(Thread IKs:
MokBa)
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I never finished spirit tracks I hated almost everything about it except for Zelda and I got to them introducing the one hit kill trains. I tried to back away from one but it switched into my lane and got me because backing up is 10x slower and I lost a lot of progress. Just wasn't worth finishing that quest so new hyrule got ran over or whatever that plot was.
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# ? Apr 17, 2023 22:40 |
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# ? Jun 3, 2024 22:45 |
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Blackbelt Bobman posted:The Switch controls are a lot better, you can center the cursor whenever you want which is a huge upgrade. You could do that in the wii version
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# ? Apr 17, 2023 23:02 |
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The SS controls on Switch are pretty good for when the only thing that matters is relative orientation (like swordplay) but terrible for stuff like aiming at the screen, and I often had to re-center it every literal ten seconds (particularly during that Tadtone swimming section). I wanted to be able to use motion controls for the sword, shield, and whip but use the stick for aiming, but it wouldn't let me do that. Can't imagine the kind of person who keeps motion control aiming on for BotW. You want the cross hair/while screen to tremor every time you want to shoot an arrow?
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# ? Apr 17, 2023 23:18 |
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motion control aiming in botw is loving perfect
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# ? Apr 17, 2023 23:24 |
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kidcoelacanth posted:motion control aiming in botw is loving perfect
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# ? Apr 17, 2023 23:26 |
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kidcoelacanth posted:motion control aiming in botw is loving perfect Maybe if you're roleplaying as tremor-disorder Link.
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# ? Apr 17, 2023 23:28 |
kidcoelacanth posted:motion control aiming in botw is loving perfect I'm getting kinda scared for that because I'm too used to the motion controls on the PS5 version of Fortnite, and those are just way better than the Switch...
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# ? Apr 17, 2023 23:29 |
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kidcoelacanth posted:motion control aiming in botw is loving perfect I did a shrine where I had to motion control a ball through a maze and definitely do not agree lol After 10 tries I was like fine I'll just turn off motion control Turns out motion control is not optional for those puzzles lol I eventually got it but man
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# ? Apr 17, 2023 23:30 |
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precision posted:I did a shrine where I had to motion control a ball through a maze and definitely do not agree lol well no those puzzles are just rear end across the board Albatrossy_Rodent posted:Maybe if you're roleplaying as tremor-disorder Link. think maybe you should get your hands checked mate i've never had any issues
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# ? Apr 17, 2023 23:31 |
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precision posted:I did a shrine where I had to motion control a ball through a maze and definitely do not agree lol I used motion controls to flip the maze entirely and use the smooth surface on the underside to easily complete the puzzle
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# ? Apr 17, 2023 23:33 |
Albatrossy_Rodent posted:Maybe if you're roleplaying as tremor-disorder Link. Maybe you should see a doctor? Motion control aiming a bow is like the only good use case of motion controls outside of any game without Smooth Moves in the title.
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# ? Apr 17, 2023 23:54 |
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Idly, and apologies if someone already brought this up, but: there were some scenes with Sidon and, uhh, Teba's kid I forget the name of tagging along with Link. wondering if there's going to be a companion/party system. Or at the very least, the equivalents to the pre-DB team-up sections will be more freeform and less on-rails.
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# ? Apr 17, 2023 23:56 |
An idea I've seen bounced is that "dungeons" might be extended sequences where a companion tags along, kinda like the 2 later dungeons in wind waker, so you get all your abilities at the start but still have bespoke puzzles in dungeons using new tools.
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# ? Apr 18, 2023 00:03 |
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Khanstant posted:Maybe you should see a doctor? Motion control aiming a bow is like the only good use case of motion controls outside of any game without Smooth Moves in the title. Nope, hands definitely normal. But if I'm going for a headshot and my adrenaline is up a bit, screen is all earthquake mode.
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# ? Apr 18, 2023 00:06 |
If your adrenaline goes up while playing games you should do more meditation to suppress emotional outbursts. Ideally you want to be so balanced that playing Zelda is no more exciting than watching your rock candy crystalize.
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# ? Apr 18, 2023 00:08 |
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Gruckles posted:Fusing white chu jelly to your shield to create frictionless ice beneath you as you surf would be amazing. reality: white chu jelly will immediately explode into a cloud of frost, freezing link and causing him to ragdoll off a cliff, killing him instantly
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# ? Apr 18, 2023 00:21 |
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Blaziken386 posted:hope: white chu jelly lets you do infinite snow surfing Sounds good to me
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# ? Apr 18, 2023 00:27 |
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Put the insurance fraud minigame from Saints Row into TotK
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# ? Apr 18, 2023 00:27 |
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do you still get life insurance payout if you respawn afterwards
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# ? Apr 18, 2023 00:29 |
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Every time Link dies pushes you into an alternate timeline where Link didn't die there.
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# ? Apr 18, 2023 00:31 |
Shiroc posted:Every time Link dies pushes you into an alternate timeline where Link didn't die there. This has been happening all along. That's why, canonically, there are 13 billion Zelda timelines
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# ? Apr 18, 2023 00:32 |
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The Hero has gone by many names throughout history. Link. Butt. I farted. The thing they all share is courage.
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# ? Apr 18, 2023 01:07 |
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precision posted:I did a shrine where I had to motion control a ball through a maze and definitely do not agree lol Happy Noodle Boy posted:I used motion controls to flip the maze entirely and use the smooth surface on the underside to easily complete the puzzle
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# ? Apr 18, 2023 01:17 |
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Even with flipping the maze it took me like 20 tries because there's so much lag between the motion of the controller and the movement of the platform, and also the camera angle makes it very difficult to orient it in all three axes. The motion aiming was good but the gimmick motion puzzle stuff was bad.
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# ? Apr 18, 2023 01:43 |
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I just realized I never beat the entirety of the second DLC in Age of Calamity. So now I have something to get me hyped for Totk
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# ? Apr 18, 2023 01:44 |
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The puzzle motion stuff is very difficult if you hold the controller like a controller. It's much easier if you flip it over and just hold it like you would any random flat object. This obviously wouldn't help if you're playing handheld, though.
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# ? Apr 18, 2023 01:54 |
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But the hard part wasn't the maze. If you do that you still have to do the hard part, which is keeping the ball from going to the side when you launch it over the gap
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# ? Apr 18, 2023 02:04 |
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tbh I couldn't even remember the motion puzzles as a common pain point since they were all one and done for me, but I think they probably just match my vibes in the way others find fulfillment in grinding out exact percentages for a perfect character build.
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# ? Apr 18, 2023 02:13 |
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The fact that the motion control puzzle shrines are absolute garbage is a completely separate issue from motion control being used for aiming, I love the aiming controls but those puzzles shouldn't have made it off the drawing board.
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# ? Apr 18, 2023 02:20 |
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Captain Hygiene posted:The fact that the motion control puzzle shrines are absolute garbage is a completely separate issue from motion control being used for aiming, I love the aiming controls but those puzzles shouldn't have made it off the drawing board.
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# ? Apr 18, 2023 02:23 |
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I don't even know how to describe the way I use a combination of motion control and sticks to aim, but I do know it feels really good and natural my hands do shake a lot but it's never been a big hinderance, and the hitboxes are generous no argument that the motion puzzles suck and even the funny alternate solutions never feel right
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# ? Apr 18, 2023 02:31 |
Y'all still posting about this game? Maybe if you spent more time getting uncles and less time daydreaming you'd already be halfway through the dark world map by now, like I am.
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# ? Apr 18, 2023 02:37 |
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Whoa a new Zelda in a little over three weeks. Crazy to think about
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# ? Apr 18, 2023 02:56 |
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hatty posted:Whoa a new Zelda in a little over three weeks. Crazy to think about Already?
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# ? Apr 18, 2023 03:06 |
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I can’t stop rewatching the trailer. I have a problem, someone help meWarpDogs posted:I don't even know how to describe the way I use a combination of motion control and sticks to aim, but I do know it feels really good and natural At least as far as I use it, I mainly do the macro aiming (swinging around wildly, lining my shot in the general vicinity of my target) with the sticks while using the motion controls to fine-tune my shot. It’s really a beautiful system
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# ? Apr 18, 2023 03:07 |
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The Maroon Hawk posted:I can’t stop rewatching the trailer. I have a problem, someone help me I really had no idea a single person thought this system was good. If I tried this strategy, I might get close to where I wanted to shoot and then the slightest motion in like my shoulder would send the arrow way to the side.
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# ? Apr 18, 2023 03:15 |
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Gyro aiming for micro adjustments rules.
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# ? Apr 18, 2023 03:18 |
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It was actually Splatoon that sold me on that whole aiming adjustment mechanic, I went into that game fully prepared to hate it and turn it off ASAP. Turns out, it's by far my preferred style for shooting controls, so it just felt right by the time it showed up in a Zelda game.
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# ? Apr 18, 2023 03:23 |
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Gruckles posted:Gyro aiming for micro adjustments rules. EDIT: Never mind, I misread. Don't mind me.
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# ? Apr 18, 2023 03:23 |
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# ? Jun 3, 2024 22:45 |
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The problem with those puzzles is how skewed the camera is, its not like you can tilt straight left to make that final jump.
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# ? Apr 18, 2023 03:39 |