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Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Finally found some time to play Final Girl. The game is a lot, in terms of setup and components, and feels a little slight in play by comparison. I’m a greedy little magpie that fawns over specialty components, but the game’s footprint is huge for a single player game, and the neoprene playmats don’t do much to help (I sort of suspect they bloat it further, even.) Notably, there’s no place to actually set your hand of cards down, and if they expect you to be rolling dice in the designated “play area,” they’re kidding you. A box or bowl to roll your dice in is a pretty necessary addition to the already huge game. Also, though they already put limits on what the playmats can handle by designating them the “season 1” playmats, they can’t even totally do that- the Maple Lane gameboard has more item decks than the playmat sets space for, as well more action cards than the tableau can hold and an additional nightmare deck.

As far as setup goes, their “feature box” system is clever as a distribution model and for allowing you to mix and match sets, but they seem to think it streamlines setup, when the opposite is true. Turning the box end over end to get at the alternating location and killer components, while also managing the core box, is a bit much.

I think the Dr. Frightmare/Maple Lane feature may exacerbate the game’s worst qualities. I picked it because Elm Street is my favorite slasher franchise, but between all the special tokens, the extra decks, and the sleep/wake gimmick, it seems like they’re grafting a lot of “stuff” onto the core game loop without getting much value. I think the sleep/wake dynamic may also make the game too easy, but I would need to play another game or two to say that with confidence.

There are some things I like about the game. The theme is a lot of fun. I like the tempo aspect of the game, where you’re burning cards to gain resources for buying cards, and those (as well as any cards you used that turn) are inaccessible to buy again until the next turn. It creates a sort of hi-lo, catch your breath and plan, burst into action type of gameplay that feels appropriate for the theme. And, despite my grousing, the presentation is slick, the packaging is fun, and the core/feature system and its ability to mix and match sets feels like a good value.

Whether the game is any good is still undecided, for me. My first run-through was sort of a breeze, but I got some lucky breaks in terms of events, setup, and draws. There is an extra hard mode for the game, but it just restricts your dice pool which is sort of not very interesting or fun to me. Over all, the closest competitor I’ve played in the solitaire dice-culling genre is D-Day Dice, which has a smaller footprint, easier setup, can scale up to 4 players, and right now feels like it offers more interesting choices (while also having a higher level of randomness.)

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Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Holy moley, great work on the find.

Quote-Unquote
Oct 22, 2002



Anonymous Robot posted:

Finally found some time to play Final Girl.

I recently bought both seasons and all the addons because I'm an idiot like that, and I have to say that I really enjoy Final Girl. I only play it with one or two friends so we make decisions together about that we're going to do, with the person whose 'turn' it is getting the final say if there's a disagreement.

The first time we setup it felt like it took ages, but subsequent games are pretty quick. I agree with you about the mats though - it's kinda weird that there are spaces that apparently have no purpose but other spaces that seem to have a purpose that is pointless (like a space to put your dice in). It fits very comfortably in a 3' by 3' area at least, and the mats are really nice for organising the boards and tableau.

We've played 4 games so far. Close win on Camp Happy Trails, barely won on the Poltergeist manor thing, absolutely smashed Not-Freddy and lost horribly at The Thing.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

Quote-Unquote posted:

I recently bought both seasons and all the addons because I'm an idiot like that, and I have to say that I really enjoy Final Girl. I only play it with one or two friends so we make decisions together about that we're going to do, with the person whose 'turn' it is getting the final say if there's a disagreement.

The first time we setup it felt like it took ages, but subsequent games are pretty quick. I agree with you about the mats though - it's kinda weird that there are spaces that apparently have no purpose but other spaces that seem to have a purpose that is pointless (like a space to put your dice in). It fits very comfortably in a 3' by 3' area at least, and the mats are really nice for organising the boards and tableau.

We've played 4 games so far. Close win on Camp Happy Trails, barely won on the Poltergeist manor thing, absolutely smashed Not-Freddy and lost horribly at The Thing.

Have you ever played D-Day Dice? I would recommend giving it a try if not. It’s a game that can run solo or up to four players, all players take their turns simultaneously so it doesn’t add too much playtime per player. Players lead a squad of infantry up a section of the beach at Normandy, trying to muster stragglers and scavenge equipment as they go via a Yahtzee dice system while suffering attrition from field hazards and enemy fire. Nice tension in terms of trying to manage a few different resources, as well as risk-reward in how you need to push for high-value dice combos to buy the equipment and specialist troops you need to succeed.

GreenBuckanneer
Sep 15, 2007

I keep looking at my game for final girl season 2 the Sci-Fi one with the Antarctica scenario, and the instructions aren't super helpful and it seems incredibly fiddly and I'm half glad that I only got this version because, I don't know I feel like I need somebody to hold my hand and walk me through what playing the game looks like with my copy, because when I try to look online for it like people have skipped setup steps and there's just there's pieces missing it's not, as inclusive as I would like, so it just kind of gets shelved until I have the patience muddle through it for a while. That's been the case for a couple of the board games that I was excited about and then bought like SSO second edition like the rules are just hot garbage and by the time I get partway through the rules I've lost any momentum and actually playing the game and it just goes all back in the box

snickles
Mar 27, 2010

Quote-Unquote posted:

I recently bought both seasons and all the addons because I'm an idiot like that, and I have to say that I really enjoy Final Girl.

I’m another idiot that bought it all, and I’m glad this thread is talking about Final Girl because I think I much prefer to read about other people playing, than actually playing the game itself.

There’s nothing really… wrong… with the game. And the components are awesome and really, it’s just delightful to look through all the material.

I’m just not sure that I like the game all that much… I’ve only played the first feature film, but I’m having trouble working up the enthusiasm to try the others.

SettingSun
Aug 10, 2013

This weekend I brought out Hyperborea after a long sleep on it. I like this game a lot, but the rules are fiddly, and the rulebook is another one of those who could have used more time at the editor. We had a long discussion as to how to parse the develop action if you were to somehow gain more than one. The base tech is two single develops and the example explicitly says that it has to be two different tracks, but it is in this example only that ever says it has to be different tracks. What if you had the +1 develop advanced tech? Does it have to be a different track? We eventually settled on yes but it sucks that the rulebook was not explicit on it.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The phrase "Saucy Cuthbert" just keeps wandering into my mind

Redundant
Sep 24, 2011

Even robots have feelings!
I start a new job today, so last night I managed to play Illiterati with my partner to take my mind off the nerves. She's excellent at word games and very much carried us through. I enjoy the game a lot, although my sand timer seemed to not work very well at all so we ended up using my phone. I'm looking forward to giving it a few more plays.

Infinitum
Jul 30, 2004


Redundant posted:

I start a new job today, so last night I managed to play Illiterati with my partner to take my mind off the nerves. She's excellent at word games and very much carried us through. I enjoy the game a lot, although my sand timer seemed to not work very well at all so we ended up using my phone. I'm looking forward to giving it a few more plays.

It's not a great sand timer. Found it ranged anywhere from 2:50 - 3:10, and there was one round where it got stuck and I had to bang it against the table to restart the flow.
I think it might just be static from new plastic and may improve in time?

Regardless, finding a better quality one when I'm out and about is on the back of my mind.
Glass is probably the preferred material

FulsomFrank posted:

Goddamn you Infinitum, I've got the OG RA and now you've got me fiending for the new one. This hobby is not a hobby, it's a FOMO experience generator.

:yeshaha:

Infinitum fucked around with this message at 10:15 on Apr 17, 2023

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

SettingSun posted:

This weekend I brought out Hyperborea after a long sleep on it. I like this game a lot, but the rules are fiddly, and the rulebook is another one of those who could have used more time at the editor. We had a long discussion as to how to parse the develop action if you were to somehow gain more than one. The base tech is two single develops and the example explicitly says that it has to be two different tracks, but it is in this example only that ever says it has to be different tracks. What if you had the +1 develop advanced tech? Does it have to be a different track? We eventually settled on yes but it sucks that the rulebook was not explicit on it.

You were correct, and the rulebook actually is specific about it on page 13. To summarise: there are two types of Develop action, both looking like an O followed by a number of right brackets that indicate how many steps you take and one with a numerical multiplier. If you get more than one O) with no multiplier then they must be taken on different tracks, but the numerical multiplier indicates that they can be assigned freely. So:

O) O) is a single step on two different tracks.

O)) is two steps on a single track.

x2O) is two steps on two tracks in any combination of your choice.

The technology you had, Council of Elders, has the effect "O) => +1 O)". In the iconography this parses as "Whenever you take an action that grants O), you gain an additional O)". So the base Develop action "O) O)" would become "O) O) O)" and so on. But a x2O) action would not become a x3O) action because x2O) is a different icon.

Spiteski
Aug 27, 2013



Redundant posted:

I start a new job today, so last night I managed to play Illiterati with my partner to take my mind off the nerves. She's excellent at word games and very much carried us through. I enjoy the game a lot, although my sand timer seemed to not work very well at all so we ended up using my phone. I'm looking forward to giving it a few more plays.

Yea we had the same issue with our sand timer. Gave up and just used a phone after a couple rounds where it had just stopped midway through. Kinda worked better cause it meant with an audible chime we didnt have to have our eye on the timer to see if we were even finished.

panko
Sep 6, 2005

~honda best man~


I am slightly irritated by the title of this game

Tempura Wizard
Sep 15, 2006

spending all
spending
spending all my time

panko posted:

I am slightly irritated by the title of this game

Tetri’s Dual

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

panko posted:

I am slightly irritated by the title of this game



It makes perfect sense if it has a co-op mode.

Perry Mason Jar
Feb 24, 2006

"Della? Take a lid"
Played Clank! at yesterday's BGN. Pretty fun game. Feel like I'd have to play it a bunch to figure out what about it is a turnoff since I often hear it's a fun but wanting game.

Ended up in second place with a score of 105. Beaten by a guy who I'm confident always cheats, who won with like over 200 points. I don't care enough to actively monitor him or call him out, but it does leave a bad taste. I did call him out once, during Bohnanza, but it brings down my experience having to watch someone else play to make they aren't cheating.

I brought it up to someone else later and they said we'll maybe by accident. Yeah it's always by accident with him - he can't grok poo poo for jack, apparently, asks a million questions, and, oops, what is this rule again? Thing is, if he's unclear on something he'll only ask a question when that lack of clarity hurts his game, not when it helps. If it helps he self-helpfully assumes he's got the rule down correctly. Convenient.

Don't know what the gently caress else he's doing, besides that. Maybe he's not cheating and he's a mega-genius and wins every game by a landslide on his first ever play due to the gargantousness of his brain.

It's kind of insane how much one dude can sink the joy out of a night. Dude is Literally the only person I dislike, or that anyone dislikes (although everyone is, maybe exceedingly, nice and accommodating) there and he's a stone! It's difficult to communicate how he acts or what he says in particular that make him so remarkably offputting, I've tried and it just makes me sound like an rear end in a top hat. But g-olly. At least he doesn't smell bad :shobon:

SettingSun
Aug 10, 2013

200 is unreasonably high for Clank; at least for the base version of it. I definitely would have asked for a score audit after such a showing. Its reputation is derived a lot from it being a market row deckbuilder. Personally I also think it's over too quickly for what it is trying to be (a loot-a-thon). I usually tolerate Clank in Space but after being roped into Clank Legacy I don't think I could stomach playing another go of any flavor of it.

Perry Mason Jar
Feb 24, 2006

"Della? Take a lid"
The game's owner, who's bought into Lifestyle, uh, style (owns all the expansion) and did the Teach said the same thing. And then did check his victory points and it was about correct (he added up to some high number that exceeded my score and then handwaved and said yeah, probably, ok).

Only expansion that was added was the one that prints the VI on the cards (6 player expansion; we played with four though).

What I think happened, my assumption, is not any fudging on victory points. I think what he had done was not draw out the draw pile before shuffling in the discard pile. So, if he couldn't draw five from the draw pile, he'd shuffle the discard pile and then draw five, rather than drawing as many as he could from the draw pile before shuffling the discard pile into the draw pile.

I suspected this as something he would "misunderstand" but seek no clarity on due to it being awesomely advantageous not to. I had this suspicion even while we were playing but I really wasn't in the mood to watch what he was doing or to call him out on it (mostly because with the Bohnanza cheat I was the only person who did either and I don't want to be That Guy).

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Is Time Stories actually bad or is it just the fact that it's a one-and-done that turns people off?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Rockman Reserve posted:

Is Time Stories actually bad or is it just the fact that it's a one-and-done that turns people off?
It actively disrespects your time, has barebone mechanics, and by all accounts the writing goes off a cliff with each progressive scenario. The meta quest over the entire run was literally a "be sure to drink your Ovaltine" stay tuned for season 2. Which is probably the best part of it for how ridiculous it is.

Pryce
May 21, 2011

Rockman Reserve posted:

Is Time Stories actually bad or is it just the fact that it's a one-and-done that turns people off?

I enjoyed it as a very basic 'escape room' game but only when I threw away all the rules regarding time limits and failing the run/restarting the runs. The game has way too many "Pick path A or path B? Path B? You lose" moments especially when time is a factor. The design wants you to fail it multiple times until you nail the perfect run, but it is completely unfun with a group of friends basically having to memorize the optimal path in order to do it correctly.

I bought the original game and the Zombie set that came after it; after I did both of those I was pretty much done and didn't want to see the rest. I heard the newer editions/base games are 'better' but I haven't looked into what's better about them.

rydiafan
Mar 17, 2009


I played through the first half dozen adventures blind with a group, and every session had an instance where we were just sick of starting over. Like, failing and rebooting was fine in concept, but having to repeat steps 1-9 of an adventure because you chose wrong on step 10 got old.

Southern Heel
Jul 2, 2004

Last night was my first time playing Troyes and it’s now become a firm favourite for myself, my wife, and any other friends that have played. There is definitely a learning curve for all the symbols, and there are a couple of bits which are slightly less elegant. Then I think they should be – such as dealing with events - which makes teaching a little more difficult, but every game I’ve played so far has been really tight and interesting.

By the end of my most recent game, I have been evicted from all of my positions in the city houses, but still managed to squeak in a respectable second place by being smart with my diet purchases and artisan uses.

Definitely suggest this to anyone who is interested in vicious worker placement. Very limited options provide a great battleground for players to fight without being in direct conflict. The use of artisans and the random allocation of their cards has meant that every game I played has been completely different.

!Klams
Dec 25, 2005

Squid Squad

panko posted:

I am slightly irritated by the title of this game



Aw, I really wanted to make a game for the Nintendo DS, using one screen for the game and the other for your stats? I dunno, it's vital that it uses both screens. It would be similar to a game of conkers (I dunno what you'd call it in the US, but in England we get conkers that fall out of the tree, put them on string and hit them against each other as a kids game).

Anyway, instead of conkers, because that's absurd, it would be differing value rocks. Obviously, they'd get better and better, from (actually I guess you'd start with conkers) something bad, up to diamond, with all sorts of precious gems along the way.

The whole conceit was that I could call it Dual Jewel Duel.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Southern Heel posted:

Last night was my first time playing Troyes and it’s now become a firm favourite for myself, my wife, and any other friends that have played. There is definitely a learning curve for all the symbols, and there are a couple of bits which are slightly less elegant. Then I think they should be – such as dealing with events - which makes teaching a little more difficult, but every game I’ve played so far has been really tight and interesting.

By the end of my most recent game, I have been evicted from all of my positions in the city houses, but still managed to squeak in a respectable second place by being smart with my diet purchases and artisan uses.

Definitely suggest this to anyone who is interested in vicious worker placement. Very limited options provide a great battleground for players to fight without being in direct conflict. The use of artisans and the random allocation of their cards has meant that every game I played has been completely different.

I've found when teaching the game it's best to go through and remove the more complex / awkward professions from the deck otherwise you have people trying really hard to figure out some weird iconography while also having to figure out when it's actually worth using that profession. Meanwhile the simpler options are things such as "buy one resource with a different resource" or "gives you better dice"

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I’ve recently finished Consulting Detective: Baker Street Irregulars, which I think is the best of the bunch. Which one is second best?

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Fat Samurai posted:

I’ve recently finished Consulting Detective: Baker Street Irregulars, which I think is the best of the bunch. Which one is second best?

Thames Murders.

Carlton House / Queen's Park is the least polished of the other 3 so it's out. Thames Murders has 10 normal cases while West End Adventures has 6 normal ones and 4 Ripper ones. The Ripper cases are different in both tone and mechanics so it's hard to recommend it over the other option if you just want more SH:CD. But it's worth picking up.

Doctor Spaceman fucked around with this message at 15:21 on Apr 20, 2023

Viper915
Sep 18, 2005
Pokey Little Puppy

!Klams posted:

I dunno what you'd call it in the US, but in England we get conkers that fall out of the tree, put them on string and hit them against each other as a kids game

And just like that, I learn the etymology behind Conker the Squirrel, designed by British game studio Rare.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Fat Samurai posted:

I’ve recently finished Consulting Detective: Baker Street Irregulars, which I think is the best of the bunch. Which one is second best?

I'll concur and say Thames Murders, though I have not played the other two. I think that once you understand how the game is played, getting into the original box is good. We really messed up our first outing with the game (which was Case 1 of Thames Murders) which felt like a waste, and it was because the game didn't really onboard you very well. Whereas, BSI has a much better onboarding while remaining quite satisfying.

I hope you enjoyed BSI.

!Klams
Dec 25, 2005

Squid Squad

Viper915 posted:

And just like that, I learn the etymology behind Conker the Squirrel, designed by British game studio Rare.

I didn't know they were British! Makes sense though, with the style of humour.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks for the opinions on Sherlock Holmes!

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Bureau of Investigation is also a SHCD game, with Lovecraft tones, with five increasingly weird cases, including one where you go full Pepe Silvia with 60 loose sheets of reports to solve a case of a confusing identity.

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so
new drop goons



Satanist propaganda: the game

Infinitum
Jul 30, 2004


Critical Role just announced Queen By Midnight. Deck builder battler



https://www.youtube.com/watch?v=_Ynl9weMWb8&t=119s

Out August

Impermanent
Apr 1, 2010
Hmm. Think I'm going to pass on that one.

Captain Theron
Mar 22, 2010

PRADA SLUT posted:

new drop goons



Satanist propaganda: the game

It's a complicated beast, but there's a really good efficiency puzzle there and the production with all the deluxe add-ons is gorgeous.

Admiralty Flag
Jun 7, 2007

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Sidereal Confluence...How long to play a five player game including teach, moderate to very experienced gamers, but with no experience with the game (besides me, who has the game and has played through a five player solo game for rules familiarization)?

Thinking a 15 minute max on the first trading period (needed for familiarization with own components) and a 10 minute max on each one after. Reasonable?

I'm thinking Imdril for the fifth power; they worked well in my trial game. Better than Unity or the Whales, assuming an inexperienced group? Of course, the Zeth would be off limits and I'm assuming the Yengii would be a nightmare for starting players to value tech appropriately.

(Hopefully, I'll snare some experienced players but it'll be a blind meetup invite so who knows who I'll get? I'll try to recruit from known gamers first to ensure I'm at least getting sharp, amiable folks before posting the meetup and see if I can get four good candidates.)

Also, is the Zeth not getting a starting colony the only errata for the game? Checked on BGG casually and that was all I saw mentioned. Edit: found the rules fixes link -- never noticed it before -- and found the other fix (flip of Kt' white & brown are donation goods). That's what I get for buying it cheap, but worth it (I hope)!

Admiralty Flag fucked around with this message at 21:01 on Apr 21, 2023

panko
Sep 6, 2005

~honda best man~


sounds good to go. have fun and post a trip report

Fate Accomplice
Nov 30, 2006




Admiralty Flag posted:

Sidereal Confluence...How long to play a five player game including teach

~2 hours

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Photux
Sep 3, 2012

Funny then, that such darkness gives me hope

Admiralty Flag posted:

Sidereal Confluence
I was in almost your exact situation last week. For 6 players, all never having played including myself, it took about 2.5 hours including teaching and some bullshitting around. We didn't use Faderan, Yengii, or Zeth. Went well, with the Imdril and Kit tying for the win.

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