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Mister Olympus posted:it's a pretty reasonable dungeon and/or dragon, though my friends are attaching a little more to the Advanced 5e thing that just came out in comparison because it's willing to kill a couple more sacred cows. I personally prefer PF2's action system and how Paizo's loads of premade 1-20 modules are almost a selling point in themselves That's pretty much the clencher for me. I'm always going to want to run their premades because their premades so far have been really good.
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# ? Apr 11, 2023 18:04 |
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# ? Jun 5, 2024 03:10 |
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pumpinglemma posted:It's basically the build variety and general insanity of 3.5e, the balance of 4e, and the simplicity of 5e all in one system. I don't think the build variety is there at all. Current-day Paizo really likes classes to stay in their lane. If they deleted skill feats and made Free Archetype a standard rule I think it'd be closer to true, but another reason i mentioned people drifting to A5E is it does stuff like have specific subclasses for any given combination of two base classes, and that's the kind of thing PF1/3.5 had where PF2 didn't really But also that's a big matter of preference; it's much better for balance in PF2 that there's such a tight range of possibilities on what any given class can accomplish.
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# ? Apr 11, 2023 18:10 |
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Government Handjob posted:We've been playing the pregens for a while now (Ezren, Merisiel, Kyra and Valeros) and while we're all looking forward to creating new characters for Abomination Vaults some interesting traits have developed based on character art and the short backstory blurbs provided in the Beginner's Box. This all sounds fantastic! Always nice to see characters have goofy in-game relationships. Also I want to make a Cleric of Dad now. “Come on, sport! Stand up and show them what you’re made of!”
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# ? Apr 11, 2023 18:22 |
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Mister Olympus posted:I don't think the build variety is there at all. Current-day Paizo really likes classes to stay in their lane. If they deleted skill feats and made Free Archetype a standard rule I think it'd be closer to true, but another reason i mentioned people drifting to A5E is it does stuff like have specific subclasses for any given combination of two base classes, and that's the kind of thing PF1/3.5 had where PF2 didn't really Are there people who don't play with Free Archetype? It seems pretty much the standard at this point.
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# ? Apr 11, 2023 18:47 |
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Apparently it's fifty-fifty on tables using free archetype.
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# ? Apr 11, 2023 18:49 |
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Mister Olympus posted:I don't think the build variety is there at all. Current-day Paizo really likes classes to stay in their lane. If they deleted skill feats and made Free Archetype a standard rule I think it'd be closer to true, but another reason i mentioned people drifting to A5E is it does stuff like have specific subclasses for any given combination of two base classes, and that's the kind of thing PF1/3.5 had where PF2 didn't really yeah it's very clearly a deliberate choice to keep players from having to decipher spreadsheets to figure out which five class combination makes a good build like PF1/3.5.
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# ? Apr 11, 2023 19:14 |
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The higher quality of published adventures is also a big draw for me as well. Even the good 5e adventures like Curse of Strahd are usually laid out a lot worse than their Pf2e equivalents and are generally harder to read
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# ? Apr 11, 2023 19:43 |
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sugar free jazz posted:???????????
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# ? Apr 11, 2023 19:50 |
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Gumby posted:This all sounds fantastic! Always nice to see characters have goofy in-game relationships. Also I want to make a Cleric of Dad now. “Come on, sport! Stand up and show them what you’re made of!” Go for it! Stride into every encounter full of team spirit, audible cheerfulness and weaponized amicability. Proudly wear your sandals with socks and never fail to provide unsolicited advice on barbecues, gardening or DIY projects. I'd love to hear stories if you get around to playing him
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# ? Apr 11, 2023 20:50 |
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doing "got your nose!" with chill touch.
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# ? Apr 11, 2023 22:04 |
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pumpinglemma posted:Admittedly I’m new to the system, but it feels to me like if you have a character concept then the system is rich enough that there’s probably a way to turn it into a viable character (especially with free archetype), and any two characters from a given class will feel incredibly different from each other even before bringing in ancestries and archetypes. Also, there seems to be a pretty huge feat selection and especially at higher levels those feats often do really cool things rather than “+1 to number”. For me a lot of that was there in 3.5e from the sheer variety of available classes, but was totally missing in 5e - in that system it always felt to me like I was picking one of ten pregens with minor variations, feats were scarce, and often the same feats were optimal for every character (like lucky). 5e always seemed most concerned with getting people at the table long enough for promo shots and the rest was "eh you can figure it out you're smart." AnEdgelord posted:The higher quality of published adventures is also a big draw for me as well. Even the good 5e adventures like Curse of Strahd are usually laid out a lot worse than their Pf2e equivalents and are generally harder to read
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# ? Apr 12, 2023 01:02 |
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pumpinglemma posted:Admittedly I’m new to the system, but it feels to me like if you have a character concept then the system is rich enough that there’s probably a way to turn it into a viable character (especially with free archetype), and any two characters from a given class will feel incredibly different from each other even before bringing in ancestries and archetypes. Also, there seems to be a pretty huge feat selection and especially at higher levels those feats often do really cool things rather than “+1 to number”. For me a lot of that was there in 3.5e from the sheer variety of available classes, but was totally missing in 5e - in that system it always felt to me like I was picking one of ten pregens with minor variations, feats were scarce, and often the same feats were optimal for every character (like lucky). that makes sense, i'm considering it from the opposite viewpoint where you can't take a base class and go totally orthogonal to that class's intended behavior with a clever build--that sort of thing is what defines 3.x to me, and pf2 has much stronger role protection than that
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# ? Apr 12, 2023 02:12 |
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3.5 had absolutely bizarre insane poo poo you could do with characters and pf2 doesn't even begin to approach it. free archetype gets you some fun tricks, it doesn't completely shatter the game
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# ? Apr 12, 2023 03:19 |
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Been having a grand old time with 2E so far but one thing I’m a little unclear on: So attacks of opportunity mostly don’t exist unless you’re one of the handful of classes that get them yeah? So what exactly is the value of Trip, beyond flat footed I guess which it seems like there’s easier ways to get?
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# ? Apr 12, 2023 05:34 |
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Captain Oblivious posted:Been having a grand old time with 2E so far but one thing I’m a little unclear on: So attacks of opportunity mostly don’t exist unless you’re one of the handful of classes that get them yeah? So what exactly is the value of Trip, beyond flat footed I guess which it seems like there’s easier ways to get? Tripping someone also makes them prone, so they have to get up or have penalties to their attacks too.
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# ? Apr 12, 2023 05:36 |
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Forces an enemy to waste an action as well. If you don't have an AoO you can always hit, trip, step back so the enemy has to waste 2 actions to get to anyone.
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# ? Apr 12, 2023 05:39 |
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Yeah just feels like spending an action to make them spend an action is mostly a wash. Ah well.
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# ? Apr 12, 2023 06:08 |
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Captain Oblivious posted:Yeah just feels like spending an action to make them spend an action is mostly a wash. Ah well. Against everything but mooks it's not. And Attacks of Opportunity are a lot more common for PCs than NPCs, most Martials have some way of generating additional attacks from Reactions, usually at level 6.
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# ? Apr 12, 2023 06:20 |
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Captain Oblivious posted:Yeah just feels like spending an action to make them spend an action is mostly a wash. Ah well. The biggest way to get an advantage against higher level opponents is to force them to waste actions. A standard party has 12 actions, the dragon you are fighting has one. Being able to spend one of your twelve actions to take away 1/3rd of theirs is one of the strongest possible plays.
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# ? Apr 12, 2023 06:26 |
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KPC_Mammon posted:The biggest way to get an advantage against higher level opponents is to force them to waste actions. A standard party has 12 actions, the dragon you are fighting has one. Being able to spend one of your twelve actions to take away 1/3rd of theirs is one of the strongest possible plays. That’s fair. I am mostly coming at it from the perspective of more multiple enemy fights at the moment.
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# ? Apr 12, 2023 06:32 |
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If nothing else, Trip is a nice flex to hit Reflex DC when you're dealing with something large/tough that likely has a high Fortitude DC to make Grapples and Shoves hard to land.
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# ? Apr 12, 2023 06:48 |
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Initiative order matters too. Tripping a guy whose turn is right after yours doesn't help as much as tripping the guy whose turn was right before yours and forcing him to stay down while all your allies take their shots on him.
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# ? Apr 12, 2023 06:55 |
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Plus, you just dropped the BBEG on his rear end. That's added value!
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# ? Apr 12, 2023 07:00 |
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Arivia posted:Tripping someone also makes them prone, so they have to get up or have penalties to their attacks too. Also note that getting up from prone is a move action. Funny thing is if you're grappled (or restrained), you can't get up until you break the grapple.
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# ? Apr 12, 2023 07:13 |
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Flat-footed also makes rogues very happy. Please think of the rogues. This message has been approved by the Sneak Attack Committee.
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# ? Apr 12, 2023 07:44 |
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Yeah, the big advantage to trip is that it makes an enemy flat footed to everybody until the enemy's turn
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# ? Apr 12, 2023 09:41 |
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Lamuella posted:Yeah, the big advantage to trip is that it makes an enemy flat footed to everybody until the enemy's turn It even helps with ranged attack rolls, including some spells!
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# ? Apr 12, 2023 09:50 |
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Anyone have any experience navigating VTT content creators? I've looked at a couple of battlemap creators and they all require not just a Patreon sub but also subscribing to something called Moulinette. This is all just way too much hassle for pretty maps
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# ? Apr 12, 2023 14:05 |
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Jarvisi posted:Anyone have any experience navigating VTT content creators? I've looked at a couple of battlemap creators and they all require not just a Patreon sub but also subscribing to something called Moulinette. This is all just way too much hassle for pretty maps Captain Oblivious posted:That’s fair. I am mostly coming at it from the perspective of more multiple enemy fights at the moment. You might think "oh a -2 to AC isn't that much" but remember that in PF2e a -1 or -2 increases the chances of getting a critical success on a roll significantly (a -1 increases by about 10%, but I suck at scaling so don't ask me what -2 does), which is great whether you're trying to induce damage or an effect of some kind. ----------------------------------------------------------------------- I just got my new Adventure Path book for the month and while I need to dig in to set it up for future campaigns-- have a few things to go through first-- I am really excited that there's a high level Fey-oriented campaign. The cards seem varied and interesting, and The Harrow Court is a very interesting setting. Also loving the time spent in the Grand Bazaar just to start.
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# ? Apr 12, 2023 14:29 |
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Regarding map creators and VTTs, Dungeondraft is a one time payment of $19.99 and exports in Universal VTT format so will work with basically anything. Native assets are a bit hand drawn and cartoony but there are a lot of decent asset packs out there
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# ? Apr 12, 2023 14:43 |
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Government Handjob posted:Flat-footed also makes rogues very happy. Please think of the rogues. Yeah, there were a couple times where I'd have my Monk go for a Trip attempt instead of FoB just because we had at least one rogue who was ready to go hard.
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# ? Apr 12, 2023 16:56 |
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This is definitely up there for dumbest looking armor I've ever seen.
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# ? Apr 12, 2023 17:40 |
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Enos Cabell posted:This is definitely up there for dumbest looking armor I've ever seen. I like it because Fey bullshit is by definition Fey bullshit and you want a degree of "oh come on" to the proceedings.
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# ? Apr 12, 2023 17:48 |
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Enos Cabell posted:This is definitely up there for dumbest looking armor I've ever seen. Definitely getting some Elden Ring vibes for God awful armor design
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# ? Apr 12, 2023 17:55 |
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Jarvisi posted:Anyone have any experience navigating VTT content creators? I've looked at a couple of battlemap creators and they all require not just a Patreon sub but also subscribing to something called Moulinette. This is all just way too much hassle for pretty maps Are you sure they require Moulinette instead of it being just an option? also generally you can just sub to the patreon for a month, get the existing maps and stop subbing
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# ? Apr 12, 2023 18:06 |
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Jarvisi posted:Anyone have any experience navigating VTT content creators? I've looked at a couple of battlemap creators and they all require not just a Patreon sub but also subscribing to something called Moulinette. This is all just way too much hassle for pretty maps Moulinette is useful, but the main benefit is that the scenes will come in with walls/doors/lighting. If you just want pretty pictures, you should be able to select patreon tiers to just get the images, which you can then import and add walls to. The process is pretty quick for simple maps, but can take a bit if you want vision blocking on trees/columns and invisible walls to block characters from walking through tables or railings. I've unsubbed and resubbed to moulinette a few times, as it is just on the edge of being useful. Moulinette is EXTREMELY useful if you are building maps in Foundry directly; e.g. getting a basic map and then adding a tent or an obelisk and some rocks or a corpse or whatever. It includes macros to apply effects such as drop shadow or "ghostly", but I think those require TokenMagicFX. Forgotten Adventures is one of the big asset creators, and they have a newish battlemap patreon that has it's own bespoke module for loading prebuilt scenes. Not sure if their library is deep enough for you. Some of the creators with insane back catelogs, like Meditating Munky, only really have the newer maps configured for Foundry, although some of them are updating old maps to be "Foundry ready". Basically, for smaller, less complex maps I think it's totally feasible to just load the images yourself. If you have a lot of huge maps, or especially complex ones, Moulinette may be worth it. It is annoying this one module, that does what should be core functionality, was able to establish its own marketplace within the core program, but at some point it may get partially subsumed as Foundry works on the way it packages Adventures for export import. There is a Map thread ( https://forums.somethingawful.com/showthread.php?threadid=3986523 ) if you want to drop in and ask for suggestions. There's a wide variety of styles, and if you want to get weird there are even modules to do isometric maps or full (90's era graphics) 3d maps. Some I like or have used or had to rely on because they were the only one with a specific map I wanted (several are or were originally DnD 5e centric, but they are just maps and can normally be repurposed): https://www.patreon.com/FA_Battlemaps https://www.patreon.com/drmapzo https://www.patreon.com/crossland https://www.patreon.com/Crosshead https://www.patreon.com/tychmaps https://www.patreon.com/Eledryll https://www.patreon.com/sliph https://www.patreon.com/orithecartographer https://www.patreon.com/thedungeonmadames https://www.patreon.com/lonemapper https://www.patreon.com/afternoonmaps https://www.patreon.com/BeneosBattlemaps https://www.patreon.com/slowquest https://www.patreon.com/venatusmaps https://www.patreon.com/caeora https://www.patreon.com/tomcartos https://www.patreon.com/Meditating_Munky https://www.patreon.com/seafootgames
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# ? Apr 12, 2023 20:13 |
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mind the walrus posted:Been looking at possible solutions for my own VTT stuff as someone at the functional poverty line and yeah they're pretty dire. Everyone wants you to spend the moon and that's fair, but it's a competitive marketplace where I'm really not sure what's wheat and what's chaff. Hell I still need to save $50 to afford Foundry. why does my mans have bird feet
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# ? Apr 12, 2023 21:19 |
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Mister Olympus posted:that makes sense, i'm considering it from the opposite viewpoint where you can't take a base class and go totally orthogonal to that class's intended behavior with a clever build--that sort of thing is what defines 3.x to me, and pf2 has much stronger role protection than that It's better to have a bunch of classes that do things the players absolutely want them to do but are constrained for balance, as opposed to letting people break poo poo over their knee for gimmicks.
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# ? Apr 12, 2023 22:23 |
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Chevy Slyme posted:why does my mans have bird feet Some fey have goat feet. Maybe this one has bird feet.
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# ? Apr 13, 2023 00:09 |
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# ? Jun 5, 2024 03:10 |
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Thaumaturge question: on a successful exploit weakness do you learn the value of the target's highest weakness? In the crit success description it specifically calls out that you learn the appropriate values but that wording isn't in the success description. Logically I think it should, since the player should be able to determine if they want to use the personal antitheses or its mortal weakness.
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# ? Apr 13, 2023 02:39 |