|
Doctor Spaceman posted:Universal ammo worked fine in ME2 and ME3. It doesn't inherently lead to bad combat. TBF, ME 2&3's ammo system works a bit differently than DX: IW. In Mass Effect ammo pickups provide a set amount of ammo for all the guns you are allowed to (ME2) or choose to (ME3) carry. The aim was more to encourage use of all your weapons than prioritizing one over the others. Even then there were fights in ME2 where you could really gently caress yourself with certain classes that used minimal weapon loadouts. The Collector ship floating platform sequence and the final boss fight spring to mind here. The Legendary Edition of ME2 gave you a lot more heatsinks to avoid that problem, so they knew the system didn't work well with some of the battles. Little things dragging ME3:LE down: The Citadel DLC can be a lot of fun, but it has some major difficulty spikes, one of which isn't helped by the weight system effecting power cooldowns. They force you to use only a very heavy pistol, without mods, during a long Sushi bar->markets fight early in the DLC when you are without any squadmates. A power focused class like Engineer could mitigate having limited ammo, but the increased cooldowns can make that sequence a royal PITA on Insanity.
|
# ? Apr 24, 2023 09:30 |
|
|
# ? Jun 10, 2024 12:50 |
|
It's mandatory to play Mass Effect LE on PC. That way you can cheat to skip the mining grind in 2, and actually afford the countless weapon upgrades in 3.
|
# ? Apr 24, 2023 11:14 |
|
I never had a problem with affording upgrades in ME3 but cheating your way to 99999 credits in ME1 and minerals in ME2 is almost mandatory for enjoyment.
|
# ? Apr 24, 2023 11:27 |
|
madeintaipei posted:TBF, ME 2&3's ammo system works a bit differently than DX: IW.
|
# ? Apr 24, 2023 12:49 |
|
Doctor Spaceman posted:It does and that's why I think universal ammo doesn't deserve the bad reputation it sometimes has. Arguably that's because ME2+3 doesn't have universal ammo, it has universal ammo pickups
|
# ? Apr 24, 2023 13:12 |
|
I liked the mineral scanning in ME2.
|
# ? Apr 24, 2023 15:37 |
|
Doctor Spaceman posted:Universal ammo worked fine in ME2 and ME3. It doesn't inherently lead to bad combat. ME2/3 did mitigate it a bit by splitting the ammo into 2 types - Normal and Heavy Weapon. I think using shotgun ammo to fire the grenade launcher would have led to issues there too.
|
# ? Apr 24, 2023 15:51 |
|
ME2's problem is that heat sinks were slapped in at the last minute to replace the original Ghostbusters style reloads and the method they went with is a mess. It's trying to do the RE4 style use up ammo -> get more ammo dynamic thing, but the spawn points for ammo are atrociously placed and the whole thing only barely worked.
|
# ? Apr 24, 2023 17:02 |
|
Solution: Play Vanguard.
|
# ? Apr 24, 2023 17:06 |
|
Funny thing, I was playing a Vanguard. And frequently encountering fights that were to risky to go ham on (admitedly I was bad at the game all but certainly) and more pertinently fights that were far too outside charge range or my personal favorite, ones that featured enemies on isolated balconies you flatout weren't allowed to charge because you'd get stuck. Enforced shooting galleries.
|
# ? Apr 24, 2023 17:31 |
|
Playing Vanguard sucks on higher difficulty, the charge becomes effectively worthless and is just a good way to get yourself in the middle of a bunch of enemies that kill you immediately.John Murdoch posted:Funny thing, I was playing a Vanguard. And frequently encountering fights that were to risky to go ham on (admitedly I was bad at the game all but certainly) and more pertinently fights that were far too outside charge range or my personal favorite, ones that featured enemies on isolated balconies you flatout weren't allowed to charge because you'd get stuck. Enforced shooting galleries. This too
|
# ? Apr 24, 2023 17:37 |
|
I loving loved playing on the highest difficulty with vanguard but its usually after Horizon before it comes online and before that you are made of paper and bubbles. I got use to loading checkpoints.
|
# ? Apr 24, 2023 18:12 |
|
Doctor Spaceman posted:Universal ammo worked fine in ME2 and ME3. It doesn't inherently lead to bad combat. Yeah the ammo part wasn't why the combat sucked so bad in ME2.
|
# ? Apr 24, 2023 19:43 |
|
I am on Mission 11 of the Advance Wars remaster and thus far there's been 2 missions that had unit production buildings. When you combine no reinforcements with premade armies you don't really get to lean into Max or Sami's strengths, Andy is basically always the best option. Edit: I'm a moron Riatsala has a new favorite as of 02:41 on Apr 25, 2023 |
# ? Apr 25, 2023 01:03 |
|
I know it's the point but I'm in the middle tier of Lobotomy Corp and there's way too many plates to spin and I have the type of broke brain that can't handle meat grinding my people. I installed some mods and it's better but people can still get instant killed by abnormalities
|
# ? Apr 25, 2023 03:36 |
|
Riatsala posted:I am on Mission 11 of the Advance Wars remaster and thus far there's been 2 missions that had unit production buildings. When you combine no reinforcements with premade armies you don't really get to lean into Max or Sami's strengths, Andy is basically always the best option. Having beaten the advance wars 1 remaster, I can't think of a single mission I played where Sami would have been the best choice. Either it was Andy because I figured indirects would be useful, or Max for raw wrecking potential. The first mission you can pick Sami on isn't even a good one for her, really. And yeah, the first game is pretty stingy on missions with unit production. Or missions without fog of war.
|
# ? Apr 25, 2023 04:27 |
|
didn't AW1 make the AI cheat in fog of war so it just didn't apply to their AI at all? was that changed in the remaster?
|
# ? Apr 25, 2023 06:20 |
|
Owl Inspector posted:didn't AW1 make the AI cheat in fog of war so it just didn't apply to their AI at all? was that changed in the remaster? Yes. In the remaster the AI needs to have vision of your unit in order to attack, the same way the player does. The fog of war missions are all a bit easier as a result.
|
# ? Apr 25, 2023 06:23 |
|
Vanguard in ME2 was terrible because it was way too easy to get stuck in terrain after a charge. ME3 fixed that though and it was great.
|
# ? Apr 25, 2023 07:47 |
|
Everspace 2 is generally really fun and really brings back that old Freespace feeling I've been craving. There's a tiny little thing though. I can't stand when indicators in menus don't go away. Usually this means that I have to go through like the journal to mark everything as read. Luckily Everspace 2 just allows me to hold X to mark everything as read, which is great! But also there's a perk upgrade system which costs resources, and since I hit the threshold of having enough money (and all the resources) to get that upgrade there's an indicator in the menu that won't go away. Only it's an expensive upgrade and having the 13k credits is more important to me right now than the minor benefit of the upgrade.
|
# ? Apr 25, 2023 08:12 |
|
marshmallow creep posted:I loving loved playing on the highest difficulty with vanguard but its usually after Horizon before it comes online and before that you are made of paper and bubbles. I got use to loading checkpoints. this. ME2 vanguard is rough early on but once you have more abilities unlocked you start to become unstoppable. you dont become unstoppable until you reach ME3. Insanity is trivialized by Vanguard in ME3 and Andromeda. Banshees are the only slight roadblock in ME3 and so long as you roll backwards immediately after a charge they cant instakill you.
|
# ? Apr 25, 2023 08:35 |
|
Been playing Astlibra because I've reached the depths of Silksong-related despair where I am playing literally anything even slightly Metroidvania to get my fix. It was a soft recommend with the caveat that it gets too horny sometimes. The gameplay is basically fine and even kind of enjoyable and I was having a good enough time with it, thinking that the occasional boobified character designs were as horny as it gets, maybe some dialogue but I found the story tedious and have just been skipping most of it. Well, now all this happened with literally no breaks between in my last hour of play: - MC and his either mentally deficient or absurdly naive tag-along mage obliviously stay overnight at an obvious love hotel - Tag-along mage gets afflicted with a magic flu that makes her sexily comatose in the love hotel bed, many sly smiles from the townspeople follow - In the course of treating said illness, meet some kind of time goddess who is a huge mostly nude woman with jiggle physics. She flat out asks if you find her fuckable - After saving the mage, stumble on two village girls in a secret lesbian tryst (they were about to be sacrificed and this is how they wanted to go out) - Enlist the aid of local perverted old craftsman to build something to "help" them. Much winking and nudging is had. A set of white underwear is necessary for this - Only the local nun (the only non-slut in town, apparently) has pure white underwear, which she gladly whips off right in front of us - Turns out the old man was building...a wig. To disguise the MC as a girl so we can take the place of the chosen sacrifices. The purpose of the white underwear is waved away - To complete our disguise, we need women's clothing. Our tag-along mage (who again, seems to be mentally about 4 years old) gives us her robes. She doesn't have a second set so continues on in her underwear - On returning to the girls, they assume we're there for a lesbian orgy and are immediately down (to repeat, they are minutes away from being brutally sacrificed) We are then thrust into a boss battle among the grisly mutilated remains of past sacrifices which might have been effective in a Soulsy way but was just disturbing in a much worse way given the lead-up. It's like the creators had a "horny anime" valve in their brain and it could simply no longer be contained at this point. Things seem to have course corrected now but god drat. I generally don't clutch my pearls at anime but it was just getting exhausting. Despite accomplishing our goals, my mage still has not put her clothes back on.
|
# ? Apr 25, 2023 14:50 |
|
Sally posted:Banshees are the only slight roadblock in ME3 and so long as you roll backwards immediately after a charge they cant instakill you. Except in multiplayer, because lag.
|
# ? Apr 25, 2023 19:13 |
|
John Murdoch posted:Except in multiplayer, because lag. Man I kinda miss ME multi-player. That was a really fun time.
|
# ? Apr 25, 2023 19:44 |
|
I played a shitload of ME multiplayer to unwind after tough days at work. I called it my ME time.
|
# ? Apr 25, 2023 19:57 |
|
John Murdoch posted:Except in multiplayer, because lag. lmao yahh.... ive been there... dead... on the floor... killed by a banshee oneshot because of lag.
|
# ? Apr 25, 2023 20:53 |
|
Where The Water Tastes Like Wine is a beautiful experience, but a terrible game it's hard to get invested in the quest to find the next story when the default walk speed is rear end, the "dash mechanic" only slightly increases it, and the stories that level up are completely random granted, this is much less of a problem in the early game where you're just wandering and vibing and there's a cool new thing pretty much every two steps, but when you just want to track down the important NPCs and get them done it becomes such a slog watch a longplay and maybe buy the OST, don't actually play this
|
# ? Apr 25, 2023 21:13 |
|
The Last of Us 2 has a hilariously badly told story. It uses a ton of flashbacks to kinda explain the motivations behind some scenes but it is so inept. I know writing for video games is really tough, things change a lot during development, etc. But emotionally involving your audience is not rocket science. I'm getting real Mike Stoklasa here: Abby should be the first player character. It could have a cold open like MGS2, showing Jackson and the rift between Joel and Ellie. And then move to Washington, getting to know Abby (without saying who her dad is). Go through the Washington chapters with both characters in sync, not revealing that they're really adversaries. And then go to the big showdown. Instead the story goes back to the beginning about 10 hours into the game and it loving sucks. It's like they came up with the characters and the story beats and hosed up the way to tell it. Bad writing. It doesn't help that Abby is a really boring, flat character. She's like a charmless Nadine Ross. It's especially weird since Druckmann pulled wrapping up Uncharted really well. The gameplay is great, though. The fights are tense as poo poo. Stealth is way better than in the first game.
|
# ? Apr 25, 2023 22:04 |
|
pillars of eternity 2 is a really good game because i tried to play a priest of woedica and i couldn't be mean enough. i was actually taking combat penalties because i was too nice lol
|
# ? Apr 25, 2023 22:14 |
|
oldpainless posted:I played a shitload of ME multiplayer to unwind after tough days at work. I called it my ME time. Hey how are the kids?
|
# ? Apr 25, 2023 22:46 |
|
fluffyDeathbringer posted:watch a longplay and maybe buy the OST, don't actually play this
|
# ? Apr 25, 2023 23:56 |
|
Vic posted:Hey how are the kids? More educated with less buying power than my generation
|
# ? Apr 25, 2023 23:57 |
|
oldpainless posted:More educated with less buying power than my generation more like oldhopeless gently caress. Now I'm sad.
|
# ? Apr 26, 2023 00:36 |
|
madeintaipei posted:more like oldhopeless At long last, my posting mission is accomplished and I can lay this alt to rest. Goodbye friends.
|
# ? Apr 26, 2023 00:58 |
|
fluffyDeathbringer posted:Where The Water Tastes Like Wine is a beautiful experience, but a terrible game I think I said that exact thing here back when I played it. Very cool stories and structure but the "gameplay" is dogshit
|
# ? Apr 26, 2023 02:35 |
I do not like how the battle network games like to lock at least one, usually garbage, battle chip behind a virus that's extremely obnoxious to S rank, not because it's hard to fight or anything but because it has an incredibly rare appearance rate and only shows up in one or two encounters where an S rank is even possible, and usually requires a very specific approach to do so. Like in 2, where that virus is the Ocotovian, because if you don't enter the fight and luckily draw a screen-wide PA on your first turn it's likely going to take you too long to kill both it and the armored enemy with it within the right time frame.
|
|
# ? Apr 26, 2023 03:24 |
|
SkeletonHero posted:Been playing Astlibra because I've reached the depths of Silksong-related despair where I am playing literally anything even slightly Metroidvania to get my fix. It was a soft recommend with the caveat that it gets too horny sometimes. The gameplay is basically fine and even kind of enjoyable and I was having a good enough time with it, thinking that the occasional boobified character designs were as horny as it gets, maybe some dialogue but I found the story tedious and have just been skipping most of it. Well, now all this happened with literally no breaks between in my last hour of play: what in the sam hill e: like i bought it after reading the same caveat you did with the same assumptions you had but this isn't horny, this is hornest Oxxidation has a new favorite as of 04:15 on Apr 26, 2023 |
# ? Apr 26, 2023 04:13 |
|
SkeletonHero posted:Been playing Astlibra because I've reached the depths of Silksong-related despair where I am playing literally anything even slightly Metroidvania to get my fix. It was a soft recommend with the caveat that it gets too horny sometimes. The gameplay is basically fine and even kind of enjoyable and I was having a good enough time with it, thinking that the occasional boobified character designs were as horny as it gets, maybe some dialogue but I found the story tedious and have just been skipping most of it. Well, now all this happened with literally no breaks between in my last hour of play: fastest turnaround time I've ever experienced on learning that a game existed and wishing that it didn't
|
# ? Apr 26, 2023 04:32 |
|
I’m just curious how you manage to fit all that in a Metroidvania
|
# ? Apr 26, 2023 07:30 |
|
|
# ? Jun 10, 2024 12:50 |
Maxwell Lord posted:I’m just curious how you manage to fit all that in a Metroidvania Usually between the screens full of enemies. Like, remember how metroid fusion had those rooms where the robot would stop you to talk to you? Imagine if that was an entire anime town and instead of a robot talking to you it was like three anime girls.
|
|
# ? Apr 26, 2023 09:03 |