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and don't underestimate having a cultural heritage trait that is shared by all of Persia, Arabia, and Mediterranean Africa. It cuts down on radicals from discrimination and gives you the sweet, sweet 5 year incorporation time you'll need for building out your high-end industrial tax base.
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# ? Apr 11, 2023 23:51 |
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# ? May 30, 2024 23:55 |
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https://twitter.com/PDXVictoria/status/1646151195831021571?s=20 yep it's land reform laws. now we can finally have serfs who aren't free to leave and change jobs whenever they want
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# ? Apr 12, 2023 17:47 |
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I'm hoping that this will mean that the really regressive governments with full serfdom (I assume a lot of countries currently starting with serfdom will have tenant farming after 1.3) will have a harder time reforming and ideally won't be able to easily find qualifications to staff industrial buildings.
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# ? Apr 12, 2023 20:35 |
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I do really like V3 but there's a few things that are just baffling in their absence because they're key features or have been in a bunch of past paradox games: - there's no way to give provinces to your vassals [outside of specific decisions for the Raj and DEI] - there's no wargoal to return provinces to their rightful owner - sorry serbia and greece - there's no way to downsize buildings in LF; conquer an AI minor using 120/10 infrastructure? that state is useless, sorry - there's no way to station mobilised troops in any strategic region except their home [unless they decide to hang around the strategic region they were in in the last war - and in that case, you can't order them home except by mobilising them in another war] - there's no way to change stance (offensive/defensive) while an army is in a battle
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# ? Apr 13, 2023 14:01 |
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I was so convinced that there must be a "return province to third party" wargoal that I thought I was just missing it on the UI somewhere, but apparently not
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# ? Apr 13, 2023 14:03 |
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Yeah the best you can do is conquer it yourself and use one of the transfer province mods to hand it over - of course that means you eat the full infamy amount.
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# ? Apr 13, 2023 14:07 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-81-new-laws-in-1-3.1577848/ As pretty much everyone knew, the landholding laws are getting an overhaul, which will make an India/Russia/China game more interesting. There's also Technocratic governments who enshrine educated people as the proper masters of the State, and Industry Banned which does what you think it does. I think some of the devs have played Red Flood, and I'm here for it.
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# ? Apr 13, 2023 15:17 |
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BBJoey posted:- there's no way to change stance (offensive/defensive) while an army is in a battle TwoQuestions posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-81-new-laws-in-1-3.1577848/
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# ? Apr 13, 2023 15:21 |
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edit: quote is not edit, sorry for the doublepost
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# ? Apr 13, 2023 15:23 |
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I'm here for the atheist single party state It's good that there will be some variation at the "developed" end of the law spectrum, since most of the more authoritarian options were intentionally designed to be the pre-Industrial way of doing things. Now we have shiny new 20th-century style authoritarianism!
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# ? Apr 13, 2023 15:26 |
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1.3 looks real good. Also is that the same Pacifica who was the TNO lead designer at one point?
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# ? Apr 13, 2023 15:49 |
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AAAAA! Real Muenster posted:All the things you posted bug me but for some reason this one just really annoys the gently caress out of me. For me it's the fact that battles take so long and the periods in between battles are so short. So many times I've been meaning to swap an army over, but because I have better things to do than stare at a battle progress bar for 4 in-game weeks, I've been elsewhere on the map during the crucial 5 day period when there's no ongoing battle. I guess the issue is that if they unlocked the attack/defend buttons while a battle is going on you could redeploy an army in battle to another front, but it seems trivial to me to add a button that simply lets you swap posture. quote:Also, revolutions now always adopt the most desired governance principles of their most powerful IG. You won’t be seeing any more radical or communist revolutions with monarchs at their heads. A nice change. It also looks like there's a transitional mode of government for revolutions without strong positions on governance principles: It might just be flavour but it would be cool if after a successful provisional government revolution, you got an event allowing you to choose your mode of government - even cooler if you could do something historical like grab a member of a royal house next door and elect them monarch (eg Spain).
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# ? Apr 13, 2023 15:59 |
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between one party states, events about kulaks burning crops, and good ol' Soviet CYBERNETICS this is truely the communism update
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# ? Apr 13, 2023 16:52 |
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I hope they don't play technocracy as the true STEM master race unironically. They probably wouldn't. Do I understand correctly that deindustrialization is just a meme option. Is it there just for IGs to want something you definitely not going to agree to?
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# ? Apr 13, 2023 16:57 |
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ilitarist posted:I hope they don't play technocracy as the true STEM master race unironically. They probably wouldn't. I think it's just to satisfy the meme crowd and to give really pissed off rural revolts something to aim for I guess
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# ? Apr 13, 2023 17:00 |
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lmao. A Marxist cybernetic state in the game is something like running a program from inside dwarf fortress/minecraft, haha
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# ? Apr 13, 2023 17:09 |
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ilitarist posted:I hope they don't play technocracy as the true STEM master race unironically. They probably wouldn't. I think that between that and homesteading this patch will introduce some options to really turbocharge the power of the Rural Folk. Given how the v3 economy is balanced I bet you could even make it work kinda well until GB invades
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# ? Apr 13, 2023 17:16 |
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It would be a great law to force on a subject country to really make sure they don't waste time with this industry nonsense and stick to raw materials
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# ? Apr 13, 2023 17:21 |
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really queer Christmas posted:1.3 looks real good. Also is that the same Pacifica who was the TNO lead designer at one point? Yep, I'm really happy for them.
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# ? Apr 13, 2023 18:05 |
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ilitarist posted:I hope they don't play technocracy as the true STEM master race unironically. They probably wouldn't. it'd also be great to force colonial subjects into. Have them build up their resources to the max asap then ship off any surplus labor to the metropole or the needfuls
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# ? Apr 13, 2023 18:19 |
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Excellent new laws and, more importantly, no more communist monarchical revolts! I'd take this patch just for that alone.
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# ? Apr 13, 2023 18:26 |
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TNO DLC confirmed
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# ? Apr 13, 2023 18:34 |
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Hellioning posted:Excellent new laws and, more importantly, no more communist monarchical revolts! I'd take this patch just for that alone. In my current game a communist revolt put a Habsburg on the throne in Germany.
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# ? Apr 13, 2023 18:51 |
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Vichan posted:In my current game a communist revolt put a Habsburg on the throne in Germany. The worst timeline.
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# ? Apr 13, 2023 18:59 |
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Agean90 posted:It would be a great law to force on a subject country to really make sure they don't waste time with this industry nonsense and stick to raw materials Even that wouldn't work very well, you need railroads to really max out plantations. Unless Railroads don't count as Heavy Industry for them...
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# ? Apr 13, 2023 19:04 |
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The Morgenthau plan patch
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# ? Apr 13, 2023 19:05 |
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Will Industry Banned also remove Bureaucrats as well? Medicine is a pure function of the medical institutions right now, unless they're either adding hospital buildings or completely torpedoing your tax collection (which would be in-character for a 'destroy the state' law like that would be).
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# ? Apr 13, 2023 20:20 |
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Making it impossible to get more bureaucracy would be pretty extreme, and probably totally unrecoverable if your pop bureaucracy requirement is much higher than your baseline bureaucracy. I'm guessing heavy industry means urban buildings that can be built by pops, so not government admins, railroads, or universities. That definition would include arts academies which is a bit weird, but it would probably be weirder and more annoying to have them stay open as demand for art and services craters without capitalists
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# ? Apr 13, 2023 21:46 |
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looking forward to boosting Intellectuals too far and having the technocrat revolution decide names are irrational and everyone should just go with unique designations instead actually powerful leaders getting dumb gently caress ideas and refusing to bail on them (going full lamarckian) should just happen constantly
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# ? Apr 13, 2023 22:04 |
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I like some of the new stuff, especially the land laws - those seem great. The only comment I have is that technocracy should give either a massive bonus to capitalists or bureaucrats depending on your economic model (and possibly both) because that's basically how that would play out. State Atheism sounds awesome, can't wait to cause my stable socialist republic to completely collapse because all of my pops are now discriminated and can't work in higher tier jobs.
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# ? Apr 14, 2023 01:02 |
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Now that they have land reform they should add land value tax as an option in the tax laws
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# ? Apr 14, 2023 01:23 |
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I just read the dev diary about the law rework. While I like the changes to how laws are passed, I think it'd be even cooler if we had even more ability to change the outcomes of the process. Why not take it another step with the "EU4 sieges in a trenchcoat" concept and have ways of influencing the different stages, like with traits on IG leaders? Or perhaps some way of using Authority to help boost something during the various phases, or alternatively, hamper the tactics of the other side. Then we'd have more tools and levers at our disposal than clicking on various popup events.TwoQuestions posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-81-new-laws-in-1-3.1577848/ Ah my dream of an anarchist agrarian state comes true! DrSunshine fucked around with this message at 01:45 on Apr 14, 2023 |
# ? Apr 14, 2023 01:32 |
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Good Dev Diary, and in general a really good addition, but one that kind of shows a problem I've had with Vicky 3 since its reveal. Vicky 3 has what's probably the best internal political system of any Paradox game, but that still has a fundamental flaw at its core: there is no mechanical difference between law in the books/blackletter law and law in practice. One of the things you very quickly learn as a student of law, especially if you're slightly radically inclined, is that there's a huge gap between the more political, performative, universal aspects used to present some particular legal development, and its actual practical meaning. The still-flawed representation of multiculturalism is probably the best example (not only is it pretty much impossible to imagine a truly multicultural 19th-century society, but it's an incredible stretch to believe that discrimination would not exist in a legally multicultural state. To this day the ECJ and ECHR rule against the unintentionally/intentionally discriminatory aspects of laws, but it's also evident in the whole depiction of land reform. The moment some new law passes parliamentary or political muster, it is instantly realised in practice without any actual use of government authority. I understand why it's done this way -not only is it pretty satisfying to have immediate effects for laws, but it's probably impossible to code a system for compensating the nobility for losing control of their serfs and land - , but it presents an incredibly unrealistic view of the way law and politics actually work I'm probably the only one who really cares about this - I can't imagine that the venn diagram of 'radical legal philosopher/legal historian/paradox enjoyer is particularly big - but it still kind of irks me.
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# ? Apr 14, 2023 01:36 |
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i guess that I want to say that, historically speaking, laws should be more difficult to pass. from a purely legal perspective, actually realising a socialist welfare state should probably be impossible without a revolution
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# ? Apr 14, 2023 01:37 |
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oscarthewilde posted:Good Dev Diary, and in general a really good addition, but one that kind of shows a problem I've had with Vicky 3 since its reveal. Vicky 3 has what's probably the best internal political system of any Paradox game, but that still has a fundamental flaw at its core: there is no mechanical difference between law in the books/blackletter law and law in practice. One of the things you very quickly learn as a student of law, especially if you're slightly radically inclined, is that there's a huge gap between the more political, performative, universal aspects used to present some particular legal development, and its actual practical meaning. no I think this is kind of an important area - implementation of laws should be decoupled from the actual passing of them, in essence. like, after removing serfdom, there should be small scale resistances by petty jerk rear end nobles, at a minimum. that said, i really don't think it's a top priority for the gameplay loop right now.
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# ? Apr 14, 2023 02:11 |
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There already somewhat is with movements to restore old laws, but generally if you're strong enough to pass a law you're also strong enough to ignore the movement to restore the law back to what happened and usually after you pass a law the old interest groups are further weakened so they're less about to stop you than before. I guess these can serve as a check to passing laws by using revolutions to overturn old regimes while the old guard is temporarily weakened, but that's about it at the moment.
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# ? Apr 14, 2023 02:22 |
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It'd probably be possible, honestly! The game already has things like ticking modifiers, so it wouldn't be so much of a stretch to build in some degree of resistance to laws being changed, I don't think. Perhaps changes could gradually phase in depending on your level of bureaucracy.
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# ? Apr 14, 2023 03:24 |
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Ithle01 posted:There already somewhat is with movements to restore old laws, but generally if you're strong enough to pass a law you're also strong enough to ignore the movement to restore the law back to what happened and usually after you pass a law the old interest groups are further weakened so they're less about to stop you than before. I guess these can serve as a check to passing laws by using revolutions to overturn old regimes while the old guard is temporarily weakened, but that's about it at the moment. This is a key problem, I think. When you repeal serfdom, the landlords won't be happy, but their options are:
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# ? Apr 14, 2023 03:35 |
It would be nice for the game to recognize the limitations of laws but what would making laws only half effective or whatever actually accomplish? A lot of their distinction is already pretty hard to see clearly in all the noise of the economic and political systems. Any way of acknowledging the imperfection of laws would just make everything feel blurrier and more samey. Unless it's implemented in a way I'm not imagining. What would it look like to avoid just making things more unclear and undifferentiated? re:Dev Diary- No more communist monarchies is all I wanted! Everything's perfect now.
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# ? Apr 14, 2023 03:38 |
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# ? May 30, 2024 23:55 |
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megane posted:This is a key problem, I think. When you repeal serfdom, the landlords won't be happy, but their options are: It's funny because the turmoil mechanics are perfect for this but they're either not harsh enough or not clearly communicated
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# ? Apr 14, 2023 03:40 |