move,” he says.

They keep you between them as they march you outside to a loading area behind the snack bar. A police van is parked there. On the side of the van are the words K-9 UNIT.

“Strange thing, for a kid to be sneaking into animal cages,” one policeman says.

“They aren’t cages,” the other one says. “They’re habitats.”

“Whatever. Sit here.” The taller policeman puts a hand on your shoulder and shoves you down on a bench. “And don’t think about moving. Princie and Gale won’t take too kindly.”

Two German shepherds bound out of the police van and sit in front of you. One of the dogs bares its teeth.

“Stay,” the policeman says, and moves off to go talk on the van radio.

You’ve got to get away. In just a few hours, you’re supposed to meet the others at school to invade the Yeerk pool. Your only choice is a morph. But what’s the best way to get away from the cops?

You have to make a choice fast, while their backs are turned.

gently caress the police, am I right folks? :haw:

Well, with that we’ve come to Decision Point #2.

We’ve got three morph options to chose from to try and lose the cops with:
  • The hyena
  • A K-9 German shepherd
  • The giraffe

What are we feeling?

someone awful.
Sep 7, 2007


Giraffe seems like the most impractical morph for any situation, what the heck.

Let's go dog.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
The Hyena can totally kill those two dogs, but I'm not willing to kill a dog. Giraffe will get all hosed up by morphing inside a car, I need to vote for GSD. I'm hoping they'll be weirded out by morphing into one of them, even though the hyena would be a better combatant .

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Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Giraffe seems like the most impractical morph for any situation, what the heck.

Let's go giraffe

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