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Slickdrac
Oct 5, 2007

Not allowed to have nice things
Since we are pretty late into this cycle, is there anything for X4 like that one mod for X3 that popped up towards the "end" of it's lifecycle? The one that added a string of systems and made a Xenon "unstoppable" force or something like that and enabled you to just set the whole universe on fire with everyone able to declare war on everyone. I can't remember the name of it, but while the basegame seems to try and create that kind of feel, it doesn't really go all in on it and things tend to wall out. I tried turning the HOP into a powerhouse force with near unlimited ship production capability and while they cleared out the Xenon, they only pushed into one sector of Argon space and stalled out in Getsu, and just never accomplished anything more after 50 hours

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Polikarpov
Jun 1, 2013

Keep it between the buoys

Slickdrac posted:

Since we are pretty late into this cycle, is there anything for X4 like that one mod for X3 that popped up towards the "end" of it's lifecycle? The one that added a string of systems and made a Xenon "unstoppable" force or something like that and enabled you to just set the whole universe on fire with everyone able to declare war on everyone. I can't remember the name of it, but while the basegame seems to try and create that kind of feel, it doesn't really go all in on it and things tend to wall out. I tried turning the HOP into a powerhouse force with near unlimited ship production capability and while they cleared out the Xenon, they only pushed into one sector of Argon space and stalled out in Getsu, and just never accomplished anything more after 50 hours

Sounds like Litcubes Universe and it's associated submod Mayhem 3. Turns AP into a full on 4x with a real economy.

DaveKap
Feb 5, 2006

Pickle: Inspected.



Ragnar Gunvald posted:

Are we talking about FAF or ZYN here? Cause I don't actually know the difference.
I was talking ZYN.

Ragnar Gunvald posted:

Was the 2nd one as good?
Most of my memories come from 2 over 1 because 2 had "DIVE DIVE DIVE!" and an incredible plot climax that I'll never forget. Definitely check it out.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


DaveKap posted:

I was talking ZYN.

Most of my memories come from 2 over 1 because 2 had "DIVE DIVE DIVE!" and an incredible plot climax that I'll never forget. Definitely check it out.

2's VA absolutely killed it, "Surrender, Belisarius!"

Slickdrac
Oct 5, 2007

Not allowed to have nice things

Polikarpov posted:

Sounds like Litcubes Universe and it's associated submod Mayhem 3. Turns AP into a full on 4x with a real economy.

Litcube, yeah, that's the one! They doing anything with X4?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I am the Heretic who tried Freespace 2 and couldn't get into it cause all the ships I got to fly in the first few missions felt like slow, sluggish potatoes, and I like my fighter ships to feel fast. (A problem I had with many fighters in X3 as well)


Also, has this debris field of old school Split and Xenon ships always been there in Heretics end? :raise:



I really miss the split hull shapes from X3, the new ones just don't have the same appeal that made split ships my favorite in X3.

DaveKap
Feb 5, 2006

Pickle: Inspected.



I'm now noticing a problem with various miners in this game... Is there a reason the AI likes to just spin in circles for a while before, maybe, breaking out of it and actually mining something? Any specific mods to improve that AI instruction set?

OwlFancier
Aug 22, 2013

Galaga Galaxian posted:

I am the Heretic who tried Freespace 2 and couldn't get into it cause all the ships I got to fly in the first few missions felt like slow, sluggish potatoes, and I like my fighter ships to feel fast. (A problem I had with many fighters in X3 as well)


Also, has this debris field of old school Split and Xenon ships always been there in Heretics end? :raise:

It's been there a fair while yes, there's a bunch of odd little structures like that dotted about the universe. One of the xenon sectors has a weird yellow cloud full of weird asteroids in it.

FrickenMoron
May 6, 2009

Good game!

DaveKap posted:

I'm now noticing a problem with various miners in this game... Is there a reason the AI likes to just spin in circles for a while before, maybe, breaking out of it and actually mining something? Any specific mods to improve that AI instruction set?

Are they actually sector miners? Don't use the Automine command cause with that one you need to specify a location etc.

OwlFancier
Aug 22, 2013

Even then they do occasionally just sit and have an existential crisis while they look for somewhere to mine, happens more with scarce resources like nividium. It's just part of the process, the solution is more miners.

Polikarpov
Jun 1, 2013

Keep it between the buoys
That's just Egosoft AI in action. The crew "skill" system with it's behind the scenes cooldowns and dice rolls.

Baba Oh Really
May 21, 2005
Get 'ER done


Overdrift posted:

Are there any recommended youtube videos to ease into this game? I've had it for months but every time I try to jump in I look at all the options and get paralyzed. FWIW I did really enjoy x3 and got quite deep into the endgame.

Look for anything by Captain Collins. He is probably the most recognized for X4 videos and does a great job on explaining the basics. His older videos are probably what you are looking for.

DaveKap
Feb 5, 2006

Pickle: Inspected.



FrickenMoron posted:

Are they actually sector miners? Don't use the Automine command cause with that one you need to specify a location etc.
Oh I'm talking about ships that aren't even mine...

...but I am using the automine command elsewhere so perhaps I'll stop that. :)

Something wacky is going on at my HQ's only port:


I think when large ships try to go into the dock and it pushes them down, it's... no, you know what, I don't know what's happening. I just know a dozen ships are all interpenetrating and sliding out of each other over and over and some other ships are shooting at them and it's a mess.

Edit: Wait, how do I sector mine within a repeat command?

Edit 2: I now realized in that mess of ships is one of my ore miners trying to undock forever. If I teleport over and try to take command of the ship, the pilot refuses. Uh oh...

Final edit: Leaving sector fixed it. That was goofy.

DaveKap fucked around with this message at 23:55 on Apr 19, 2023

GaylordButts
Feb 19, 2009

Ragnar Gunvald posted:

That X5 folder hasn't been modified since October 2022 either so it's a safe bet they're not too far into anything at this point

So (at least newer) Windows is actually a little weird about how it displays that "Date Modified" with nested folders: items in nested folders are ignored completely and it only updates the modified date when a new item is created directly within that top level folder itself. So that would technically be indicating the last time a new Steam account played "X5" on that particular computer. The Date Modified on my X4 folder is also the same as it's Date Created, but the lower folders have their own updates for when newer items were created inside them:

GaylordButts fucked around with this message at 23:49 on Apr 19, 2023

Shrimp or Shrimps
Feb 14, 2012


Slickdrac posted:

Litcube, yeah, that's the one! They doing anything with X4?

Pretty sure Litcube is not interested in X4. There is a kind of snobby X3-puritanical streak amongst the Litcube and Mayhen community. But Litcube is imo the best version of X3.

In X4 Rise of the Ossian Raider added an end game super faction mechanic that expanded and you had to stop. It most likely doesn't work for 6.0 though.

When I played with it I found it a bit unbalanced in that the Bad Guys were just super OP and demolished factions before I could spin up enough industry to counter. Git gud etc

sloppy portmanteau
Feb 4, 2019
Do the black market vendors ever change their inventory, and how long does it take if so?

The one I finally found only had remote detonators, and I need some secure containers too, or just straight up EMP bombs. I spent a terrifying amount of time scanning stations just to find this one, I hope I don't have to go through that again.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


It’s really silly the Biron ships are open air and the poor Boron wear suits in their own ships. It should be other races who have to wear space suits inside water-filled Boron ships.

I know that’d be much harder for them to do, but it’s still a shame.

Airspace
Nov 5, 2010
The Boron are just being courteous.

They do justify it, kind of, in the Boron builder ship description: Water weighs a lot more than air.

Stevefin
Sep 30, 2013

Really getting into the post kingdom end connection start and this one really is just an advanced start with tick lists to make sure you really know what your doing.

Do you know how to build a fighter wing to a certain standard? check
Do you know how to increase your rep from enemy to neutral? check
Do you know how to build a station, pay the land taxes, buy blueprints and fit modules? check
Do you know how to smuggle and not get caught? check

The rewards are nice though especially for the station one

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Antigravitas posted:

e: The X games up until X:Rebirth were all basically stuff added and added and added onto the same base and by X3:AP it was creaking under its own weight. That's the genesis of X:Rebirth, where they threw away (almost) everything and went back to the drawing board.

X4: Foundations is building on the foundation of Rebirth, ironically.

Only up to X2, the original X:BTF and X:T were quite different from X2.

Also X4 isn't as close to X:R as X3:R was to X2.

I'd say it goes: X -> X2/X3 -> X:R -> X4, but it's true that X4 has a lot of similarities to X:R.

Private Speech fucked around with this message at 06:09 on Apr 20, 2023

Alchenar
Apr 9, 2008

While X2 was a huge quality of life improvement over X:T I'm not sure there was anything fundamentally different about the game.

BlankSystemDaemon
Mar 13, 2009




gently caress, now the first thing I'm going to be doing on my new workstation is replaying FreeSpace 1+ST+2.

Hm, would there be interest in a FreeSpace thread? So as to not poo poo up the X4 thread like this:

madfury posted:

I envy you. You get to go in cold (I assume) and experience it first time. gently caress, it is a good game. The combat model is also really good. X4 is also a good game, but it is excel in space while Freespace is orgasm in space. I'm sorry for derailing. Go borons!
I'm so loving envious of anyone who still has the first playthrough ahead of them, especially if they get to experience it on the FSopen engine.

The combat and flight model of Freespace 2 is just about perfect, as far as a mix between realism and arcade.
Unfortunately it doesn't support a proper HOTAS/HOSAS with 6 degrees of freedom, but that's about the only criticism I can level at it.
Even the multiplayer is fun.

DaveKap posted:

Most of my memories come from 2 over 1 because 2 had "DIVE DIVE DIVE!" and an incredible plot climax that I'll never forget. Definitely check it out.
FreeSpace 1s plot is very simple - about the best it ever gets is in the Silent Threat expansion.
FreeSpace 2 is the exact kind of ham that I love.

DaveKap
Feb 5, 2006

Pickle: Inspected.



I'm finally far enough into an X game, for the first time, to catch a proper large-scale battle building up. The excitement of waiting for it to begin is palpable. I'm so glad this game has come as far as it has to finally feel like it works the way the X series always should have; actually playable.


Really looking forward to the moment where one side of a battle like this is just my own fleet.

Hey if we wanna poo poo up the thread more with "good space game" talk, who wants to reminisce about Colony Wars being amazing? It's probably aged like dogshit.

Edit: Both armies just went back home instead of fighting. gently caress.

DaveKap fucked around with this message at 09:29 on Apr 20, 2023

BlankSystemDaemon
Mar 13, 2009




Airspace posted:

The Boron are just being courteous.

They do justify it, kind of, in the Boron builder ship description: Water weighs a lot more than air.
On the other hand, there's no end of space opera where the troops climb into liquid tanks at higher pressure to withstand higher accelerations - so Boron ships should be doing that. :colbert:

OwlFancier
Aug 22, 2013

I don't think ships in X have issues with acceleration affecting the occupants. I assume it is the same technology behind using small black holes to dilate time and folding space to fit more space in the cargo bay (optionally, more people)

Less Fat Luke
May 23, 2003

Exciting Lemon
I hate that it came to this, but I have so many goddamned traders moving around and pirates spawn no matter what (unless you do that terraforming mission I guess) that I ended up setting my global orders to "Comply" with them.

OwlFancier
Aug 22, 2013

Less Fat Luke posted:

I hate that it came to this, but I have so many goddamned traders moving around and pirates spawn no matter what (unless you do that terraforming mission I guess) that I ended up setting my global orders to "Comply" with them.

That just shows you have reached peak capitalism, where you make so much money that it ceases to matter if a few shipments go missing compared to the loss incurred by the logistics system being out of action :v:

Less Fat Luke
May 23, 2003

Exciting Lemon
Yeah honestly micro-managing ships that were too stupid to properly flee started to suck and I realized it's much cheaper to lose a cargo-hold than the ship and it's pilot/crew LOL.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I assume it’s one of my mods/extensions but I’ve got my freighters set to automatically flee after dumping a couple laser towers. Seems to work pretty well to distract enemies OOS at least.

Then again I’m not at the massive money printing step yet.

OwlFancier
Aug 22, 2013

I believe that is a vanilla feature now, you can set them to flee or flee and eject lasertowers.

I generally go for either a fleet of small, fast ships or big heavily armed freighters, the barbarossa is quite good for this as you can get it up to like, 300+ regular speed with an engine and chassis mod, and it's armed heavier than many destroyers.

BlankSystemDaemon
Mar 13, 2009




Less Fat Luke posted:

I hate that it came to this, but I have so many goddamned traders moving around and pirates spawn no matter what (unless you do that terraforming mission I guess) that I ended up setting my global orders to "Comply" with them.
I assume you tried making subfleets for each trader, and having the subfleets defend the commander (trader)?

Less Fat Luke
May 23, 2003

Exciting Lemon

BlankSystemDaemon posted:

I assume you tried making subfleets for each trader, and having the subfleets defend the commander (trader)?
Nah waaaay too many for that. If there were fleet templates like in LU/Mayhem I'd bother with that but for now I'll just ignore the problem :) For any autotraders or L size trade ships though I usually assign escorts (but via default order behaviour as opposed to fleets, seems more reliable).

Ragnar Gunvald
May 13, 2015

Cool and good.
So i've decided to try my hand at an X4 let's play. If you want to tag along or keep an eye on it, it's here: https://forums.somethingawful.com/showthread.php?noseen=1&threadid=4030312&pagenumber=1&perpage=40#post531319900

Please be nice, i've never done anything like this before and i fully expect it to be something awful. heh.

ughhhh
Oct 17, 2012

Just started again and I am noticing bizarre slowdowns on my 4070ti and 13600k. When I start the game up it runs a beautiful high fps then drops to a 25~30fps. It will randomly jump between high and low through out the session.

Ragnar Gunvald
May 13, 2015

Cool and good.
I'd suggest turning off volumetric fog in the graphics settings, it's not well optimised and it everyone seems to have issues with it, I'm using a 3090 and i've turned the drat thing off. Same for space reflections i think it is.

I've also read a bunch of people say that using the Tides of Avarice expansion causes the game to just eat resources but i can't confirm that myself. I've seen a bunch of people on reddit say if you're having issues running the game, maybe to try running it without that specific expansion running.

OwlFancier
Aug 22, 2013

Screenspace reflections are a bit of a hog but I have no real issue with the fog on a 1060

What you might find though is that if someone calls you on the comm, the little window with their face in it is literally rendering their bit of the universe picture in picture, so that will tank your framerate.

The game can do that but it still incurs a pretty heavy rendering load to do it, so it probably shouldn't do it :v:

Even if it is funny sometimes to see what the pilot is doing out the window behind their head. I do wish there were options to limit it to rendering only the cockpit. And also if your personal office would perhaps not render the rest of the sector while you're in it.

OwlFancier fucked around with this message at 18:35 on Apr 20, 2023

3
Aug 26, 2006

The Magic Number


College Slice

Ragnar Gunvald posted:

I've also read a bunch of people say that using the Tides of Avarice expansion causes the game to just eat resources but i can't confirm that myself. I've seen a bunch of people on reddit say if you're having issues running the game, maybe to try running it without that specific expansion running.

I wonder if this has something to do with the Vigor Syndicate having a habit of making approximately ten million lovely little fighters and flooding the Avarice system with them.

Ragnar Gunvald
May 13, 2015

Cool and good.
Believe someone in this thread said they nuked the vigor syndicate just to free up resources in their game..I could be misremembering something I read elsewhere though.

GaylordButts
Feb 19, 2009
I was getting a pretty severe stutter but strangely enough fixed it by going into the game properties on Steam, going to the controller tab (I don't use or have one connected) and setting to "Disable Steam Input". For whatever reason it seemed to clear that up.

I've had the 20/30 FPS limit thing a few times now and fixed it by pausing, clicking out of the game for a second, and clicking back in. It seems like it's trying to do some sort of background FPS limit thing and just triggering randomly? Had to have happened to me a dozen times yesterday but clicking out and back in put my FPS from 20 back up over 100 for 20-30 minutes or so before it'd happen again. Nothing would change in game, where I was looking, standing, etc. I can leave it at 20 FPS and just continue to play but it never seemed to fix itself, but clicking out is an instant fix.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

GaylordButts posted:

I was getting a pretty severe stutter but strangely enough fixed it by going into the game properties on Steam, going to the controller tab (I don't use or have one connected) and setting to "Disable Steam Input". For whatever reason it seemed to clear that up.

I've had some weird hitching every few seconds lately in some sectors, I'll try that and see if it's related. Weird if it is, it only just started happening in the last couple days

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