|
“Issue” huh? Yes, I suppose that's one way to describe the system maintaining its integrity protection to make it ever so slightly more difficult — or at least troublesome — to let incompetent programmers ruin your OS. Top tip: don't do this. UAC never needs adjusting. Blue On Blue posted:Each elevator takes a real path ! It doesn’t just teleport you fool !!! There is a distinct and important difference to note between “elevators take a real path” and “elevators take a path real elevators would take”. SC elevators certainly do one of those things. colonelwest posted:The landing zones are all a Potemkin Village setup to give the illusion of size and scale that they can’t actually achieve. That’s why everything is cut up to a ridiculous extent and you have take multiple train rides between small/pointless/empty concourse areas to get to your ship. The whole thing looks like crap other than a few individual objects that have like a billion polygons or something and reduce you to sub 30fps on a 4090. Funnily enough, the one time I heard a semi-sensible rationale for huge space states, it was back in the EVE walking in stations era, where CCP were very aware of goons and their penchant for… well… goonery. So one of their design worries was the need to avoid 500 goons piling into an area and declare “pool's closed” so no-one could get in. Designing the areas silly huge would help mitigate that problem, as would an idea they had about “jelly collision”, where characters couldn't actually block each other — they'd try to avoid intersecting, but would ultimately squeeze through almost no matter how think the ground was with goons. …of course, walking in station as originally envisioned never happened. There's probably a lesson to be learned there.
|
# ? Apr 24, 2023 00:02 |
|
|
# ? Jun 6, 2024 09:57 |
|
Tippis posted:“Issue” huh? Yes, I suppose that's one way to describe the system maintaining its integrity protection to make it ever so slightly more difficult — or at least troublesome — to let incompetent programmers ruin your OS. that's what's so hilarious about the entire pile of poo poo that is CIG/SC and their constant rambling about fidelity and no short cuts i really need to find that video of the elevators, where the developer was showing how the elevators (from a side cut view of the game world) will come when called, then turn around and follow a pre-set path to the next area, and continue on like so except it was stupid looking because it was a real elevator (well game world elevator) that was stopping, turning, going up down left and right to make its stops, instead of just DOING WHAT PEOPLE DO IN VIDEO GAMES and teleporting the fudging elevator to where it is supposed to end up as we have already seen it the elevators break constantly and routinely, so why bother with all this horse poo poo of no short cuts, when the game just makes them all fly off into deep space anyways!
|
# ? Apr 24, 2023 00:15 |
|
…not to mention that the real “no shortcut” would be to [drum roll] have elevator shafts where elevators go up and down, and wherever the shaft opens up is where you end up, meaning it will be a central part of the floor layout. And stairs layout, if you're into that kind of thing. Maybe that would also help fixing the issue where stairs kill people for no discernible reasons, but in such a way as to suggest that some kind of collision or position confusion is happening in the background.
|
# ? Apr 24, 2023 00:20 |
|
Tippis posted:Maybe that would also help fixing the issue where stairs kill people for no discernible reasons Part of goon antipathy towards SC is imagining a world in which stairs do not protect
|
# ? Apr 24, 2023 00:52 |
|
https://i.imgur.com/SYjGAGo.mp4
|
# ? Apr 24, 2023 02:18 |
|
Blue On Blue posted:that's what's so hilarious about the entire pile of poo poo that is CIG/SC and their constant rambling about fidelity and no short cuts Aren't there also videos of the elevators going all Willy Wonka flying around off their paths too?
|
# ? Apr 24, 2023 02:35 |
|
ZeusCannon posted:Part of goon antipathy towards SC is imagining a world in which stairs do not protect The terrible secret of space citizen
|
# ? Apr 24, 2023 02:39 |
|
Thoatse posted:Aren't there also videos of the elevators going all Willy Wonka flying around off their paths too? in my minds recreation of the videos ive seen yes, but that might just be wanting it to be extra hilarious
|
# ? Apr 24, 2023 04:05 |
|
Thoatse posted:Aren't there also videos of the elevators going all Willy Wonka flying around off their paths too? They also used to kill anyone standing too close to the doors when they arrived!
|
# ? Apr 24, 2023 06:27 |
|
quote:
quote:
|
# ? Apr 24, 2023 06:51 |
|
https://www.pcgamer.com/were-running-at-a-f-ing-wall-and-were-gonna-crashcd-projekts-lead-quest-designer-on-big-budget-rpgs/ This was a relevant article I saw yesterday. One of the reasons why Cyberpunk was such a failure was that in Witcher 3 they could do all kinds of tricks, like fade to black when you enter a quest NPC so it resets the scene or control the camera. Cyberpunk had to be constant first person vision with no cutscenes so you couldn't do trickery. And that made it a different level of difficulty. The thing is, as a gamer I don't care if you have cuts or cutscenes instead of total immersion, as long as the experience is good. CRobber chose the most difficult approach for a game even though he doesn't have the leadership or team required to even think a bout pulling off.
|
# ? Apr 24, 2023 07:28 |
|
I remember 6 months ago how Pisscat had cracked the code and discovered that Chris' move back to the UK & the lack of any work remaining in the roadmap meant SQ42 would release in Dec 2022.
|
# ? Apr 24, 2023 08:10 |
|
Star Citizen: The day they say it is done there are no more dreams
|
# ? Apr 24, 2023 09:08 |
|
I have my own grudges against ED/Braben, starting with the Offline Mode bait and switch, but graphics-wise, I never had a complaint. Barring Space Engine, it's the most pretty/immersive space environment around as far as I'm concerned, and it keeps looking good when things move which is more than can be said about SC. The vistas from binary systems, planetary rings or from the surface of planets in close orbits never gets old for me. I would agree that selected SC screenshots look pretty, but the second a noclip ship starts flying around (if it's not stutter-clipping before exploding) or characters start walking, it's straight to uncanny valley. Not to mention my profile hasn't been reset once since the game's launch, in 2014, which is apparently a too often overlooked feature. I also still haven't upgraded my 1050, and I can remember the game crashing on me probably 3 times over the years (each time the infinite hyperjump thing), which would see me putting it far above SC in optimisation and stability. None of this saves ED from being the worst of both worlds in trying to force multiplayer in a sandbox that could have been the most glorious modding platform ever had it been a solo game of course. Or from the "story" they seem really intent on telling for some reason, and which basically boils down to "here's a new gear grind because aliens". But as a game in itself? It's pretty, it's stable, it manages to run on my outdated hardware, and it takes at least a good 50h for one to have seen most of everything, which isn't bad for a game regularly sold for under a tenner. Not every game should be a lifestyle. And no game should be a lifestyle before it's even released imho.
|
# ? Apr 24, 2023 09:19 |
|
Blue On Blue posted:that's what's so hilarious about the entire pile of poo poo that is CIG/SC and their constant rambling about fidelity and no short cuts Citizens demanded it because their immersion was ruined when the waypoints for their ships was magically much closer when the elevator reached its destination. A clever solution would be to disable the waypoints while in elevators, but of course Chris opted for the worst solution.
|
# ? Apr 24, 2023 09:20 |
|
Mirificus posted:Pescat asks: He is so close and yet so far. He cannot grasp or refuses to acknowledge that lack of planning and/or competence is a perfect answer to any of those questions.
|
# ? Apr 24, 2023 13:50 |
|
lobsterminator posted:https://www.pcgamer.com/were-running-at-a-f-ing-wall-and-were-gonna-crashcd-projekts-lead-quest-designer-on-big-budget-rpgs/ I read the same article and thought of the same thing - it was like an article about CDPR learning what CIG can't.
|
# ? Apr 24, 2023 14:46 |
|
Blue On Blue posted:in my minds recreation of the videos ive seen yes, but that might just be wanting it to be extra hilarious No there's definitely that video out there somewhere, in fact whoever put it up also overlayed the audio from the Willy Wonka elevator scene for extra hiliarity.
|
# ? Apr 24, 2023 14:47 |
|
Scruffpuff posted:No there's definitely that video out there somewhere, in fact whoever put it up also overlayed the audio from the Willy Wonka elevator scene for extra hiliarity. so far.. https://www.youtube.com/watch?v=7UT3e96qQik&t=36s https://www.reddit.com/r/starcitizen/comments/a5zhz8/the_600i_now_has_willy_wonkas_flying_glass/ https://www.youtube.com/watch?v=frXvssEUINc&t=129s these are all hilarious but the last one is great, because it features all the thread favorites!
|
# ? Apr 24, 2023 15:04 |
|
quote:
|
# ? Apr 24, 2023 15:37 |
CIG licensing out their franken-engine is maybe my favorite backer theory.
|
|
# ? Apr 24, 2023 15:43 |
|
GamersNexus on some new Acer pre-built: "[...] with esthetics right up any Star Citizen player's alley. The perfect companion for when the game never launches."
|
# ? Apr 24, 2023 16:19 |
|
I can't wait til every AAA video game has world-class hot dog eating and bed deforming tech
|
# ? Apr 24, 2023 17:43 |
Drakkel posted:I can't wait til every AAA video game has world-class hot dog eating and bed deforming tech
|
|
# ? Apr 24, 2023 17:56 |
|
Star Citizen: I played 3.18.2, everything went smoothly except there were no inventories in the shopping terminals. pisscat is really bragging that spending a hundred million dollars to come out with a glorified deathmatch mode shows that they fulfilled their kickstarter promise? lol. Bethesda has more resources than CIG? Does he really think Bethesda is spending half a billion dollars on Starfield? quote:75% of LucasArts revenue didn't come from movie ticket sales or TV sales, it came from licensing of products and toys. Star Citizen: CIG is going to make their money on licensing products and toys because their actual product is bad, just like Star Wars
|
# ? Apr 24, 2023 18:06 |
|
And of course Pisscat can't get any name right. LucasArts was the game division. I doubt they had much of their own toys or products.
|
# ? Apr 24, 2023 18:21 |
|
lobsterminator posted:And of course Pisscat can't get any name right. LucasArts was the game division. I doubt they had much of their own toys or products. I swear he does this on purpose, like some kind of performance art.
|
# ? Apr 24, 2023 18:44 |
|
Larz posted:I swear he does this on purpose, like some kind of performance art. CatGPT
|
# ? Apr 24, 2023 19:15 |
|
FishMcCool posted:I have my own grudges against ED/Braben, starting with the Offline Mode bait and switch, but graphics-wise, I never had a complaint. Barring Space Engine, it's the most pretty/immersive space environment around as far as I'm concerned, and it keeps looking good when things move which is more than can be said about SC. The vistas from binary systems, planetary rings or from the surface of planets in close orbits never gets old for me. What'cha talkin' 'bout Willis? Oh… space things that just happen — in functionally infinite varying ways — that SC couldn't even dream to replicate. (Granted, the second one only becomes magical if you understand what the UI is telling you.)
|
# ? Apr 24, 2023 19:21 |
|
Larz posted:I swear he does this on purpose, like some kind of performance art. quote:
|
# ? Apr 24, 2023 19:50 |
Didn't Duke Nukem do render to texture for the working monitor screens in the movie theater level like forever ago? They even worked in multiplayer.
|
|
# ? Apr 24, 2023 19:56 |
MuLepton posted:CatGPT
|
|
# ? Apr 24, 2023 20:35 |
|
BitBasher posted:Didn't Duke Nukem do render to texture for the working monitor screens in the movie theater level like forever ago? They even worked in multiplayer. That wasn't render to texture so much as viewport and sector fuckery (to expand on the viewport/portal sector fuckery that was used to create under-water zones, mirrors, room-over-room). Oh, and of course, all the fancy things he's crowing about highlight the current thread title: it's all stuff HL2 did. 20(!!) years ago. And it wasn't the first game to do that. And it worked in MP even back then.
|
# ? Apr 24, 2023 20:40 |
|
Tippis posted:(Granted, the second one only becomes magical if you understand what the UI is telling you.) What am I missing on that second one? It doesn't look right, but I never played ED so I don't know about the GUI. Honestly, none of that looks good to me . Possibly due to all the planets being perfectly lit from the front (if those in #2 are planets, not sure). JammyB fucked around with this message at 21:22 on Apr 24, 2023 |
# ? Apr 24, 2023 21:19 |
|
So he has to sit there for Skyrim 5 to come to pop into his head. I'm going to scream then destroy a wall with a military axe.
|
# ? Apr 24, 2023 21:22 |
|
JammyB posted:What am I missing on that second one? It doesn't look right, but I never played ED so I don't know about the GUI. Honestly, none of that looks good to me . Possibly due to all the planets being perfectly lit from the front (if those in #2 are planets, not sure). #2 shows a carbon star — a sooty red giant — from 1,500 lightseconds out, or roughly the orbit of Mars. Even at that distance, it occupies a significant portion of the sky, which (once you've looked at a fair few stars) tells you something about its size. In the foreground, only 1.15 ls distant (so about as far away as the moon), sits a Y-class brown dwarf star, about the size of Jupiter but 10× more massive — not enough for it to properly ignite, but enough to cause low-intensity fusion and heat production. Also, in the background, as a very small red dot indicated by another HUD element, there is the third star in the system: another even smaller and cooler Y-class brown dwarf. They're not perfectly lit, nor are they planets — they produce their own light. Or at least some semblance of dull glow. But above all, it's a play on perspective and scale and two extremes lining up in a curious way. Tippis fucked around with this message at 21:43 on Apr 24, 2023 |
# ? Apr 24, 2023 21:41 |
|
Cool that they went to some effort modelling that. Yeah I thought perhaps that close one was meant to be a brown dwarf or such. What makes it looks odd is that (judging by the star's banding) the dwarf is far off the ecliptic and titled (or the giant is tilted). But then in a (near-)infinite universe it's all possible I guess.
|
# ? Apr 24, 2023 21:50 |
|
ED looks fine and sounds great. Launching my spacecraft from a station feels "real" enough that it makes me want to go through a pre-flight checklist and do a routine of flipping switches and pressing buttons on a large instrument panel before liftoff. Slowly throttling up as I expertly move my ship through the docking area, then slamming it to full throttle as I clear the gates. Feels great. It's just a shame that the rest of it is interminably boring. And I remind you, I just said I get excited at the prospect of playing Space DCS. The act of accelerating your ship is the most interesting part of Elite: Kinda Not Very Dangerous At All Actually
|
# ? Apr 24, 2023 23:10 |
|
Antigravitas posted:It's just a shame that the rest of it is interminably boring. And I remind you, I just said I get excited at the prospect of playing Space DCS. The act of accelerating your ship is the most interesting part of Elite: Kinda Not Very Dangerous At All Actually It's really slowing down that is the dangerous part…
|
# ? Apr 24, 2023 23:14 |
|
|
# ? Jun 6, 2024 09:57 |
Tippis posted:That wasn't render to texture so much as viewport and sector fuckery (to expand on the viewport/portal sector fuckery that was used to create under-water zones, mirrors, room-over-room). If you can't tell the difference when playing it then for all practical purposes there is no difference though?
|
|
# ? Apr 24, 2023 23:31 |