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Scott Forstall posted:I planted a gun for the bodyguard to find. What does the bodyguard eat/drink to get poisoned. A syringe in his dumb back Also weirdly despite being dressed as a bodyguard you cannot steal his clothes, which sometimes happens with generic suited guards in other ET maps but this guy is just dressed like all the other Cicada guys
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# ? Apr 20, 2023 07:08 |
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# ? Jun 11, 2024 13:44 |
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I have no idea how to find illusive targets with no spider sense My brain isn't very good at putting information together, so I waste like 2 or 3 hours trying to figure it out
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# ? Apr 20, 2023 07:15 |
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Is there a particular range for syringing people in the back or is it automatically detected by NPCs that aren't distracted? Like, you drop the gun specifically to get the dude into a new routine where he ignores certain actions. Like, do NPCs generally perceive that poo poo happening behind them?
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# ? Apr 20, 2023 07:16 |
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What’s with that one gaucho in Mendoza you can’t steal the clothes from? He hangs out chatting with a bodyguard by the Supplier.
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# ? Apr 20, 2023 07:17 |
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The_Doctor posted:What’s with that one gaucho in Mendoza you can’t steal the clothes from? He hangs out chatting with a bodyguard by the Supplier. His polyester uniform (that he never talked to his boss about) is shrinkwrapped to never come off.
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# ? Apr 20, 2023 13:51 |
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Meowywitch posted:I have no idea how to find illusive targets with no spider sense I sympathise completely, as someone new to ETs. I look them up if I fail to find them after 5-10 minutes, lol.
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# ? Apr 20, 2023 16:45 |
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Run around aimlessly until Diana goes "THAT is John Jacob Jingleheimer Schmitt"
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# ? Apr 20, 2023 17:11 |
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Clearly the trick to finding ETs is to play the game for hundreds of hours so that each addition or change instantly stands out from a mile away
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# ? Apr 20, 2023 17:29 |
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It does help if you really know the map like the back of your hand because usually you can get some clues to their location from their intro video if you're able to recognize specific rooms/areas of the map.
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# ? Apr 20, 2023 17:40 |
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DeathChicken posted:Run around aimlessly until Diana goes "THAT is John Jacob Jingleheimer Schmitt" This is good advice until you run into that one terrible Bangkok ET that includes it's own mobile hostile zone Of course the presence of a warlord surrounded by a group of bodyguards in the restaurant should at least be a little obvious
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# ? Apr 20, 2023 18:29 |
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Wolfsheim posted:This is good advice until you run into that one terrible Bangkok ET that includes it's own mobile hostile zone I got this one on my own! But then I also didn't know where the Faberge egg was in that one Paris ET. I assumed it was in the museum or the museum director's office.
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# ? Apr 20, 2023 19:14 |
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Mierenneuker posted:Clearly the trick to finding ETs is to play the game for hundreds of hours so that each addition or change instantly stands out from a mile away "LOOK DANIEL, SHE'S NICE!" Wait a second... that's not who she usually tells Daniel is nice!
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# ? Apr 21, 2023 09:21 |
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i'm getting sloppy the censor 1:27 https://www.youtube.com/watch?v=wkFGG6h44tk
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# ? Apr 21, 2023 09:44 |
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Haha I was waiting for the clever thing and then just shot him in the head and walked away Love that it's quick enough that as you leave you get to hear the tail end of the conversation that was starting as you walked in.
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# ? Apr 21, 2023 14:39 |
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I siekered him to the top floor bathroom where I had left a breaching charge in the bowl. Paddled away on a raft like a superhuman international assassin would
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# ? Apr 21, 2023 15:08 |
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Is there ever any way to get him by himself? The thing I hate about ETs is that the stipulations prevent you from really playing around with what they've added to the map. I've played this one a few times in Arcade as well as the year 2 ET and he seems to just walk around the party.
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# ? Apr 22, 2023 00:29 |
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Devo posted:Is there ever any way to get him by himself? The thing I hate about ETs is that the stipulations prevent you from really playing around with what they've added to the map. I've played this one a few times in Arcade as well as the year 2 ET and he seems to just walk around the party. Fart briefcase. If you run straight to the house as soon as you load in at the park you can get to him right as he's walking in the back door alone. You shouldn't get spotted drowning him but if you're worried about it or just want a slightly better time you can lethal syringe him while he's puking. Should be able to get it done in about 1:20 this way.
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# ? Apr 22, 2023 00:33 |
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Run immediately to the house party, entering through the open garage. Sieker the guy in the muffin seller outfit in the kitchen, then Sieker / fart briefcase / emetic grenade the serial killer. First will use the busy downstairs bathroom, and the ET will go upstairs where you can easily drown him. Suit only no problem.
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# ? Apr 22, 2023 00:41 |
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I know that if you help serve the food you can have a discussion with him where he talks about 'grading' you in private but if there's a way to actually follow that up I don't know.
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# ? Apr 22, 2023 00:48 |
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Regrettable posted:Fart briefcase. If you run straight to the house as soon as you load in at the park you can get to him right as he's walking in the back door alone. You shouldn't get spotted drowning him but if you're worried about it or just want a slightly better time you can lethal syringe him while he's puking. Should be able to get it done in about 1:20 this way. Yeah but I meant like legitimately. He'll talk to you but I've never gotten him to follow up with a trip to the basement or anything.
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# ? Apr 22, 2023 00:50 |
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Discendo Vox posted:
Good afternoon 47. Your next target is on behalf of a United Nations prosecutor who was humiliated after a recent technical blunder and is, to use an insider's term, extremely mad. Strategic Tea fucked around with this message at 01:26 on Apr 22, 2023 |
# ? Apr 22, 2023 01:23 |
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I finally got around to unlocking the white shadow outfit and of course I had to do a SASO Hokkaido run with it. This part was definitely the most "what the gently caress do I do now?" part, but goddamn did I feel like a genius badass when I came up with this. https://www.youtube.com/watch?v=z26MkKgaQBM I'm sure I'm not anywhere near the first person to come up with this but I still feel like incarnate right now. Edit: I checked the other starts and the restaurant is a bit tight on timing but I would say it's easier than the default start. The spa is hilarious but literally impossible since the "blend in" point doesn't work. KillHour fucked around with this message at 02:53 on Apr 22, 2023 |
# ? Apr 22, 2023 02:25 |
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One thing I didn't notice until this round of the Serial Killer ET is that in addition to a bunch of NPC conversations about him they also add another NPC who is an undercover cop attempting to hunt him down also...except they hadn't actually coded stuff like the covert assassins in Freelancer so if you leave a briefcase or weapon somewhere the other NPCs will bring it to him like they would any security guard
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# ? Apr 22, 2023 22:55 |
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The serial killer? aw man I've already killed that guy
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# ? Apr 22, 2023 22:59 |
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a quick visit to dartmoor to murder the help https://www.youtube.com/watch?v=0wDNqleee6I that's a great exit. i'm surprised they run around in alert when they don't find an unconscious person.
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# ? Apr 23, 2023 01:49 |
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Ghostlight posted:a quick visit to dartmoor to murder the help Enjoyed the editing on this very much, there's something very funny about seeing the ol' "lure a person into a body box then lure another person into a body box" condensed down into about 20 seconds. Ghostlight posted:that's a great exit. i'm surprised they run around in alert when they don't find an unconscious person. I know it's a video game, but it is very silly that guards react with guns drawn to what basically appears to be a person fainting, meanwhile you can fire an unsilenced pistol into the legs of someone standing in water, causing them to fall and drown, in what is obviously a terrible accident.
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# ? Apr 23, 2023 02:35 |
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Rochallor posted:I know it's a video game, but it is very silly that guards react with guns drawn to what basically appears to be a person fainting, meanwhile you can fire an unsilenced pistol into the legs of someone standing in water, causing them to fall and drown, in what is obviously a terrible accident. CORONER: It appears this person died of a rare and incredibly deadly poison only found in a single frog species deep in the amazon. Must've been an accident.
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# ? Apr 23, 2023 02:51 |
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Ghostlight posted:a quick visit to dartmoor to murder the help Wait, you can get guns in the crates in Freelancer? I don't think I've ever seen that
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# ? Apr 23, 2023 06:44 |
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My graphics card shat itself shortly before Freelance mode came out. I'm now all set with a new vastly more powerful card so I've started playing it a bit. ELI5: why the goddman motherfuck do I lose my "tools" when I fail a campaign? I'm not talking about the poo poo I took into the map. I'm talking about the tools I left at home. What the actual loving poo poo were these idiots thinking when they agreed that this was a good idea? Also, if I lose the new ornamental guns that you get from achieving a certain level, are they just permanently gone? If so, why would anyone ever take those into a map? Unless you are very confident that you will finish the map successfully, of course.
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# ? Apr 23, 2023 22:30 |
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Lollerich posted:My graphics card shat itself shortly before Freelance mode came out. I'm now all set with a new vastly more powerful card so I've started playing it a bit. Stuff in the three cases on the table and on your person gets lost, stuff up on the wall doesn't. That's why the collector's editions of certain items go on the wall instead, though of course you'll still lose them if you take them and bungle a mission. With stuff like the ornamental weapons, you lose them but I believe they get added to the loot pool, so you'll eventually be able to get them again. Note that any loot sources (merchant, end of mission, end of campaign) will not show duplicates of what you already have, so it's still worth buying those $500 items that you're never going to use so that the better stuff starts to show up
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# ? Apr 23, 2023 22:36 |
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404notfound posted:Stuff in the three cases on the table and on your person gets lost, stuff up on the wall doesn't. That's why the collector's editions of certain items go on the wall instead, though of course you'll still lose them if you take them and bungle a mission. With stuff like the ornamental weapons, you lose them but I believe they get added to the loot pool, so you'll eventually be able to get them again. Thanks for the help. Edit: I still don't understand why the developers thought his was a good idea, though. I can only assume that they are hosed in the head, and enjoy offending their players. Lollerich fucked around with this message at 22:43 on Apr 23, 2023 |
# ? Apr 23, 2023 22:40 |
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The in-mission crates may very occasionally have actual good stuff, but generally any worthwhile tools are going to come from the merchants and the loot box in the safehouse between missions. Guns will be from the merchants or a single good gun at the end of every syndicate (i.e., set of missions). However, many guns also have predetermined locations in various maps (e.g., the DAK DTI in Dubai), so if you're really trying to maximize how quickly you re-gear, you can look up where each gun can be found
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# ? Apr 23, 2023 22:56 |
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I'm mostly concerned with the tools. I really like using poisons and sedatives and the occasional explosive. I don't particularly care too much about collecting all the guns as soon as possible. I was merely wondering about reacquiring the new unique ones. Of course I'm a completionist with more than 2K hours sunk into this game, so I will want to get every item eventually. I guess I'll have to obsessively buy all the tools all the time to remain stocked up on the stuff that I actually need.
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# ? Apr 23, 2023 23:18 |
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Lollerich posted:I'm mostly concerned with the tools. I really like using poisons and sedatives and the occasional explosive. I don't particularly care too much about collecting all the guns as soon as possible. I was merely wondering about reacquiring the new unique ones. I 100% agree, it's my biggest gripe with Freelancer. It's kind of silly to complain about suspension of disbelief in this game, but they could have found a better way to communicate it. "When you failed that mission you lost everything you took with, and for some reason the stuff in those three cases on the desk back at your hideout. Everything else from your hideout is fine, though."
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# ? Apr 23, 2023 23:43 |
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As you level up your house you'll also get access to free tools from there, like you can fish off the wharf to get fish you can cut up to get a sedative vial, and find an emetic flower you can also distil into a lethal poison and workstation that lets you put any of them into a syringe.
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# ? Apr 23, 2023 23:51 |
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I felt the same way at first, but it's better this way. The mode is balanced around you losing your stuff and the point is to be able to improvise without always having magic vomit darts. You will unlock an always available emetic mushroom in your safehouse that you can turn into lethal poison and then the ability to turn edible poisons into syringes, so you will always have at least one of your choice of lethal or emetic poison. It's supposed to force you to shake up your playstyle, which it's pretty successful at.
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# ? Apr 23, 2023 23:52 |
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i'm completely on board with the people theorizing that failing a campaign makes diana very angry, so she comes into your house while you're convalescing and takes your toys, to teach you a lesson
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# ? Apr 24, 2023 00:49 |
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KillHour posted:I felt the same way at first, but it's better this way. The mode is balanced around you losing your stuff and the point is to be able to improvise without always having magic vomit darts. You will unlock an always available emetic mushroom in your safehouse that you can turn into lethal poison and then the ability to turn edible poisons into syringes, so you will always have at least one of your choice of lethal or emetic poison. Go on, spin me a tale that explains it in a way that makes me go: "Aha, yes ok, that makes sense - the stuff I didn't have on me disappeared although I didn't have it on me when I failed the mission, because someone went to my house and took it away, and they didn't take anything else. Because of course."
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# ? Apr 24, 2023 00:57 |
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Lollerich posted:I just don't understand why I would lose stuff I didn't take into the level. Why? What is the reasoning behind this? For the same reason 47 can't use the bathroom until he's killed dozens of people
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# ? Apr 24, 2023 01:35 |
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# ? Jun 11, 2024 13:44 |
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It's just a gameplay mechanic. It doesn't make sense and isn't realistic, but tons of things in the game aren't. Anyway here's their reasoning, agree or disagree as much as you want.https://ioi.dk/hitman/blogs/2023/freelancer-difficulty-and-the-persistency-rules-of-freelancer-tools posted:But another key part of the frustration seems to revolve specifically around losing Freelancer Tools, when failing a campaign. In the following we’ll address this issue and go a bit more in depth around the thoughts behind this part of the design. As frustrating as it can be to lose them, I agree with their reasoning. Rythian fucked around with this message at 01:58 on Apr 24, 2023 |
# ? Apr 24, 2023 01:55 |