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I think the real problem with the Senate is that it's so hands-off. It's the politics center, and you can't do any actual politicking. Other Empires change their vote or abstain apparently at whim, you have no way to see why everyone's voting the way they are, let alone try to convince people to vote with you or horse-trade for their votes. The best you can do is spend Favors for guaranteed vote numbers onto your side, but the otherwise completely random voting makes that pointless. Literally every time I've done it, even when I cashed in every Favor I had and blew like 300 Influence to get a 100k vote lead, I still lost the vote in the end, because everyone loves to jump their votes in the last microsecond before the clock ticking to 0. Your choices are to either control 51% of the galaxy or get dicked around by the AI, its inscrutable whims, and its really loving obnoxious love of passing every pro-mercenary resolution that comes up, for fucksakes you assholes stop cutting my Naval Capacity and let me go to war without hiring one of your pet murderers, I have plenty of murderers on staff already, thank you. Side note: it is very loving annoying that there's no way to tell what mercs are hired out and what are available besides calling them all up one by one and seeing if "rent fleet" is greyed out.
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# ? Apr 19, 2023 23:04 |
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# ? May 26, 2024 05:15 |
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CapnAndy posted:I think the real problem with the Senate is that it's so hands-off. It's the politics center, and you can't do any actual politicking. Case in point (from a recent MP game with some friends): Horace Kinch fucked around with this message at 00:49 on Apr 20, 2023 |
# ? Apr 20, 2023 00:46 |
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I finished my most recent game. Driven assimilators, and I only ate about half of the galaxy before the rest of it elected me the imperial core due to the great Khan popping off. The one who nominated me was my vassal, the RakRak Unity which was a small hive mind to my south who I guess really looked up to their shiny, violent big brother. As a bulwark they spent the last century of the game or so beating down the awakened fallen empire, which had stolen my mega shipyard during the Prethoryn invasion, so that worked out great for me. Another highlight in my opinion is the robot uprising immediately joining the imperium. Just showing up and immediate being like "Ah, I see you are also a galactic intelligence of culture."
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# ? Apr 20, 2023 01:29 |
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Horace Kinch posted:Case in point (from a recent MP game with some friends): So is BREEDING THAT GALAXUSSY your empire, or your friend's?
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# ? Apr 20, 2023 02:14 |
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I'll never tell We had Xeno-Compatibility on
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# ? Apr 20, 2023 02:30 |
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The AI will absolutely vote for everything to go to hell out of sheer spite if they hate you enough. To be fair in this case, though, I would 100% rather the last spark of my dying brain go to feed the Unbidden than to ever be counted on the same side as BREEDING THAT GALAXUSSY, for anything
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# ? Apr 20, 2023 05:11 |
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CapnAndy posted:Other Empires change their vote or abstain apparently at whim, you have no way to see why everyone's voting the way they are, let alone try to convince people to vote with you or horse-trade for their votes. Usually it's "don't like the proposer" which is why they vote against.
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# ? Apr 20, 2023 11:58 |
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Been a while since I played last - think it was June last I played. What's the state of the game these days? I remember the AI being pretty bad and the end-game crises being a big letdown as a result.
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# ? Apr 20, 2023 12:48 |
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Gort posted:Been a while since I played last - think it was June last I played. The AI is now pretty good. Endgame crises really depend on your skill level and what difficulty you put them on.
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# ? Apr 20, 2023 13:35 |
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Horace Kinch posted:Case in point (from a recent MP game with some friends): lol @ that empire name but also i'm sorry about your friends' political score
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# ? Apr 20, 2023 13:39 |
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Montu Plays just uploaded a video about the new upcoming changes: https://www.youtube.com/watch?v=ymAYHNvczjI It looks pretty drat cool. Oh my best-forgotten space gods, there's even an improved fleet manager UI! CapnAndy posted:I think the real problem with the Senate is that it's so hands-off. It's the politics center, and you can't do any actual politicking.
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# ? Apr 20, 2023 14:19 |
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CapnAndy posted:The AI will absolutely vote for everything to go to hell out of sheer spite if they hate you enough. I never realized it before, but does the image in the background change depending on the votes for/against? That's really neat!
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# ? Apr 20, 2023 14:55 |
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Truga posted:lol @ that empire name but also i'm sorry about your friends' political score They are not very good at Stellaris but they enjoy playing either way. This game is much more fun when you're playing with pals.
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# ? Apr 20, 2023 15:07 |
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Gort posted:Been a while since I played last - think it was June last I played. The AI is much better now, playing on the default time settings, the AI on Commodore has no issue stomping a 2x Crisis instantly on arrival. Which still makes the crises a let down, but it's better, at least now you can just turn the crisis power up. CapnAndy posted:
Yea the AI being unbelievably horny for pro mercenary resolutions is infuriating, not because Mercs are bad but because they just add more busywork. PittTheElder fucked around with this message at 15:14 on Apr 20, 2023 |
# ? Apr 20, 2023 15:11 |
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Horace Kinch posted:They are not very good at Stellaris but they enjoy playing either way. This game is much more fun when you're playing with pals. oh i know, i play exclusively when we can get 4-5 friends online over the weekend have a friend that learns the exact same newbie lessons every single game but he still likes the game a lot lol
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# ? Apr 20, 2023 15:24 |
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CapnAndy posted:I think the real problem with the Senate is that it's so hands-off. It's the politics center, and you can't do any actual politicking.
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# ? Apr 20, 2023 16:24 |
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PittTheElder posted:The AI is much better now, playing on the default time settings, the AI on Commodore has no issue stomping a 2x Crisis instantly on arrival. Which still makes the crises a let down, but it's better, at least now you can just turn the crisis power up. Mercenaries seem kind of great, it might just be me not really playing a ton of suuuuper militarist empires, but being able to farm out your military needs to a PMC kind of rules. I agree that the resolution about having to have mercenaries when you're at war kind of sucks, but only because it applies to everyone so even if your federation mate is cleaning up a neighbor or something you have to rent out some troops. Although at the end of the day you can just buy them and give them the old "Follow that guy"
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# ? Apr 20, 2023 16:36 |
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We are finally getting capital specializations! But no Research capital option Gonna have to adapt I guess
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# ? Apr 20, 2023 16:45 |
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Also sector border management.
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# ? Apr 20, 2023 17:07 |
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Duodecimal posted:Also sector border management.
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# ? Apr 20, 2023 18:48 |
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I just had my first ‘win’ on Captain with the new AI but I can’t be bothered to actually win. The War in Heaven happened and one awakened FE took over 2/3 of the galaxy, destroying the other. The rest is either me or my vassals. The FE relative fleet strength is pathetic. The problem is that my dudes are pacifists, I don’t want to change that, and the FE likes me on account of saving the galaxy from the Contingency. Gonna chalk it up as a moral victory.
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# ? Apr 20, 2023 19:12 |
All of these changes to armies and bombardment sound amazing. I do feel like ground armies should be a thing, but being able to just nuke a planet into surrender if you don't care about their infrastructure is the way to go.
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# ? Apr 20, 2023 20:50 |
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DrSunshine posted:I never realized it before, but does the image in the background change depending on the votes for/against? That's really neat! Yeah, it's dynamic based on support. It's cool when you're a big dog and the colors radically shift when you pick a side. Edit: Holy poo poo sector editing (and automatic Anomaly research). It's great that Stellaris keeps getting these QoL improvements
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# ? Apr 20, 2023 21:05 |
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CainsDescendant posted:All of these changes to armies and bombardment sound amazing. I do feel like ground armies should be a thing, but being able to just nuke a planet into surrender if you don't care about their infrastructure is the way to go. Yeah, now it's a choice. You don't need to bother with armies (unless you're a gestalt consciousness or a fanatic purifier), but the planets and populace will be much more devastated if you just bomb them into submission. Using armies means your conquests will be useful a lot sooner. I really like this change, and most of the others pointed out in that video. One thing I miss is being able to "ship design" starbase loadouts. The computer loves to put all archo-weapons on the, even if regular level 5 weapons are superior.
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# ? Apr 20, 2023 21:23 |
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Filboid Studge posted:I just had my first ‘win’ on Captain with the new AI but I can’t be bothered to actually win. The War in Heaven happened and one awakened FE took over 2/3 of the galaxy, destroying the other. The rest is either me or my vassals. The FE relative fleet strength is pathetic.
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# ? Apr 20, 2023 22:51 |
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Splicer posted:The reason it's like this and the reason megastructures are such a shitshow is because someone who used to be on the dev team was absolutely terrified of monthly deductions. Just absolutely making GBS threads themselves that someone, somewhere, at some point, might overstretch their economy a bit It's a shame, because games like Command and Conquer or Supreme Commander do really well with having costs be an upkeep instead of an up-front cost. Hell, both even dynamically throttle production based on your resources, so if you're spending double your income, your production is half as fast. Granted, that gets a lot fuzzier with a 4x, but it absolutely can be done, and would make for a lot less micromanagement since you could just queue up a planets' build order and walk away rather than worrying about wasting a ton of minerals up front.
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# ? Apr 21, 2023 01:37 |
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Dirk the Average posted:It's a shame, because games like Command and Conquer or Supreme Commander do really well with having costs be an upkeep instead of an up-front cost. Hell, both even dynamically throttle production based on your resources, so if you're spending double your income, your production is half as fast. Splicer fucked around with this message at 15:03 on Apr 21, 2023 |
# ? Apr 21, 2023 11:30 |
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Finally got around to reading the patch notes. I'm still pretty unenthused by ground combat but the orbital changes mean it's pretty optional and new interface will make the forced engagements way less annoying. Obviously auto-anomalies is the big science news but being able to set your archaeologist to automatically archaeologist and your explorers to explore on a per-ship basis is pretty huge. Surprised nobody mentioned the co-op beta was live!
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# ? Apr 21, 2023 15:15 |
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At some point they changed construction ships so that queuing construction doesn't deduct resources until it becomes the active job. Be nice if planetary construction queues got the same treatment.
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# ? Apr 21, 2023 15:22 |
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isndl posted:At some point they changed construction ships so that queuing construction doesn't deduct resources until it becomes the active job. Be nice if planetary construction queues got the same treatment. I hated this and am kind of hoping they undo the change at some point. At the beginning of every game, I get annoyed at chained construction randomly breaking because the game allows me to queue up more constructions than I can actually do then I randomly get messages telling me I'm a dumb gently caress and now one of my construction ships is idling, annoying as poo poo
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# ? Apr 21, 2023 16:15 |
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Libluini posted:I hated this and am kind of hoping they undo the change at some point. At the beginning of every game, I get annoyed at chained construction randomly breaking because the game allows me to queue up more constructions than I can actually do it could just be another button on the construction ship's UI next to armageddon/evasive stances and whatnot; (A) to reserve ALL resources for queued orders, or (B) only reserve for current+next job, or (C) an option to keep the present behavior
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# ? Apr 21, 2023 16:28 |
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Libluini posted:I hated this and am kind of hoping they undo the change at some point. At the beginning of every game, I get annoyed at chained construction randomly breaking because the game allows me to queue up more constructions than I can actually do Simple fix would be just have the construction ship idle in place until resources become available, with a little warning notification if you want to buy off the market or something to get things moving immediately.
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# ? Apr 21, 2023 17:35 |
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Or an auto-buy minerals option. I would like an auto-sell when at cap too.
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# ? Apr 21, 2023 18:18 |
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Poil posted:Or an auto-buy minerals option. I would like an auto-sell when at cap too. The fact that it doesn't auto sell is absurd tbh
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# ? Apr 21, 2023 19:21 |
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When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals.
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# ? Apr 21, 2023 19:32 |
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Mike the TV posted:When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals.
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# ? Apr 21, 2023 19:52 |
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Mike the TV posted:When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals. This is a legit good idea. They already do it for deficits. I actually really like situations in general, I find it easier to keep track, I hope they expand on it.
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# ? Apr 21, 2023 19:52 |
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Mike the TV posted:When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals.
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# ? Apr 21, 2023 20:00 |
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It's absurd that there isn't already an auto-sell function for when you hit cap in any resource.
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# ? Apr 21, 2023 20:08 |
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# ? May 26, 2024 05:15 |
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Mike the TV posted:When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals. Knocked up some concept art
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# ? Apr 21, 2023 20:15 |