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I always thought the best response to homeopathy is that if it's real then every drink of water is a mouthful of piss, but really, it's better to say that every drink of water is a mouthful of hitler's piss which is even worse edit: well that's a fine start to a new page
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# ? Apr 15, 2023 06:59 |
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# ? May 22, 2024 07:49 |
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What a combination of words
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# ? Apr 15, 2023 08:27 |
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if every mouthful of water is hitler's piss then no mouthful of water is hitler's piss, because the more you have of something the less there is of it
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# ? Apr 15, 2023 09:40 |
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"Ah see there's yer problem, whole planet's gotta be written off, ain't no savin' it""
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# ? Apr 15, 2023 10:36 |
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Rimworld: Homeopathic Hitler
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# ? Apr 15, 2023 10:40 |
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BattleMaster posted:I always thought the best response to homeopathy is that if it's real then every drink of water is a mouthful of piss, but really, it's better to say that every drink of water is a mouthful of hitler's piss which is even worse that's not how homeopathy works, every drink of water is the antidote to piss
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# ? Apr 15, 2023 13:37 |
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Agnostalgia posted:that's not how homeopathy works, every drink of water is the antidote to piss A few hours later
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# ? Apr 15, 2023 13:46 |
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this is known as a closed system, and is perfect in its efficiency
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# ? Apr 15, 2023 14:09 |
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tiny little polar colony just barely starting to not suck
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# ? Apr 15, 2023 21:01 |
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Danaru posted:A few hours later lmfao holy poo poo this thread is great
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# ? Apr 15, 2023 22:25 |
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*slaps Bones' back* You can get so much blood out of one of these
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# ? Apr 16, 2023 04:22 |
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Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes.
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# ? Apr 16, 2023 04:34 |
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it's a single player game, who gives a poo poo, play it however it's fun for you
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# ? Apr 16, 2023 04:48 |
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atenthirtyone posted:Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes. Honestly this is probably what my next run is gonna be. I’ve long ago given up on playing this game as it’s intended. All I do is make sand castles and expose them to increasing pressure once my defenses are up and then I reload if I overcorrect on the difficulty dial. There’s a few games I’m happy to go extremely try-hard on but this isn’t one of them.
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# ? Apr 16, 2023 04:55 |
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atenthirtyone posted:Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes. Nah play the game in whatever way gives you the most enjoyment. I am not going to caveat this, even that goon who uses the dick grafting mod is just living their best life
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# ? Apr 16, 2023 05:11 |
atenthirtyone posted:Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes. I usually use a mod that makes it so insects can't spawn if there's enough light. That way they can spawn if I'm careless, but I can make drat sure they won't spawn in my rec room or whatever I don't want to bother spending ages cleaning and repairing.
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# ? Apr 16, 2023 05:24 |
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atenthirtyone posted:Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes. The only downside is you don't get to make a joke about casu marzu because the infestation spawned in your cheese cave.
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# ? Apr 16, 2023 05:26 |
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I actually enjoy infestations because I like building a bunch of hardened melee colonists but on the other hand I am totally fine cheesing mechanoids so that's not any kind of value judgement
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# ? Apr 16, 2023 05:46 |
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atenthirtyone posted:Am I a coward for building a mountain base while disabling infestations? I just wanna play Rim World: Dwarf Fortress and not have to worry about nasty little bugs destroying my stockpiles every 30 minutes. In my opinion infestations are a lot scarier on paper than they are in practice, assuming you don't leave your combat force underdeveloped (which is an easy thing to do when you end up living in a mountain base, to be fair). Airlocks and a bait room means the infestation is pretty much always in a manageable spot, whether that's by melee blocking the choke point or cooking them. If you're clever about your bait room positioning you can even have the infestation help defend you against incoming raids. I like to try playing around game mechanics before disabling them outright, because sometimes the tools are all there and I just haven't learned to use them yet, and once I learn how those work I'll end up using those lessons in other colonies down the line. End of the day you're playing the game to have fun though, so do what makes it fun for you.
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# ? Apr 16, 2023 06:39 |
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Apparently the way babies born to prisoners has changed, it used to be you'd get a dialog that would allow you to adopt the baby immediately but now ... the baby is hostile, not technically a prisoner, and though the baby is taken to a regular colonist crib, if they're sick (i.e. "newborn illness") you have to draft the doctor to force them to treat the baby : e: oh there's a manual "adopt" button on the toolbar now, all right it's a brisk -90C outside, good time for a bunch of babies Flesh Forge fucked around with this message at 12:01 on Apr 16, 2023 |
# ? Apr 16, 2023 09:10 |
isndl posted:In my opinion infestations are a lot scarier on paper than they are in practice, assuming you don't leave your combat force underdeveloped (which is an easy thing to do when you end up living in a mountain base, to be fair). Airlocks and a bait room means the infestation is pretty much always in a manageable spot, whether that's by melee blocking the choke point or cooking them. If you're clever about your bait room positioning you can even have the infestation help defend you against incoming raids. One or two tiles of overhead mountain are just the worst- you don't get any sort of benefit, like being immune to drop pods or mortars, but you still get slapped with all the annoyance of dealing with insects who can randomly pop up at any time and kill your pets or whatever if you don't super micromanage the moment you get the notification.
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# ? Apr 16, 2023 16:53 |
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Eiba posted:Personally, I think infestations are easier to deal with in mountain bases for the reasons you say. What I really hate is when I make my freezer room in a mountain on an otherwise flat map and there are constantly bugs popping up in my freezer. Or you have a particular design in mind and one of your bedrooms ends up clipping three tiles of "mountain" and now you either gotta give up your symmetry or deal with the unavoidable threat of massive insect hives in your bedroom forever. This freezer problem can be fixed! If the room is cooled to -17C it actually can't spawn infestations. I keep enough freezers to get to -20C so that I have a bit of wiggle room
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# ? Apr 16, 2023 17:51 |
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Also I totally wouldn't feel bad about use dev mode to remove 1-3 tiles of overhead mountain that's in the middle of a bedroom, like in terms of the real world what would that even be, a big pillar of rock? This is something that even a tribal society should be able to demolish
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# ? Apr 16, 2023 18:23 |
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on my last map I dealt with infestations in the nearby cave system by subdividing it with walls and laying down hay everywhere, so if one popped up I would get someone to chuck a molly in there and it would be gone by next day
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# ? Apr 16, 2023 19:49 |
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I don't know if getting the bugs to rave out is going to help very much
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# ? Apr 16, 2023 19:56 |
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it would certainly make them less aggressive
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# ? Apr 16, 2023 20:19 |
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As much fun as the meals-on-wheels kibble delivery of infestations is, the last time I played without it disabled they popped up in my RimAtomics reactor room and trashed the Type X reactor before I could kill them all. That was a reload and me deciding it just wasn't fun to have something get randomly trashed with no ability to prevent it even if the entire crew of cybered up melee murderers is right on top of the rustling piles of spawning hives. Or they were, briefly, then everyone in the room got turned in to a shadow on the wall.
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# ? Apr 17, 2023 01:05 |
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bird food bathtub posted:As much fun as the meals-on-wheels kibble delivery of infestations is, the last time I played without it disabled they popped up in my RimAtomics reactor room and trashed the Type X reactor before I could kill them all. That was a reload and me deciding it just wasn't fun to have something get randomly trashed with no ability to prevent it even if the entire crew of cybered up melee murderers is right on top of the rustling piles of spawning hives. Or they were, briefly, then everyone in the room got turned in to a shadow on the wall. You can prevent this! In my last base I lined the reactor chamber with depleted uranium walls, then had a depleted uranium hallway, then another depleted uranium lined room, and each of those rooms had a bunch of over-wall coolers keeping them at a nice chill <-20 C. Zero chance of infestation in the room itself, and since I had a reception chamber and an airlock there was very little chance that bugs could tunnel all the way to my reactors unless I was already truly hosed. This system of multiply-cooled rooms sucks virtually all of the heat out of these areas, so infestations can't occur at all in them QuarkJets fucked around with this message at 01:24 on Apr 17, 2023 |
# ? Apr 17, 2023 01:18 |
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Here's a post I made about infestation chance and some of the crazier things you can do to juice it, I had such an effective bait room that my base rarely ever had infestations. Turning on the Infestation Chance in dev mode, the bait room was basically bright blue at the deepest end and in my base proper the chance was basically 0 (but not precisely 0) Here's the part where I made sure that the reactor room had 0 chance of experiencing an infestation: QuarkJets posted:I took extra precautions and super-cooled a few rooms to ensure that bugs cannot spawn there: my nuclear reactors, my nuclear waste storage, and my nuclear fuel storage. I use a bunch of coolers to super-cool each room to heat transfer hallway, and then that has vents transferring the heat out to the rest of my base. This rooms are all kept at -40 C
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# ? Apr 17, 2023 01:21 |
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any meat is good meat when you can make lavish meals out of it, including the Other White Meat
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# ? Apr 17, 2023 02:20 |
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Flesh Forge posted:any meat is good meat when you can make lavish meals out of it, including the Other White Meat You mean guinea pig?
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# ? Apr 17, 2023 02:23 |
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.... yes, that's guinea pig, isn't it delicious? in other news I'm trying to be fairly legit with this full melee colony and I just utterly rolled a 6 vs 29 impid tribal raid in open combat (no walls, no killbox, just rush out and beat the poo poo out of them) high quality plasteel breach axes are very good e: so are smokepop packs Flesh Forge fucked around with this message at 02:42 on Apr 17, 2023 |
# ? Apr 17, 2023 02:33 |
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I want to use that infestation repeller from Vanilla Expanded Insectoids (no more burrowing, walk-in only but raids arr stronger) but the graphic is annoying as hell.
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# ? Apr 17, 2023 02:44 |
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re: plasteel breach hammers, "on paper" they are just Pretty Good but in practice, they have a specific attack mode that is hilariously fast and just produces a very rapid series of bonks
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# ? Apr 17, 2023 02:47 |
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Is there a toxic-adapted hauling animal? is there a mod that has one? yes I could use hauler bots but I want to do something with animals, I rarely use them and polluted land makes that even less fun for me e: I guess there's the Fetch For Me mod, just lets you train anything to haul, that's probably fine for what I want (hauling toxalopes or something) https://steamcommunity.com/sharedfiles/filedetails/?id=933324235
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# ? Apr 17, 2023 04:53 |
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Flesh Forge posted:Is there a toxic-adapted hauling animal? is there a mod that has one? yes I could use hauler bots but I want to do something with animals, I rarely use them and polluted land makes that even less fun for me Theres a new vanilla expanded wasteland animal mod pack, that might have some haulers?
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# ? Apr 17, 2023 06:11 |
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Flesh Forge posted:Is there a toxic-adapted hauling animal? Yeah, they're called wasters. Dryads are immune to pollution, but you can't plant their trees in polluted soil. Not sure if the trees survive if you plant them in clean soil and then let it become polluted afterwards. You could probably plant them around a Polux tree though.
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# ? Apr 17, 2023 06:41 |
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Flesh Forge posted:re: plasteel breach hammers, "on paper" they are just Pretty Good but in practice, they have a specific attack mode that is hilariously fast and just produces a very rapid series of bonks style: morbid i feel like i missed the setup to a joke here
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# ? Apr 17, 2023 06:42 |
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isndl posted:Yeah, they're called wasters. yeah I don't think I want to do the tree thing, I just really want some weird gross fat little guys like toxalopes tbh I think that haul for me mod is fine. Coolguye posted:style: morbid I don't think it does anything mechanically it just gives you a different set of floor tiles and slabs. I just took it for the vaguely evil/hell-like theme e: an added plus is toxalopes have no other purpose besides meat/leather since you can't use them for caravans and they can't be milked (would have liked to be able to milk them for toxic wastepacks or something)
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# ? Apr 17, 2023 07:21 |
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# ? May 22, 2024 07:49 |
toxalopes seem like the kind of thing that should be able to carry unusually small amounts of caravan load + be worth eating, or something weird and not really covered by normal animal niches. Wasted opportunity to not have them be something no other animal can be even if it's not super incredibly amazing
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# ? Apr 17, 2023 07:32 |